From e3591f8a1d0b0e5a84cc8b9d45bb5809a622d1f2 Mon Sep 17 00:00:00 2001 From: yexo Date: Mon, 15 Mar 2010 22:42:43 +0000 Subject: (svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game --- src/settings.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/settings.cpp') diff --git a/src/settings.cpp b/src/settings.cpp index 46da600aa..fc7df844a 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1202,7 +1202,7 @@ static void AILoadConfig(IniFile *ini, const char *grpname) /* Clean any configured AI */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { - AIConfig::GetConfig(c, true)->ChangeAI(NULL); + AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME)->ChangeAI(NULL); } /* If no group exists, return */ @@ -1210,7 +1210,7 @@ static void AILoadConfig(IniFile *ini, const char *grpname) CompanyID c = COMPANY_FIRST; for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) { - AIConfig *config = AIConfig::GetConfig(c, true); + AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME); config->ChangeAI(item->name); if (!config->HasAI()) { @@ -1313,7 +1313,7 @@ static void AISaveConfig(IniFile *ini, const char *grpname) group->Clear(); for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { - AIConfig *config = AIConfig::GetConfig(c, true); + AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME); const char *name; char value[1024]; config->SettingsToString(value, lengthof(value)); -- cgit v1.2.3-54-g00ecf