From afdb67a3534f85b4efbd3327ece8137211042d7b Mon Sep 17 00:00:00 2001 From: truebrain Date: Tue, 29 Nov 2011 23:07:38 +0000 Subject: (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium) --- src/script/api/script_accounting.cpp | 34 ++ src/script/api/script_accounting.hpp | 65 +++ src/script/api/script_airport.cpp | 153 +++++ src/script/api/script_airport.hpp | 197 +++++++ src/script/api/script_base.cpp | 51 ++ src/script/api/script_base.hpp | 76 +++ src/script/api/script_basestation.cpp | 59 ++ src/script/api/script_basestation.hpp | 78 +++ src/script/api/script_bridge.cpp | 179 ++++++ src/script/api/script_bridge.hpp | 169 ++++++ src/script/api/script_bridgelist.cpp | 31 + src/script/api/script_bridgelist.hpp | 38 ++ src/script/api/script_cargo.cpp | 67 +++ src/script/api/script_cargo.hpp | 121 ++++ src/script/api/script_cargolist.cpp | 62 ++ src/script/api/script_cargolist.hpp | 64 +++ src/script/api/script_company.cpp | 267 +++++++++ src/script/api/script_company.hpp | 281 +++++++++ src/script/api/script_controller.cpp | 163 ++++++ src/script/api/script_controller.hpp | 135 +++++ src/script/api/script_date.cpp | 55 ++ src/script/api/script_date.hpp | 69 +++ src/script/api/script_depotlist.cpp | 47 ++ src/script/api/script_depotlist.hpp | 30 + src/script/api/script_engine.cpp | 250 ++++++++ src/script/api/script_engine.hpp | 254 +++++++++ src/script/api/script_enginelist.cpp | 24 + src/script/api/script_enginelist.hpp | 30 + src/script/api/script_error.cpp | 68 +++ src/script/api/script_error.hpp | 179 ++++++ src/script/api/script_event.cpp | 72 +++ src/script/api/script_event.hpp | 114 ++++ src/script/api/script_event_types.cpp | 121 ++++ src/script/api/script_event_types.hpp | 778 +++++++++++++++++++++++++ src/script/api/script_execmode.cpp | 41 ++ src/script/api/script_execmode.hpp | 50 ++ src/script/api/script_gamesettings.cpp | 45 ++ src/script/api/script_gamesettings.hpp | 71 +++ src/script/api/script_group.cpp | 134 +++++ src/script/api/script_group.hpp | 175 ++++++ src/script/api/script_grouplist.cpp | 23 + src/script/api/script_grouplist.hpp | 27 + src/script/api/script_industry.cpp | 212 +++++++ src/script/api/script_industry.hpp | 202 +++++++ src/script/api/script_industrylist.cpp | 44 ++ src/script/api/script_industrylist.hpp | 51 ++ src/script/api/script_industrytype.cpp | 148 +++++ src/script/api/script_industrytype.hpp | 153 +++++ src/script/api/script_industrytypelist.cpp | 21 + src/script/api/script_industrytypelist.hpp | 27 + src/script/api/script_list.cpp | 887 +++++++++++++++++++++++++++++ src/script/api/script_list.hpp | 283 +++++++++ src/script/api/script_log.cpp | 92 +++ src/script/api/script_log.hpp | 85 +++ src/script/api/script_map.cpp | 75 +++ src/script/api/script_map.hpp | 125 ++++ src/script/api/script_marine.cpp | 162 ++++++ src/script/api/script_marine.hpp | 210 +++++++ src/script/api/script_object.cpp | 279 +++++++++ src/script/api/script_object.hpp | 249 ++++++++ src/script/api/script_order.cpp | 657 +++++++++++++++++++++ src/script/api/script_order.hpp | 561 ++++++++++++++++++ src/script/api/script_rail.cpp | 494 ++++++++++++++++ src/script/api/script_rail.hpp | 468 +++++++++++++++ src/script/api/script_railtypelist.cpp | 22 + src/script/api/script_railtypelist.hpp | 26 + src/script/api/script_road.cpp | 583 +++++++++++++++++++ src/script/api/script_road.hpp | 486 ++++++++++++++++ src/script/api/script_sign.cpp | 76 +++ src/script/api/script_sign.hpp | 92 +++ src/script/api/script_signlist.cpp | 23 + src/script/api/script_signlist.hpp | 26 + src/script/api/script_station.cpp | 120 ++++ src/script/api/script_station.hpp | 158 +++++ src/script/api/script_stationlist.cpp | 36 ++ src/script/api/script_stationlist.hpp | 42 ++ src/script/api/script_subsidy.cpp | 85 +++ src/script/api/script_subsidy.hpp | 113 ++++ src/script/api/script_subsidylist.cpp | 22 + src/script/api/script_subsidylist.hpp | 26 + src/script/api/script_testmode.cpp | 41 ++ src/script/api/script_testmode.hpp | 52 ++ src/script/api/script_tile.cpp | 298 ++++++++++ src/script/api/script_tile.hpp | 474 +++++++++++++++ src/script/api/script_tilelist.cpp | 135 +++++ src/script/api/script_tilelist.hpp | 103 ++++ src/script/api/script_town.cpp | 253 ++++++++ src/script/api/script_town.hpp | 332 +++++++++++ src/script/api/script_townlist.cpp | 29 + src/script/api/script_townlist.hpp | 35 ++ src/script/api/script_tunnel.cpp | 134 +++++ src/script/api/script_tunnel.hpp | 111 ++++ src/script/api/script_types.hpp | 106 ++++ src/script/api/script_vehicle.cpp | 423 ++++++++++++++ src/script/api/script_vehicle.hpp | 541 ++++++++++++++++++ src/script/api/script_vehiclelist.cpp | 130 +++++ src/script/api/script_vehiclelist.hpp | 92 +++ src/script/api/script_waypoint.cpp | 38 ++ src/script/api/script_waypoint.hpp | 72 +++ src/script/api/script_waypointlist.cpp | 37 ++ src/script/api/script_waypointlist.hpp | 42 ++ 101 files changed, 15846 insertions(+) create mode 100644 src/script/api/script_accounting.cpp create mode 100644 src/script/api/script_accounting.hpp create mode 100644 src/script/api/script_airport.cpp create mode 100644 src/script/api/script_airport.hpp create mode 100644 src/script/api/script_base.cpp create mode 100644 src/script/api/script_base.hpp create mode 100644 src/script/api/script_basestation.cpp create mode 100644 src/script/api/script_basestation.hpp create mode 100644 src/script/api/script_bridge.cpp create mode 100644 src/script/api/script_bridge.hpp create mode 100644 src/script/api/script_bridgelist.cpp create mode 100644 src/script/api/script_bridgelist.hpp create mode 100644 src/script/api/script_cargo.cpp create mode 100644 src/script/api/script_cargo.hpp create mode 100644 src/script/api/script_cargolist.cpp create mode 100644 src/script/api/script_cargolist.hpp create mode 100644 src/script/api/script_company.cpp create mode 100644 src/script/api/script_company.hpp create mode 100644 src/script/api/script_controller.cpp create mode 100644 src/script/api/script_controller.hpp create mode 100644 src/script/api/script_date.cpp create mode 100644 src/script/api/script_date.hpp create mode 100644 src/script/api/script_depotlist.cpp create mode 100644 src/script/api/script_depotlist.hpp create mode 100644 src/script/api/script_engine.cpp create mode 100644 src/script/api/script_engine.hpp create mode 100644 src/script/api/script_enginelist.cpp create mode 100644 src/script/api/script_enginelist.hpp create mode 100644 src/script/api/script_error.cpp create mode 100644 src/script/api/script_error.hpp create mode 100644 src/script/api/script_event.cpp create mode 100644 src/script/api/script_event.hpp create mode 100644 src/script/api/script_event_types.cpp create mode 100644 src/script/api/script_event_types.hpp create mode 100644 src/script/api/script_execmode.cpp create mode 100644 src/script/api/script_execmode.hpp create mode 100644 src/script/api/script_gamesettings.cpp create mode 100644 src/script/api/script_gamesettings.hpp create mode 100644 src/script/api/script_group.cpp create mode 100644 src/script/api/script_group.hpp create mode 100644 src/script/api/script_grouplist.cpp create mode 100644 src/script/api/script_grouplist.hpp create mode 100644 src/script/api/script_industry.cpp create mode 100644 src/script/api/script_industry.hpp create mode 100644 src/script/api/script_industrylist.cpp create mode 100644 src/script/api/script_industrylist.hpp create mode 100644 src/script/api/script_industrytype.cpp create mode 100644 src/script/api/script_industrytype.hpp create mode 100644 src/script/api/script_industrytypelist.cpp create mode 100644 src/script/api/script_industrytypelist.hpp create mode 100644 src/script/api/script_list.cpp create mode 100644 src/script/api/script_list.hpp create mode 100644 src/script/api/script_log.cpp create mode 100644 src/script/api/script_log.hpp create mode 100644 src/script/api/script_map.cpp create mode 100644 src/script/api/script_map.hpp create mode 100644 src/script/api/script_marine.cpp create mode 100644 src/script/api/script_marine.hpp create mode 100644 src/script/api/script_object.cpp create mode 100644 src/script/api/script_object.hpp create mode 100644 src/script/api/script_order.cpp create mode 100644 src/script/api/script_order.hpp create mode 100644 src/script/api/script_rail.cpp create mode 100644 src/script/api/script_rail.hpp create mode 100644 src/script/api/script_railtypelist.cpp create mode 100644 src/script/api/script_railtypelist.hpp create mode 100644 src/script/api/script_road.cpp create mode 100644 src/script/api/script_road.hpp create mode 100644 src/script/api/script_sign.cpp create mode 100644 src/script/api/script_sign.hpp create mode 100644 src/script/api/script_signlist.cpp create mode 100644 src/script/api/script_signlist.hpp create mode 100644 src/script/api/script_station.cpp create mode 100644 src/script/api/script_station.hpp create mode 100644 src/script/api/script_stationlist.cpp create mode 100644 src/script/api/script_stationlist.hpp create mode 100644 src/script/api/script_subsidy.cpp create mode 100644 src/script/api/script_subsidy.hpp create mode 100644 src/script/api/script_subsidylist.cpp create mode 100644 src/script/api/script_subsidylist.hpp create mode 100644 src/script/api/script_testmode.cpp create mode 100644 src/script/api/script_testmode.hpp create mode 100644 src/script/api/script_tile.cpp create mode 100644 src/script/api/script_tile.hpp create mode 100644 src/script/api/script_tilelist.cpp create mode 100644 src/script/api/script_tilelist.hpp create mode 100644 src/script/api/script_town.cpp create mode 100644 src/script/api/script_town.hpp create mode 100644 src/script/api/script_townlist.cpp create mode 100644 src/script/api/script_townlist.hpp create mode 100644 src/script/api/script_tunnel.cpp create mode 100644 src/script/api/script_tunnel.hpp create mode 100644 src/script/api/script_types.hpp create mode 100644 src/script/api/script_vehicle.cpp create mode 100644 src/script/api/script_vehicle.hpp create mode 100644 src/script/api/script_vehiclelist.cpp create mode 100644 src/script/api/script_vehiclelist.hpp create mode 100644 src/script/api/script_waypoint.cpp create mode 100644 src/script/api/script_waypoint.hpp create mode 100644 src/script/api/script_waypointlist.cpp create mode 100644 src/script/api/script_waypointlist.hpp (limited to 'src/script') diff --git a/src/script/api/script_accounting.cpp b/src/script/api/script_accounting.cpp new file mode 100644 index 000000000..3255f8613 --- /dev/null +++ b/src/script/api/script_accounting.cpp @@ -0,0 +1,34 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_accounting.cpp Implementation of AIAccounting. */ + +#include "../../stdafx.h" +#include "script_accounting.hpp" + +Money AIAccounting::GetCosts() +{ + return this->GetDoCommandCosts(); +} + +void AIAccounting::ResetCosts() +{ + this->SetDoCommandCosts(0); +} + +AIAccounting::AIAccounting() +{ + this->last_costs = this->GetDoCommandCosts(); + this->SetDoCommandCosts(0); +} + +AIAccounting::~AIAccounting() +{ + this->SetDoCommandCosts(this->last_costs); +} diff --git a/src/script/api/script_accounting.hpp b/src/script/api/script_accounting.hpp new file mode 100644 index 000000000..e01a7684a --- /dev/null +++ b/src/script/api/script_accounting.hpp @@ -0,0 +1,65 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_accounting.hpp Everything to handle AI accounting things. */ + +#ifndef SCRIPT_ACCOUNTING_HPP +#define SCRIPT_ACCOUNTING_HPP + +#include "script_object.hpp" + +/** + * Class that keeps track of the costs, so you can request how much a block of + * commands did cost in total. Works in both Execute as in Test mode. + * Example: + *
+ *   {
+ *     local costs = AIAccounting();
+ *     BuildRoad(from_here, to_here);
+ *     BuildRoad(from_there, to_there);
+ *     print("Costs for route is: " + costs.GetCosts());
+ *   }
+ * 
+ */ +class AIAccounting : public AIObject { +public: + /** + * Creating instance of this class starts counting the costs of commands + * from zero. Saves the current value of GetCosts so we can return to + * the old value when the instance gets deleted. + */ + AIAccounting(); + + /** + * Restore the AIAccounting that was on top when we created this instance. + * So basically restore the value of GetCosts to what it was before we + * created this instance. + */ + ~AIAccounting(); + + /** + * Get the current value of the costs. + * @return The current costs. + * @note when nesting AIAccounting instances all instances' GetCosts + * will always return the value of the 'top' instance. + */ + Money GetCosts(); + + /** + * Reset the costs to zero. + * @note when nesting AIAccounting instances all instances' ResetCosts + * will always effect on the 'top' instance. + */ + void ResetCosts(); + +private: + Money last_costs; ///< The last cost we did return. +}; + +#endif /* SCRIPT_ACCOUNTING_HPP */ diff --git a/src/script/api/script_airport.cpp b/src/script/api/script_airport.cpp new file mode 100644 index 000000000..97d6e6bb7 --- /dev/null +++ b/src/script/api/script_airport.cpp @@ -0,0 +1,153 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_airport.cpp Implementation of AIAirport. */ + +#include "../../stdafx.h" +#include "script_airport.hpp" +#include "script_station.hpp" +#include "../../station_base.h" +#include "../../company_func.h" +#include "../../town.h" + +/* static */ bool AIAirport::IsValidAirportType(AirportType type) +{ + return IsAirportInformationAvailable(type) && ::AirportSpec::Get(type)->IsAvailable(); +} + +/* static */ bool AIAirport::IsAirportInformationAvailable(AirportType type) +{ + return type >= 0 && type < (AirportType)NUM_AIRPORTS && AirportSpec::Get(type)->enabled; +} + +/* static */ Money AIAirport::GetPrice(AirportType type) +{ + if (!IsValidAirportType(type)) return -1; + + const AirportSpec *as = ::AirportSpec::Get(type); + return _price[PR_BUILD_STATION_AIRPORT] * as->size_x * as->size_y; +} + +/* static */ bool AIAirport::IsHangarTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_STATION) && ::IsHangar(tile); +} + +/* static */ bool AIAirport::IsAirportTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_STATION) && ::IsAirport(tile); +} + +/* static */ int32 AIAirport::GetAirportWidth(AirportType type) +{ + if (!IsAirportInformationAvailable(type)) return -1; + + return ::AirportSpec::Get(type)->size_x; +} + +/* static */ int32 AIAirport::GetAirportHeight(AirportType type) +{ + if (!IsAirportInformationAvailable(type)) return -1; + + return ::AirportSpec::Get(type)->size_y; +} + +/* static */ int32 AIAirport::GetAirportCoverageRadius(AirportType type) +{ + if (!IsAirportInformationAvailable(type)) return -1; + + return _settings_game.station.modified_catchment ? ::AirportSpec::Get(type)->catchment : (uint)CA_UNMODIFIED; +} + +/* static */ bool AIAirport::BuildAirport(TileIndex tile, AirportType type, StationID station_id) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsValidAirportType(type)); + EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id)); + + uint p2 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 1; + p2 |= (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16; + return AIObject::DoCommand(tile, type, p2, CMD_BUILD_AIRPORT); +} + +/* static */ bool AIAirport::RemoveAirport(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)) + EnforcePrecondition(false, IsAirportTile(tile) || IsHangarTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ int32 AIAirport::GetNumHangars(TileIndex tile) +{ + if (!::IsValidTile(tile)) return -1; + if (!::IsTileType(tile, MP_STATION)) return -1; + + const Station *st = ::Station::GetByTile(tile); + if (st->owner != _current_company) return -1; + if ((st->facilities & FACIL_AIRPORT) == 0) return -1; + + return st->airport.GetNumHangars(); +} + +/* static */ TileIndex AIAirport::GetHangarOfAirport(TileIndex tile) +{ + if (!::IsValidTile(tile)) return INVALID_TILE; + if (!::IsTileType(tile, MP_STATION)) return INVALID_TILE; + if (GetNumHangars(tile) < 1) return INVALID_TILE; + + const Station *st = ::Station::GetByTile(tile); + if (st->owner != _current_company) return INVALID_TILE; + if ((st->facilities & FACIL_AIRPORT) == 0) return INVALID_TILE; + + return st->airport.GetHangarTile(0); +} + +/* static */ AIAirport::AirportType AIAirport::GetAirportType(TileIndex tile) +{ + if (!AITile::IsStationTile(tile)) return AT_INVALID; + + StationID station_id = ::GetStationIndex(tile); + + if (!AIStation::HasStationType(station_id, AIStation::STATION_AIRPORT)) return AT_INVALID; + + return (AirportType)::Station::Get(station_id)->airport.type; +} + + +/* static */ int AIAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type) +{ + extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile); + extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIndex town_tile, TileIndex tile); + + if (!::IsValidTile(tile)) return -1; + if (!IsAirportInformationAvailable(type)) return -1; + + if (_settings_game.economy.station_noise_level) { + const AirportSpec *as = ::AirportSpec::Get(type); + const Town *t = AirportGetNearestTown(as, tile); + return GetAirportNoiseLevelForTown(as, t->xy, tile); + } + + return 1; +} + +/* static */ TownID AIAirport::GetNearestTown(TileIndex tile, AirportType type) +{ + extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile); + + if (!::IsValidTile(tile)) return INVALID_TOWN; + if (!IsAirportInformationAvailable(type)) return INVALID_TOWN; + + return AirportGetNearestTown(AirportSpec::Get(type), tile)->index; +} diff --git a/src/script/api/script_airport.hpp b/src/script/api/script_airport.hpp new file mode 100644 index 000000000..c60564526 --- /dev/null +++ b/src/script/api/script_airport.hpp @@ -0,0 +1,197 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_airport.hpp Everything to query and build airports. */ + +#ifndef SCRIPT_AIRPORT_HPP +#define SCRIPT_AIRPORT_HPP + +#include "script_object.hpp" + +/** + * Class that handles all airport related functions. + */ +class AIAirport : public AIObject { +public: + /** + * The types of airports available in the game. + */ + enum AirportType { + /* Note: the values _are_ important as they represent an in-game value */ + AT_SMALL = 0, ///< The small airport. + AT_LARGE = 1, ///< The large airport. + AT_METROPOLITAN = 3, ///< The metropolitan airport. + AT_INTERNATIONAL = 4, ///< The international airport. + AT_COMMUTER = 5, ///< The commuter airport. + AT_INTERCON = 7, ///< The intercontinental airport. + + /* Next are the airports which only have helicopter platforms */ + AT_HELIPORT = 2, ///< The heliport. + AT_HELISTATION = 8, ///< The helistation. + AT_HELIDEPOT = 6, ///< The helidepot. + + AT_INVALID = 255, ///< Invalid airport. + }; + + /** + * All plane types available. + */ + enum PlaneType { + /* Note: the values _are_ important as they represent an in-game value */ + PT_HELICOPTER = 0, ///< A helicopter. + PT_SMALL_PLANE = 1, ///< A small plane. + PT_BIG_PLANE = 3, ///< A big plane. + + PT_INVALID = -1, ///< An invalid PlaneType + }; + + /** + * Checks whether the given AirportType is valid and available. + * @param type The AirportType to check. + * @return True if and only if the AirportType is valid and available. + * @post return value == true -> IsAirportInformationAvailable returns true. + */ + static bool IsValidAirportType(AirportType type); + + /** + * Can you get information on this airport type? As opposed to + * IsValidAirportType this will return also return true when + * an airport type is no longer buildable. + * @param type The AirportType to check. + * @return True if and only if the AirportType is valid. + * @post return value == false -> IsValidAirportType returns false. + */ + static bool IsAirportInformationAvailable(AirportType type); + + /** + * Get the cost to build this AirportType. + * @param type The AirportType to check. + * @pre AirportAvailable(type). + * @return The cost of building this AirportType. + */ + static Money GetPrice(AirportType type); + + /** + * Checks whether the given tile is actually a tile with a hangar. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a hangar. + */ + static bool IsHangarTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with an airport. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has an airport. + */ + static bool IsAirportTile(TileIndex tile); + + /** + * Get the width of this type of airport. + * @param type The type of airport. + * @pre IsAirportInformationAvailable(type). + * @return The width in tiles. + */ + static int32 GetAirportWidth(AirportType type); + + /** + * Get the height of this type of airport. + * @param type The type of airport. + * @pre IsAirportInformationAvailable(type). + * @return The height in tiles. + */ + static int32 GetAirportHeight(AirportType type); + + /** + * Get the coverage radius of this type of airport. + * @param type The type of airport. + * @pre IsAirportInformationAvailable(type). + * @return The radius in tiles. + */ + static int32 GetAirportCoverageRadius(AirportType type); + + /** + * Get the number of hangars of the airport. + * @param tile Any tile of the airport. + * @pre AIMap::IsValidTile(tile). + * @return The number of hangars of the airport. + */ + static int32 GetNumHangars(TileIndex tile); + + /** + * Get the first hanger tile of the airport. + * @param tile Any tile of the airport. + * @pre AIMap::IsValidTile(tile). + * @pre GetNumHangars(tile) > 0. + * @return The first hanger tile of the airport. + * @note Possible there are more hangars, but you won't be able to find them + * without walking over all the tiles of the airport and using + * IsHangarTile() on them. + */ + static TileIndex GetHangarOfAirport(TileIndex tile); + + /** + * Builds a airport with tile at the topleft corner. + * @param tile The topleft corner of the airport. + * @param type The type of airport to build. + * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. + * @pre AIMap::IsValidTile(tile). + * @pre AirportAvailable(type). + * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_FLAT_LAND_REQUIRED + * @exception AIError::ERR_LOCAL_AUTHORITY_REFUSES + * @exception AIStation::ERR_STATION_TOO_LARGE + * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION + * @return Whether the airport has been/can be build or not. + */ + static bool BuildAirport(TileIndex tile, AirportType type, StationID station_id); + + /** + * Removes an airport. + * @param tile Any tile of the airport. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the airport has been/can be removed or not. + */ + static bool RemoveAirport(TileIndex tile); + + /** + * Get the AirportType of an existing airport. + * @param tile Any tile of the airport. + * @pre AITile::IsStationTile(tile). + * @pre AIStation::HasStationType(AIStation.GetStationID(tile), AIStation::STATION_AIRPORT). + * @return The AirportType of the airport. + */ + static AirportType GetAirportType(TileIndex tile); + + /** + * Get the noise that will be added to the nearest town if an airport was + * built at this tile. + * @param tile The tile to check. + * @param type The AirportType to check. + * @pre IsAirportInformationAvailable(type). + * @return The amount of noise added to the nearest town. + * @note The noise will be added to the town with TownID GetNearestTown(tile, type). + */ + static int GetNoiseLevelIncrease(TileIndex tile, AirportType type); + + /** + * Get the TownID of the town whose local authority will influence + * an airport at some tile. + * @param tile The tile to check. + * @param type The AirportType to check. + * @pre IsAirportInformationAvailable(type). + * @return The TownID of the town closest to the tile. + */ + static TownID GetNearestTown(TileIndex tile, AirportType type); +}; + +#endif /* SCRIPT_AIRPORT_HPP */ diff --git a/src/script/api/script_base.cpp b/src/script/api/script_base.cpp new file mode 100644 index 000000000..72e0ad721 --- /dev/null +++ b/src/script/api/script_base.cpp @@ -0,0 +1,51 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_base.cpp Implementation of AIBase. */ + +#include "../../stdafx.h" +#include "script_base.hpp" +#include "../../network/network.h" +#include "../../core/random_func.hpp" + +/* static */ uint32 AIBase::Rand() +{ + /* We pick RandomRange if we are in SP (so when saved, we do the same over and over) + * but we pick InteractiveRandomRange if we are a network_server or network-client. */ + if (_networking) return ::InteractiveRandom(); + return ::Random(); +} + +/* static */ uint32 AIBase::RandItem(int unused_param) +{ + return AIBase::Rand(); +} + +/* static */ uint AIBase::RandRange(uint max) +{ + /* We pick RandomRange if we are in SP (so when saved, we do the same over and over) + * but we pick InteractiveRandomRange if we are a network_server or network-client. */ + if (_networking) return ::InteractiveRandomRange(max); + return ::RandomRange(max); +} + +/* static */ uint32 AIBase::RandRangeItem(int unused_param, uint max) +{ + return AIBase::RandRange(max); +} + +/* static */ bool AIBase::Chance(uint out, uint max) +{ + return (uint16)Rand() <= (uint16)((65536 * out) / max); +} + +/* static */ bool AIBase::ChanceItem(int unused_param, uint out, uint max) +{ + return AIBase::Chance(out, max); +} diff --git a/src/script/api/script_base.hpp b/src/script/api/script_base.hpp new file mode 100644 index 000000000..13daa3643 --- /dev/null +++ b/src/script/api/script_base.hpp @@ -0,0 +1,76 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_base.hpp Everything to query basic things. */ + +#ifndef SCRIPT_BASE_HPP +#define SCRIPT_BASE_HPP + +#include "script_object.hpp" + +/** + * Class that handles some basic functions. + * + * @note The random functions are not called Random and RandomRange, because + * RANDOM_DEBUG does some tricky stuff, which messes with those names. + * @note In MP we cannot use Random because that will cause desyncs (AIs are + * ran on the server only, not on all clients). This means that + * we use InteractiveRandom in MP. Rand() takes care of this for you. + */ +class AIBase : public AIObject { +public: + /** + * Get a random value. + * @return A random value between 0 and MAX(uint32). + */ + static uint32 Rand(); + + /** + * Get a random value. + * @param unused_param This parameter is not used, but is needed to work with lists. + * @return A random value between 0 and MAX(uint32). + */ + static uint32 RandItem(int unused_param); + + /** + * Get a random value in a range. + * @param max The first number this function will never return (the maximum it returns is max - 1). + * @return A random value between 0 .. max - 1. + */ + static uint RandRange(uint max); + + /** + * Get a random value in a range. + * @param unused_param This parameter is not used, but is needed to work with lists. + * @param max The first number this function will never return (the maximum it returns is max - 1). + * @return A random value between 0 .. max - 1. + */ + static uint RandRangeItem(int unused_param, uint max); + + /** + * Returns approximately 'out' times true when called 'max' times. + * After all, it is a random function. + * @param out How many times it should return true. + * @param max Out of this many times. + * @return True if the chance worked out. + */ + static bool Chance(uint out, uint max); + + /** + * Returns approximately 'out' times true when called 'max' times. + * After all, it is a random function. + * @param unused_param This parameter is not used, but is needed to work with lists. + * @param out How many times it should return true. + * @param max Out of this many times. + * @return True if the chance worked out. + */ + static bool ChanceItem(int unused_param, uint out, uint max); +}; + +#endif /* SCRIPT_BASE_HPP */ diff --git a/src/script/api/script_basestation.cpp b/src/script/api/script_basestation.cpp new file mode 100644 index 000000000..2ff811346 --- /dev/null +++ b/src/script/api/script_basestation.cpp @@ -0,0 +1,59 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_basestation.cpp Implementation of AIBaseStation. */ + +#include "../../stdafx.h" +#include "script_basestation.hpp" +#include "../../station_base.h" +#include "../../string_func.h" +#include "../../strings_func.h" +#include "../../company_func.h" +#include "table/strings.h" + +/* static */ bool AIBaseStation::IsValidBaseStation(StationID station_id) +{ + const BaseStation *st = ::BaseStation::GetIfValid(station_id); + return st != NULL && (st->owner == _current_company || st->owner == OWNER_NONE); +} + +/* static */ char *AIBaseStation::GetName(StationID station_id) +{ + if (!IsValidBaseStation(station_id)) return NULL; + + static const int len = 64; + char *name = MallocT(len); + + ::SetDParam(0, station_id); + ::GetString(name, ::Station::IsValidID(station_id) ? STR_STATION_NAME : STR_WAYPOINT_NAME, &name[len - 1]); + return name; +} + +/* static */ bool AIBaseStation::SetName(StationID station_id, const char *name) +{ + EnforcePrecondition(false, IsValidBaseStation(station_id)); + EnforcePrecondition(false, !::StrEmpty(name)); + EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_STATION_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); + + return AIObject::DoCommand(0, station_id, 0, ::Station::IsValidID(station_id) ? CMD_RENAME_STATION : CMD_RENAME_WAYPOINT, name); +} + +/* static */ TileIndex AIBaseStation::GetLocation(StationID station_id) +{ + if (!IsValidBaseStation(station_id)) return INVALID_TILE; + + return ::BaseStation::Get(station_id)->xy; +} + +/* static */ int32 AIBaseStation::GetConstructionDate(StationID station_id) +{ + if (!IsValidBaseStation(station_id)) return -1; + + return ::BaseStation::Get(station_id)->build_date; +} diff --git a/src/script/api/script_basestation.hpp b/src/script/api/script_basestation.hpp new file mode 100644 index 000000000..b26dbaecc --- /dev/null +++ b/src/script/api/script_basestation.hpp @@ -0,0 +1,78 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_basestation.hpp Base for stations/waypoint handling. */ + +#ifndef SCRIPT_BASESTATION_HPP +#define SCRIPT_BASESTATION_HPP + +#include "script_error.hpp" + +/** + * Base class for stations and waypoints. + */ +class AIBaseStation : public AIObject { +public: + /** + * Special station IDs for building adjacent/new stations when + * the adjacent/distant join features are enabled. + */ + enum SpecialStationIDs { + STATION_NEW = 0xFFFD, ///< Build a new station + STATION_JOIN_ADJACENT = 0xFFFE, ///< Join an neighbouring station if one exists + STATION_INVALID = 0xFFFF, ///< Invalid station id. + }; + + /** + * Checks whether the given basestation is valid and owned by you. + * @param station_id The station to check. + * @return True if and only if the basestation is valid. + * @note IsValidBaseStation == (IsValidStation || IsValidWaypoint). + */ + static bool IsValidBaseStation(StationID station_id); + + /** + * Get the name of a basestation. + * @param station_id The basestation to get the name of. + * @pre IsValidBaseStation(station_id). + * @return The name of the station. + */ + static char *GetName(StationID station_id); + + /** + * Set the name this basestation. + * @param station_id The basestation to set the name of. + * @param name The new name of the station. + * @pre IsValidBaseStation(station_id). + * @pre 'name' must have at least one character. + * @pre 'name' must have at most 30 characters. + * @exception AIError::ERR_NAME_IS_NOT_UNIQUE + * @return True if the name was changed. + */ + static bool SetName(StationID station_id, const char *name); + + /** + * Get the current location of a basestation. + * @param station_id The basestation to get the location of. + * @pre IsValidBaseStation(station_id). + * @return The tile the basestation sign above it. + * @note The tile is not necessarily a station tile (and if it is, it could also belong to another station). + * @see AITileList_StationType. + */ + static TileIndex GetLocation(StationID station_id); + + /** + * Get the last date a station part was added to this station. + * @param station_id The station to look at. + * @return The last date some part of this station was build. + */ + static int32 GetConstructionDate(StationID station_id); +}; + +#endif /* SCRIPT_BASESTATION_HPP */ diff --git a/src/script/api/script_bridge.cpp b/src/script/api/script_bridge.cpp new file mode 100644 index 000000000..a1757f315 --- /dev/null +++ b/src/script/api/script_bridge.cpp @@ -0,0 +1,179 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_bridge.cpp Implementation of AIBridge. */ + +#include "../../stdafx.h" +#include "script_bridge.hpp" +#include "script_rail.hpp" +#include "../../ai/ai_instance.hpp" +#include "../../bridge_map.h" +#include "../../strings_func.h" +#include "../../economy_func.h" +#include "../../date_func.h" + +/* static */ bool AIBridge::IsValidBridge(BridgeID bridge_id) +{ + return bridge_id < MAX_BRIDGES && ::GetBridgeSpec(bridge_id)->avail_year <= _cur_year; +} + +/* static */ bool AIBridge::IsBridgeTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + return ::IsBridgeTile(tile); +} + +/* static */ BridgeID AIBridge::GetBridgeID(TileIndex tile) +{ + if (!IsBridgeTile(tile)) return (BridgeID)-1; + return (BridgeID)::GetBridgeType(tile); +} + +/** + * Helper function to connect a just built bridge to nearby roads. + * @param instance The AI we have to built the road for. + */ +static void _DoCommandReturnBuildBridge2(class AIInstance *instance) +{ + if (!AIBridge::_BuildBridgeRoad2()) { + AIInstance::DoCommandReturn(instance); + return; + } + + /* This can never happen, as in test-mode this callback is never executed, + * and in execute-mode, the other callback is called. */ + NOT_REACHED(); +} + +/** + * Helper function to connect a just built bridge to nearby roads. + * @param instance The AI we have to built the road for. + */ +static void _DoCommandReturnBuildBridge1(class AIInstance *instance) +{ + if (!AIBridge::_BuildBridgeRoad1()) { + AIInstance::DoCommandReturn(instance); + return; + } + + /* This can never happen, as in test-mode this callback is never executed, + * and in execute-mode, the other callback is called. */ + NOT_REACHED(); +} + +/* static */ bool AIBridge::BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end) +{ + EnforcePrecondition(false, start != end); + EnforcePrecondition(false, ::IsValidTile(start) && ::IsValidTile(end)); + EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end)); + EnforcePrecondition(false, vehicle_type == AIVehicle::VT_ROAD || vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_WATER); + EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())); + + uint type = 0; + switch (vehicle_type) { + case AIVehicle::VT_ROAD: + type |= (TRANSPORT_ROAD << 15); + type |= (::RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()) << 8); + break; + case AIVehicle::VT_RAIL: + type |= (TRANSPORT_RAIL << 15); + type |= (AIRail::GetCurrentRailType() << 8); + break; + case AIVehicle::VT_WATER: + type |= (TRANSPORT_WATER << 15); + break; + default: NOT_REACHED(); + } + + /* For rail and water we do nothing special */ + if (vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_WATER) { + return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE); + } + + AIObject::SetCallbackVariable(0, start); + AIObject::SetCallbackVariable(1, end); + return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE, NULL, &::_DoCommandReturnBuildBridge1); +} + +/* static */ bool AIBridge::_BuildBridgeRoad1() +{ + /* Build the piece of road on the 'start' side of the bridge */ + TileIndex end = AIObject::GetCallbackVariable(0); + TileIndex start = AIObject::GetCallbackVariable(1); + + DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start); + DiagDirection dir_2 = ::ReverseDiagDir(dir_1); + + return AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &::_DoCommandReturnBuildBridge2); +} + +/* static */ bool AIBridge::_BuildBridgeRoad2() +{ + /* Build the piece of road on the 'end' side of the bridge */ + TileIndex end = AIObject::GetCallbackVariable(0); + TileIndex start = AIObject::GetCallbackVariable(1); + + DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start); + DiagDirection dir_2 = ::ReverseDiagDir(dir_1); + + return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD); +} + +/* static */ bool AIBridge::RemoveBridge(TileIndex tile) +{ + EnforcePrecondition(false, IsBridgeTile(tile)); + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ char *AIBridge::GetName(BridgeID bridge_id) +{ + if (!IsValidBridge(bridge_id)) return NULL; + + static const int len = 64; + char *bridge_name = MallocT(len); + + ::GetString(bridge_name, ::GetBridgeSpec(bridge_id)->transport_name[0], &bridge_name[len - 1]); + return bridge_name; +} + +/* static */ int32 AIBridge::GetMaxSpeed(BridgeID bridge_id) +{ + if (!IsValidBridge(bridge_id)) return -1; + + return ::GetBridgeSpec(bridge_id)->speed; // km-ish/h +} + +/* static */ Money AIBridge::GetPrice(BridgeID bridge_id, uint length) +{ + if (!IsValidBridge(bridge_id)) return -1; + + return ::CalcBridgeLenCostFactor(length) * _price[PR_BUILD_BRIDGE] * ::GetBridgeSpec(bridge_id)->price >> 8; +} + +/* static */ int32 AIBridge::GetMaxLength(BridgeID bridge_id) +{ + if (!IsValidBridge(bridge_id)) return -1; + + return min(::GetBridgeSpec(bridge_id)->max_length, _settings_game.construction.max_bridge_length) + 2; +} + +/* static */ int32 AIBridge::GetMinLength(BridgeID bridge_id) +{ + if (!IsValidBridge(bridge_id)) return -1; + + return ::GetBridgeSpec(bridge_id)->min_length + 2; +} + +/* static */ TileIndex AIBridge::GetOtherBridgeEnd(TileIndex tile) +{ + if (!::IsValidTile(tile)) return INVALID_TILE; + if (!IsBridgeTile(tile)) return INVALID_TILE; + + return ::GetOtherBridgeEnd(tile); +} diff --git a/src/script/api/script_bridge.hpp b/src/script/api/script_bridge.hpp new file mode 100644 index 000000000..bb6f6a9c8 --- /dev/null +++ b/src/script/api/script_bridge.hpp @@ -0,0 +1,169 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_bridge.hpp Everything to query and build bridges. */ + +#ifndef SCRIPT_BRIDGE_HPP +#define SCRIPT_BRIDGE_HPP + +#include "script_vehicle.hpp" + +/** + * Class that handles all bridge related functions. + */ +class AIBridge : public AIObject { +public: + /** + * All bridge related error messages. + */ + enum ErrorMessages { + /** Base for bridge related errors */ + ERR_BRIDGE_BASE = AIError::ERR_CAT_BRIDGE << AIError::ERR_CAT_BIT_SIZE, + + /** + * The bridge you want to build is not available yet, + * or it is not available for the requested length. + */ + ERR_BRIDGE_TYPE_UNAVAILABLE, // [STR_ERROR_CAN_T_BUILD_BRIDGE_HERE] + + /** One (or more) of the bridge head(s) ends in water. */ + ERR_BRIDGE_CANNOT_END_IN_WATER, // [STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH] + + /** The bride heads need to be on the same height */ + ERR_BRIDGE_HEADS_NOT_ON_SAME_HEIGHT, // [STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT] + }; + + /** + * Checks whether the given bridge type is valid. + * @param bridge_id The bridge to check. + * @return True if and only if the bridge type is valid. + */ + static bool IsValidBridge(BridgeID bridge_id); + + /** + * Checks whether the given tile is actually a bridge start or end tile. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile is the beginning or end of a bridge. + */ + static bool IsBridgeTile(TileIndex tile); + + /** + * Get the BridgeID of a bridge at a given tile. + * @param tile The tile to get the BridgeID from. + * @pre IsBridgeTile(tile). + * @return The BridgeID from the bridge at tile 'tile'. + */ + static BridgeID GetBridgeID(TileIndex tile); + + /** + * Get the name of a bridge. + * @param bridge_id The bridge to get the name of. + * @pre IsValidBridge(bridge_id). + * @return The name the bridge has. + */ + static char *GetName(BridgeID bridge_id); + + /** + * Get the maximum speed of a bridge. + * @param bridge_id The bridge to get the maximum speed of. + * @pre IsValidBridge(bridge_id). + * @return The maximum speed the bridge has. + * @note The speed is in OpenTTD's internal speed unit. + * This is mph / 1.6, which is roughly km/h. + * To get km/h multiply this number by 1.00584. + */ + static int32 GetMaxSpeed(BridgeID bridge_id); + + /** + * Get the new cost of a bridge, excluding the road and/or rail. + * @param bridge_id The bridge to get the new cost of. + * @param length The length of the bridge. + * @pre IsValidBridge(bridge_id). + * @return The new cost the bridge has. + */ + static Money GetPrice(BridgeID bridge_id, uint length); + + /** + * Get the maximum length of a bridge. + * @param bridge_id The bridge to get the maximum length of. + * @pre IsValidBridge(bridge_id). + * @returns The maximum length the bridge has. + */ + static int32 GetMaxLength(BridgeID bridge_id); + + /** + * Get the minimum length of a bridge. + * @param bridge_id The bridge to get the minimum length of. + * @pre IsValidBridge(bridge_id). + * @returns The minimum length the bridge has. + */ + static int32 GetMinLength(BridgeID bridge_id); + +#ifndef DOXYGEN_AI_DOCS + /** + * Internal function to help BuildBridge in case of road. + */ + static bool _BuildBridgeRoad1(); + + /** + * Internal function to help BuildBridge in case of road. + */ + static bool _BuildBridgeRoad2(); +#endif + + /** + * Build a bridge from one tile to the other. + * As an extra for road, this functions builds two half-pieces of road on + * each end of the bridge, making it easier for you to connect it to your + * network. + * @param vehicle_type The vehicle-type of bridge to build. + * @param bridge_id The bridge-type to build. + * @param start Where to start the bridge. + * @param end Where to end the bridge. + * @pre AIMap::IsValidTile(start). + * @pre AIMap::IsValidTile(end). + * @pre 'start' and 'end' are in a straight line, i.e. + * AIMap::GetTileX(start) == AIMap::GetTileX(end) or + * AIMap::GetTileY(start) == AIMap::GetTileY(end). + * @pre vehicle_type == AIVehicle::VT_ROAD || vehicle_type == AIVehicle::VT_WATER || + * (vehicle_type == AIVehicle::VT_RAIL && AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())). + * @exception AIError::ERR_ALREADY_BUILT + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_LAND_SLOPED_WRONG + * @exception AIError::ERR_VEHICLE_IN_THE_WAY + * @exception AIBridge::ERR_BRIDGE_TYPE_UNAVAILABLE + * @exception AIBridge::ERR_BRIDGE_CANNOT_END_IN_WATER + * @exception AIBridge::ERR_BRIDGE_HEADS_NOT_ON_SAME_HEIGHT + * @return Whether the bridge has been/can be build or not. + * @note No matter if the road pieces were build or not, if building the + * bridge succeeded, this function returns true. + */ + static bool BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end); + + /** + * Removes a bridge, by executing it on either the start or end tile. + * @param tile An end or start tile of the bridge. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the bridge has been/can be removed or not. + */ + static bool RemoveBridge(TileIndex tile); + + /** + * Get the tile that is on the other end of a bridge starting at tile. + * @param tile The tile that is an end of a bridge. + * @pre AIMap::IsValidTile(tile). + * @pre IsBridgeTile(tile). + * @return The TileIndex that is the other end of the bridge. + */ + static TileIndex GetOtherBridgeEnd(TileIndex tile); +}; + +#endif /* SCRIPT_BRIDGE_HPP */ diff --git a/src/script/api/script_bridgelist.cpp b/src/script/api/script_bridgelist.cpp new file mode 100644 index 000000000..95ae96cc8 --- /dev/null +++ b/src/script/api/script_bridgelist.cpp @@ -0,0 +1,31 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_bridgelist.cpp Implementation of AIBridgeList and friends. */ + +#include "../../stdafx.h" +#include "script_bridgelist.hpp" +#include "script_bridge.hpp" +#include "../../bridge.h" + +AIBridgeList::AIBridgeList() +{ + for (byte j = 0; j < MAX_BRIDGES; j++) { + if (AIBridge::IsValidBridge(j)) this->AddItem(j); + } +} + +AIBridgeList_Length::AIBridgeList_Length(uint length) +{ + for (byte j = 0; j < MAX_BRIDGES; j++) { + if (AIBridge::IsValidBridge(j)) { + if (length >= (uint)AIBridge::GetMinLength(j) && length <= (uint)AIBridge::GetMaxLength(j)) this->AddItem(j); + } + } +} diff --git a/src/script/api/script_bridgelist.hpp b/src/script/api/script_bridgelist.hpp new file mode 100644 index 000000000..8d089d4a5 --- /dev/null +++ b/src/script/api/script_bridgelist.hpp @@ -0,0 +1,38 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_bridgelist.hpp List all the bridges. */ + +#ifndef SCRIPT_BRIDGELIST_HPP +#define SCRIPT_BRIDGELIST_HPP + +#include "script_list.hpp" + +/** + * Create a list of bridges. + * @ingroup AIList + */ +class AIBridgeList : public AIList { +public: + AIBridgeList(); +}; + +/** + * Create a list of bridges that can be built on a specific length. + * @ingroup AIList + */ +class AIBridgeList_Length : public AIList { +public: + /** + * @param length The length of the bridge you want to build. + */ + AIBridgeList_Length(uint length); +}; + +#endif /* SCRIPT_BRIDGELIST_HPP */ diff --git a/src/script/api/script_cargo.cpp b/src/script/api/script_cargo.cpp new file mode 100644 index 000000000..a4b9fbd1a --- /dev/null +++ b/src/script/api/script_cargo.cpp @@ -0,0 +1,67 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_cargo.cpp Implementation of AICargo. */ + +#include "../../stdafx.h" +#include "script_cargo.hpp" +#include "../../cargotype.h" +#include "../../economy_func.h" +#include "../../core/bitmath_func.hpp" + +/* static */ bool AICargo::IsValidCargo(CargoID cargo_type) +{ + return (cargo_type < NUM_CARGO && ::CargoSpec::Get(cargo_type)->IsValid()); +} + +/* static */ bool AICargo::IsValidTownEffect(TownEffect towneffect_type) +{ + return (towneffect_type >= (TownEffect)TE_BEGIN && towneffect_type < (TownEffect)TE_END); +} + +/* static */ char *AICargo::GetCargoLabel(CargoID cargo_type) +{ + if (!IsValidCargo(cargo_type)) return NULL; + const CargoSpec *cargo = ::CargoSpec::Get(cargo_type); + + /* cargo->label is a uint32 packing a 4 character non-terminated string, + * like "PASS", "COAL", "OIL_". New ones can be defined by NewGRFs */ + char *cargo_label = MallocT(sizeof(cargo->label) + 1); + for (uint i = 0; i < sizeof(cargo->label); i++) { + cargo_label[i] = GB(cargo->label, (uint8)(sizeof(cargo->label) - i - 1) * 8, 8); + } + cargo_label[sizeof(cargo->label)] = '\0'; + return cargo_label; +} + +/* static */ bool AICargo::IsFreight(CargoID cargo_type) +{ + if (!IsValidCargo(cargo_type)) return false; + const CargoSpec *cargo = ::CargoSpec::Get(cargo_type); + return cargo->is_freight; +} + +/* static */ bool AICargo::HasCargoClass(CargoID cargo_type, CargoClass cargo_class) +{ + if (!IsValidCargo(cargo_type)) return false; + return ::IsCargoInClass(cargo_type, (::CargoClass)cargo_class); +} + +/* static */ AICargo::TownEffect AICargo::GetTownEffect(CargoID cargo_type) +{ + if (!IsValidCargo(cargo_type)) return TE_NONE; + + return (AICargo::TownEffect)::CargoSpec::Get(cargo_type)->town_effect; +} + +/* static */ Money AICargo::GetCargoIncome(CargoID cargo_type, uint32 distance, uint32 days_in_transit) +{ + if (!IsValidCargo(cargo_type)) return -1; + return ::GetTransportedGoodsIncome(1, distance, Clamp(days_in_transit * 2 / 5, 0, 255), cargo_type); +} diff --git a/src/script/api/script_cargo.hpp b/src/script/api/script_cargo.hpp new file mode 100644 index 000000000..ab1e1ea74 --- /dev/null +++ b/src/script/api/script_cargo.hpp @@ -0,0 +1,121 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_cargo.hpp Everything to query cargos. */ + +#ifndef SCRIPT_CARGO_HPP +#define SCRIPT_CARGO_HPP + +#include "script_object.hpp" + +/** + * Class that handles all cargo related functions. + */ +class AICargo : public AIObject { +public: + /** + * The classes of cargo (from newgrf_cargo.h). + */ + enum CargoClass { + CC_PASSENGERS = 1 << 0, ///< Passengers. Cargos of this class appear at bus stops. Cargos not of this class appear at truck stops. + CC_MAIL = 1 << 1, ///< Mail + CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers) + CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds) + CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit) + CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper) + CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber) + CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit) + CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.) + CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) + }; + + /** + * The effects a cargo can have on a town. + */ + enum TownEffect { + TE_NONE = 0, ///< This cargo has no effect on a town + TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town + TE_MAIL = 2, ///< This cargo supplies mail to a town + TE_GOODS = 3, ///< This cargo supplies goods to a town + TE_WATER = 4, ///< This cargo supplies water to a town + TE_FOOD = 5, ///< This cargo supplies food to a town + }; + + /** + * Special cargo types. + */ + enum SpecialCargoID { + CT_AUTO_REFIT = 0xFD, ///< Automatically choose cargo type when doing auto-refitting. + CT_NO_REFIT = 0xFE, ///< Do not refit cargo of a vehicle. + }; + + /** + * Checks whether the given cargo type is valid. + * @param cargo_type The cargo to check. + * @return True if and only if the cargo type is valid. + */ + static bool IsValidCargo(CargoID cargo_type); + + /** + * Checks whether the given town effect type is valid. + * @param towneffect_type The town effect to check. + * @return True if and only if the town effect type is valid. + */ + static bool IsValidTownEffect(TownEffect towneffect_type); + + /** + * Gets the string representation of the cargo label. + * @param cargo_type The cargo to get the string representation of. + * @pre AICargo::IsValidCargo(cargo_type). + * @return The cargo label. + * @note Never use this to check if it is a certain cargo. NewGRF can + * redefine all of the names. + */ + static char *GetCargoLabel(CargoID cargo_type); + + /** + * Checks whether the give cargo is a freight or not. + * This defines whether the "freight train weight multiplier" will apply to + * trains transporting this cargo. + * @param cargo_type The cargo to check on. + * @pre AICargo::IsValidCargo(cargo_type). + * @return True if and only if the cargo is freight. + */ + static bool IsFreight(CargoID cargo_type); + + /** + * Check if this cargo is in the requested cargo class. + * @param cargo_type The cargo to check on. + * @pre AICargo::IsValidCargo(cargo_type). + * @param cargo_class The class to check for. + * @return True if and only if the cargo is in the cargo class. + */ + static bool HasCargoClass(CargoID cargo_type, CargoClass cargo_class); + + /** + * Get the effect this cargo has on a town. + * @param cargo_type The cargo to check on. + * @pre AICargo::IsValidCargo(cargo_type). + * @return The effect this cargo has on a town, or TE_NONE if it has no effect. + */ + static TownEffect GetTownEffect(CargoID cargo_type); + + /** + * Get the income for transporting a piece of cargo over the + * given distance within the specified time. + * @param cargo_type The cargo to transport. + * @pre AICargo::IsValidCargo(cargo_type). + * @param distance The distance the cargo travels from begin to end. + * @param days_in_transit Amount of (game) days the cargo is in transit. The max value of this variable is 637. Any value higher returns the same as 637 would. + * @return The amount of money that would be earned by this trip. + */ + static Money GetCargoIncome(CargoID cargo_type, uint32 distance, uint32 days_in_transit); +}; + +#endif /* SCRIPT_CARGO_HPP */ diff --git a/src/script/api/script_cargolist.cpp b/src/script/api/script_cargolist.cpp new file mode 100644 index 000000000..12964a72d --- /dev/null +++ b/src/script/api/script_cargolist.cpp @@ -0,0 +1,62 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_cargolist.cpp Implementation of AICargoList and friends. */ + +#include "../../stdafx.h" +#include "script_cargolist.hpp" +#include "script_industry.hpp" +#include "script_station.hpp" +#include "../../cargotype.h" +#include "../../industry.h" +#include "../../station_base.h" + +AICargoList::AICargoList() +{ + const CargoSpec *cs; + FOR_ALL_CARGOSPECS(cs) { + this->AddItem(cs->Index()); + } +} + +AICargoList_IndustryAccepting::AICargoList_IndustryAccepting(IndustryID industry_id) +{ + if (!AIIndustry::IsValidIndustry(industry_id)) return; + + Industry *ind = ::Industry::Get(industry_id); + for (uint i = 0; i < lengthof(ind->accepts_cargo); i++) { + CargoID cargo_id = ind->accepts_cargo[i]; + if (cargo_id != CT_INVALID) { + this->AddItem(cargo_id); + } + } +} + +AICargoList_IndustryProducing::AICargoList_IndustryProducing(IndustryID industry_id) +{ + if (!AIIndustry::IsValidIndustry(industry_id)) return; + + Industry *ind = ::Industry::Get(industry_id); + for (uint i = 0; i < lengthof(ind->produced_cargo); i++) { + CargoID cargo_id = ind->produced_cargo[i]; + if (cargo_id != CT_INVALID) { + this->AddItem(cargo_id); + } + } +} + +AICargoList_StationAccepting::AICargoList_StationAccepting(StationID station_id) +{ + if (!AIStation::IsValidStation(station_id)) return; + + Station *st = ::Station::Get(station_id); + for (CargoID i = 0; i < NUM_CARGO; i++) { + if (HasBit(st->goods[i].acceptance_pickup, GoodsEntry::GES_ACCEPTANCE)) this->AddItem(i); + } +} diff --git a/src/script/api/script_cargolist.hpp b/src/script/api/script_cargolist.hpp new file mode 100644 index 000000000..334792358 --- /dev/null +++ b/src/script/api/script_cargolist.hpp @@ -0,0 +1,64 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_cargolist.hpp List all the cargos. */ + +#ifndef SCRIPT_CARGOLIST_HPP +#define SCRIPT_CARGOLIST_HPP + +#include "script_list.hpp" + +/** + * Creates a list of cargos that can be produced in the current game. + * @ingroup AIList + */ +class AICargoList : public AIList { +public: + AICargoList(); +}; + +/** + * Creates a list of cargos that the given industry accepts. + * @note This list also includes cargos that are temporarily not accepted + * by this industry, @see AIIndustry::IsCargoAccepted. + * @ingroup AIList + */ +class AICargoList_IndustryAccepting : public AIList { +public: + /** + * @param industry_id The industry to get the list of cargos it accepts from. + */ + AICargoList_IndustryAccepting(IndustryID industry_id); +}; + +/** + * Creates a list of cargos that the given industry can produce. + * @ingroup AIList + */ +class AICargoList_IndustryProducing : public AIList { +public: + /** + * @param industry_id The industry to get the list of cargos it produces from. + */ + AICargoList_IndustryProducing(IndustryID industry_id); +}; + +/** + * Creates a list of cargos that the given station accepts. + * @ingroup AIList + */ +class AICargoList_StationAccepting : public AIList { +public: + /** + * @param station_id The station to get the list of cargos it accepts from. + */ + AICargoList_StationAccepting(StationID station_id); +}; + +#endif /* SCRIPT_CARGOLIST_HPP */ diff --git a/src/script/api/script_company.cpp b/src/script/api/script_company.cpp new file mode 100644 index 000000000..d2b897f94 --- /dev/null +++ b/src/script/api/script_company.cpp @@ -0,0 +1,267 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_company.cpp Implementation of AICompany. */ + +#include "../../stdafx.h" +#include "script_company.hpp" +#include "script_error.hpp" +#include "../../command_func.h" +#include "../../company_func.h" +#include "../../company_base.h" +#include "../../company_manager_face.h" +#include "../../economy_func.h" +#include "../../object_type.h" +#include "../../strings_func.h" +#include "../../tile_map.h" +#include "../../string_func.h" +#include "../../settings_func.h" +#include "table/strings.h" + +/* static */ AICompany::CompanyID AICompany::ResolveCompanyID(AICompany::CompanyID company) +{ + if (company == COMPANY_SELF) return (CompanyID)((byte)_current_company); + + return ::Company::IsValidID((::CompanyID)company) ? company : COMPANY_INVALID; +} + +/* static */ bool AICompany::IsMine(AICompany::CompanyID company) +{ + return ResolveCompanyID(company) == ResolveCompanyID(COMPANY_SELF); +} + +/* static */ bool AICompany::SetName(const char *name) +{ + EnforcePrecondition(false, !::StrEmpty(name)); + EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_COMPANY_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); + + return AIObject::DoCommand(0, 0, 0, CMD_RENAME_COMPANY, name); +} + +/* static */ char *AICompany::GetName(AICompany::CompanyID company) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return NULL; + + static const int len = 64; + char *company_name = MallocT(len); + + ::SetDParam(0, company); + ::GetString(company_name, STR_COMPANY_NAME, &company_name[len - 1]); + return company_name; +} + +/* static */ bool AICompany::SetPresidentName(const char *name) +{ + EnforcePrecondition(false, !::StrEmpty(name)); + + return AIObject::DoCommand(0, 0, 0, CMD_RENAME_PRESIDENT, name); +} + +/* static */ char *AICompany::GetPresidentName(AICompany::CompanyID company) +{ + company = ResolveCompanyID(company); + + static const int len = 64; + char *president_name = MallocT(len); + if (company != COMPANY_INVALID) { + ::SetDParam(0, company); + ::GetString(president_name, STR_PRESIDENT_NAME, &president_name[len - 1]); + } else { + *president_name = '\0'; + } + + return president_name; +} + +/* static */ bool AICompany::SetPresidentGender(Gender gender) +{ + EnforcePrecondition(false, gender == GENDER_MALE || gender == GENDER_FEMALE); + EnforcePrecondition(false, GetPresidentGender(AICompany::COMPANY_SELF) != gender); + + CompanyManagerFace cmf; + GenderEthnicity ge = (GenderEthnicity)((gender == GENDER_FEMALE ? (1 << ::GENDER_FEMALE) : 0) | (::InteractiveRandom() & (1 << ETHNICITY_BLACK))); + RandomCompanyManagerFaceBits(cmf, ge, false); + + return AIObject::DoCommand(0, 0, cmf, CMD_SET_COMPANY_MANAGER_FACE); +} + +/* static */ AICompany::Gender AICompany::GetPresidentGender(CompanyID company) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return GENDER_INVALID; + + GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(Company::Get(company)->face, CMFV_GEN_ETHN, GE_WM); + return HasBit(ge, ::GENDER_FEMALE) ? GENDER_FEMALE : GENDER_MALE; +} + +/* static */ Money AICompany::GetQuarterlyIncome(AICompany::CompanyID company, uint32 quarter) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return -1; + if (quarter > EARLIEST_QUARTER) return -1; + + if (quarter == CURRENT_QUARTER) { + return ::Company::Get((::CompanyID)company)->cur_economy.income; + } + return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].income; +} + +/* static */ Money AICompany::GetQuarterlyExpenses(AICompany::CompanyID company, uint32 quarter) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return -1; + if (quarter > EARLIEST_QUARTER) return -1; + + if (quarter == CURRENT_QUARTER) { + return ::Company::Get((::CompanyID)company)->cur_economy.expenses; + } + return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].expenses; +} + +/* static */ int32 AICompany::GetQuarterlyCargoDelivered(AICompany::CompanyID company, uint32 quarter) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return -1; + if (quarter > EARLIEST_QUARTER) return -1; + + if (quarter == CURRENT_QUARTER) { + return ::Company::Get((::CompanyID)company)->cur_economy.delivered_cargo; + } + return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].delivered_cargo; +} + +/* static */ int32 AICompany::GetQuarterlyPerformanceRating(AICompany::CompanyID company, uint32 quarter) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return -1; + if (quarter > EARLIEST_QUARTER) return -1; + if (quarter == CURRENT_QUARTER) return -1; + + return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].performance_history; +} + +/* static */ Money AICompany::GetQuarterlyCompanyValue(AICompany::CompanyID company, uint32 quarter) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return -1; + if (quarter > EARLIEST_QUARTER) return -1; + + if (quarter == CURRENT_QUARTER) { + return ::CalculateCompanyValue(::Company::Get((::CompanyID)company)); + } + return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].company_value; +} + + +/* static */ Money AICompany::GetBankBalance(AICompany::CompanyID company) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return -1; + + return ::Company::Get((CompanyID)company)->money; +} + +/* static */ Money AICompany::GetLoanAmount() +{ + return ::Company::Get(_current_company)->current_loan; +} + +/* static */ Money AICompany::GetMaxLoanAmount() +{ + return _economy.max_loan; +} + +/* static */ Money AICompany::GetLoanInterval() +{ + return LOAN_INTERVAL; +} + +/* static */ bool AICompany::SetLoanAmount(int32 loan) +{ + EnforcePrecondition(false, loan >= 0); + EnforcePrecondition(false, (loan % GetLoanInterval()) == 0); + EnforcePrecondition(false, loan <= GetMaxLoanAmount()); + EnforcePrecondition(false, (loan - GetLoanAmount() + GetBankBalance(COMPANY_SELF)) >= 0); + + if (loan == GetLoanAmount()) return true; + + return AIObject::DoCommand(0, + abs(loan - GetLoanAmount()), 2, + (loan > GetLoanAmount()) ? CMD_INCREASE_LOAN : CMD_DECREASE_LOAN); +} + +/* static */ bool AICompany::SetMinimumLoanAmount(int32 loan) +{ + EnforcePrecondition(false, loan >= 0); + + int32 over_interval = loan % GetLoanInterval(); + if (over_interval != 0) loan += GetLoanInterval() - over_interval; + + EnforcePrecondition(false, loan <= GetMaxLoanAmount()); + + SetLoanAmount(loan); + + return GetLoanAmount() == loan; +} + +/* static */ bool AICompany::BuildCompanyHQ(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + + return AIObject::DoCommand(tile, OBJECT_HQ, 0, CMD_BUILD_OBJECT); +} + +/* static */ TileIndex AICompany::GetCompanyHQ(CompanyID company) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return INVALID_TILE; + + TileIndex loc = ::Company::Get((CompanyID)company)->location_of_HQ; + return (loc == 0) ? INVALID_TILE : loc; +} + +/* static */ bool AICompany::SetAutoRenewStatus(bool autorenew) +{ + return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.engine_renew"), autorenew ? 1 : 0, CMD_CHANGE_COMPANY_SETTING); +} + +/* static */ bool AICompany::GetAutoRenewStatus(CompanyID company) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return false; + + return ::Company::Get((CompanyID)company)->settings.engine_renew; +} + +/* static */ bool AICompany::SetAutoRenewMonths(int16 months) +{ + return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.engine_renew_months"), months, CMD_CHANGE_COMPANY_SETTING); +} + +/* static */ int16 AICompany::GetAutoRenewMonths(CompanyID company) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return 0; + + return ::Company::Get((CompanyID)company)->settings.engine_renew_months; +} + +/* static */ bool AICompany::SetAutoRenewMoney(uint32 money) +{ + return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.engine_renew_money"), money, CMD_CHANGE_COMPANY_SETTING); +} + +/* static */ uint32 AICompany::GetAutoRenewMoney(CompanyID company) +{ + company = ResolveCompanyID(company); + if (company == COMPANY_INVALID) return 0; + + return ::Company::Get((CompanyID)company)->settings.engine_renew_money; +} diff --git a/src/script/api/script_company.hpp b/src/script/api/script_company.hpp new file mode 100644 index 000000000..c8a7128d7 --- /dev/null +++ b/src/script/api/script_company.hpp @@ -0,0 +1,281 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_company.hpp Everything to query a company's financials and statistics or build company related buildings. */ + +#ifndef SCRIPT_COMPANY_HPP +#define SCRIPT_COMPANY_HPP + +#include "script_object.hpp" + +/** + * Class that handles all company related functions. + */ +class AICompany : public AIObject { +public: + /** The range of possible quarters to get company information of. */ + enum Quarter { + CURRENT_QUARTER = 0, ///< The current quarter. + EARLIEST_QUARTER = MAX_HISTORY_QUARTERS, ///< The earliest quarter company information is available for. + }; + + /** Different constants related to CompanyID. */ + enum CompanyID { + COMPANY_FIRST = 0, ///< The first available company. + COMPANY_LAST = ::MAX_COMPANIES, ///< The last available company. + COMPANY_SELF = 254, ///< Constant that gets resolved to the correct company index for your company. + COMPANY_INVALID = -1, ///< An invalid company. + }; + + /** Possible genders for company presidents. */ + enum Gender { + GENDER_MALE, ///< A male person. + GENDER_FEMALE, ///< A female person. + GENDER_INVALID = -1, ///< An invalid gender. + }; + + /** + * Resolved the given company index to the correct index for the company. If + * the company index was COMPANY_SELF it will be resolved to the index of + * your company. If the company with the given index does not exist it will + * return COMPANY_INVALID. + * @param company The company index to resolve. + * @return The resolved company index. + */ + static CompanyID ResolveCompanyID(CompanyID company); + + /** + * Check if a CompanyID is your CompanyID, to ease up checks. + * @param company The company index to check. + * @return True if and only if this company is your CompanyID. + */ + static bool IsMine(CompanyID company); + + /** + * Set the name of your company. + * @param name The new name of the company. + * @pre 'name' must have at least one character. + * @pre 'name' must have at most 30 characters. + * @exception AIError::ERR_NAME_IS_NOT_UNIQUE + * @return True if the name was changed. + */ + static bool SetName(const char *name); + + /** + * Get the name of the given company. + * @param company The company to get the name for. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @return The name of the given company. + */ + static char *GetName(CompanyID company); + + /** + * Set the name of your president. + * @param name The new name of the president. + * @pre 'name' must have at least one character. + * @exception AIError::ERR_NAME_IS_NOT_UNIQUE + * @return True if the name was changed. + */ + static bool SetPresidentName(const char *name); + + /** + * Get the name of the president of the given company. + * @param company The company to get the president's name for. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @return The name of the president of the given company. + */ + static char *GetPresidentName(CompanyID company); + + /** + * Set the gender of the president of your company. + * @param gender The new gender for your president. + * @pre GetPresidentGender(AICompany.COMPANY_SELF) != gender. + * @return True if the gender was changed. + * @note When successful a random face will be created. + */ + static bool SetPresidentGender(Gender gender); + + /** + * Get the gender of the president of the given company. + * @param company The company to get the presidents gender off. + * @return The gender of the president. + */ + static Gender GetPresidentGender(CompanyID company); + + /** + * Sets the amount to loan. + * @param loan The amount to loan (multiplier of GetLoanInterval()). + * @pre 'loan' must be non-negative. + * @pre GetLoanInterval() must be a multiplier of 'loan'. + * @pre 'loan' must be below GetMaxLoanAmount(). + * @pre 'loan' - GetLoanAmount() + GetBankBalance() must be non-negative. + * @return True if the loan could be set to your requested amount. + */ + static bool SetLoanAmount(int32 loan); + + /** + * Sets the minimum amount to loan, i.e. the given amount of loan rounded up. + * @param loan The amount to loan (any positive number). + * @pre 'loan' must be non-negative. + * @pre 'loan' must be below GetMaxLoanAmount(). + * @return True if we could allocate a minimum of 'loan' loan. + */ + static bool SetMinimumLoanAmount(int32 loan); + + /** + * Gets the amount your company have loaned. + * @return The amount loaned money. + * @post GetLoanInterval() is always a multiplier of the return value. + */ + static Money GetLoanAmount(); + + /** + * Gets the maximum amount your company can loan. + * @return The maximum amount your company can loan. + * @post GetLoanInterval() is always a multiplier of the return value. + */ + static Money GetMaxLoanAmount(); + + /** + * Gets the interval/loan step. + * @return The loan step. + * @post Return value is always positive. + */ + static Money GetLoanInterval(); + + /** + * Gets the bank balance. In other words, the amount of money the given company can spent. + * @param company The company to get the bank balance of. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @return The actual bank balance. + */ + static Money GetBankBalance(CompanyID company); + + /** + * Get the income of the company in the given quarter. + * @param company The company to get the quarterly income of. + * @param quarter The quarter to get the income of. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @pre quarter <= EARLIEST_QUARTER. + * @return The bruto income of the company in the given quarter. + */ + static Money GetQuarterlyIncome(CompanyID company, uint32 quarter); + + /** + * Get the expenses of the company in the given quarter. + * @param company The company to get the quarterly expenses of. + * @param quarter The quarter to get the expenses of. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @pre quarter <= EARLIEST_QUARTER. + * @return The expenses of the company in the given quarter. + */ + static Money GetQuarterlyExpenses(CompanyID company, uint32 quarter); + + /** + * Get the amount of cargo delivered by the given company in the given quarter. + * @param company The company to get the amount of delivered cargo of. + * @param quarter The quarter to get the amount of delivered cargo of. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @pre quarter <= EARLIEST_QUARTER. + * @return The amount of cargo delivered by the given company in the given quarter. + */ + static int32 GetQuarterlyCargoDelivered(CompanyID company, uint32 quarter); + + /** + * Get the performance rating of the given company in the given quarter. + * @param company The company to get the performance rating of. + * @param quarter The quarter to get the performance rating of. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @pre quarter <= EARLIEST_QUARTER. + * @pre quarter != CURRENT_QUARTER. + * @note The performance rating is calculated after every quarter, so the value for CURRENT_QUARTER is undefined. + * @return The performance rating of the given company in the given quarter. + */ + static int32 GetQuarterlyPerformanceRating(CompanyID company, uint32 quarter); + + /** + * Get the value of the company in the given quarter. + * @param company The company to get the value of. + * @param quarter The quarter to get the value of. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @pre quarter <= EARLIEST_QUARTER. + * @return The value of the company in the given quarter. + */ + static Money GetQuarterlyCompanyValue(CompanyID company, uint32 quarter); + + /** + * Build your company's HQ on the given tile. + * @param tile The tile to build your HQ on, this tile is the most nothern tile of your HQ. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_FLAT_LAND_REQUIRED + * @return True if the HQ could be build. + * @note An HQ can not be removed, only by water or rebuilding; If an HQ is + * build again, the old one is removed. + */ + static bool BuildCompanyHQ(TileIndex tile); + + /** + * Return the location of a company's HQ. + * @param company The company the get the HQ of. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @return The tile of the company's HQ, this tile is the most nothern tile + * of that HQ, or AIMap::TILE_INVALID if there is no HQ yet. + */ + static TileIndex GetCompanyHQ(CompanyID company); + + /** + * Set whether autorenew is enabled for your company. + * @param autorenew The new autorenew status. + * @return True if autorenew status has been modified. + */ + static bool SetAutoRenewStatus(bool autorenew); + + /** + * Return whether autorenew is enabled for a company. + * @param company The company to get the autorenew status of. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @return True if autorenew is enabled. + */ + static bool GetAutoRenewStatus(CompanyID company); + + /** + * Set the number of months before/after max age to autorenew an engine for your company. + * @param months The new months between autorenew. + * @return True if autorenew months has been modified. + */ + static bool SetAutoRenewMonths(int16 months); + + /** + * Return the number of months before/after max age to autorenew an engine for a company. + * @param company The company to get the autorenew months of. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @return The months before/after max age of engine. + */ + static int16 GetAutoRenewMonths(CompanyID company); + + /** + * Set the minimum money needed to autorenew an engine for your company. + * @param money The new minimum required money for autorenew to work. + * @return True if autorenew money has been modified. + */ + static bool SetAutoRenewMoney(uint32 money); + + /** + * Return the minimum money needed to autorenew an engine for a company. + * @param company The company to get the autorenew money of. + * @pre ResolveCompanyID(company) != COMPANY_INVALID. + * @return The minimum required money for autorenew to work. + */ + static uint32 GetAutoRenewMoney(CompanyID company); +}; + +DECLARE_POSTFIX_INCREMENT(AICompany::CompanyID) + +#endif /* SCRIPT_COMPANY_HPP */ diff --git a/src/script/api/script_controller.cpp b/src/script/api/script_controller.cpp new file mode 100644 index 000000000..bdd9bc1a7 --- /dev/null +++ b/src/script/api/script_controller.cpp @@ -0,0 +1,163 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_controller.cpp Implementation of AIControler. */ + +#include "../../stdafx.h" +#include "../../string_func.h" +#include "../../company_base.h" +#include "../../company_func.h" +#include "../../script/squirrel.hpp" +#include "../../rev.h" + +#include "script_controller.hpp" +#include "../../ai/ai_instance.hpp" +#include "../../ai/ai_config.hpp" +#include "../../ai/ai.hpp" +#include "script_log.hpp" + +/* static */ void AIController::SetCommandDelay(int ticks) +{ + if (ticks <= 0) return; + AIObject::SetDoCommandDelay(ticks); +} + +/* static */ void AIController::Sleep(int ticks) +{ + if (!AIObject::CanSuspend()) { + throw AI_FatalError("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator."); + } + + if (ticks <= 0) { + AILog::Warning("Sleep() value should be > 0. Assuming value 1."); + ticks = 1; + } + + throw AI_VMSuspend(ticks, NULL); +} + +/* static */ void AIController::Print(bool error_msg, const char *message) +{ + AILog::Log(error_msg ? AILog::LOG_SQ_ERROR : AILog::LOG_SQ_INFO, message); +} + +AIController::AIController() : + ticks(0), + loaded_library_count(0) +{ +} + +AIController::~AIController() +{ + for (LoadedLibraryList::iterator iter = this->loaded_library.begin(); iter != this->loaded_library.end(); iter++) { + free((*iter).second); + free((*iter).first); + } + + this->loaded_library.clear(); +} + +/* static */ uint AIController::GetTick() +{ + return AIObject::GetActiveInstance()->GetController()->ticks; +} + +/* static */ int AIController::GetOpsTillSuspend() +{ + return AIObject::GetActiveInstance()->GetOpsTillSuspend(); +} + +/* static */ int AIController::GetSetting(const char *name) +{ + return AIConfig::GetConfig(_current_company)->GetSetting(name); +} + +/* static */ uint AIController::GetVersion() +{ + return _openttd_newgrf_version; +} + +/* static */ HSQOBJECT AIController::Import(const char *library, const char *class_name, int version) +{ + AIController *controller = AIObject::GetActiveInstance()->GetController(); + Squirrel *engine = AIObject::GetActiveInstance()->engine; + HSQUIRRELVM vm = engine->GetVM(); + + /* Internally we store libraries as 'library.version' */ + char library_name[1024]; + snprintf(library_name, sizeof(library_name), "%s.%d", library, version); + strtolower(library_name); + + AILibrary *lib = AI::FindLibrary(library, version); + if (lib == NULL) { + char error[1024]; + snprintf(error, sizeof(error), "couldn't find library '%s' with version %d", library, version); + throw sq_throwerror(vm, OTTD2SQ(error)); + } + + /* Get the current table/class we belong to */ + HSQOBJECT parent; + sq_getstackobj(vm, 1, &parent); + + char fake_class[1024]; + + LoadedLibraryList::iterator iter = controller->loaded_library.find(library_name); + if (iter != controller->loaded_library.end()) { + ttd_strlcpy(fake_class, (*iter).second, sizeof(fake_class)); + } else { + int next_number = ++controller->loaded_library_count; + + /* Create a new fake internal name */ + snprintf(fake_class, sizeof(fake_class), "_internalNA%d", next_number); + + /* Load the library in a 'fake' namespace, so we can link it to the name the user requested */ + sq_pushroottable(vm); + sq_pushstring(vm, OTTD2SQ(fake_class), -1); + sq_newclass(vm, SQFalse); + /* Load the library */ + if (!engine->LoadScript(vm, lib->GetMainScript(), false)) { + char error[1024]; + snprintf(error, sizeof(error), "there was a compile error when importing '%s' version %d", library, version); + throw sq_throwerror(vm, OTTD2SQ(error)); + } + /* Create the fake class */ + sq_newslot(vm, -3, SQFalse); + sq_pop(vm, 1); + + controller->loaded_library[strdup(library_name)] = strdup(fake_class); + } + + /* Find the real class inside the fake class (like 'sets.Vector') */ + sq_pushroottable(vm); + sq_pushstring(vm, OTTD2SQ(fake_class), -1); + if (SQ_FAILED(sq_get(vm, -2))) { + throw sq_throwerror(vm, _SC("internal error assigning library class")); + } + sq_pushstring(vm, OTTD2SQ(lib->GetInstanceName()), -1); + if (SQ_FAILED(sq_get(vm, -2))) { + char error[1024]; + snprintf(error, sizeof(error), "unable to find class '%s' in the library '%s' version %d", lib->GetInstanceName(), library, version); + throw sq_throwerror(vm, OTTD2SQ(error)); + } + HSQOBJECT obj; + sq_getstackobj(vm, -1, &obj); + sq_pop(vm, 3); + + if (StrEmpty(class_name)) return obj; + + /* Now link the name the user wanted to our 'fake' class */ + sq_pushobject(vm, parent); + sq_pushstring(vm, OTTD2SQ(class_name), -1); + sq_pushobject(vm, obj); + sq_newclass(vm, SQTrue); + sq_newslot(vm, -3, SQFalse); + sq_pop(vm, 1); + + return obj; +} diff --git a/src/script/api/script_controller.hpp b/src/script/api/script_controller.hpp new file mode 100644 index 000000000..2e0e64f2e --- /dev/null +++ b/src/script/api/script_controller.hpp @@ -0,0 +1,135 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_controller.hpp The controller of the AI. */ + +#ifndef SCRIPT_CONTROLLER_HPP +#define SCRIPT_CONTROLLER_HPP + +#include "../../core/string_compare_type.hpp" +#include + +/** + * The Controller, the class each AI should extend. It creates the AI, makes + * sure the logic kicks in correctly, and that GetTick() has a valid value. + */ +class AIController { + friend class AIScanner; + friend class AIInstance; + +public: + /** + * Initializer of the AIController. + */ + AIController(); + + /** + * Destructor of the AIController. + */ + ~AIController(); + + /** + * This function is called to start your AI. Your AI starts here. If you + * return from this function, your AI dies, so make sure that doesn't + * happen. + * @note Cannot be called from within your AI. + */ + void Start(); + + /** + * Find at which tick your AI currently is. + * @return returns the current tick. + */ + static uint GetTick(); + + /** + * Get the number of operations the AI may still execute this tick. + * @return The amount of operations left to execute. + * @note This number can go negative when certain uninteruptable + * operations are executed. The amount of operations that you go + * over the limit will be deducted from the next tick you would + * be allowed to run. + */ + static int GetOpsTillSuspend(); + + /** + * Get the value of one of your settings you set via info.nut. + * @param name The name of the setting. + * @return the value for the setting, or -1 if the setting is not known. + */ + static int GetSetting(const char *name); + + /** + * Get the OpenTTD version of this executable. The version is formatted + * with the bits having the following meaning: + * 28-31 major version + * 24-27 minor version + * 20-23 build + * 19 1 if it is a release, 0 if it is not. + * 0-18 revision number; 0 when the revision is unknown. + * @return The version in newgrf format. + */ + static uint GetVersion(); + + /** + * Change the minimum amount of time the AI should be put in suspend mode + * when you execute a command. Normally in SP this is 1, and in MP it is + * what ever delay the server has been programmed to delay commands + * (normally between 1 and 5). To give a more 'real' effect to your AI, + * you can control that number here. + * @param ticks The minimum amount of ticks to wait. + * @pre Ticks should be positive. Too big values will influence performance of the AI. + * @note If the number is lower than the MP setting, the MP setting wins. + */ + static void SetCommandDelay(int ticks); + + /** + * Sleep for X ticks. The code continues after this line when the X AI ticks + * are passed. Mind that an AI tick is different from in-game ticks and + * differ per AI speed. + * @param ticks the ticks to wait + * @pre ticks > 0. + * @post the value of GetTick() will be changed exactly 'ticks' in value after + * calling this. + */ + static void Sleep(int ticks); + + /** + * When Squirrel triggers a print, this function is called. + * Squirrel calls this when 'print' is used, or when the script made an error. + * @param error_msg If true, it is a Squirrel error message. + * @param message The message Squirrel logged. + * @note Use AILog.Info/Warning/Error instead of 'print'. + */ + static void Print(bool error_msg, const char *message); + + /** + * Import a library. + * @param library The name of the library to import. + * @param class_name Under which name you want it to be available (or "" if you just want the returning object). + * @param version Which version you want specificly. + * @return The loaded library object. If class_name is set, it is also available (under the scope of the import) under that name. + * @note This command can be called from the global space, and does not need an instance. + */ + static HSQOBJECT Import(const char *library, const char *class_name, int version); + +private: + typedef std::map LoadedLibraryList; ///< The type for loaded libraries. + + uint ticks; ///< The amount of ticks we're sleeping. + LoadedLibraryList loaded_library; ///< The libraries we loaded. + int loaded_library_count; ///< The amount of libraries. + + /** + * Register all classes that are known inside the NoAI API. + */ + void RegisterClasses(); +}; + +#endif /* SCRIPT_CONTROLLER_HPP */ diff --git a/src/script/api/script_date.cpp b/src/script/api/script_date.cpp new file mode 100644 index 000000000..af72a69d1 --- /dev/null +++ b/src/script/api/script_date.cpp @@ -0,0 +1,55 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_date.cpp Implementation of AIDate. */ + +#include "../../stdafx.h" +#include "script_date.hpp" +#include "../../date_func.h" + +/* static */ int32 AIDate::GetCurrentDate() +{ + return ::_date; +} + +/* static */ int32 AIDate::GetYear(int32 date) +{ + if (date < 0) return -1; + + ::YearMonthDay ymd; + ::ConvertDateToYMD(date, &ymd); + return ymd.year; +} + +/* static */ int32 AIDate::GetMonth(int32 date) +{ + if (date < 0) return -1; + + ::YearMonthDay ymd; + ::ConvertDateToYMD(date, &ymd); + return ymd.month + 1; +} + +/* static */ int32 AIDate::GetDayOfMonth(int32 date) +{ + if (date < 0) return -1; + + ::YearMonthDay ymd; + ::ConvertDateToYMD(date, &ymd); + return ymd.day; +} + +/* static */ int32 AIDate::GetDate(int32 year, int32 month, int32 day_of_month) +{ + if (month < 1 || month > 12) return -1; + if (day_of_month < 1 || day_of_month > 31) return -1; + if (year < 0 || year > MAX_YEAR) return -1; + + return ::ConvertYMDToDate(year, month - 1, day_of_month); +} diff --git a/src/script/api/script_date.hpp b/src/script/api/script_date.hpp new file mode 100644 index 000000000..d8ed4044f --- /dev/null +++ b/src/script/api/script_date.hpp @@ -0,0 +1,69 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_date.hpp Everything to query and manipulate date related information. */ + +#ifndef SCRIPT_DATE_HPP +#define SCRIPT_DATE_HPP + +#include "script_object.hpp" + +/** + * Class that handles all date related (calculation) functions. + * + * @note Months and days of month are 1-based; the first month of the + * year is 1 and the first day of the month is also 1. + * @note Years are zero based; they start with the year 0. + * @note Dates can be used to determine the number of days between + * two different moments in time because they count the number + * of days since the year 0. + */ +class AIDate : public AIObject { +public: + /** + * Get the current date. + * This is the number of days since epoch under the assumption that + * there is a leap year every 4 years, except when dividable by + * 100 but not by 400. + * @return The current date. + */ + static int32 GetCurrentDate(); + + /** + * Get the year of the given date. + * @param date The date to get the year of. + * @return The year. + */ + static int32 GetYear(int32 date); + + /** + * Get the month of the given date. + * @param date The date to get the month of. + * @return The month. + */ + static int32 GetMonth(int32 date); + + /** + * Get the day (of the month) of the given date. + * @param date The date to get the day of. + * @return The day. + */ + static int32 GetDayOfMonth(int32 date); + + /** + * Get the date given a year, month and day of month. + * @param year The year of the to-be determined date. + * @param month The month of the to-be determined date. + * @param day_of_month The day of month of the to-be determined date. + * @return The date. + */ + static int32 GetDate(int32 year, int32 month, int32 day_of_month); +}; + +#endif /* SCRIPT_DATE_HPP */ diff --git a/src/script/api/script_depotlist.cpp b/src/script/api/script_depotlist.cpp new file mode 100644 index 000000000..c4b6e2d14 --- /dev/null +++ b/src/script/api/script_depotlist.cpp @@ -0,0 +1,47 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_depotlist.cpp Implementation of AIDepotList and friends. */ + +#include "../../stdafx.h" +#include "script_depotlist.hpp" +#include "../../company_func.h" +#include "../../depot_base.h" +#include "../../station_base.h" + +AIDepotList::AIDepotList(AITile::TransportType transport_type) +{ + ::TileType tile_type; + switch (transport_type) { + default: return; + + case AITile::TRANSPORT_ROAD: tile_type = ::MP_ROAD; break; + case AITile::TRANSPORT_RAIL: tile_type = ::MP_RAILWAY; break; + case AITile::TRANSPORT_WATER: tile_type = ::MP_WATER; break; + + case AITile::TRANSPORT_AIR: { + /* Hangars are not seen as real depots by the depot code. */ + const Station *st; + FOR_ALL_STATIONS(st) { + if (st->owner == ::_current_company) { + for (uint i = 0; i < st->airport.GetNumHangars(); i++) { + this->AddItem(st->airport.GetHangarTile(i)); + } + } + } + return; + } + } + + /* Handle 'standard' depots. */ + const Depot *depot; + FOR_ALL_DEPOTS(depot) { + if (::GetTileOwner(depot->xy) == ::_current_company && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy); + } +} diff --git a/src/script/api/script_depotlist.hpp b/src/script/api/script_depotlist.hpp new file mode 100644 index 000000000..450fea9a8 --- /dev/null +++ b/src/script/api/script_depotlist.hpp @@ -0,0 +1,30 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_depotlist.hpp List all the depots (you own). */ + +#ifndef SCRIPT_DEPOTLIST_HPP +#define SCRIPT_DEPOTLIST_HPP + +#include "script_list.hpp" +#include "script_tile.hpp" + +/** + * Creates a list of the locations of the depots (and hangars) of which you are the owner. + * @ingroup AIList + */ +class AIDepotList : public AIList { +public: + /** + * @param transport_type The type of transport to make a list of depots for. + */ + AIDepotList(AITile::TransportType transport_type); +}; + +#endif /* SCRIPT_DEPOTLIST_HPP */ diff --git a/src/script/api/script_engine.cpp b/src/script/api/script_engine.cpp new file mode 100644 index 000000000..f054bda31 --- /dev/null +++ b/src/script/api/script_engine.cpp @@ -0,0 +1,250 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_engine.cpp Implementation of AIEngine. */ + +#include "../../stdafx.h" +#include "script_engine.hpp" +#include "script_cargo.hpp" +#include "../../company_func.h" +#include "../../company_base.h" +#include "../../strings_func.h" +#include "../../rail.h" +#include "../../engine_base.h" +#include "../../engine_func.h" +#include "../../articulated_vehicles.h" +#include "table/strings.h" + +/* static */ bool AIEngine::IsValidEngine(EngineID engine_id) +{ + const Engine *e = ::Engine::GetIfValid(engine_id); + return e != NULL && (::IsEngineBuildable(engine_id, e->type, _current_company) || ::Company::Get(_current_company)->group_all[e->type].num_engines[engine_id] > 0); +} + +/* static */ bool AIEngine::IsBuildable(EngineID engine_id) +{ + const Engine *e = ::Engine::GetIfValid(engine_id); + return e != NULL && ::IsEngineBuildable(engine_id, e->type, _current_company); +} + +/* static */ char *AIEngine::GetName(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return NULL; + + static const int len = 64; + char *engine_name = MallocT(len); + + ::SetDParam(0, engine_id); + ::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]); + return engine_name; +} + +/* static */ CargoID AIEngine::GetCargoType(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return CT_INVALID; + + CargoArray cap = ::GetCapacityOfArticulatedParts(engine_id); + + CargoID most_cargo = CT_INVALID; + uint amount = 0; + for (CargoID cid = 0; cid < NUM_CARGO; cid++) { + if (cap[cid] > amount) { + amount = cap[cid]; + most_cargo = cid; + } + } + + return most_cargo; +} + +/* static */ bool AIEngine::CanRefitCargo(EngineID engine_id, CargoID cargo_id) +{ + if (!IsValidEngine(engine_id)) return false; + if (!AICargo::IsValidCargo(cargo_id)) return false; + + return HasBit(::GetUnionOfArticulatedRefitMasks(engine_id, true), cargo_id); +} + +/* static */ bool AIEngine::CanPullCargo(EngineID engine_id, CargoID cargo_id) +{ + if (!IsValidEngine(engine_id)) return false; + if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; + if (!AICargo::IsValidCargo(cargo_id)) return false; + + return (::RailVehInfo(engine_id)->ai_passenger_only != 1) || AICargo::HasCargoClass(cargo_id, AICargo::CC_PASSENGERS); +} + + +/* static */ int32 AIEngine::GetCapacity(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return -1; + + const Engine *e = ::Engine::Get(engine_id); + switch (e->type) { + case VEH_ROAD: + case VEH_TRAIN: { + CargoArray capacities = GetCapacityOfArticulatedParts(engine_id); + for (CargoID c = 0; c < NUM_CARGO; c++) { + if (capacities[c] == 0) continue; + return capacities[c]; + } + return -1; + } + + case VEH_SHIP: + case VEH_AIRCRAFT: + return e->GetDisplayDefaultCapacity(); + + default: NOT_REACHED(); + } +} + +/* static */ int32 AIEngine::GetReliability(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return -1; + if (GetVehicleType(engine_id) == AIVehicle::VT_RAIL && IsWagon(engine_id)) return -1; + + return ::ToPercent16(::Engine::Get(engine_id)->reliability); +} + +/* static */ int32 AIEngine::GetMaxSpeed(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return -1; + + const Engine *e = ::Engine::Get(engine_id); + int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h + if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed; + return max_speed; +} + +/* static */ Money AIEngine::GetPrice(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return -1; + + return ::Engine::Get(engine_id)->GetCost(); +} + +/* static */ int32 AIEngine::GetMaxAge(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return -1; + if (GetVehicleType(engine_id) == AIVehicle::VT_RAIL && IsWagon(engine_id)) return -1; + + return ::Engine::Get(engine_id)->GetLifeLengthInDays(); +} + +/* static */ Money AIEngine::GetRunningCost(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return -1; + + return ::Engine::Get(engine_id)->GetRunningCost(); +} + +/* static */ int32 AIEngine::GetPower(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return -1; + if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1; + if (IsWagon(engine_id)) return -1; + + return ::Engine::Get(engine_id)->GetPower(); +} + +/* static */ int32 AIEngine::GetWeight(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return -1; + if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1; + + return ::Engine::Get(engine_id)->GetDisplayWeight(); +} + +/* static */ int32 AIEngine::GetMaxTractiveEffort(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return -1; + if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1; + if (IsWagon(engine_id)) return -1; + + return ::Engine::Get(engine_id)->GetDisplayMaxTractiveEffort(); +} + +/* static */ int32 AIEngine::GetDesignDate(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return -1; + + return ::Engine::Get(engine_id)->intro_date; +} + +/* static */ AIVehicle::VehicleType AIEngine::GetVehicleType(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return AIVehicle::VT_INVALID; + + switch (::Engine::Get(engine_id)->type) { + case VEH_ROAD: return AIVehicle::VT_ROAD; + case VEH_TRAIN: return AIVehicle::VT_RAIL; + case VEH_SHIP: return AIVehicle::VT_WATER; + case VEH_AIRCRAFT: return AIVehicle::VT_AIR; + default: NOT_REACHED(); + } +} + +/* static */ bool AIEngine::IsWagon(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return false; + if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; + + return ::RailVehInfo(engine_id)->power == 0; +} + +/* static */ bool AIEngine::CanRunOnRail(EngineID engine_id, AIRail::RailType track_rail_type) +{ + if (!IsValidEngine(engine_id)) return false; + if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; + if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false; + + return ::IsCompatibleRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type); +} + +/* static */ bool AIEngine::HasPowerOnRail(EngineID engine_id, AIRail::RailType track_rail_type) +{ + if (!IsValidEngine(engine_id)) return false; + if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; + if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false; + + return ::HasPowerOnRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type); +} + +/* static */ AIRoad::RoadType AIEngine::GetRoadType(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return AIRoad::ROADTYPE_INVALID; + if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return AIRoad::ROADTYPE_INVALID; + + return HasBit(::EngInfo(engine_id)->misc_flags, EF_ROAD_TRAM) ? AIRoad::ROADTYPE_TRAM : AIRoad::ROADTYPE_ROAD; +} + +/* static */ AIRail::RailType AIEngine::GetRailType(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return AIRail::RAILTYPE_INVALID; + if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return AIRail::RAILTYPE_INVALID; + + return (AIRail::RailType)(uint)::RailVehInfo(engine_id)->railtype; +} + +/* static */ bool AIEngine::IsArticulated(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return false; + if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD && GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; + + return CountArticulatedParts(engine_id, true) != 0; +} + +/* static */ AIAirport::PlaneType AIEngine::GetPlaneType(EngineID engine_id) +{ + if (!IsValidEngine(engine_id)) return AIAirport::PT_INVALID; + if (GetVehicleType(engine_id) != AIVehicle::VT_AIR) return AIAirport::PT_INVALID; + + return (AIAirport::PlaneType)::AircraftVehInfo(engine_id)->subtype; +} diff --git a/src/script/api/script_engine.hpp b/src/script/api/script_engine.hpp new file mode 100644 index 000000000..26788d3d5 --- /dev/null +++ b/src/script/api/script_engine.hpp @@ -0,0 +1,254 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_engine.hpp Everything to query and build engines. */ + +#ifndef SCRIPT_ENGINE_HPP +#define SCRIPT_ENGINE_HPP + +#include "script_vehicle.hpp" +#include "script_rail.hpp" +#include "script_airport.hpp" + +/** + * Class that handles all engine related functions. + */ +class AIEngine : public AIObject { +public: + /** + * Checks whether the given engine type is valid. An engine is valid if you + * have at least one vehicle of this engine or it's currently buildable. + * @param engine_id The engine to check. + * @return True if and only if the engine type is valid. + */ + static bool IsValidEngine(EngineID engine_id); + + /** + * Checks whether the given engine type is buildable by you. + * @param engine_id The engine to check. + * @return True if and only if the engine type is buildable. + */ + static bool IsBuildable(EngineID engine_id); + + /** + * Get the name of an engine. + * @param engine_id The engine to get the name of. + * @pre IsValidEngine(engine_id). + * @return The name the engine has. + */ + static char *GetName(EngineID engine_id); + + /** + * Get the cargo-type of an engine. In case it can transport multiple cargos, it + * returns the first/main. + * @param engine_id The engine to get the cargo-type of. + * @pre IsValidEngine(engine_id). + * @return The cargo-type of the engine. + */ + static CargoID GetCargoType(EngineID engine_id); + + /** + * Check if the cargo of an engine can be refitted to your requested. If + * the engine already allows this cargo, the function also returns true. + * In case of articulated vehicles the function decides whether at least one + * part can carry the cargo. + * @param engine_id The engine to check for refitting. + * @param cargo_id The cargo to check for refitting. + * @pre IsValidEngine(engine_id). + * @pre AICargo::IsValidCargo(cargo_id). + * @return True if the engine can carry this cargo, either via refit, or + * by default. + */ + static bool CanRefitCargo(EngineID engine_id, CargoID cargo_id); + + /** + * Check if the engine can pull a wagon with the given cargo. + * @param engine_id The engine to check. + * @param cargo_id The cargo to check. + * @pre IsValidEngine(engine_id). + * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. + * @pre AICargo::IsValidCargo(cargo_id). + * @return True if the engine can pull wagons carrying this cargo. + * @note This function is not exhaustive; a true here does not mean + * that the vehicle can pull the wagons, a false does mean it can't. + */ + static bool CanPullCargo(EngineID engine_id, CargoID cargo_id); + + /** + * Get the capacity of an engine. In case it can transport multiple cargos, it + * returns the first/main. + * @param engine_id The engine to get the capacity of. + * @pre IsValidEngine(engine_id). + * @return The capacity of the engine. + */ + static int32 GetCapacity(EngineID engine_id); + + /** + * Get the reliability of an engine. The value is between 0 and 100, where + * 100 means 100% reliability (never breaks down) and 0 means 0% + * reliability (you most likely don't want to buy it). + * @param engine_id The engine to get the reliability of. + * @pre IsValidEngine(engine_id). + * @pre GetVehicleType(engine_id) != AIVehicle::VT_TRAIN || !IsWagon(engine_id). + * @return The reliability the engine has. + */ + static int32 GetReliability(EngineID engine_id); + + /** + * Get the maximum speed of an engine. + * @param engine_id The engine to get the maximum speed of. + * @pre IsValidEngine(engine_id). + * @pre GetVehicleType(engine_id) != AIVehicle::VT_TRAIN || !IsWagon(engine_id). + * @return The maximum speed the engine has. + * @note The speed is in OpenTTD's internal speed unit. + * This is mph / 1.6, which is roughly km/h. + * To get km/h multiply this number by 1.00584. + */ + static int32 GetMaxSpeed(EngineID engine_id); + + /** + * Get the new cost of an engine. + * @param engine_id The engine to get the new cost of. + * @pre IsValidEngine(engine_id). + * @return The new cost the engine has. + */ + static Money GetPrice(EngineID engine_id); + + /** + * Get the maximum age of a brand new engine. + * @param engine_id The engine to get the maximum age of. + * @pre IsValidEngine(engine_id). + * @returns The maximum age of a new engine in days. + * @note Age is in days; divide by 366 to get per year. + */ + static int32 GetMaxAge(EngineID engine_id); + + /** + * Get the running cost of an engine. + * @param engine_id The engine to get the running cost of. + * @pre IsValidEngine(engine_id). + * @return The running cost of a vehicle per year. + * @note Cost is per year; divide by 365 to get per day. + */ + static Money GetRunningCost(EngineID engine_id); + + /** + * Get the power of an engine. + * @param engine_id The engine to get the power of. + * @pre IsValidEngine(engine_id). + * @pre (GetVehicleType(engine_id) == AIVehicle::VT_RAIL || GetVehicleType(engine_id) == AIVehicle::VT_ROAD) && !IsWagon(engine_id). + * @return The power of the engine in hp. + */ + static int32 GetPower(EngineID engine_id); + + /** + * Get the weight of an engine. + * @param engine_id The engine to get the weight of. + * @pre IsValidEngine(engine_id). + * @pre (GetVehicleType(engine_id) == AIVehicle::VT_RAIL || GetVehicleType(engine_id) == AIVehicle::VT_ROAD). + * @return The weight of the engine in metric tons. + */ + static int32 GetWeight(EngineID engine_id); + + /** + * Get the maximum tractive effort of an engine. + * @param engine_id The engine to get the maximum tractive effort of. + * @pre IsValidEngine(engine_id). + * @pre (GetVehicleType(engine_id) == AIVehicle::VT_RAIL || GetVehicleType(engine_id) == AIVehicle::VT_ROAD) && !IsWagon(engine_id). + * @return The maximum tractive effort of the engine in kN. + */ + static int32 GetMaxTractiveEffort(EngineID engine_id); + + /** + * Get the date this engine was designed. + * @param engine_id The engine to get the design date of. + * @pre IsValidEngine(engine_id). + * @return The date this engine was designed. + */ + static int32 GetDesignDate(EngineID engine_id); + + /** + * Get the type of an engine. + * @param engine_id The engine to get the type of. + * @pre IsValidEngine(engine_id). + * @return The type the engine has. + */ + static AIVehicle::VehicleType GetVehicleType(EngineID engine_id); + + /** + * Check if an engine is a wagon. + * @param engine_id The engine to check. + * @pre IsValidEngine(engine_id). + * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. + * @return Whether or not the engine is a wagon. + */ + static bool IsWagon(EngineID engine_id); + + /** + * Check if a train vehicle can run on a RailType. + * @param engine_id The engine to check. + * @param track_rail_type The type you want to check. + * @pre IsValidEngine(engine_id). + * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. + * @pre AIRail::IsRailTypeAvailable(track_rail_type). + * @return Whether an engine of type 'engine_id' can run on 'track_rail_type'. + * @note Even if a train can run on a RailType that doesn't mean that it'll be + * able to power the train. Use HasPowerOnRail for that. + */ + static bool CanRunOnRail(EngineID engine_id, AIRail::RailType track_rail_type); + + /** + * Check if a train engine has power on a RailType. + * @param engine_id The engine to check. + * @param track_rail_type Another RailType. + * @pre IsValidEngine(engine_id). + * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. + * @pre AIRail::IsRailTypeAvailable(track_rail_type). + * @return Whether an engine of type 'engine_id' has power on 'track_rail_type'. + */ + static bool HasPowerOnRail(EngineID engine_id, AIRail::RailType track_rail_type); + + /** + * Get the RoadType of the engine. + * @param engine_id The engine to get the RoadType of. + * @pre IsValidEngine(engine_id). + * @pre GetVehicleType(engine_id) == AIVehicle::VT_ROAD. + * @return The RoadType the engine has. + */ + static AIRoad::RoadType GetRoadType(EngineID engine_id); + + /** + * Get the RailType of the engine. + * @param engine_id The engine to get the RailType of. + * @pre IsValidEngine(engine_id). + * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. + * @return The RailType the engine has. + */ + static AIRail::RailType GetRailType(EngineID engine_id); + + /** + * Check if the engine is articulated. + * @param engine_id The engine to check. + * @pre IsValidEngine(engine_id). + * @pre GetVehicleType(engine_id) == AIVehicle::VT_ROAD || GetVehicleType(engine_id) == AIVehicle::VT_RAIL. + * @return True if the engine is articulated. + */ + static bool IsArticulated(EngineID engine_id); + + /** + * Get the PlaneType of the engine. + * @param engine_id The engine to get the PlaneType of. + * @pre IsValidEngine(engine_id). + * @pre GetVehicleType(engine_id) == AIVehicle::VT_AIR. + * @return The PlaneType the engine has. + */ + static AIAirport::PlaneType GetPlaneType(EngineID engine_id); +}; + +#endif /* SCRIPT_ENGINE_HPP */ diff --git a/src/script/api/script_enginelist.cpp b/src/script/api/script_enginelist.cpp new file mode 100644 index 000000000..cbbdb725e --- /dev/null +++ b/src/script/api/script_enginelist.cpp @@ -0,0 +1,24 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_enginelist.cpp Implementation of AIEngineList and friends. */ + +#include "../../stdafx.h" +#include "script_enginelist.hpp" +#include "../../company_func.h" +#include "../../engine_base.h" +#include "../../core/bitmath_func.hpp" + +AIEngineList::AIEngineList(AIVehicle::VehicleType vehicle_type) +{ + Engine *e; + FOR_ALL_ENGINES_OF_TYPE(e, (::VehicleType)vehicle_type) { + if (HasBit(e->company_avail, _current_company)) this->AddItem(e->index); + } +} diff --git a/src/script/api/script_enginelist.hpp b/src/script/api/script_enginelist.hpp new file mode 100644 index 000000000..763c908fa --- /dev/null +++ b/src/script/api/script_enginelist.hpp @@ -0,0 +1,30 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_enginelist.hpp List all the engines. */ + +#ifndef SCRIPT_ENGINELIST_HPP +#define SCRIPT_ENGINELIST_HPP + +#include "script_list.hpp" +#include "script_vehicle.hpp" + +/** + * Create a list of engines based on a vehicle type. + * @ingroup AIList + */ +class AIEngineList : public AIList { +public: + /** + * @param vehicle_type The type of vehicle to make a list of engines for. + */ + AIEngineList(AIVehicle::VehicleType vehicle_type); +}; + +#endif /* SCRIPT_ENGINELIST_HPP */ diff --git a/src/script/api/script_error.cpp b/src/script/api/script_error.cpp new file mode 100644 index 000000000..0614c299e --- /dev/null +++ b/src/script/api/script_error.cpp @@ -0,0 +1,68 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_error.cpp Implementation of AIError. */ + +#include "../../stdafx.h" +#include "script_error.hpp" +#include "../../core/bitmath_func.hpp" + +AIError::AIErrorMap AIError::error_map = AIError::AIErrorMap(); +AIError::AIErrorMapString AIError::error_map_string = AIError::AIErrorMapString(); + +/* static */ AIErrorType AIError::GetLastError() +{ + return AIObject::GetLastError(); +} + +/* static */ char *AIError::GetLastErrorString() +{ + return strdup((*error_map_string.find(AIError::GetLastError())).second); +} + +/* static */ AIErrorType AIError::StringToError(StringID internal_string_id) +{ + uint index = GB(internal_string_id, 11, 5); + switch (GB(internal_string_id, 11, 5)) { + case 26: case 28: case 29: case 30: // NewGRF strings. + return ERR_NEWGRF_SUPPLIED_ERROR; + + /* DO NOT SWAP case 14 and 4 because that will break StringToError due + * to the index dependency that relies on FALL THROUGHs. */ + case 14: if (index < 0xE4) break; // Player name + case 4: if (index < 0xC0) break; // Town name + case 15: // Custom name + case 31: // Dynamic strings + /* These strings are 'random' and have no meaning. + * They actually shouldn't even be returned as error messages. */ + return ERR_UNKNOWN; + + default: + break; + } + + AIErrorMap::iterator it = error_map.find(internal_string_id); + if (it == error_map.end()) return ERR_UNKNOWN; + return (*it).second; +} + +/* static */ void AIError::RegisterErrorMap(StringID internal_string_id, AIErrorType ai_error_msg) +{ + error_map[internal_string_id] = ai_error_msg; +} + +/* static */ void AIError::RegisterErrorMapString(AIErrorType ai_error_msg, const char *message) +{ + error_map_string[ai_error_msg] = message; +} + +/* static */ AIError::ErrorCategories AIError::GetErrorCategory() +{ + return (AIError::ErrorCategories)(GetLastError() >> (uint)ERR_CAT_BIT_SIZE); +} diff --git a/src/script/api/script_error.hpp b/src/script/api/script_error.hpp new file mode 100644 index 000000000..12fa83b97 --- /dev/null +++ b/src/script/api/script_error.hpp @@ -0,0 +1,179 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_error.hpp Everything to query errors. */ + +#ifndef SCRIPT_ERROR_HPP +#define SCRIPT_ERROR_HPP + +#include "script_object.hpp" +#include + +/** + * Helper to write precondition enforcers for the AI API in an abbreviated manner. + * @param returnval The value to return on failure. + * @param condition The condition that must be obeyed. + */ +#define EnforcePrecondition(returnval, condition) \ + if (!(condition)) { \ + AIObject::SetLastError(AIError::ERR_PRECONDITION_FAILED); \ + return returnval; \ + } + +/** + * Helper to write precondition enforcers for the AI API in an abbreviated manner. + * @param returnval The value to return on failure. + * @param condition The condition that must be obeyed. + * @param error_code The error code passed to AIObject::SetLastError. + */ +#define EnforcePreconditionCustomError(returnval, condition, error_code) \ + if (!(condition)) { \ + AIObject::SetLastError(error_code); \ + return returnval; \ + } + +/** + * Class that handles all error related functions. + */ +class AIError : public AIObject { +public: + /** + * All categories errors can be divided in. + */ + enum ErrorCategories { + ERR_CAT_NONE = 0, ///< Error messages not related to any category. + ERR_CAT_GENERAL, ///< Error messages related to general things. + ERR_CAT_VEHICLE, ///< Error messages related to building / maintaining vehicles. + ERR_CAT_STATION, ///< Error messages related to building / maintaining stations. + ERR_CAT_BRIDGE, ///< Error messages related to building / removing bridges. + ERR_CAT_TUNNEL, ///< Error messages related to building / removing tunnels. + ERR_CAT_TILE, ///< Error messages related to raising / lowering and demolishing tiles. + ERR_CAT_SIGN, ///< Error messages related to building / removing signs. + ERR_CAT_RAIL, ///< Error messages related to building / maintaining rails. + ERR_CAT_ROAD, ///< Error messages related to building / maintaining roads. + ERR_CAT_ORDER, ///< Error messages related to managing orders. + ERR_CAT_MARINE, ///< Error messages related to building / removing ships, docks and channels. + ERR_CAT_WAYPOINT, ///< Error messages related to building / maintaining waypoints. + + /** + * DO NOT USE! The error bitsize determines how many errors can be stored in + * a category and what the offsets are of all categories. + */ + ERR_CAT_BIT_SIZE = 8, + }; + + /** + * All general related error messages. + */ + enum ErrorMessages { + /** Initial error value */ + ERR_NONE = ERR_CAT_NONE << ERR_CAT_BIT_SIZE, // [] + /** If an error occurred and the error wasn't mapped */ + ERR_UNKNOWN, // [] + /** If a precondition is not met */ + ERR_PRECONDITION_FAILED, // [] + /** A string supplied was too long */ + ERR_PRECONDITION_STRING_TOO_LONG, // [] + /** An error returned by a NewGRF. No possibility to get the exact error in an AI readable format */ + ERR_NEWGRF_SUPPLIED_ERROR, // [] + + /** Base for general errors */ + ERR_GENERAL_BASE = ERR_CAT_GENERAL << ERR_CAT_BIT_SIZE, + + /** Not enough cash to perform the previous action */ + ERR_NOT_ENOUGH_CASH, // [STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY] + + /** Local authority won't allow the previous action */ + ERR_LOCAL_AUTHORITY_REFUSES, // [STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS] + + /** The piece of infrastructure you tried to build is already in place */ + ERR_ALREADY_BUILT, // [STR_ERROR_ALREADY_BUILT, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST] + + /** Area isn't clear, try to demolish the building on it */ + ERR_AREA_NOT_CLEAR, // [STR_ERROR_BUILDING_MUST_BE_DEMOLISHED, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, STR_ERROR_MUST_DEMOLISH_RAILROAD, STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST, STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST, STR_ERROR_BUOY_IN_THE_WAY, STR_ERROR_MUST_DEMOLISH_DOCK_FIRST, STR_ERROR_GENERIC_OBJECT_IN_THE_WAY, STR_ERROR_COMPANY_HEADQUARTERS_IN, STR_ERROR_OBJECT_IN_THE_WAY, STR_ERROR_MUST_REMOVE_ROAD_FIRST, STR_ERROR_MUST_REMOVE_RAILROAD_TRACK, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST, STR_ERROR_EXCAVATION_WOULD_DAMAGE] + + /** Area / property is owned by another company */ + ERR_OWNED_BY_ANOTHER_COMPANY, // [STR_ERROR_AREA_IS_OWNED_BY_ANOTHER, STR_ERROR_OWNED_BY] + + /** The name given is not unique for the object type */ + ERR_NAME_IS_NOT_UNIQUE, // [STR_ERROR_NAME_MUST_BE_UNIQUE] + + /** The building you want to build requires flat land */ + ERR_FLAT_LAND_REQUIRED, // [STR_ERROR_FLAT_LAND_REQUIRED] + + /** Land is sloped in the wrong direction for this build action */ + ERR_LAND_SLOPED_WRONG, // [STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION] + + /** A vehicle is in the way */ + ERR_VEHICLE_IN_THE_WAY, // [STR_ERROR_TRAIN_IN_THE_WAY, STR_ERROR_ROAD_VEHICLE_IN_THE_WAY, STR_ERROR_SHIP_IN_THE_WAY, STR_ERROR_AIRCRAFT_IN_THE_WAY] + + /** Site is unsuitable */ + ERR_SITE_UNSUITABLE, // [STR_ERROR_SITE_UNSUITABLE] + + /** Too close to the edge of the map */ + ERR_TOO_CLOSE_TO_EDGE, // [STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP] + + /** Station is too spread out */ + ERR_STATION_TOO_SPREAD_OUT, // [STR_ERROR_STATION_TOO_SPREAD_OUT] + }; + + /** + * Check the membership of the last thrown error. + * @return The category the error belongs to. + * @note The last throw error can be aquired by calling GetLastError(). + */ + static ErrorCategories GetErrorCategory(); + + /** + * Get the last error. + * @return An ErrorMessages enum value. + */ + static AIErrorType GetLastError(); + + /** + * Get the last error in string format (for human readability). + * @return An ErrorMessage enum item, as string. + */ + static char *GetLastErrorString(); + +#ifndef EXPORT_SKIP + /** + * Get the error based on the OpenTTD StringID. + * @note DO NOT INVOKE THIS METHOD YOURSELF! + * @param internal_string_id The string to convert. + * @return The NoAI equivalent error message. + */ + static AIErrorType StringToError(StringID internal_string_id); + + /** + * Map an internal OpenTTD error message to its NoAI equivalent. + * @note DO NOT INVOKE THIS METHOD YOURSELF! The calls are autogenerated. + * @param internal_string_id The OpenTTD StringID used for an error. + * @param ai_error_msg The NoAI equivalent error message. + */ + static void RegisterErrorMap(StringID internal_string_id, AIErrorType ai_error_msg); + + /** + * Map an internal OpenTTD error message to its NoAI equivalent. + * @note DO NOT INVOKE THIS METHOD YOURSELF! The calls are autogenerated. + * @param ai_error_msg The NoAI error message representation. + * @param message The string representation of this error message, used for debug purposes. + */ + static void RegisterErrorMapString(AIErrorType ai_error_msg, const char *message); +#endif /* EXPORT_SKIP */ + +private: + typedef std::map AIErrorMap; ///< The type for mapping between error (internal OpenTTD) StringID to the AI error type. + typedef std::map AIErrorMapString; ///< The type for mapping between error type and textual representation. + + static AIErrorMap error_map; ///< The mapping between error (internal OpenTTD) StringID to the AI error type. + static AIErrorMapString error_map_string; ///< The mapping between error type and textual representation. +}; + +#endif /* SCRIPT_ERROR_HPP */ diff --git a/src/script/api/script_event.cpp b/src/script/api/script_event.cpp new file mode 100644 index 000000000..6fdbea02a --- /dev/null +++ b/src/script/api/script_event.cpp @@ -0,0 +1,72 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_event.cpp Implementation of AIEvent. */ + +#include "../../stdafx.h" +#include "script_event_types.hpp" + +#include + +/** The queue of events for an AI. */ +struct AIEventData { + std::queue stack; ///< The actual queue. +}; + +/* static */ void AIEventController::CreateEventPointer() +{ + assert(AIObject::GetEventPointer() == NULL); + + AIObject::GetEventPointer() = new AIEventData(); +} + +/* static */ void AIEventController::FreeEventPointer() +{ + AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); + + /* Free all waiting events (if any) */ + while (!data->stack.empty()) { + AIEvent *e = data->stack.front(); + data->stack.pop(); + e->Release(); + } + + /* Now kill our data pointer */ + delete data; +} + +/* static */ bool AIEventController::IsEventWaiting() +{ + if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer(); + AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); + + return !data->stack.empty(); +} + +/* static */ AIEvent *AIEventController::GetNextEvent() +{ + if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer(); + AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); + + if (data->stack.empty()) return NULL; + + AIEvent *e = data->stack.front(); + data->stack.pop(); + return e; +} + +/* static */ void AIEventController::InsertEvent(AIEvent *event) +{ + if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer(); + AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); + + event->AddRef(); + data->stack.push(event); +} + diff --git a/src/script/api/script_event.hpp b/src/script/api/script_event.hpp new file mode 100644 index 000000000..449ee0361 --- /dev/null +++ b/src/script/api/script_event.hpp @@ -0,0 +1,114 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_event.hpp Everything to handle events from the game. */ + +#ifndef SCRIPT_EVENT_HPP +#define SCRIPT_EVENT_HPP + +#include "script_object.hpp" + +/** + * Class that handles all event related functions. + * You can lookup the type, and than convert it to the real event-class. + * That way you can request more detailed information about the event. + */ +class AIEvent : public AIObject { +public: + /** + * The type of event. Needed to lookup the detailed class. + */ + enum AIEventType { + AI_ET_INVALID = 0, + AI_ET_TEST, + AI_ET_SUBSIDY_OFFER, + AI_ET_SUBSIDY_OFFER_EXPIRED, + AI_ET_SUBSIDY_AWARDED, + AI_ET_SUBSIDY_EXPIRED, + AI_ET_ENGINE_PREVIEW, + AI_ET_COMPANY_NEW, + AI_ET_COMPANY_IN_TROUBLE, + AI_ET_COMPANY_ASK_MERGER, + AI_ET_COMPANY_MERGER, + AI_ET_COMPANY_BANKRUPT, + AI_ET_VEHICLE_CRASHED, + AI_ET_VEHICLE_LOST, + AI_ET_VEHICLE_WAITING_IN_DEPOT, + AI_ET_VEHICLE_UNPROFITABLE, + AI_ET_INDUSTRY_OPEN, + AI_ET_INDUSTRY_CLOSE, + AI_ET_ENGINE_AVAILABLE, + AI_ET_STATION_FIRST_VEHICLE, + AI_ET_DISASTER_ZEPPELINER_CRASHED, + AI_ET_DISASTER_ZEPPELINER_CLEARED, + AI_ET_TOWN_FOUNDED, + }; + + /** + * Constructor of AIEvent, to get the type of event. + */ + AIEvent(AIEvent::AIEventType type) : + type(type) + {} + + /** + * Get the event-type. + * @return The @c AIEventType. + */ + AIEventType GetEventType() { return this->type; } + +protected: + /** + * The type of this event. + */ + AIEventType type; +}; + +/** + * Class that handles all event related functions. + * @note it is not needed to create an instance of AIEvent to access it, as + * all members are static, and all data is stored AI-wide. + */ +class AIEventController : public AIObject { +public: + /** + * Check if there is an event waiting. + * @return true if there is an event on the stack. + */ + static bool IsEventWaiting(); + + /** + * Get the next event. + * @return a class of the event-child issues. + */ + static AIEvent *GetNextEvent(); + +#ifndef EXPORT_SKIP + /** + * Insert an event to the queue for the company. + * @param event The event to insert. + * @note DO NOT CALL YOURSELF; leave it to the internal AI programming. + */ + static void InsertEvent(AIEvent *event); + + /** + * Free the event pointer. + * @note DO NOT CALL YOURSELF; leave it to the internal AI programming. + */ + static void FreeEventPointer(); +#endif /* EXPORT_SKIP */ + +private: + /** + * Create the event pointer. + */ + static void CreateEventPointer(); +}; + +#endif /* SCRIPT_EVENT_HPP */ diff --git a/src/script/api/script_event_types.cpp b/src/script/api/script_event_types.cpp new file mode 100644 index 000000000..a74f84969 --- /dev/null +++ b/src/script/api/script_event_types.cpp @@ -0,0 +1,121 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_event_types.cpp Implementation of all EventTypes. */ + +#include "../../stdafx.h" +#include "script_event_types.hpp" +#include "script_vehicle.hpp" +#include "../../command_type.h" +#include "../../strings_func.h" +#include "../../settings_type.h" +#include "../../engine_base.h" +#include "../../articulated_vehicles.h" +#include "table/strings.h" + +bool AIEventEnginePreview::IsEngineValid() const +{ + const Engine *e = ::Engine::GetIfValid(this->engine); + return e != NULL && e->IsEnabled(); +} + +char *AIEventEnginePreview::GetName() +{ + if (!this->IsEngineValid()) return NULL; + static const int len = 64; + char *engine_name = MallocT(len); + + ::SetDParam(0, this->engine); + ::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]); + return engine_name; +} + +CargoID AIEventEnginePreview::GetCargoType() +{ + if (!this->IsEngineValid()) return CT_INVALID; + CargoArray cap = ::GetCapacityOfArticulatedParts(this->engine); + + CargoID most_cargo = CT_INVALID; + uint amount = 0; + for (CargoID cid = 0; cid < NUM_CARGO; cid++) { + if (cap[cid] > amount) { + amount = cap[cid]; + most_cargo = cid; + } + } + + return most_cargo; +} + +int32 AIEventEnginePreview::GetCapacity() +{ + if (!this->IsEngineValid()) return -1; + const Engine *e = ::Engine::Get(this->engine); + switch (e->type) { + case VEH_ROAD: + case VEH_TRAIN: { + CargoArray capacities = GetCapacityOfArticulatedParts(this->engine); + for (CargoID c = 0; c < NUM_CARGO; c++) { + if (capacities[c] == 0) continue; + return capacities[c]; + } + return -1; + } + + case VEH_SHIP: + case VEH_AIRCRAFT: + return e->GetDisplayDefaultCapacity(); + + default: NOT_REACHED(); + } +} + +int32 AIEventEnginePreview::GetMaxSpeed() +{ + if (!this->IsEngineValid()) return -1; + const Engine *e = ::Engine::Get(this->engine); + int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h + if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed; + return max_speed; +} + +Money AIEventEnginePreview::GetPrice() +{ + if (!this->IsEngineValid()) return -1; + return ::Engine::Get(this->engine)->GetCost(); +} + +Money AIEventEnginePreview::GetRunningCost() +{ + if (!this->IsEngineValid()) return -1; + return ::Engine::Get(this->engine)->GetRunningCost(); +} + +int32 AIEventEnginePreview::GetVehicleType() +{ + if (!this->IsEngineValid()) return AIVehicle::VT_INVALID; + switch (::Engine::Get(this->engine)->type) { + case VEH_ROAD: return AIVehicle::VT_ROAD; + case VEH_TRAIN: return AIVehicle::VT_RAIL; + case VEH_SHIP: return AIVehicle::VT_WATER; + case VEH_AIRCRAFT: return AIVehicle::VT_AIR; + default: NOT_REACHED(); + } +} + +bool AIEventEnginePreview::AcceptPreview() +{ + if (!this->IsEngineValid()) return false; + return AIObject::DoCommand(0, this->engine, 0, CMD_WANT_ENGINE_PREVIEW); +} + +bool AIEventCompanyAskMerger::AcceptMerger() +{ + return AIObject::DoCommand(0, this->owner, 0, CMD_BUY_COMPANY); +} diff --git a/src/script/api/script_event_types.hpp b/src/script/api/script_event_types.hpp new file mode 100644 index 000000000..8c541241b --- /dev/null +++ b/src/script/api/script_event_types.hpp @@ -0,0 +1,778 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_event_types.hpp The detailed types of all events. */ + +#ifndef SCRIPT_EVENT_TYPES_HPP +#define SCRIPT_EVENT_TYPES_HPP + +#include "script_event.hpp" +#include "script_company.hpp" + +/** + * Event Vehicle Crash, indicating a vehicle of yours is crashed. + * It contains the crash site, the crashed vehicle and the reason for the crash. + */ +class AIEventVehicleCrashed : public AIEvent { +public: + /** + * The reasons for vehicle crashes + */ + enum CrashReason { + CRASH_TRAIN, ///< Two trains collided + CRASH_RV_LEVEL_CROSSING, ///< Road vehicle got under a train + CRASH_RV_UFO, ///< Road vehicle got under a landing ufo + CRASH_PLANE_LANDING, ///< Plane crashed on landing + CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing + CRASH_FLOODED, ///< Vehicle was flooded + }; + + /** + * @param vehicle The vehicle that crashed. + * @param crash_site Where the vehicle crashed. + * @param crash_reason The reason why the vehicle crashed. + */ + AIEventVehicleCrashed(VehicleID vehicle, TileIndex crash_site, CrashReason crash_reason) : + AIEvent(AI_ET_VEHICLE_CRASHED), + crash_site(crash_site), + vehicle(vehicle), + crash_reason(crash_reason) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventVehicleCrashed *Convert(AIEvent *instance) { return (AIEventVehicleCrashed *)instance; } + + /** + * Get the VehicleID of the crashed vehicle. + * @return The crashed vehicle. + */ + VehicleID GetVehicleID() { return this->vehicle; } + + /** + * Find the tile the vehicle crashed. + * @return The crash site. + */ + TileIndex GetCrashSite() { return this->crash_site; } + + /** + * Get the reason for crashing + * @return The reason for crashing + */ + CrashReason GetCrashReason() { return this->crash_reason; } + +private: + TileIndex crash_site; ///< The location of the crash. + VehicleID vehicle; ///< The crashed vehicle. + CrashReason crash_reason; ///< The reason for crashing. +}; + +/** + * Event Subsidy Offered, indicating someone offered a subsidy. + */ +class AIEventSubsidyOffer : public AIEvent { +public: + /** + * @param subsidy_id The index of this subsidy in the _subsidies array. + */ + AIEventSubsidyOffer(SubsidyID subsidy_id) : + AIEvent(AI_ET_SUBSIDY_OFFER), + subsidy_id(subsidy_id) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventSubsidyOffer *Convert(AIEvent *instance) { return (AIEventSubsidyOffer *)instance; } + + /** + * Get the SubsidyID of the subsidy. + * @return The subsidy id. + */ + SubsidyID GetSubsidyID() { return this->subsidy_id; } + +private: + SubsidyID subsidy_id; ///< The subsidy that got offered. +}; + +/** + * Event Subsidy Offer Expired, indicating a subsidy will no longer be awarded. + */ +class AIEventSubsidyOfferExpired : public AIEvent { +public: + /** + * @param subsidy_id The index of this subsidy in the _subsidies array. + */ + AIEventSubsidyOfferExpired(SubsidyID subsidy_id) : + AIEvent(AI_ET_SUBSIDY_OFFER_EXPIRED), + subsidy_id(subsidy_id) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventSubsidyOfferExpired *Convert(AIEvent *instance) { return (AIEventSubsidyOfferExpired *)instance; } + + /** + * Get the SubsidyID of the subsidy. + * @return The subsidy id. + */ + SubsidyID GetSubsidyID() { return this->subsidy_id; } + +private: + SubsidyID subsidy_id; ///< The subsidy offer that expired. +}; + +/** + * Event Subidy Awarded, indicating a subsidy is awarded to some company. + */ +class AIEventSubsidyAwarded : public AIEvent { +public: + /** + * @param subsidy_id The index of this subsidy in the _subsidies array. + */ + AIEventSubsidyAwarded(SubsidyID subsidy_id) : + AIEvent(AI_ET_SUBSIDY_AWARDED), + subsidy_id(subsidy_id) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventSubsidyAwarded *Convert(AIEvent *instance) { return (AIEventSubsidyAwarded *)instance; } + + /** + * Get the SubsidyID of the subsidy. + * @return The subsidy id. + */ + SubsidyID GetSubsidyID() { return this->subsidy_id; } + +private: + SubsidyID subsidy_id; ///< The subsidy that was awared. +}; + +/** + * Event Subsidy Expired, indicating a route that was once subsidized no longer is. + */ +class AIEventSubsidyExpired : public AIEvent { +public: + /** + * @param subsidy_id The index of this subsidy in the _subsidies array. + */ + AIEventSubsidyExpired(SubsidyID subsidy_id) : + AIEvent(AI_ET_SUBSIDY_EXPIRED), + subsidy_id(subsidy_id) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventSubsidyExpired *Convert(AIEvent *instance) { return (AIEventSubsidyExpired *)instance; } + + /** + * Get the SubsidyID of the subsidy. + * @return The subsidy id. + */ + SubsidyID GetSubsidyID() { return this->subsidy_id; } + +private: + SubsidyID subsidy_id; ///< The subsidy that expired. +}; + +/** + * Event Engine Preview, indicating a manufacturer offer you to test a new engine. + * You can get the same information about the offered engine as a real user + * would see in the offer window. And you can also accept the offer. + */ +class AIEventEnginePreview : public AIEvent { +public: + /** + * @param engine The engine offered to test. + */ + AIEventEnginePreview(EngineID engine) : + AIEvent(AI_ET_ENGINE_PREVIEW), + engine(engine) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventEnginePreview *Convert(AIEvent *instance) { return (AIEventEnginePreview *)instance; } + + /** + * Get the name of the offered engine. + * @return The name the engine has. + */ + char *GetName(); + + /** + * Get the cargo-type of the offered engine. In case it can transport multiple cargos, it + * returns the first/main. + * @return The cargo-type of the engine. + */ + CargoID GetCargoType(); + + /** + * Get the capacity of the offered engine. In case it can transport multiple cargos, it + * returns the first/main. + * @return The capacity of the engine. + */ + int32 GetCapacity(); + + /** + * Get the maximum speed of the offered engine. + * @return The maximum speed the engine has. + * @note The speed is in OpenTTD's internal speed unit. + * This is mph / 1.6, which is roughly km/h. + * To get km/h multiply this number by 1.00584. + */ + int32 GetMaxSpeed(); + + /** + * Get the new cost of the offered engine. + * @return The new cost the engine has. + */ + Money GetPrice(); + + /** + * Get the running cost of the offered engine. + * @return The running cost of the vehicle per year. + * @note Cost is per year; divide by 365 to get per day. + */ + Money GetRunningCost(); + + /** + * Get the type of the offered engine. + * @return The type the engine has. + */ +#ifdef DOXYGEN_AI_DOCS + AIVehicle::VehicleType GetVehicleType(); +#else + int32 GetVehicleType(); +#endif + + /** + * Accept the engine preview. + * @return True when the accepting succeeded. + */ + bool AcceptPreview(); + +private: + EngineID engine; ///< The engine the preview is for. + + /** + * Check whether the engine from this preview is still valid. + * @return True iff the engine is still valid. + */ + bool IsEngineValid() const; +}; + +/** + * Event Company New, indicating a new company has been created. + */ +class AIEventCompanyNew : public AIEvent { +public: + /** + * @param owner The new company. + */ + AIEventCompanyNew(Owner owner) : + AIEvent(AI_ET_COMPANY_NEW), + owner((AICompany::CompanyID)owner) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventCompanyNew *Convert(AIEvent *instance) { return (AIEventCompanyNew *)instance; } + + /** + * Get the CompanyID of the company that has been created. + * @return The CompanyID of the company. + */ + AICompany::CompanyID GetCompanyID() { return this->owner; } + +private: + AICompany::CompanyID owner; ///< The new company. +}; + +/** + * Event Company In Trouble, indicating a company is in trouble and might go + * bankrupt soon. + */ +class AIEventCompanyInTrouble : public AIEvent { +public: + /** + * @param owner The company that is in trouble. + */ + AIEventCompanyInTrouble(Owner owner) : + AIEvent(AI_ET_COMPANY_IN_TROUBLE), + owner((AICompany::CompanyID)owner) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventCompanyInTrouble *Convert(AIEvent *instance) { return (AIEventCompanyInTrouble *)instance; } + + /** + * Get the CompanyID of the company that is in trouble. + * @return The CompanyID of the company in trouble. + */ + AICompany::CompanyID GetCompanyID() { return this->owner; } + +private: + AICompany::CompanyID owner; ///< The company that is in trouble. +}; + +/** + * Event Company Ask Merger, indicating a company can be bought (cheaply) by you. + */ +class AIEventCompanyAskMerger : public AIEvent { +public: + /** + * @param owner The company that can be bough. + * @param value The value/costs of buying the company. + */ + AIEventCompanyAskMerger(Owner owner, int32 value) : + AIEvent(AI_ET_COMPANY_ASK_MERGER), + owner((AICompany::CompanyID)owner), + value(value) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventCompanyAskMerger *Convert(AIEvent *instance) { return (AIEventCompanyAskMerger *)instance; } + + /** + * Get the CompanyID of the company that can be bought. + * @return The CompanyID of the company that can be bought. + * @note If the company is bought this will become invalid. + */ + AICompany::CompanyID GetCompanyID() { return this->owner; } + + /** + * Get the value of the new company. + * @return The value of the new company. + */ + int32 GetValue() { return this->value; } + + /** + * Take over the company for this merger. + * @return true if the merger was a success. + */ + bool AcceptMerger(); + +private: + AICompany::CompanyID owner; ///< The company that is in trouble. + int32 value; ///< The value of the company, i.e. the amount you would pay. +}; + +/** + * Event Company Merger, indicating a company has been bought by another + * company. + */ +class AIEventCompanyMerger : public AIEvent { +public: + /** + * @param old_owner The company bought off. + * @param new_owner The company that bougth owner. + */ + AIEventCompanyMerger(Owner old_owner, Owner new_owner) : + AIEvent(AI_ET_COMPANY_MERGER), + old_owner((AICompany::CompanyID)old_owner), + new_owner((AICompany::CompanyID)new_owner) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventCompanyMerger *Convert(AIEvent *instance) { return (AIEventCompanyMerger *)instance; } + + /** + * Get the CompanyID of the company that has been bought. + * @return The CompanyID of the company that has been bought. + * @note: The value below is not valid anymore as CompanyID, and + * AICompany::ResolveCompanyID will return COMPANY_COMPANY. It's + * only usefull if you're keeping track of company's yourself. + */ + AICompany::CompanyID GetOldCompanyID() { return this->old_owner; } + + /** + * Get the CompanyID of the new owner. + * @return The CompanyID of the new owner. + */ + AICompany::CompanyID GetNewCompanyID() { return this->new_owner; } + +private: + AICompany::CompanyID old_owner; ///< The company that ended to exist. + AICompany::CompanyID new_owner; ///< The company that's the end result of the merger. +}; + +/** + * Event Company Bankrupt, indicating a company has gone bankrupt. + */ +class AIEventCompanyBankrupt : public AIEvent { +public: + /** + * @param owner The company that has gone bankrupt. + */ + AIEventCompanyBankrupt(Owner owner) : + AIEvent(AI_ET_COMPANY_BANKRUPT), + owner((AICompany::CompanyID)owner) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventCompanyBankrupt *Convert(AIEvent *instance) { return (AIEventCompanyBankrupt *)instance; } + + /** + * Get the CompanyID of the company that has gone bankrupt. + * @return The CompanyID of the company that has gone bankrupt. + */ + AICompany::CompanyID GetCompanyID() { return this->owner; } + +private: + AICompany::CompanyID owner; ///< The company that has gone bankrupt. +}; + +/** + * Event Vehicle Lost, indicating a vehicle can't find its way to its destination. + */ +class AIEventVehicleLost : public AIEvent { +public: + /** + * @param vehicle_id The vehicle that is lost. + */ + AIEventVehicleLost(VehicleID vehicle_id) : + AIEvent(AI_ET_VEHICLE_LOST), + vehicle_id(vehicle_id) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventVehicleLost *Convert(AIEvent *instance) { return (AIEventVehicleLost *)instance; } + + /** + * Get the VehicleID of the vehicle that is lost. + * @return The VehicleID of the vehicle that is lost. + */ + VehicleID GetVehicleID() { return this->vehicle_id; } + +private: + VehicleID vehicle_id; ///< The vehicle that is lost. +}; + +/** + * Event VehicleWaitingInDepot, indicating a vehicle has arrived a depot and is now waiting there. + */ +class AIEventVehicleWaitingInDepot : public AIEvent { +public: + /** + * @param vehicle_id The vehicle that is waiting in a depot. + */ + AIEventVehicleWaitingInDepot(VehicleID vehicle_id) : + AIEvent(AI_ET_VEHICLE_WAITING_IN_DEPOT), + vehicle_id(vehicle_id) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventVehicleWaitingInDepot *Convert(AIEvent *instance) { return (AIEventVehicleWaitingInDepot *)instance; } + + /** + * Get the VehicleID of the vehicle that is waiting in a depot. + * @return The VehicleID of the vehicle that is waiting in a depot. + */ + VehicleID GetVehicleID() { return this->vehicle_id; } + +private: + VehicleID vehicle_id; ///< The vehicle that is waiting in the depot. +}; + +/** + * Event Vehicle Unprofitable, indicating a vehicle lost money last year. + */ +class AIEventVehicleUnprofitable : public AIEvent { +public: + /** + * @param vehicle_id The vehicle that was unprofitable. + */ + AIEventVehicleUnprofitable(VehicleID vehicle_id) : + AIEvent(AI_ET_VEHICLE_UNPROFITABLE), + vehicle_id(vehicle_id) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventVehicleUnprofitable *Convert(AIEvent *instance) { return (AIEventVehicleUnprofitable *)instance; } + + /** + * Get the VehicleID of the vehicle that lost money. + * @return The VehicleID of the vehicle that lost money. + */ + VehicleID GetVehicleID() { return this->vehicle_id; } + +private: + VehicleID vehicle_id; ///< The vehicle that is unprofitable. +}; + +/** + * Event Industry Open, indicating a new industry has been created. + */ +class AIEventIndustryOpen : public AIEvent { +public: + /** + * @param industry_id The new industry. + */ + AIEventIndustryOpen(IndustryID industry_id) : + AIEvent(AI_ET_INDUSTRY_OPEN), + industry_id(industry_id) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventIndustryOpen *Convert(AIEvent *instance) { return (AIEventIndustryOpen *)instance; } + + /** + * Get the IndustryID of the new industry. + * @return The IndustryID of the industry. + */ + IndustryID GetIndustryID() { return this->industry_id; } + +private: + IndustryID industry_id; ///< The industry that opened. +}; + +/** + * Event Industry Close, indicating an industry is going to be closed. + */ +class AIEventIndustryClose : public AIEvent { +public: + /** + * @param industry_id The new industry. + */ + AIEventIndustryClose(IndustryID industry_id) : + AIEvent(AI_ET_INDUSTRY_CLOSE), + industry_id(industry_id) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventIndustryClose *Convert(AIEvent *instance) { return (AIEventIndustryClose *)instance; } + + /** + * Get the IndustryID of the closing industry. + * @return The IndustryID of the industry. + */ + IndustryID GetIndustryID() { return this->industry_id; } + +private: + IndustryID industry_id; ///< The industry that closed. +}; + +/** + * Event Engine Available, indicating a new engine is available. + */ +class AIEventEngineAvailable : public AIEvent { +public: + /** + * @param engine The engine that is available. + */ + AIEventEngineAvailable(EngineID engine) : + AIEvent(AI_ET_ENGINE_AVAILABLE), + engine(engine) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventEngineAvailable *Convert(AIEvent *instance) { return (AIEventEngineAvailable *)instance; } + + /** + * Get the EngineID of the new engine. + * @return The EngineID of the new engine. + */ + EngineID GetEngineID() { return this->engine; } + +private: + EngineID engine; ///< The engine that became available. +}; + +/** + * Event Station First Vehicle, indicating a station has been visited by a vehicle for the first time. + */ +class AIEventStationFirstVehicle : public AIEvent { +public: + /** + * @param station The station visited for the first time. + * @param vehicle The vehicle visiting the station. + */ + AIEventStationFirstVehicle(StationID station, VehicleID vehicle) : + AIEvent(AI_ET_STATION_FIRST_VEHICLE), + station(station), + vehicle(vehicle) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventStationFirstVehicle *Convert(AIEvent *instance) { return (AIEventStationFirstVehicle *)instance; } + + /** + * Get the StationID of the visited station. + * @return The StationID of the visited station. + */ + StationID GetStationID() { return this->station; } + + /** + * Get the VehicleID of the first vehicle. + * @return The VehicleID of the first vehicle. + */ + VehicleID GetVehicleID() { return this->vehicle; } + +private: + StationID station; ///< The station the vehicle arived at. + VehicleID vehicle; ///< The vehicle that arrived at the station. +}; + +/** + * Event Disaster Zeppeliner Crashed, indicating a zeppeliner has crashed on an airport and is blocking the runway. + */ +class AIEventDisasterZeppelinerCrashed : public AIEvent { +public: + /** + * @param station The station containing the affected airport + */ + AIEventDisasterZeppelinerCrashed(StationID station) : + AIEvent(AI_ET_DISASTER_ZEPPELINER_CRASHED), + station(station) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventDisasterZeppelinerCrashed *Convert(AIEvent *instance) { return (AIEventDisasterZeppelinerCrashed *)instance; } + + /** + * Get the StationID of the station containing the affected airport. + * @return The StationID of the station containing the affected airport. + */ + StationID GetStationID() { return this->station; } + +private: + StationID station; ///< The station the zeppeliner crashed. +}; + +/** + * Event Disaster Zeppeliner Cleared, indicating a previously crashed zeppeliner has been removed, and the airport is operating again. + */ +class AIEventDisasterZeppelinerCleared : public AIEvent { +public: + /** + * @param station The station containing the affected airport + */ + AIEventDisasterZeppelinerCleared(StationID station) : + AIEvent(AI_ET_DISASTER_ZEPPELINER_CLEARED), + station(station) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventDisasterZeppelinerCleared *Convert(AIEvent *instance) { return (AIEventDisasterZeppelinerCleared *)instance; } + + /** + * Get the StationID of the station containing the affected airport. + * @return The StationID of the station containing the affected airport. + */ + StationID GetStationID() { return this->station; } + +private: + StationID station; ///< The station the zeppeliner crashed. +}; + +/** + * Event Town Founded, indicating a new town has been created. + */ +class AIEventTownFounded : public AIEvent { +public: + /** + * @param town The town that was created. + */ + AIEventTownFounded(TownID town) : + AIEvent(AI_ET_TOWN_FOUNDED), + town(town) + {} + + /** + * Convert an AIEvent to the real instance. + * @param instance The instance to convert. + * @return The converted instance. + */ + static AIEventTownFounded *Convert(AIEvent *instance) { return (AIEventTownFounded *)instance; } + + /** + * Get the TownID of the town. + * @return The TownID of the town that was created. + */ + TownID GetTownID() { return this->town; } + +private: + TownID town; ///< The town that got founded. +}; + +#endif /* SCRIPT_EVENT_TYPES_HPP */ diff --git a/src/script/api/script_execmode.cpp b/src/script/api/script_execmode.cpp new file mode 100644 index 000000000..b4631b0f0 --- /dev/null +++ b/src/script/api/script_execmode.cpp @@ -0,0 +1,41 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_execmode.cpp Implementation of AIExecMode. */ + +#include "../../stdafx.h" +#include "script_execmode.hpp" +#include "../../company_base.h" +#include "../../company_func.h" +#include "../../ai/ai_instance.hpp" + +bool AIExecMode::ModeProc() +{ + /* In execution mode we only return 'true', telling the DoCommand it + * should continue with the real execution of the command. */ + return true; +} + +AIExecMode::AIExecMode() +{ + this->last_mode = this->GetDoCommandMode(); + this->last_instance = this->GetDoCommandModeInstance(); + this->SetDoCommandMode(&AIExecMode::ModeProc, this); +} + +AIExecMode::~AIExecMode() +{ + if (this->GetDoCommandModeInstance() != this) { + /* Ignore this error if the AI already died. */ + if (!AIObject::GetActiveInstance()->IsDead()) { + throw AI_FatalError("AIExecMode object was removed while it was not the latest AI*Mode object created."); + } + } + this->SetDoCommandMode(this->last_mode, this->last_instance); +} diff --git a/src/script/api/script_execmode.hpp b/src/script/api/script_execmode.hpp new file mode 100644 index 000000000..4772251d7 --- /dev/null +++ b/src/script/api/script_execmode.hpp @@ -0,0 +1,50 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_execmode.hpp Switch the AI to Execute Mode. */ + +#ifndef SCRIPT_EXECMODE_HPP +#define SCRIPT_EXECMODE_HPP + +#include "script_object.hpp" + +/** + * Class to switch current mode to Execute Mode. + * If you create an instance of this class, the mode will be switched to + * Execute. The original mode is stored and recovered from when ever the + * instance is destroyed. + * In Execute mode all commands you do are executed for real. + */ +class AIExecMode : public AIObject { +private: + AIModeProc *last_mode; ///< The previous mode we were in. + AIObject *last_instance; ///< The previous instace of the mode. + +protected: + /** + * The callback proc for Execute mode. + */ + static bool ModeProc(); + +public: + /** + * Creating instance of this class switches the build mode to Execute. + * @note When the instance is destroyed, he restores the mode that was + * current when the instance was created! + */ + AIExecMode(); + + /** + * Destroying this instance reset the building mode to the mode it was + * in when the instance was created. + */ + ~AIExecMode(); +}; + +#endif /* SCRIPT_EXECMODE_HPP */ diff --git a/src/script/api/script_gamesettings.cpp b/src/script/api/script_gamesettings.cpp new file mode 100644 index 000000000..3dba54a00 --- /dev/null +++ b/src/script/api/script_gamesettings.cpp @@ -0,0 +1,45 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_gamesettings.cpp Implementation of AIGameSettings. */ + +#include "../../stdafx.h" +#include "script_gamesettings.hpp" +#include "../../settings_internal.h" + +/* static */ bool AIGameSettings::IsValid(const char *setting) +{ + uint i; + const SettingDesc *sd = GetSettingFromName(setting, &i); + return sd != NULL && sd->desc.cmd != SDT_STRING; +} + +/* static */ int32 AIGameSettings::GetValue(const char *setting) +{ + if (!IsValid(setting)) return -1; + + uint i; + const SettingDesc *sd = GetSettingFromName(setting, &i); + + void *ptr = GetVariableAddress(&_settings_game, &sd->save); + if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr; + + return (int32)ReadValue(ptr, sd->save.conv); +} + +/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type) +{ + switch (vehicle_type) { + case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train; + case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh; + case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship; + case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft; + default: return true; + } +} diff --git a/src/script/api/script_gamesettings.hpp b/src/script/api/script_gamesettings.hpp new file mode 100644 index 000000000..07efd630e --- /dev/null +++ b/src/script/api/script_gamesettings.hpp @@ -0,0 +1,71 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_gamesettings.hpp Everything to read game settings. */ + +#ifndef SCRIPT_GAMESETTINGS_HPP +#define SCRIPT_GAMESETTINGS_HPP + +#include "script_vehicle.hpp" + +/** + * Class that handles all game settings related functions. + * + * @note AIGameSettings::IsValid and AIGameSettings::GetValue are functions + * that rely on the settings as OpenTTD stores them in savegame and + * openttd.cfg. No guarantees can be given on the long term validity, + * consistency and stability of the names, values and value ranges. + * Using these settings can be dangerous and could cause issues in + * future versions. To make sure that a setting still exists in the + * current version you have to run AIGameSettings::IsValid before + * accessing it. + * + * @note The names of the setting for AIGameSettings::IsValid and + * AIGameSettings::GetValue are the same ones as those that are shown by + * the list_settings command in the in-game console. Settings that are + * string based are NOT supported and AIGAmeSettings::IsValid will return + * false for them. These settings will not be supported either because + * they have no relevance for the AI (default client names, server IPs, + * etc.). + */ +class AIGameSettings : public AIObject { +public: + /** + * Is the given game setting a valid setting for this instance of OpenTTD? + * @param setting The setting to check for existence. + * @warning Results of this function are not governed by the API. This means + * that a setting that previously existed can be gone or has + * changed its name. + * @note Results achieved in the past offer no gurantee for the future. + * @return True if and only if the setting is valid. + */ + static bool IsValid(const char *setting); + + /** + * Gets the value of the game setting. + * @param setting The setting to get the value of. + * @pre IsValid(setting). + * @warning Results of this function are not governed by the API. This means + * that the value of settings may be out of the expected range. It + * also means that a setting that previously existed can be gone or + * has changed its name/characteristics. + * @note Results achieved in the past offer no gurantee for the future. + * @return The value for the setting. + */ + static int32 GetValue(const char *setting); + + /** + * Checks whether the given vehicle-type is disabled for AIs. + * @param vehicle_type The vehicle-type to check. + * @return True if the vehicle-type is disabled. + */ + static bool IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type); +}; + +#endif /* SCRIPT_GAMESETTINGS_HPP */ diff --git a/src/script/api/script_group.cpp b/src/script/api/script_group.cpp new file mode 100644 index 000000000..3c879bf52 --- /dev/null +++ b/src/script/api/script_group.cpp @@ -0,0 +1,134 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_group.cpp Implementation of AIGroup. */ + +#include "../../stdafx.h" +#include "script_group.hpp" +#include "script_engine.hpp" +#include "../../ai/ai_instance.hpp" +#include "../../company_func.h" +#include "../../group.h" +#include "../../string_func.h" +#include "../../strings_func.h" +#include "../../autoreplace_func.h" +#include "../../settings_func.h" +#include "table/strings.h" + +/* static */ bool AIGroup::IsValidGroup(GroupID group_id) +{ + const Group *g = ::Group::GetIfValid(group_id); + return g != NULL && g->owner == _current_company; +} + +/* static */ AIGroup::GroupID AIGroup::CreateGroup(AIVehicle::VehicleType vehicle_type) +{ + if (!AIObject::DoCommand(0, (::VehicleType)vehicle_type, 0, CMD_CREATE_GROUP, NULL, &AIInstance::DoCommandReturnGroupID)) return GROUP_INVALID; + + /* In case of test-mode, we return GroupID 0 */ + return (AIGroup::GroupID)0; +} + +/* static */ bool AIGroup::DeleteGroup(GroupID group_id) +{ + EnforcePrecondition(false, IsValidGroup(group_id)); + + return AIObject::DoCommand(0, group_id, 0, CMD_DELETE_GROUP); +} + +/* static */ AIVehicle::VehicleType AIGroup::GetVehicleType(GroupID group_id) +{ + if (!IsValidGroup(group_id)) return AIVehicle::VT_INVALID; + + return (AIVehicle::VehicleType)((::VehicleType)::Group::Get(group_id)->vehicle_type); +} + +/* static */ bool AIGroup::SetName(GroupID group_id, const char *name) +{ + EnforcePrecondition(false, IsValidGroup(group_id)); + EnforcePrecondition(false, !::StrEmpty(name)); + EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_GROUP_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); + + return AIObject::DoCommand(0, group_id, 0, CMD_RENAME_GROUP, name); +} + +/* static */ char *AIGroup::GetName(GroupID group_id) +{ + if (!IsValidGroup(group_id)) return NULL; + + static const int len = 64; + char *group_name = MallocT(len); + + ::SetDParam(0, group_id); + ::GetString(group_name, STR_GROUP_NAME, &group_name[len - 1]); + return group_name; +} + +/* static */ bool AIGroup::EnableAutoReplaceProtection(GroupID group_id, bool enable) +{ + EnforcePrecondition(false, IsValidGroup(group_id)); + + return AIObject::DoCommand(0, group_id, enable ? 1 : 0, CMD_SET_GROUP_REPLACE_PROTECTION); +} + +/* static */ bool AIGroup::GetAutoReplaceProtection(GroupID group_id) +{ + if (!IsValidGroup(group_id)) return false; + + return ::Group::Get(group_id)->replace_protection; +} + +/* static */ int32 AIGroup::GetNumEngines(GroupID group_id, EngineID engine_id) +{ + if (!IsValidGroup(group_id) && group_id != GROUP_DEFAULT && group_id != GROUP_ALL) return -1; + + return GetGroupNumEngines(_current_company, group_id, engine_id); +} + +/* static */ bool AIGroup::MoveVehicle(GroupID group_id, VehicleID vehicle_id) +{ + EnforcePrecondition(false, IsValidGroup(group_id) || group_id == GROUP_DEFAULT); + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + + return AIObject::DoCommand(0, group_id, vehicle_id, CMD_ADD_VEHICLE_GROUP); +} + +/* static */ bool AIGroup::EnableWagonRemoval(bool enable_removal) +{ + if (HasWagonRemoval() == enable_removal) return true; + + return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.renew_keep_length"), enable_removal ? 1 : 0, CMD_CHANGE_COMPANY_SETTING); +} + +/* static */ bool AIGroup::HasWagonRemoval() +{ + return ::Company::Get(_current_company)->settings.renew_keep_length; +} + +/* static */ bool AIGroup::SetAutoReplace(GroupID group_id, EngineID engine_id_old, EngineID engine_id_new) +{ + EnforcePrecondition(false, IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL); + EnforcePrecondition(false, AIEngine::IsBuildable(engine_id_new)); + + return AIObject::DoCommand(0, group_id << 16, (engine_id_new << 16) | engine_id_old, CMD_SET_AUTOREPLACE); +} + +/* static */ EngineID AIGroup::GetEngineReplacement(GroupID group_id, EngineID engine_id) +{ + if (!IsValidGroup(group_id) && group_id != GROUP_DEFAULT && group_id != GROUP_ALL) return ::INVALID_ENGINE; + + return ::EngineReplacementForCompany(Company::Get(_current_company), engine_id, group_id); +} + +/* static */ bool AIGroup::StopAutoReplace(GroupID group_id, EngineID engine_id) +{ + EnforcePrecondition(false, IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL); + + return AIObject::DoCommand(0, group_id << 16, (::INVALID_ENGINE << 16) | engine_id, CMD_SET_AUTOREPLACE); +} diff --git a/src/script/api/script_group.hpp b/src/script/api/script_group.hpp new file mode 100644 index 000000000..2c9368188 --- /dev/null +++ b/src/script/api/script_group.hpp @@ -0,0 +1,175 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_group.hpp Everything to put vehicles into groups. */ + +#ifndef SCRIPT_GROUP_HPP +#define SCRIPT_GROUP_HPP + +#include "script_vehicle.hpp" + +/** + * Class that handles all group related functions. + */ +class AIGroup : public AIObject { +public: + /** + * The group IDs of some special groups. + */ + enum GroupID { + /* Values are important, as they represent the internal state of the game (see group_type.h). */ + GROUP_ALL = 0xFFFD, ///< All vehicles are in this group. + GROUP_DEFAULT = 0xFFFE, ///< Vehicles not put in any other group are in this one. + GROUP_INVALID = 0xFFFF, ///< An invalid group id. + }; + + /** + * Checks whether the given group is valid. + * @param group_id The group to check. + * @pre group_id != GROUP_DEFAULT && group_id != GROUP_ALL. + * @return True if and only if the group is valid. + */ + static bool IsValidGroup(GroupID group_id); + + /** + * Create a new group. + * @param vehicle_type The type of vehicle to create a group for. + * @return The GroupID of the new group, or an invalid GroupID when + * it failed. Check the return value using IsValidGroup(). In test-mode + * 0 is returned if it was successful; any other value indicates failure. + */ + static GroupID CreateGroup(AIVehicle::VehicleType vehicle_type); + + /** + * Delete the given group. When the deletion succeeds all vehicles in the + * given group will move to the GROUP_DEFAULT. + * @param group_id The group to delete. + * @pre IsValidGroup(group_id). + * @return True if and only if the group was successfully deleted. + */ + static bool DeleteGroup(GroupID group_id); + + /** + * Get the vehicle type of a group. + * @param group_id The group to get the type from. + * @pre IsValidGroup(group_id). + * @return The vehicletype of the given group. + */ + static AIVehicle::VehicleType GetVehicleType(GroupID group_id); + + /** + * Set the name of a group. + * @param group_id The group to set the name for. + * @param name The name for the group. + * @pre IsValidGroup(group_id). + * @pre 'name' must have at least one character. + * @pre 'name' must have at most 30 characters. + * @exception AIError::ERR_NAME_IS_NOT_UNIQUE + * @return True if and only if the name was changed. + */ + static bool SetName(GroupID group_id, const char *name); + + /** + * Get the name of a group. + * @param group_id The group to get the name of. + * @pre IsValidGroup(group_id). + * @return The name the group has. + */ + static char *GetName(GroupID group_id); + + /** + * Enable or disable autoreplace protected. If the protection is + * enabled, global autoreplace won't affect vehicles in this group. + * @param group_id The group to change the protection for. + * @param enable True if protection should be enabled. + * @pre IsValidGroup(group_id). + * @return True if and only if the protection was successfully changed. + */ + static bool EnableAutoReplaceProtection(GroupID group_id, bool enable); + + /** + * Get the autoreplace protection status. + * @param group_id The group to get the protection status for. + * @pre IsValidGroup(group_id). + * @return The autoreplace protection status for the given group. + */ + static bool GetAutoReplaceProtection(GroupID group_id); + + /** + * Get the number of engines in a given group. + * @param group_id The group to get the number of engines in. + * @param engine_id The engine id to count. + * @pre IsValidGroup(group_id) || group_id == GROUP_ALL || group_id == GROUP_DEFAULT. + * @return The number of engines with id engine_id in the group with id group_id. + */ + static int32 GetNumEngines(GroupID group_id, EngineID engine_id); + + /** + * Move a vehicle to a group. + * @param group_id The group to move the vehicel to. + * @param vehicle_id The vehicle to move to the group. + * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT. + * @pre AIVehicle::IsValidVehicle(vehicle_id). + * @return True if and only if the vehicle was successfully moved to the group. + * @note A vehicle can be in only one group at the same time. To remove it from + * a group, move it to another or to GROUP_DEFAULT. Moving the vehicle to the + * given group means removing it from another group. + */ + static bool MoveVehicle(GroupID group_id, VehicleID vehicle_id); + + /** + * Enable or disable the removal of wagons when a (part of a) vehicle is + * (auto)replaced with a longer variant (longer wagons or longer engines) + * If enabled, wagons are removed from the end of the vehicle until it + * fits in the same number of tiles as it did before. + * @param keep_length If true, wagons will be removed if the a new engine is longer. + * @return True if and only if the value was successfully changed. + */ + static bool EnableWagonRemoval(bool keep_length); + + /** + * Get the current status of wagon removal. + * @return Whether or not wagon removal is enabled. + */ + static bool HasWagonRemoval(); + + /** + * Start replacing all vehicles with a specified engine with another engine. + * @param group_id The group to replace vehicles from. Use ALL_GROUP to replace + * vehicles from all groups that haven't set autoreplace protection. + * @param engine_id_old The engine id to start replacing. + * @param engine_id_new The engine id to replace with. + * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL. + * @pre AIEngine.IsBuildable(engine_id_new). + * @return True if and if the replacing was successfully started. + * @note To stop autoreplacing engine_id_old, call StopAutoReplace(group_id, engine_id_old). + */ + static bool SetAutoReplace(GroupID group_id, EngineID engine_id_old, EngineID engine_id_new); + + /** + * Get the EngineID the given EngineID is replaced with. + * @param group_id The group to get the replacement from. + * @param engine_id The engine that is being replaced. + * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL. + * @return The EngineID that is replacing engine_id or an invalid EngineID + * in case engine_id is not begin replaced. + */ + static EngineID GetEngineReplacement(GroupID group_id, EngineID engine_id); + + /** + * Stop replacing a certain engine in the specified group. + * @param group_id The group to stop replacing the engine in. + * @param engine_id The engine id to stop replacing with another engine. + * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL. + * @return True if and if the replacing was successfully stopped. + */ + static bool StopAutoReplace(GroupID group_id, EngineID engine_id); +}; + +#endif /* SCRIPT_GROUP_HPP */ diff --git a/src/script/api/script_grouplist.cpp b/src/script/api/script_grouplist.cpp new file mode 100644 index 000000000..017af8b8a --- /dev/null +++ b/src/script/api/script_grouplist.cpp @@ -0,0 +1,23 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_grouplist.cpp Implementation of AIGroupList and friends. */ + +#include "../../stdafx.h" +#include "script_grouplist.hpp" +#include "../../company_func.h" +#include "../../group.h" + +AIGroupList::AIGroupList() +{ + Group *g; + FOR_ALL_GROUPS(g) { + if (g->owner == _current_company) this->AddItem(g->index); + } +} diff --git a/src/script/api/script_grouplist.hpp b/src/script/api/script_grouplist.hpp new file mode 100644 index 000000000..3e02d1ce3 --- /dev/null +++ b/src/script/api/script_grouplist.hpp @@ -0,0 +1,27 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_grouplist.hpp List all the groups (you own). */ + +#ifndef SCRIPT_GROUPLIST_HPP +#define SCRIPT_GROUPLIST_HPP + +#include "script_list.hpp" + +/** + * Creates a list of groups of which you are the owner. + * @note Neither AIGroup::GROUP_ALL nor AIGroup::GROUP_DEFAULT is in this list. + * @ingroup AIList + */ +class AIGroupList : public AIList { +public: + AIGroupList(); +}; + +#endif /* SCRIPT_GROUPLIST_HPP */ diff --git a/src/script/api/script_industry.cpp b/src/script/api/script_industry.cpp new file mode 100644 index 000000000..a3330fdeb --- /dev/null +++ b/src/script/api/script_industry.cpp @@ -0,0 +1,212 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_industry.cpp Implementation of AIIndustry. */ + +#include "../../stdafx.h" +#include "script_industry.hpp" +#include "script_cargo.hpp" +#include "script_map.hpp" +#include "../../industry.h" +#include "../../strings_func.h" +#include "../../station_base.h" +#include "../../newgrf_industries.h" +#include "table/strings.h" + +/* static */ int32 AIIndustry::GetIndustryCount() +{ + return (int32)::Industry::GetNumItems(); +} + +/* static */ bool AIIndustry::IsValidIndustry(IndustryID industry_id) +{ + return ::Industry::IsValidID(industry_id); +} + +/* static */ IndustryID AIIndustry::GetIndustryID(TileIndex tile) +{ + if (!::IsValidTile(tile) || !::IsTileType(tile, MP_INDUSTRY)) return INVALID_INDUSTRY; + return ::GetIndustryIndex(tile); +} + +/* static */ char *AIIndustry::GetName(IndustryID industry_id) +{ + if (!IsValidIndustry(industry_id)) return NULL; + static const int len = 64; + char *industry_name = MallocT(len); + + ::SetDParam(0, industry_id); + ::GetString(industry_name, STR_INDUSTRY_NAME, &industry_name[len - 1]); + + return industry_name; +} + +/* static */ AIIndustry::CargoAcceptState AIIndustry::IsCargoAccepted(IndustryID industry_id, CargoID cargo_id) +{ + if (!IsValidIndustry(industry_id)) return CAS_NOT_ACCEPTED; + if (!AICargo::IsValidCargo(cargo_id)) return CAS_NOT_ACCEPTED; + + Industry *i = ::Industry::Get(industry_id); + + for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { + if (i->accepts_cargo[j] == cargo_id) { + if (IndustryTemporarilyRefusesCargo(i, cargo_id)) return CAS_TEMP_REFUSED; + return CAS_ACCEPTED; + } + } + + return CAS_NOT_ACCEPTED; +} + +/* static */ int32 AIIndustry::GetStockpiledCargo(IndustryID industry_id, CargoID cargo_id) +{ + if (!IsValidIndustry(industry_id)) return -1; + if (!AICargo::IsValidCargo(cargo_id)) return -1; + + Industry *ind = ::Industry::Get(industry_id); + for (uint i = 0; i < lengthof(ind->accepts_cargo); i++) { + CargoID cid = ind->accepts_cargo[i]; + if (cid == cargo_id) { + return ind->incoming_cargo_waiting[i]; + } + } + + return -1; +} + +/* static */ int32 AIIndustry::GetLastMonthProduction(IndustryID industry_id, CargoID cargo_id) +{ + if (!IsValidIndustry(industry_id)) return -1; + if (!AICargo::IsValidCargo(cargo_id)) return -1; + + const Industry *i = ::Industry::Get(industry_id); + + for (byte j = 0; j < lengthof(i->produced_cargo); j++) { + if (i->produced_cargo[j] == cargo_id) return i->last_month_production[j]; + } + + return -1; +} + +/* static */ int32 AIIndustry::GetLastMonthTransported(IndustryID industry_id, CargoID cargo_id) +{ + if (!IsValidIndustry(industry_id)) return -1; + if (!AICargo::IsValidCargo(cargo_id)) return -1; + + const Industry *i = ::Industry::Get(industry_id); + + for (byte j = 0; j < lengthof(i->produced_cargo); j++) { + if (i->produced_cargo[j] == cargo_id) return i->last_month_transported[j]; + } + + return -1; +} + +/* static */ int32 AIIndustry::GetLastMonthTransportedPercentage(IndustryID industry_id, CargoID cargo_id) +{ + if (!IsValidIndustry(industry_id)) return -1; + if (!AICargo::IsValidCargo(cargo_id)) return -1; + + const Industry *i = ::Industry::Get(industry_id); + + for (byte j = 0; j < lengthof(i->produced_cargo); j++) { + if (i->produced_cargo[j] == cargo_id) return ::ToPercent8(i->last_month_pct_transported[j]); + } + + return -1; +} + +/* static */ TileIndex AIIndustry::GetLocation(IndustryID industry_id) +{ + if (!IsValidIndustry(industry_id)) return INVALID_TILE; + + return ::Industry::Get(industry_id)->location.tile; +} + +/* static */ int32 AIIndustry::GetAmountOfStationsAround(IndustryID industry_id) +{ + if (!IsValidIndustry(industry_id)) return -1; + + Industry *ind = ::Industry::Get(industry_id); + StationList stations; + ::FindStationsAroundTiles(ind->location, &stations); + return (int32)stations.Length(); +} + +/* static */ int32 AIIndustry::GetDistanceManhattanToTile(IndustryID industry_id, TileIndex tile) +{ + if (!IsValidIndustry(industry_id)) return -1; + + return AIMap::DistanceManhattan(tile, GetLocation(industry_id)); +} + +/* static */ int32 AIIndustry::GetDistanceSquareToTile(IndustryID industry_id, TileIndex tile) +{ + if (!IsValidIndustry(industry_id)) return -1; + + return AIMap::DistanceSquare(tile, GetLocation(industry_id)); +} + +/* static */ bool AIIndustry::IsBuiltOnWater(IndustryID industry_id) +{ + if (!IsValidIndustry(industry_id)) return false; + + return (::GetIndustrySpec(::Industry::Get(industry_id)->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0; +} + +/* static */ bool AIIndustry::HasHeliport(IndustryID industry_id) +{ + if (!IsValidIndustry(industry_id)) return false; + + return (::GetIndustrySpec(::Industry::Get(industry_id)->type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0; +} + +/* static */ TileIndex AIIndustry::GetHeliportLocation(IndustryID industry_id) +{ + if (!IsValidIndustry(industry_id)) return INVALID_TILE; + if (!HasHeliport(industry_id)) return INVALID_TILE; + + const Industry *ind = ::Industry::Get(industry_id); + TILE_AREA_LOOP(tile_cur, ind->location) { + if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) { + return tile_cur; + } + } + + return INVALID_TILE; +} + +/* static */ bool AIIndustry::HasDock(IndustryID industry_id) +{ + if (!IsValidIndustry(industry_id)) return false; + + return (::GetIndustrySpec(::Industry::Get(industry_id)->type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0; +} + +/* static */ TileIndex AIIndustry::GetDockLocation(IndustryID industry_id) +{ + if (!IsValidIndustry(industry_id)) return INVALID_TILE; + if (!HasDock(industry_id)) return INVALID_TILE; + + const Industry *ind = ::Industry::Get(industry_id); + TILE_AREA_LOOP(tile_cur, ind->location) { + if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) { + return tile_cur; + } + } + + return INVALID_TILE; +} + +/* static */ IndustryType AIIndustry::GetIndustryType(IndustryID industry_id) +{ + if (!IsValidIndustry(industry_id)) return INVALID_INDUSTRYTYPE; + + return ::Industry::Get(industry_id)->type; +} diff --git a/src/script/api/script_industry.hpp b/src/script/api/script_industry.hpp new file mode 100644 index 000000000..32c77ee25 --- /dev/null +++ b/src/script/api/script_industry.hpp @@ -0,0 +1,202 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_industry.hpp Everything to query and build industries. */ + +#ifndef SCRIPT_INDUSTRY_HPP +#define SCRIPT_INDUSTRY_HPP + +#include "script_object.hpp" + +/** + * Class that handles all industry related functions. + */ +class AIIndustry : public AIObject { +public: + /** Ways for an industry to accept a cargo. */ + enum CargoAcceptState { + CAS_NOT_ACCEPTED, ///< The CargoID is not accepted by this industry. + CAS_ACCEPTED, ///< The industry currently accepts this CargoID. + CAS_TEMP_REFUSED, ///< The industry temporarily refuses to accept this CargoID but may do so again in the future. + }; + + /** + * Gets the number of industries. + * @return The number of industries. + * @note The maximum valid IndustryID can be higher than the value returned. + */ + static int32 GetIndustryCount(); + + /** + * Checks whether the given industry index is valid. + * @param industry_id The index to check. + * @return True if and only if the industry is valid. + */ + static bool IsValidIndustry(IndustryID industry_id); + + /** + * Get the IndustryID of a tile, if there is an industry. + * @param tile The tile to find the IndustryID of. + * @return IndustryID of the industry. + * @post Use IsValidIndustry() to see if the industry is valid. + * @note GetIndustryID will return an invalid IndustryID for the + * station tile of industries with a dock/heliport. + */ + static IndustryID GetIndustryID(TileIndex tile); + + /** + * Get the name of the industry. + * @param industry_id The industry to get the name of. + * @pre IsValidIndustry(industry_id). + * @return The name of the industry. + */ + static char *GetName(IndustryID industry_id); + + /** + * See whether an industry currently accepts a certain cargo. + * @param industry_id The index of the industry. + * @param cargo_id The index of the cargo. + * @pre IsValidIndustry(industry_id). + * @pre AICargo::IsValidCargo(cargo_id). + * @return Whether the industry accepts, temporarily refuses or never accepts this cargo. + */ + static CargoAcceptState IsCargoAccepted(IndustryID industry_id, CargoID cargo_id); + + /** + * Get the amount of cargo stockpiled for processing. + * @param industry_id The index of the industry. + * @param cargo_id The index of the cargo. + * @pre IsValidIndustry(industry_id). + * @pre AICargo::IsValidCargo(cargo_id). + * @return The amount of cargo that is waiting for processing. + */ + static int32 GetStockpiledCargo(IndustryID industry_id, CargoID cargo_id); + + /** + * Get the total last month's production of the given cargo at an industry. + * @param industry_id The index of the industry. + * @param cargo_id The index of the cargo. + * @pre IsValidIndustry(industry_id). + * @pre AICargo::IsValidCargo(cargo_id). + * @return The last month's production of the given cargo for this industry. + */ + static int32 GetLastMonthProduction(IndustryID industry_id, CargoID cargo_id); + + /** + * Get the total amount of cargo transported from an industry last month. + * @param industry_id The index of the industry. + * @param cargo_id The index of the cargo. + * @pre IsValidIndustry(industry_id). + * @pre AICargo::IsValidCargo(cargo_id). + * @return The amount of given cargo transported from this industry last month. + */ + static int32 GetLastMonthTransported(IndustryID industry_id, CargoID cargo_id); + + /** + * Get the percentage of cargo transported from an industry last month. + * @param industry_id The index of the industry. + * @param cargo_id The index of the cargo. + * @pre IsValidIndustry(industry_id). + * @pre AICargo::IsValidCargo(cargo_id). + * @return The percentage of given cargo transported from this industry last month. + */ + static int32 GetLastMonthTransportedPercentage(IndustryID industry_id, CargoID cargo_id); + + /** + * Gets the location of the industry. + * @param industry_id The index of the industry. + * @pre IsValidIndustry(industry_id). + * @return The location of the industry. + */ + static TileIndex GetLocation(IndustryID industry_id); + + /** + * Get the number of stations around an industry. All stations that can + * service the industry are counted, your own stations but also your + * opponents stations. + * @param industry_id The index of the industry. + * @pre IsValidIndustry(industry_id). + * @return The number of stations around an industry. + */ + static int32 GetAmountOfStationsAround(IndustryID industry_id); + + /** + * Get the manhattan distance from the tile to the AIIndustry::GetLocation() + * of the industry. + * @param industry_id The industry to get the distance to. + * @param tile The tile to get the distance to. + * @pre IsValidIndustry(industry_id). + * @pre AIMap::IsValidTile(tile). + * @return The distance between industry and tile. + */ + static int32 GetDistanceManhattanToTile(IndustryID industry_id, TileIndex tile); + + /** + * Get the square distance from the tile to the AIIndustry::GetLocation() + * of the industry. + * @param industry_id The industry to get the distance to. + * @param tile The tile to get the distance to. + * @pre IsValidIndustry(industry_id). + * @pre AIMap::IsValidTile(tile). + * @return The distance between industry and tile. + */ + static int32 GetDistanceSquareToTile(IndustryID industry_id, TileIndex tile); + + /** + * Is this industry built on water. + * @param industry_id The index of the industry. + * @pre IsValidIndustry(industry_id). + * @return True when the industry is built on water. + */ + static bool IsBuiltOnWater(IndustryID industry_id); + + /** + * Does this industry have a heliport? + * @param industry_id The index of the industry. + * @pre IsValidIndustry(industry_id). + * @return True when the industry has a heliport. + */ + static bool HasHeliport(IndustryID industry_id); + + /** + * Gets the location of the industry's heliport. + * @param industry_id The index of the industry. + * @pre IsValidIndustry(industry_id). + * @pre HasHeliport(industry_id). + * @return The location of the industry's heliport. + */ + static TileIndex GetHeliportLocation(IndustryID industry_id); + + /** + * Does this industry have a dock? + * @param industry_id The index of the industry. + * @pre IsValidIndustry(industry_id). + * @return True when the industry has a dock. + */ + static bool HasDock(IndustryID industry_id); + + /** + * Gets the location of the industry's dock. + * @param industry_id The index of the industry. + * @pre IsValidIndustry(industry_id). + * @pre HasDock(industry_id). + * @return The location of the industry's dock. + */ + static TileIndex GetDockLocation(IndustryID industry_id); + + /** + * Get the IndustryType of the industry. + * @param industry_id The index of the industry. + * @pre IsValidIndustry(industry_id). + * @return The IndustryType of the industry. + */ + static IndustryType GetIndustryType(IndustryID industry_id); +}; + +#endif /* SCRIPT_INDUSTRY_HPP */ diff --git a/src/script/api/script_industrylist.cpp b/src/script/api/script_industrylist.cpp new file mode 100644 index 000000000..c3ec20fa3 --- /dev/null +++ b/src/script/api/script_industrylist.cpp @@ -0,0 +1,44 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_industrylist.cpp Implementation of AIIndustryList and friends. */ + +#include "../../stdafx.h" +#include "script_industrylist.hpp" +#include "../../industry.h" + +AIIndustryList::AIIndustryList() +{ + Industry *i; + FOR_ALL_INDUSTRIES(i) { + this->AddItem(i->index); + } +} + +AIIndustryList_CargoAccepting::AIIndustryList_CargoAccepting(CargoID cargo_id) +{ + const Industry *i; + + FOR_ALL_INDUSTRIES(i) { + for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { + if (i->accepts_cargo[j] == cargo_id) this->AddItem(i->index); + } + } +} + +AIIndustryList_CargoProducing::AIIndustryList_CargoProducing(CargoID cargo_id) +{ + const Industry *i; + + FOR_ALL_INDUSTRIES(i) { + for (byte j = 0; j < lengthof(i->produced_cargo); j++) { + if (i->produced_cargo[j] == cargo_id) this->AddItem(i->index); + } + } +} diff --git a/src/script/api/script_industrylist.hpp b/src/script/api/script_industrylist.hpp new file mode 100644 index 000000000..41a2e6586 --- /dev/null +++ b/src/script/api/script_industrylist.hpp @@ -0,0 +1,51 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_industrylist.hpp List all the industries. */ + +#ifndef SCRIPT_INDUSTRYLIST_HPP +#define SCRIPT_INDUSTRYLIST_HPP + +#include "script_list.hpp" + +/** + * Creates a list of industries that are currently on the map. + * @ingroup AIList + */ +class AIIndustryList : public AIList { +public: + AIIndustryList(); +}; + +/** + * Creates a list of industries that accepts a given cargo. + * @ingroup AIList + */ +class AIIndustryList_CargoAccepting : public AIList { +public: + /** + * @param cargo_id The cargo this industry should accept. + */ + AIIndustryList_CargoAccepting(CargoID cargo_id); +}; + +/** + * Creates a list of industries that can produce a given cargo. + * @note It also contains industries that currently produces 0 units of the cargo. + * @ingroup AIList + */ +class AIIndustryList_CargoProducing : public AIList { +public: + /** + * @param cargo_id The cargo this industry should produce. + */ + AIIndustryList_CargoProducing(CargoID cargo_id); +}; + +#endif /* SCRIPT_INDUSTRYLIST_HPP */ diff --git a/src/script/api/script_industrytype.cpp b/src/script/api/script_industrytype.cpp new file mode 100644 index 000000000..0a369b8f1 --- /dev/null +++ b/src/script/api/script_industrytype.cpp @@ -0,0 +1,148 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_industrytype.cpp Implementation of AIIndustryType. */ + +#include "../../stdafx.h" +#include "script_industrytype.hpp" +#include "script_map.hpp" +#include "script_error.hpp" +#include "../../strings_func.h" +#include "../../industry.h" +#include "../../newgrf_industries.h" +#include "../../core/random_func.hpp" + +/* static */ bool AIIndustryType::IsValidIndustryType(IndustryType industry_type) +{ + if (industry_type >= NUM_INDUSTRYTYPES) return false; + + return ::GetIndustrySpec(industry_type)->enabled; +} + +/* static */ bool AIIndustryType::IsRawIndustry(IndustryType industry_type) +{ + if (!IsValidIndustryType(industry_type)) return false; + + return ::GetIndustrySpec(industry_type)->IsRawIndustry(); +} + +/* static */ bool AIIndustryType::ProductionCanIncrease(IndustryType industry_type) +{ + if (!IsValidIndustryType(industry_type)) return false; + + if (_settings_game.game_creation.landscape != LT_TEMPERATE) return true; + return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_DONT_INCR_PROD) == 0; +} + +/* static */ Money AIIndustryType::GetConstructionCost(IndustryType industry_type) +{ + if (!IsValidIndustryType(industry_type)) return -1; + if (::GetIndustrySpec(industry_type)->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) return -1; + + return ::GetIndustrySpec(industry_type)->GetConstructionCost(); +} + +/* static */ char *AIIndustryType::GetName(IndustryType industry_type) +{ + if (!IsValidIndustryType(industry_type)) return NULL; + static const int len = 64; + char *industrytype_name = MallocT(len); + + ::GetString(industrytype_name, ::GetIndustrySpec(industry_type)->name, &industrytype_name[len - 1]); + + return industrytype_name; +} + +/* static */ AIList *AIIndustryType::GetProducedCargo(IndustryType industry_type) +{ + if (!IsValidIndustryType(industry_type)) return NULL; + + const IndustrySpec *ins = ::GetIndustrySpec(industry_type); + + AIList *list = new AIList(); + for (size_t i = 0; i < lengthof(ins->produced_cargo); i++) { + if (ins->produced_cargo[i] != CT_INVALID) list->AddItem(ins->produced_cargo[i]); + } + + return list; +} + +/* static */ AIList *AIIndustryType::GetAcceptedCargo(IndustryType industry_type) +{ + if (!IsValidIndustryType(industry_type)) return NULL; + + const IndustrySpec *ins = ::GetIndustrySpec(industry_type); + + AIList *list = new AIList(); + for (size_t i = 0; i < lengthof(ins->accepts_cargo); i++) { + if (ins->accepts_cargo[i] != CT_INVALID) list->AddItem(ins->accepts_cargo[i]); + } + + return list; +} + +/* static */ bool AIIndustryType::CanBuildIndustry(IndustryType industry_type) +{ + if (!IsValidIndustryType(industry_type)) return false; + + if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false; + if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true; + + /* raw_industry_construction == 1 means "Build as other industries" */ + return _settings_game.construction.raw_industry_construction == 1; +} + +/* static */ bool AIIndustryType::CanProspectIndustry(IndustryType industry_type) +{ + if (!IsValidIndustryType(industry_type)) return false; + + if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return false; + if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false; + + /* raw_industry_construction == 2 means "prospect" */ + return _settings_game.construction.raw_industry_construction == 2; +} + +/* static */ bool AIIndustryType::BuildIndustry(IndustryType industry_type, TileIndex tile) +{ + EnforcePrecondition(false, CanBuildIndustry(industry_type)); + EnforcePrecondition(false, AIMap::IsValidTile(tile)); + + uint32 seed = ::InteractiveRandom(); + return AIObject::DoCommand(tile, (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 8) | industry_type, seed, CMD_BUILD_INDUSTRY); +} + +/* static */ bool AIIndustryType::ProspectIndustry(IndustryType industry_type) +{ + EnforcePrecondition(false, CanProspectIndustry(industry_type)); + + uint32 seed = ::InteractiveRandom(); + return AIObject::DoCommand(0, industry_type, seed, CMD_BUILD_INDUSTRY); +} + +/* static */ bool AIIndustryType::IsBuiltOnWater(IndustryType industry_type) +{ + if (!IsValidIndustryType(industry_type)) return false; + + return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0; +} + +/* static */ bool AIIndustryType::HasHeliport(IndustryType industry_type) +{ + if (!IsValidIndustryType(industry_type)) return false; + + return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0; +} + +/* static */ bool AIIndustryType::HasDock(IndustryType industry_type) +{ + if (!IsValidIndustryType(industry_type)) return false; + + return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0; +} diff --git a/src/script/api/script_industrytype.hpp b/src/script/api/script_industrytype.hpp new file mode 100644 index 000000000..ad37aceda --- /dev/null +++ b/src/script/api/script_industrytype.hpp @@ -0,0 +1,153 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_industrytype.hpp Everything to query and build industries. */ + +#ifndef SCRIPT_INDUSTRYTYPE_HPP +#define SCRIPT_INDUSTRYTYPE_HPP + +#include "script_list.hpp" + +/** + * Class that handles all industry-type related functions. + */ +class AIIndustryType : public AIObject { +public: + /** + * Special IndustryTypes. + */ + enum SpecialIndustryType { + INDUSTRYTYPE_UNKNOWN = 0xFE, ///< Unknown/unspecific industrytype. (Usable for AIRail::BuildNewGRFRailStation()) + INDUSTRYTYPE_TOWN = 0xFF, ///< No industry, but town. (Usable for AIRail::BuildNewGRFRailStation()) + }; + + /** + * Checks whether the given industry-type is valid. + * @param industry_type The type check. + * @return True if and only if the industry-type is valid. + */ + static bool IsValidIndustryType(IndustryType industry_type); + + /** + * Get the name of an industry-type. + * @param industry_type The type to get the name for. + * @pre IsValidIndustryType(industry_type). + * @return The name of an industry. + */ + static char *GetName(IndustryType industry_type); + + /** + * Get a list of CargoID possible produced by this industry-type. + * @warning This function only returns the default cargos of the industry type. + * Industries can specify new cargotypes on construction. + * @param industry_type The type to get the CargoIDs for. + * @pre IsValidIndustryType(industry_type). + * @return The CargoIDs of all cargotypes this industry could produce. + */ + static AIList *GetProducedCargo(IndustryType industry_type); + + /** + * Get a list of CargoID accepted by this industry-type. + * @warning This function only returns the default cargos of the industry type. + * Industries can specify new cargotypes on construction. + * @param industry_type The type to get the CargoIDs for. + * @pre IsValidIndustryType(industry_type). + * @return The CargoIDs of all cargotypes this industry accepts. + */ + static AIList *GetAcceptedCargo(IndustryType industry_type); + + /** + * Is this industry type a raw industry? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True if it should be handled as a raw industry. + */ + static bool IsRawIndustry(IndustryType industry_type); + + /** + * Can the production of this industry increase? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True if the production of this industry can increase. + */ + static bool ProductionCanIncrease(IndustryType industry_type); + + /** + * Get the cost for building this industry-type. + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return The cost for building this industry-type. + */ + static Money GetConstructionCost(IndustryType industry_type); + + /** + * Can you build this type of industry? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True if you can build this type of industry at locations of your choice. + * @note Returns false if you can only prospect this type of industry, or not build it at all. + */ + static bool CanBuildIndustry(IndustryType industry_type); + + /** + * Can you prospect this type of industry? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True if you can prospect this type of industry. + * @note If the setting "Manual primary industry construction method" is set + * to either "None" or "as other industries" this function always returns false. + */ + static bool CanProspectIndustry(IndustryType industry_type); + + /** + * Build an industry of the specified type. + * @param industry_type The type of the industry to build. + * @param tile The tile to build the industry on. + * @pre CanBuildIndustry(industry_type). + * @return True if the industry was successfully build. + */ + static bool BuildIndustry(IndustryType industry_type, TileIndex tile); + + /** + * Prospect an industry of this type. Prospecting an industries let the game try to create + * an industry on a random place on the map. + * @param industry_type The type of the industry. + * @pre CanProspectIndustry(industry_type). + * @return True if no error occurred while trying to prospect. + * @note Even if true is returned there is no guarantee a new industry is build. + * @note If true is returned the money is paid, whether a new industry was build or not. + */ + static bool ProspectIndustry(IndustryType industry_type); + + /** + * Is this type of industry built on water. + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True when this type is built on water. + */ + static bool IsBuiltOnWater(IndustryType industry_type); + + /** + * Does this type of industry have a heliport? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True when this type has a heliport. + */ + static bool HasHeliport(IndustryType industry_type); + + /** + * Does this type of industry have a dock? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True when this type has a dock. + */ + static bool HasDock(IndustryType industry_type); +}; + +#endif /* SCRIPT_INDUSTRYTYPE_HPP */ diff --git a/src/script/api/script_industrytypelist.cpp b/src/script/api/script_industrytypelist.cpp new file mode 100644 index 000000000..fbbe6bcf2 --- /dev/null +++ b/src/script/api/script_industrytypelist.cpp @@ -0,0 +1,21 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_industrytypelist.cpp Implementation of AIIndustryTypeList. */ + +#include "../../stdafx.h" +#include "script_industrytypelist.hpp" +#include "../../industry.h" + +AIIndustryTypeList::AIIndustryTypeList() +{ + for (int i = 0; i < NUM_INDUSTRYTYPES; i++) { + if (AIIndustryType::IsValidIndustryType(i)) this->AddItem(i); + } +} diff --git a/src/script/api/script_industrytypelist.hpp b/src/script/api/script_industrytypelist.hpp new file mode 100644 index 000000000..b0f25715d --- /dev/null +++ b/src/script/api/script_industrytypelist.hpp @@ -0,0 +1,27 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_industrytypelist.hpp List all available industry types. */ + +#ifndef SCRIPT_INDUSTRYTYPELIST_HPP +#define SCRIPT_INDUSTRYTYPELIST_HPP + +#include "script_industrytype.hpp" + +/** + * Creates a list of valid industry types. + * @ingroup AIList + */ +class AIIndustryTypeList : public AIList { +public: + AIIndustryTypeList(); +}; + + +#endif /* SCRIPT_INDUSTRYTYPELIST_HPP */ diff --git a/src/script/api/script_list.cpp b/src/script/api/script_list.cpp new file mode 100644 index 000000000..331b852d8 --- /dev/null +++ b/src/script/api/script_list.cpp @@ -0,0 +1,887 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_list.cpp Implementation of AIList. */ + +#include "../../stdafx.h" +#include "script_list.hpp" +#include "../../debug.h" +#include "../../script/squirrel.hpp" + +/** + * Base class for any AIList sorter. + */ +class AIListSorter { +protected: + AIList *list; ///< The list that's being sorted. + bool has_no_more_items; ///< Whether we have more items to iterate over. + int32 item_next; ///< The next item we will show. + +public: + /** + * Virtual dtor, needed to mute warnings. + */ + virtual ~AIListSorter() { } + + /** + * Get the first item of the sorter. + */ + virtual int32 Begin() = 0; + + /** + * Stop iterating a sorter. + */ + virtual void End() = 0; + + /** + * Get the next item of the sorter. + */ + virtual int32 Next() = 0; + + /** + * See if the sorter has reached the end. + */ + bool IsEnd() + { + return this->list->buckets.empty() || this->has_no_more_items; + } + + /** + * Callback from the list if an item gets removed. + */ + virtual void Remove(int item) = 0; +}; + +/** + * Sort by value, ascending. + */ +class AIListSorterValueAscending : public AIListSorter { +private: + AIList::AIListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets. + AIList::AIItemList *bucket_list; ///< The current bucket list we're iterator over. + AIList::AIItemList::iterator bucket_list_iter; ///< The iterator over the bucket list. + +public: + /** + * Create a new sorter. + * @param list The list to sort. + */ + AIListSorterValueAscending(AIList *list) + { + this->list = list; + this->End(); + } + + int32 Begin() + { + if (this->list->buckets.empty()) return 0; + this->has_no_more_items = false; + + this->bucket_iter = this->list->buckets.begin(); + this->bucket_list = &(*this->bucket_iter).second; + this->bucket_list_iter = this->bucket_list->begin(); + this->item_next = *this->bucket_list_iter; + + int32 item_current = this->item_next; + FindNext(); + return item_current; + } + + void End() + { + this->bucket_list = NULL; + this->has_no_more_items = true; + this->item_next = 0; + } + + /** + * Find the next item, and store that information. + */ + void FindNext() + { + if (this->bucket_list == NULL) { + this->has_no_more_items = true; + return; + } + + this->bucket_list_iter++; + if (this->bucket_list_iter == this->bucket_list->end()) { + this->bucket_iter++; + if (this->bucket_iter == this->list->buckets.end()) { + this->bucket_list = NULL; + return; + } + this->bucket_list = &(*this->bucket_iter).second; + this->bucket_list_iter = this->bucket_list->begin(); + } + this->item_next = *this->bucket_list_iter; + } + + int32 Next() + { + if (this->IsEnd()) return 0; + + int32 item_current = this->item_next; + FindNext(); + return item_current; + } + + void Remove(int item) + { + if (this->IsEnd()) return; + + /* If we remove the 'next' item, skip to the next */ + if (item == this->item_next) { + FindNext(); + return; + } + } +}; + +/** + * Sort by value, descending. + */ +class AIListSorterValueDescending : public AIListSorter { +private: + AIList::AIListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets. + AIList::AIItemList *bucket_list; ///< The current bucket list we're iterator over. + AIList::AIItemList::iterator bucket_list_iter; ///< The iterator over the bucket list. + +public: + /** + * Create a new sorter. + * @param list The list to sort. + */ + AIListSorterValueDescending(AIList *list) + { + this->list = list; + this->End(); + } + + int32 Begin() + { + if (this->list->buckets.empty()) return 0; + this->has_no_more_items = false; + + /* Go to the end of the bucket-list */ + this->bucket_iter = this->list->buckets.begin(); + for (size_t i = this->list->buckets.size(); i > 1; i--) this->bucket_iter++; + this->bucket_list = &(*this->bucket_iter).second; + + /* Go to the end of the items in the bucket */ + this->bucket_list_iter = this->bucket_list->begin(); + for (size_t i = this->bucket_list->size(); i > 1; i--) this->bucket_list_iter++; + this->item_next = *this->bucket_list_iter; + + int32 item_current = this->item_next; + FindNext(); + return item_current; + } + + void End() + { + this->bucket_list = NULL; + this->has_no_more_items = true; + this->item_next = 0; + } + + /** + * Find the next item, and store that information. + */ + void FindNext() + { + if (this->bucket_list == NULL) { + this->has_no_more_items = true; + return; + } + + if (this->bucket_list_iter == this->bucket_list->begin()) { + if (this->bucket_iter == this->list->buckets.begin()) { + this->bucket_list = NULL; + return; + } + this->bucket_iter--; + this->bucket_list = &(*this->bucket_iter).second; + /* Go to the end of the items in the bucket */ + this->bucket_list_iter = this->bucket_list->begin(); + for (size_t i = this->bucket_list->size(); i > 1; i--) this->bucket_list_iter++; + } else { + this->bucket_list_iter--; + } + this->item_next = *this->bucket_list_iter; + } + + int32 Next() + { + if (this->IsEnd()) return 0; + + int32 item_current = this->item_next; + FindNext(); + return item_current; + } + + void Remove(int item) + { + if (this->IsEnd()) return; + + /* If we remove the 'next' item, skip to the next */ + if (item == this->item_next) { + FindNext(); + return; + } + } +}; + +/** + * Sort by item, ascending. + */ +class AIListSorterItemAscending : public AIListSorter { +private: + AIList::AIListMap::iterator item_iter; ///< The iterator over the items in the map. + +public: + /** + * Create a new sorter. + * @param list The list to sort. + */ + AIListSorterItemAscending(AIList *list) + { + this->list = list; + this->End(); + } + + int32 Begin() + { + if (this->list->items.empty()) return 0; + this->has_no_more_items = false; + + this->item_iter = this->list->items.begin(); + this->item_next = (*this->item_iter).first; + + int32 item_current = this->item_next; + FindNext(); + return item_current; + } + + void End() + { + this->has_no_more_items = true; + } + + /** + * Find the next item, and store that information. + */ + void FindNext() + { + if (this->item_iter == this->list->items.end()) { + this->has_no_more_items = true; + return; + } + this->item_iter++; + if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first; + } + + int32 Next() + { + if (this->IsEnd()) return 0; + + int32 item_current = this->item_next; + FindNext(); + return item_current; + } + + void Remove(int item) + { + if (this->IsEnd()) return; + + /* If we remove the 'next' item, skip to the next */ + if (item == this->item_next) { + FindNext(); + return; + } + } +}; + +/** + * Sort by item, descending. + */ +class AIListSorterItemDescending : public AIListSorter { +private: + AIList::AIListMap::iterator item_iter; ///< The iterator over the items in the map. + +public: + /** + * Create a new sorter. + * @param list The list to sort. + */ + AIListSorterItemDescending(AIList *list) + { + this->list = list; + this->End(); + } + + int32 Begin() + { + if (this->list->items.empty()) return 0; + this->has_no_more_items = false; + + this->item_iter = this->list->items.begin(); + for (size_t i = this->list->items.size(); i > 1; i--) this->item_iter++; + this->item_next = (*this->item_iter).first; + + int32 item_current = this->item_next; + FindNext(); + return item_current; + } + + void End() + { + this->has_no_more_items = true; + } + + /** + * Find the next item, and store that information. + */ + void FindNext() + { + if (this->item_iter == this->list->items.end()) { + this->has_no_more_items = true; + return; + } + this->item_iter--; + if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first; + } + + int32 Next() + { + if (this->IsEnd()) return 0; + + int32 item_current = this->item_next; + FindNext(); + return item_current; + } + + void Remove(int item) + { + if (this->IsEnd()) return; + + /* If we remove the 'next' item, skip to the next */ + if (item == this->item_next) { + FindNext(); + return; + } + } +}; + + + +AIList::AIList() +{ + /* Default sorter */ + this->sorter = new AIListSorterValueDescending(this); + this->sorter_type = SORT_BY_VALUE; + this->sort_ascending = false; + this->initialized = false; + this->modifications = 0; +} + +AIList::~AIList() +{ + delete this->sorter; +} + +bool AIList::HasItem(int32 item) +{ + return this->items.count(item) == 1; +} + +void AIList::Clear() +{ + this->modifications++; + + this->items.clear(); + this->buckets.clear(); + this->sorter->End(); +} + +void AIList::AddItem(int32 item, int32 value) +{ + this->modifications++; + + if (this->HasItem(item)) return; + + this->items[item] = 0; + this->buckets[0].insert(item); + + this->SetValue(item, value); +} + +void AIList::RemoveItem(int32 item) +{ + this->modifications++; + + if (!this->HasItem(item)) return; + + int32 value = this->GetValue(item); + + this->sorter->Remove(item); + this->buckets[value].erase(item); + if (this->buckets[value].empty()) this->buckets.erase(value); + this->items.erase(item); +} + +int32 AIList::Begin() +{ + this->initialized = true; + return this->sorter->Begin(); +} + +int32 AIList::Next() +{ + if (this->initialized == false) { + DEBUG(ai, 0, "Next() is invalid as Begin() is never called"); + return 0; + } + return this->sorter->Next(); +} + +bool AIList::IsEmpty() +{ + return this->items.empty(); +} + +bool AIList::IsEnd() +{ + if (this->initialized == false) { + DEBUG(ai, 0, "IsEnd() is invalid as Begin() is never called"); + return true; + } + return this->sorter->IsEnd(); +} + +int32 AIList::Count() +{ + return (int32)this->items.size(); +} + +int32 AIList::GetValue(int32 item) +{ + if (!this->HasItem(item)) return 0; + + return this->items[item]; +} + +bool AIList::SetValue(int32 item, int32 value) +{ + this->modifications++; + + if (!this->HasItem(item)) return false; + + int32 value_old = this->GetValue(item); + if (value_old == value) return true; + + this->sorter->Remove(item); + this->buckets[value_old].erase(item); + if (this->buckets[value_old].empty()) this->buckets.erase(value_old); + this->items[item] = value; + this->buckets[value].insert(item); + + return true; +} + +void AIList::Sort(SorterType sorter, bool ascending) +{ + this->modifications++; + + if (sorter != SORT_BY_VALUE && sorter != SORT_BY_ITEM) return; + if (sorter == this->sorter_type && ascending == this->sort_ascending) return; + + delete this->sorter; + switch (sorter) { + case SORT_BY_ITEM: + if (ascending) { + this->sorter = new AIListSorterItemAscending(this); + } else { + this->sorter = new AIListSorterItemDescending(this); + } + break; + + case SORT_BY_VALUE: + if (ascending) { + this->sorter = new AIListSorterValueAscending(this); + } else { + this->sorter = new AIListSorterValueDescending(this); + } + break; + + default: + this->Sort(SORT_BY_ITEM, false); + return; + } + this->sorter_type = sorter; + this->sort_ascending = ascending; + this->initialized = false; +} + +void AIList::AddList(AIList *list) +{ + AIListMap *list_items = &list->items; + for (AIListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { + this->AddItem((*iter).first); + this->SetValue((*iter).first, (*iter).second); + } +} + +void AIList::RemoveAboveValue(int32 value) +{ + this->modifications++; + + for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { + next_iter = iter; next_iter++; + if ((*iter).second > value) this->RemoveItem((*iter).first); + } +} + +void AIList::RemoveBelowValue(int32 value) +{ + this->modifications++; + + for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { + next_iter = iter; next_iter++; + if ((*iter).second < value) this->RemoveItem((*iter).first); + } +} + +void AIList::RemoveBetweenValue(int32 start, int32 end) +{ + this->modifications++; + + for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { + next_iter = iter; next_iter++; + if ((*iter).second > start && (*iter).second < end) this->RemoveItem((*iter).first); + } +} + +void AIList::RemoveValue(int32 value) +{ + this->modifications++; + + for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { + next_iter = iter; next_iter++; + if ((*iter).second == value) this->RemoveItem((*iter).first); + } +} + +void AIList::RemoveTop(int32 count) +{ + this->modifications++; + + if (!this->sort_ascending) { + this->Sort(this->sorter_type, !this->sort_ascending); + this->RemoveBottom(count); + this->Sort(this->sorter_type, !this->sort_ascending); + return; + } + + switch (this->sorter_type) { + default: NOT_REACHED(); + case SORT_BY_VALUE: + for (AIListBucket::iterator iter = this->buckets.begin(); iter != this->buckets.end(); iter = this->buckets.begin()) { + AIItemList *items = &(*iter).second; + size_t size = items->size(); + for (AIItemList::iterator iter = items->begin(); iter != items->end(); iter = items->begin()) { + if (--count < 0) return; + this->RemoveItem(*iter); + /* When the last item is removed from the bucket, the bucket itself is removed. + * This means that the iterators can be invalid after a call to RemoveItem. + */ + if (--size == 0) break; + } + } + break; + + case SORT_BY_ITEM: + for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter = this->items.begin()) { + if (--count < 0) return; + this->RemoveItem((*iter).first); + } + break; + } +} + +void AIList::RemoveBottom(int32 count) +{ + this->modifications++; + + if (!this->sort_ascending) { + this->Sort(this->sorter_type, !this->sort_ascending); + this->RemoveTop(count); + this->Sort(this->sorter_type, !this->sort_ascending); + return; + } + + switch (this->sorter_type) { + default: NOT_REACHED(); + case SORT_BY_VALUE: + for (AIListBucket::reverse_iterator iter = this->buckets.rbegin(); iter != this->buckets.rend(); iter = this->buckets.rbegin()) { + AIItemList *items = &(*iter).second; + size_t size = items->size(); + for (AIItemList::reverse_iterator iter = items->rbegin(); iter != items->rend(); iter = items->rbegin()) { + if (--count < 0) return; + this->RemoveItem(*iter); + /* When the last item is removed from the bucket, the bucket itself is removed. + * This means that the iterators can be invalid after a call to RemoveItem. + */ + if (--size == 0) break; + } + } + + case SORT_BY_ITEM: + for (AIListMap::reverse_iterator iter = this->items.rbegin(); iter != this->items.rend(); iter = this->items.rbegin()) { + if (--count < 0) return; + this->RemoveItem((*iter).first); + } + break; + } +} + +void AIList::RemoveList(AIList *list) +{ + this->modifications++; + + AIListMap *list_items = &list->items; + for (AIListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { + this->RemoveItem((*iter).first); + } +} + +void AIList::KeepAboveValue(int32 value) +{ + this->modifications++; + + for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { + next_iter = iter; next_iter++; + if ((*iter).second <= value) this->RemoveItem((*iter).first); + } +} + +void AIList::KeepBelowValue(int32 value) +{ + this->modifications++; + + for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { + next_iter = iter; next_iter++; + if ((*iter).second >= value) this->RemoveItem((*iter).first); + } +} + +void AIList::KeepBetweenValue(int32 start, int32 end) +{ + this->modifications++; + + for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { + next_iter = iter; next_iter++; + if ((*iter).second <= start || (*iter).second >= end) this->RemoveItem((*iter).first); + } +} + +void AIList::KeepValue(int32 value) +{ + this->modifications++; + + for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { + next_iter = iter; next_iter++; + if ((*iter).second != value) this->RemoveItem((*iter).first); + } +} + +void AIList::KeepTop(int32 count) +{ + this->modifications++; + + this->RemoveBottom(this->Count() - count); +} + +void AIList::KeepBottom(int32 count) +{ + this->modifications++; + + this->RemoveTop(this->Count() - count); +} + +void AIList::KeepList(AIList *list) +{ + this->modifications++; + + AIList tmp; + for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) { + tmp.AddItem((*iter).first); + tmp.SetValue((*iter).first, (*iter).second); + } + + tmp.RemoveList(list); + this->RemoveList(&tmp); +} + +SQInteger AIList::_get(HSQUIRRELVM vm) +{ + if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR; + + SQInteger idx; + sq_getinteger(vm, 2, &idx); + + if (!this->HasItem(idx)) return SQ_ERROR; + + sq_pushinteger(vm, this->GetValue(idx)); + return 1; +} + +SQInteger AIList::_set(HSQUIRRELVM vm) +{ + if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR; + if (sq_gettype(vm, 3) != OT_INTEGER || sq_gettype(vm, 3) == OT_NULL) { + return sq_throwerror(vm, _SC("you can only assign integers to this list")); + } + + SQInteger idx, val; + sq_getinteger(vm, 2, &idx); + if (sq_gettype(vm, 3) == OT_NULL) { + this->RemoveItem(idx); + return 0; + } + + sq_getinteger(vm, 3, &val); + if (!this->HasItem(idx)) { + this->AddItem(idx, val); + return 0; + } + + this->SetValue(idx, val); + return 0; +} + +SQInteger AIList::_nexti(HSQUIRRELVM vm) +{ + if (sq_gettype(vm, 2) == OT_NULL) { + if (this->IsEmpty()) { + sq_pushnull(vm); + return 1; + } + sq_pushinteger(vm, this->Begin()); + return 1; + } + + SQInteger idx; + sq_getinteger(vm, 2, &idx); + + int val = this->Next(); + if (this->IsEnd()) { + sq_pushnull(vm); + return 1; + } + + sq_pushinteger(vm, val); + return 1; +} + +SQInteger AIList::Valuate(HSQUIRRELVM vm) +{ + this->modifications++; + + /* The first parameter is the instance of AIList. */ + int nparam = sq_gettop(vm) - 1; + + if (nparam < 1) { + return sq_throwerror(vm, _SC("You need to give a least a Valuator as parameter to AIList::Valuate")); + } + + /* Make sure the valuator function is really a function, and not any + * other type. It's parameter 2 for us, but for the user it's the + * first parameter they give. */ + SQObjectType valuator_type = sq_gettype(vm, 2); + if (valuator_type != OT_CLOSURE && valuator_type != OT_NATIVECLOSURE) { + return sq_throwerror(vm, _SC("parameter 1 has an invalid type (expected function)")); + } + + /* Don't allow docommand from a Valuator, as we can't resume in + * mid C++-code. */ + bool backup_allow = AIObject::GetAllowDoCommand(); + AIObject::SetAllowDoCommand(false); + + /* Push the function to call */ + sq_push(vm, 2); + + for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) { + /* Check for changing of items. */ + int previous_modification_count = this->modifications; + + /* Push the root table as instance object, this is what squirrel does for meta-functions. */ + sq_pushroottable(vm); + /* Push all arguments for the valuator function. */ + sq_pushinteger(vm, (*iter).first); + for (int i = 0; i < nparam - 1; i++) { + sq_push(vm, i + 3); + } + + /* Call the function. Squirrel pops all parameters and pushes the return value. */ + if (SQ_FAILED(sq_call(vm, nparam + 1, SQTrue, SQTrue))) { + AIObject::SetAllowDoCommand(backup_allow); + return SQ_ERROR; + } + + /* Retreive the return value */ + SQInteger value; + switch (sq_gettype(vm, -1)) { + case OT_INTEGER: { + sq_getinteger(vm, -1, &value); + break; + } + + case OT_BOOL: { + SQBool v; + sq_getbool(vm, -1, &v); + value = v ? 1 : 0; + break; + } + + default: { + /* See below for explanation. The extra pop is the return value. */ + sq_pop(vm, nparam + 4); + + AIObject::SetAllowDoCommand(backup_allow); + return sq_throwerror(vm, _SC("return value of valuator is not valid (not integer/bool)")); + } + } + + /* Was something changed? */ + if (previous_modification_count != this->modifications) { + /* See below for explanation. The extra pop is the return value. */ + sq_pop(vm, nparam + 4); + + AIObject::SetAllowDoCommand(backup_allow); + return sq_throwerror(vm, _SC("modifying valuated list outside of valuator function")); + } + + this->SetValue((*iter).first, value); + + /* Pop the return value. */ + sq_poptop(vm); + + Squirrel::DecreaseOps(vm, 5); + } + /* Pop from the squirrel stack: + * 1. The root stable (as instance object). + * 2. The valuator function. + * 3. The parameters given to this function. + * 4. The AIList instance object. */ + sq_pop(vm, nparam + 3); + + AIObject::SetAllowDoCommand(backup_allow); + return 0; +} diff --git a/src/script/api/script_list.hpp b/src/script/api/script_list.hpp new file mode 100644 index 000000000..9c5765b21 --- /dev/null +++ b/src/script/api/script_list.hpp @@ -0,0 +1,283 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_list.hpp A list which can keep item/value pairs, which you can walk. */ +/** @defgroup AIList Classes that create a list of items. */ + +#ifndef SCRIPT_LIST_HPP +#define SCRIPT_LIST_HPP + +#include "script_object.hpp" +#include +#include + +class AIListSorter; + +/** + * Class that creates a list which can keep item/value pairs, which you can walk. + */ +class AIList : public AIObject { +public: + /** Type of sorter */ + enum SorterType { + SORT_BY_VALUE, ///< Sort the list based on the value of the item. + SORT_BY_ITEM, ///< Sort the list based on the item itself. + }; + + /** Sort ascending */ + static const bool SORT_ASCENDING = true; + /** Sort descnding */ + static const bool SORT_DESCENDING = false; + +private: + AIListSorter *sorter; ///< Sorting algorithm + SorterType sorter_type; ///< Sorting type + bool sort_ascending; ///< Whether to sort ascending or descending + bool initialized; ///< Whether an iteration has been started + int modifications; ///< Number of modification that has been done. To prevent changing data while valuating. + +public: + typedef std::set AIItemList; ///< The list of items inside the bucket + typedef std::map AIListBucket; ///< The bucket list per value + typedef std::map AIListMap; ///< List per item + + AIListMap items; ///< The items in the list + AIListBucket buckets; ///< The items in the list, sorted by value + + AIList(); + ~AIList(); + + /** + * Add a single item to the list. + * @param item the item to add. Should be unique, otherwise it is ignored. + * @param value the value to assign. + * @note the value is set to 0 by default. + */ + void AddItem(int32 item, int32 value = 0); + + /** + * Remove a single item from the list. + * @param item the item to remove. If not existing, it is ignored. + */ + void RemoveItem(int32 item); + + /** + * Clear the list, making Count() returning 0 and IsEmpty() returning true. + */ + void Clear(); + + /** + * Check if an item is in the list. + * @param item the item to check for. + * @return true if the item is in the list. + */ + bool HasItem(int32 item); + + /** + * Go to the beginning of the list. + * @return the item value of the first item. + * @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list. + */ + int32 Begin(); + + /** + * Go to the next item in the list. + * @return the item value of the next item. + * @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list. + */ + int32 Next(); + + /** + * Check if a list is empty. + * @return true if the list is empty. + */ + bool IsEmpty(); + + /** + * Check if there is a element left. In other words, if this is false, + * the last call to Begin() or Next() returned a valid item. + * @return true if the current item is beyond end-of-list. + */ + bool IsEnd(); + + /** + * Returns the amount of items in the list. + * @return amount of items in the list. + */ + int32 Count(); + + /** + * Get the value that belongs to this item. + * @param item the item to get the value from + * @return the value that belongs to this item. + */ + int32 GetValue(int32 item); + + /** + * Set a value of an item directly. + * @param item the item to set the value for. + * @param value the value to give to the item + * @return true if we could set the item to value, false otherwise. + * @note Changing values of items while looping through a list might cause + * entries to be skipped. Be very careful with such operations. + */ + bool SetValue(int32 item, int32 value); + + /** + * Sort this list by the given sorter and direction. + * @param sorter the type of sorter to use + * @param ascending if true, lowest value is on top, else at bottom. + * @note the current item stays at the same place. + * @see SORT_ASCENDING SORT_DESCENDING + */ + void Sort(SorterType sorter, bool ascending); + + /** + * Add one list to another one. + * @param list The list that will be added to the caller. + * @post The list to be added ('list') stays unmodified. + * @note All added items keep their value as it was in 'list'. + * @note If the item already exists inside the caller, the value of the + * list that is added is set on the item. + */ + void AddList(AIList *list); + + /** + * Removes all items with a higher value than 'value'. + * @param value the value above which all items are removed. + */ + void RemoveAboveValue(int32 value); + + /** + * Removes all items with a lower value than 'value'. + * @param value the value below which all items are removed. + */ + void RemoveBelowValue(int32 value); + + /** + * Removes all items with a value above start and below end. + * @param start the lower bound of the to be removed values (exclusive). + * @param end the upper bound of the to be removed valuens (exclusive). + */ + void RemoveBetweenValue(int32 start, int32 end); + + /** + * Remove all items with this value. + * @param value the value to remove. + */ + void RemoveValue(int32 value); + + /** + * Remove the first count items. + * @param count the amount of items to remove. + */ + void RemoveTop(int32 count); + + /** + * Remove the last count items. + * @param count the amount of items to remove. + */ + void RemoveBottom(int32 count); + + /** + * Remove everything that is in the given list from this list (same item index that is). + * @param list the list of items to remove. + * @pre list != NULL + */ + void RemoveList(AIList *list); + + /** + * Keep all items with a higher value than 'value'. + * @param value the value above which all items are kept. + */ + void KeepAboveValue(int32 value); + + /** + * Keep all items with a lower value than 'value'. + * @param value the value below which all items are kept. + */ + void KeepBelowValue(int32 value); + + /** + * Keep all items with a value above start and below end. + * @param start the lower bound of the to be kept values (exclusive). + * @param end the upper bound of the to be kept values (exclusive). + */ + void KeepBetweenValue(int32 start, int32 end); + + /** + * Keep all items with this value. + * @param value the value to keep. + */ + void KeepValue(int32 value); + + /** + * Keep the first count items, i.e. remove everything except the first count items. + * @param count the amount of items to keep. + */ + void KeepTop(int32 count); + + /** + * Keep the last count items, i.e. remove everything except the last count items. + * @param count the amount of items to keep. + */ + void KeepBottom(int32 count); + + /** + * Keeps everything that is in the given list from this list (same item index that is). + * @param list the list of items to keep. + * @pre list != NULL + */ + void KeepList(AIList *list); + +#ifndef DOXYGEN_AI_DOCS + /** + * Used for 'foreach()' and [] get from Squirrel. + */ + SQInteger _get(HSQUIRRELVM vm); + + /** + * Used for [] set from Squirrel. + */ + SQInteger _set(HSQUIRRELVM vm); + + /** + * Used for 'foreach()' from Squirrel. + */ + SQInteger _nexti(HSQUIRRELVM vm); + + /** + * The Valuate() wrapper from Squirrel. + */ + SQInteger Valuate(HSQUIRRELVM vm); +#else + /** + * Give all items a value defined by the valuator you give. + * @param valuator_function The function which will be doing the valuation. + * @param params The params to give to the valuators (minus the first param, + * which is always the index-value we are valuating). + * @note You may not add, remove or change (setting the value of) items while + * valuating. You may also not (re)sort while valuating. + * @note You can write your own valuators and use them. Just remember that + * the first parameter should be the index-value, and it should return + * an integer. + * @note Example: + * list.Valuate(AIBridge.GetPrice, 5); + * list.Valuate(AIBridge.GetMaxLength); + * function MyVal(bridge_id, myparam) + * { + * return myparam * bridge_id; // This is silly + * } + * list.Valuate(MyVal, 12); + */ + void Valuate(void *valuator_function, int params, ...); +#endif /* DOXYGEN_AI_DOCS */ +}; + +#endif /* SCRIPT_LIST_HPP */ diff --git a/src/script/api/script_log.cpp b/src/script/api/script_log.cpp new file mode 100644 index 000000000..10eff9088 --- /dev/null +++ b/src/script/api/script_log.cpp @@ -0,0 +1,92 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_log.cpp Implementation of AILog. */ + +#include "../../stdafx.h" +#include "script_log.hpp" +#include "../../core/alloc_func.hpp" +#include "../../company_func.h" +#include "../../debug.h" +#include "../../window_func.h" + +/* static */ void AILog::Info(const char *message) +{ + AILog::Log(LOG_INFO, message); +} + +/* static */ void AILog::Warning(const char *message) +{ + AILog::Log(LOG_WARNING, message); +} + +/* static */ void AILog::Error(const char *message) +{ + AILog::Log(LOG_ERROR, message); +} + +/* static */ void AILog::Log(AILog::AILogType level, const char *message) +{ + if (AIObject::GetLogPointer() == NULL) { + AIObject::GetLogPointer() = new LogData(); + LogData *log = (LogData *)AIObject::GetLogPointer(); + + log->lines = CallocT(400); + log->type = CallocT(400); + log->count = 400; + log->pos = log->count - 1; + log->used = 0; + } + LogData *log = (LogData *)AIObject::GetLogPointer(); + + /* Go to the next log-line */ + log->pos = (log->pos + 1) % log->count; + + if (log->used != log->count) log->used++; + + /* Free last message, and write new message */ + free(log->lines[log->pos]); + log->lines[log->pos] = strdup(message); + log->type[log->pos] = level; + + /* Cut string after first \n */ + char *p; + while ((p = strchr(log->lines[log->pos], '\n')) != NULL) { + *p = '\0'; + break; + } + + char logc; + + switch (level) { + case LOG_SQ_ERROR: logc = 'S'; break; + case LOG_ERROR: logc = 'E'; break; + case LOG_SQ_INFO: logc = 'P'; break; + case LOG_WARNING: logc = 'W'; break; + case LOG_INFO: logc = 'I'; break; + default: logc = '?'; break; + } + + /* Also still print to debug window */ + DEBUG(ai, level, "[%d] [%c] %s", (uint)_current_company, logc, log->lines[log->pos]); + InvalidateWindowData(WC_AI_DEBUG, 0, _current_company); +} + +/* static */ void AILog::FreeLogPointer() +{ + LogData *log = (LogData *)AIObject::GetLogPointer(); + + for (int i = 0; i < log->count; i++) { + free(log->lines[i]); + } + + free(log->lines); + free(log->type); + delete log; +} diff --git a/src/script/api/script_log.hpp b/src/script/api/script_log.hpp new file mode 100644 index 000000000..e352e232c --- /dev/null +++ b/src/script/api/script_log.hpp @@ -0,0 +1,85 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_log.hpp Everything to handle and issue log messages. */ + +#ifndef SCRIPT_LOG_HPP +#define SCRIPT_LOG_HPP + +#include "script_object.hpp" + +/** + * Class that handles all log related functions. + */ +class AILog : public AIObject { + /* AIController needs access to Enum and Log, in order to keep the flow from + * OpenTTD core to NoAI API clear and simple. */ + friend class AIController; + +public: +#ifndef EXPORT_SKIP + /** + * Log levels; The value is also feed to DEBUG() lvl. + * This has no use for you, as AI writer. + */ + enum AILogType { + LOG_SQ_ERROR = 0, ///< Squirrel printed an error. + LOG_ERROR = 1, ///< User printed an error. + LOG_SQ_INFO = 2, ///< Squirrel printed some info. + LOG_WARNING = 3, ///< User printed some warning. + LOG_INFO = 4, ///< User printed some info. + }; + + /** + * Internal representation of the log-data inside the AI. + * This has no use for you, as AI writer. + */ + struct LogData { + char **lines; ///< The log-lines. + AILog::AILogType *type; ///< Per line, which type of log it was. + int count; ///< Total amount of log-lines possible. + int pos; ///< Current position in lines. + int used; ///< Total amount of used log-lines. + }; +#endif /* EXPORT_SKIP */ + + /** + * Print an Info message to the logs. + * @param message The message to log. + */ + static void Info(const char *message); + + /** + * Print a Warning message to the logs. + * @param message The message to log. + */ + static void Warning(const char *message); + + /** + * Print an Error message to the logs. + * @param message The message to log. + */ + static void Error(const char *message); + +#ifndef EXPORT_SKIP + /** + * Free the log pointer. + * @note DO NOT CALL YOURSELF; leave it to the internal AI programming. + */ + static void FreeLogPointer(); +#endif /* EXPORT_SKIP */ + +private: + /** + * Internal command to log the message in a common way. + */ + static void Log(AILog::AILogType level, const char *message); +}; + +#endif /* SCRIPT_LOG_HPP */ diff --git a/src/script/api/script_map.cpp b/src/script/api/script_map.cpp new file mode 100644 index 000000000..b347f4572 --- /dev/null +++ b/src/script/api/script_map.cpp @@ -0,0 +1,75 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_map.cpp Implementation of AIMap. */ + +#include "../../stdafx.h" +#include "script_map.hpp" +#include "../../tile_map.h" + +/* static */ bool AIMap::IsValidTile(TileIndex t) +{ + return ::IsValidTile(t); +} + +/* static */ TileIndex AIMap::GetMapSize() +{ + return ::MapSize(); +} + +/* static */ uint32 AIMap::GetMapSizeX() +{ + return ::MapSizeX(); +} + +/* static */ uint32 AIMap::GetMapSizeY() +{ + return ::MapSizeY(); +} + +/* static */ int32 AIMap::GetTileX(TileIndex t) +{ + if (!::IsValidTile(t)) return -1; + return ::TileX(t); +} + +/* static */ int32 AIMap::GetTileY(TileIndex t) +{ + if (!::IsValidTile(t)) return -1; + return ::TileY(t); +} + +/* static */ TileIndex AIMap::GetTileIndex(uint32 x, uint32 y) +{ + return ::TileXY(x, y); +} + +/* static */ int32 AIMap::DistanceManhattan(TileIndex t1, TileIndex t2) +{ + if (!::IsValidTile(t1) || !::IsValidTile(t2)) return -1; + return ::DistanceManhattan(t1, t2); +} + +/* static */ int32 AIMap::DistanceMax(TileIndex t1, TileIndex t2) +{ + if (!::IsValidTile(t1) || !::IsValidTile(t2)) return -1; + return ::DistanceMax(t1, t2); +} + +/* static */ int32 AIMap::DistanceSquare(TileIndex t1, TileIndex t2) +{ + if (!::IsValidTile(t1) || !::IsValidTile(t2)) return -1; + return ::DistanceSquare(t1, t2); +} + +/* static */ int32 AIMap::DistanceFromEdge(TileIndex t) +{ + if (!::IsValidTile(t)) return -1; + return ::DistanceFromEdge(t); +} diff --git a/src/script/api/script_map.hpp b/src/script/api/script_map.hpp new file mode 100644 index 000000000..3567a5890 --- /dev/null +++ b/src/script/api/script_map.hpp @@ -0,0 +1,125 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_map.hpp Everything to query and manipulate map metadata. */ + +#ifndef SCRIPT_MAP_HPP +#define SCRIPT_MAP_HPP + +#include "script_object.hpp" +#include "../../tile_type.h" + +/** + * Class that handles all map related functions. + */ +class AIMap : public AIObject { +public: + static const int TILE_INVALID = (int)INVALID_TILE; ///< Invalid TileIndex. + + /** + * Checks whether the given tile is valid. + * @param tile The tile to check. + * @return True is the tile it within the boundaries of the map. + */ + static bool IsValidTile(TileIndex tile); + + /** + * Gets the number of tiles in the map. + * @return The size of the map in tiles. + * @post Return value is always positive. + */ + static TileIndex GetMapSize(); + + /** + * Gets the amount of tiles along the SW and NE border. + * @return The length along the SW and NE borders. + * @post Return value is always positive. + */ + static uint32 GetMapSizeX(); + + /** + * Gets the amount of tiles along the SE and NW border. + * @return The length along the SE and NW borders. + * @post Return value is always positive. + */ + static uint32 GetMapSizeY(); + + /** + * Gets the place along the SW/NE border (X-value). + * @param tile The tile to get the X-value of. + * @pre IsValidTile(tile). + * @return The X-value. + * @post Return value is always lower than GetMapSizeX(). + */ + static int32 GetTileX(TileIndex tile); + + /** + * Gets the place along the SE/NW border (Y-value). + * @param tile The tile to get the Y-value of. + * @pre IsValidTile(tile). + * @return The Y-value. + * @post Return value is always lower than GetMapSizeY(). + */ + static int32 GetTileY(TileIndex tile); + + /** + * Gets the TileIndex given a x,y-coordinate. + * @param x The X coordinate. + * @param y The Y coordinate. + * @pre x < GetMapSizeX(). + * @pre y < GetMapSizeY(). + * @return The TileIndex for the given (x,y) coordinate. + */ + static TileIndex GetTileIndex(uint32 x, uint32 y); + + /** + * Calculates the Manhattan distance; the difference of + * the X and Y added together. + * @param tile_from The start tile. + * @param tile_to The destination tile. + * @pre IsValidTile(tile_from). + * @pre IsValidTile(tile_to). + * @return The Manhattan distance between the tiles. + */ + static int32 DistanceManhattan(TileIndex tile_from, TileIndex tile_to); + + /** + * Calculates the distance between two tiles via 1D calculation. + * This means the distance between X or the distance between Y, depending + * on which one is bigger. + * @param tile_from The start tile. + * @param tile_to The destination tile. + * @pre IsValidTile(tile_from). + * @pre IsValidTile(tile_to). + * @return The maximum distance between the tiles. + */ + static int32 DistanceMax(TileIndex tile_from, TileIndex tile_to); + + /** + * The squared distance between the two tiles. + * This is the distance is the length of the shortest straight line + * between both points. + * @param tile_from The start tile. + * @param tile_to The destination tile. + * @pre IsValidTile(tile_from). + * @pre IsValidTile(tile_to). + * @return The squared distance between the tiles. + */ + static int32 DistanceSquare(TileIndex tile_from, TileIndex tile_to); + + /** + * Calculates the shortest distance to the edge. + * @param tile From where the distance has to be calculated. + * @pre IsValidTile(tile). + * @return The distances to the closest edge. + */ + static int32 DistanceFromEdge(TileIndex tile); +}; + +#endif /* SCRIPT_MAP_HPP */ diff --git a/src/script/api/script_marine.cpp b/src/script/api/script_marine.cpp new file mode 100644 index 000000000..1bfd7ddb3 --- /dev/null +++ b/src/script/api/script_marine.cpp @@ -0,0 +1,162 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_marine.cpp Implementation of AIMarine. */ + +#include "../../stdafx.h" +#include "script_marine.hpp" +#include "script_station.hpp" +#include "../../station_base.h" +#include "../../tile_cmd.h" + + +/* static */ bool AIMarine::IsWaterDepotTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_DEPOT; +} + +/* static */ bool AIMarine::IsDockTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_STATION) && ::IsDock(tile); +} + +/* static */ bool AIMarine::IsBuoyTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_STATION) && ::IsBuoy(tile); +} + +/* static */ bool AIMarine::IsLockTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_LOCK; +} + +/* static */ bool AIMarine::IsCanalTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_WATER) && ::IsCanal(tile); +} + +/* static */ bool AIMarine::AreWaterTilesConnected(TileIndex t1, TileIndex t2) +{ + if (!::IsValidTile(t1)) return false; + if (!::IsValidTile(t2)) return false; + + /* Tiles not neighbouring */ + if (::DistanceManhattan(t1, t2) != 1) return false; + + DiagDirection to_other_tile = ::DiagdirBetweenTiles(t2, t1); + + /* Determine the reachable tracks from the shared edge */ + TrackBits gtts1 = ::TrackStatusToTrackBits(::GetTileTrackStatus(t1, TRANSPORT_WATER, 0, to_other_tile)) & ::DiagdirReachesTracks(to_other_tile); + if (gtts1 == TRACK_BIT_NONE) return false; + + to_other_tile = ReverseDiagDir(to_other_tile); + TrackBits gtts2 = ::TrackStatusToTrackBits(::GetTileTrackStatus(t2, TRANSPORT_WATER, 0, to_other_tile)) & ::DiagdirReachesTracks(to_other_tile); + + return gtts2 != TRACK_BIT_NONE; +} + +/* static */ bool AIMarine::BuildWaterDepot(TileIndex tile, TileIndex front) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, ::IsValidTile(front)); + EnforcePrecondition(false, (::TileX(front) == ::TileX(tile)) != (::TileY(front) == ::TileY(tile))); + + return AIObject::DoCommand(tile, ::TileX(front) == ::TileX(tile), 0, CMD_BUILD_SHIP_DEPOT); +} + +/* static */ bool AIMarine::BuildDock(TileIndex tile, StationID station_id) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id)); + + uint p1 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 1; + uint p2 = (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16; + return AIObject::DoCommand(tile, p1, p2, CMD_BUILD_DOCK); +} + +/* static */ bool AIMarine::BuildBuoy(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_BUOY); +} + +/* static */ bool AIMarine::BuildLock(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_LOCK); +} + +/* static */ bool AIMarine::BuildCanal(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + + return AIObject::DoCommand(tile, tile, WATER_CLASS_CANAL, CMD_BUILD_CANAL); +} + +/* static */ bool AIMarine::RemoveWaterDepot(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsWaterDepotTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ bool AIMarine::RemoveDock(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsDockTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ bool AIMarine::RemoveBuoy(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsBuoyTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ bool AIMarine::RemoveLock(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsLockTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ bool AIMarine::RemoveCanal(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsCanalTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ Money AIMarine::GetBuildCost(BuildType build_type) +{ + switch (build_type) { + case BT_DOCK: return ::GetPrice(PR_BUILD_STATION_DOCK, 1, NULL); + case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_SHIP, 1, NULL); + case BT_BUOY: return ::GetPrice(PR_BUILD_WAYPOINT_BUOY, 1, NULL); + default: return -1; + } +} diff --git a/src/script/api/script_marine.hpp b/src/script/api/script_marine.hpp new file mode 100644 index 000000000..d9d013c9d --- /dev/null +++ b/src/script/api/script_marine.hpp @@ -0,0 +1,210 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_marine.hpp Everything to query and build marine. */ + +#ifndef SCRIPT_MARINE_HPP +#define SCRIPT_MARINE_HPP + +#include "script_error.hpp" + +/** + * Class that handles all marine related functions. + */ +class AIMarine : public AIObject { +public: + /** + * All marine related error messages. + */ + enum ErrorMessages { + /** Base for marine related errors */ + ERR_MARINE_BASE = AIError::ERR_CAT_MARINE << AIError::ERR_CAT_BIT_SIZE, + + /** Infrastructure must be built on water */ + ERR_MARINE_MUST_BE_BUILT_ON_WATER, // [STR_ERROR_MUST_BE_BUILT_ON_WATER] + }; + + /** + * Types of water-related objects in the game. + */ + enum BuildType { + BT_DOCK, ///< Build a dock + BT_DEPOT, ///< Build a ship depot + BT_BUOY, ///< Build a buoy + }; + + /** + * Checks whether the given tile is actually a tile with a water depot. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a water depot. + */ + static bool IsWaterDepotTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a dock. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a dock. + */ + static bool IsDockTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a buoy. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a buoy. + */ + static bool IsBuoyTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a lock. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a lock. + */ + static bool IsLockTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a canal. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a canal. + */ + static bool IsCanalTile(TileIndex tile); + + /** + * Checks whether the given tiles are directly connected, i.e. whether + * a ship vehicle can travel from the center of the first tile to the + * center of the second tile. + * @param tile_from The source tile. + * @param tile_to The destination tile. + * @pre AIMap::IsValidTile(tile_from). + * @pre AIMap::IsValidTile(tile_to). + * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles. + * @return True if and only if a ship can go from tile_from to tile_to. + */ + static bool AreWaterTilesConnected(TileIndex tile_from, TileIndex tile_to); + + /** + * Builds a water depot on tile. + * @param tile The tile where the water depot will be build. + * @param front A tile on the same axis with 'tile' as the depot shall be oriented. + * @pre AIMap::IsValidTile(tile). + * @pre AIMap::IsValidTile(front). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_SITE_UNSUITABLE + * @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER + * @return Whether the water depot has been/can be build or not. + * @note A WaterDepot is 1 tile in width, and 2 tiles in length. + * @note The depot will be built towards the south from 'tile', not necessarily towards 'front'. + */ + static bool BuildWaterDepot(TileIndex tile, TileIndex front); + + /** + * Builds a dock where tile is the tile still on land. + * @param tile The tile still on land of the dock. + * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. + * @pre AIMap::IsValidTile(tile). + * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_SITE_UNSUITABLE + * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS + * @return Whether the dock has been/can be build or not. + */ + static bool BuildDock(TileIndex tile, StationID station_id); + + /** + * Builds a buoy on tile. + * @param tile The tile where the buoy will be build. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_SITE_UNSUITABLE + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS + * @return Whether the buoy has been/can be build or not. + */ + static bool BuildBuoy(TileIndex tile); + + /** + * Builds a lock on tile. + * @param tile The tile where the lock will be build. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_LAND_SLOPED_WRONG + * @exception AIError::ERR_SITE_UNSUITABLE + * @return Whether the lock has been/can be build or not. + */ + static bool BuildLock(TileIndex tile); + + /** + * Builds a canal on tile. + * @param tile The tile where the canal will be build. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_LAND_SLOPED_WRONG + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIError::ERR_ALREADY_BUILT + * @return Whether the canal has been/can be build or not. + */ + static bool BuildCanal(TileIndex tile); + + /** + * Removes a water depot. + * @param tile Any tile of the water depot. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the water depot has been/can be removed or not. + */ + static bool RemoveWaterDepot(TileIndex tile); + + /** + * Removes a dock. + * @param tile Any tile of the dock. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the dock has been/can be removed or not. + */ + static bool RemoveDock(TileIndex tile); + + /** + * Removes a buoy. + * @param tile Any tile of the buoy. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the buoy has been/can be removed or not. + */ + static bool RemoveBuoy(TileIndex tile); + + /** + * Removes a lock. + * @param tile Any tile of the lock. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the lock has been/can be removed or not. + */ + static bool RemoveLock(TileIndex tile); + + /** + * Removes a canal. + * @param tile Any tile of the canal. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the canal has been/can be removed or not. + */ + static bool RemoveCanal(TileIndex tile); + + /** + * Get the baseprice of building a water-related object. + * @param build_type the type of object to build + * @return The baseprice of building the given object. + */ + static Money GetBuildCost(BuildType build_type); +}; + +#endif /* SCRIPT_MARINE_HPP */ diff --git a/src/script/api/script_object.cpp b/src/script/api/script_object.cpp new file mode 100644 index 000000000..ce734c608 --- /dev/null +++ b/src/script/api/script_object.cpp @@ -0,0 +1,279 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_object.cpp Implementation of AIObject. */ + +#include "../../stdafx.h" +#include "../../script/squirrel.hpp" +#include "../../command_func.h" +#include "../../network/network.h" +#include "../../tunnelbridge.h" + +#include "../../ai/ai_storage.hpp" +#include "../../ai/ai_instance.hpp" +#include "script_error.hpp" + +/** + * Get the storage associated with the current AIInstance. + * @return The storage. + */ +static AIStorage *GetStorage() +{ + return AIObject::GetActiveInstance()->GetStorage(); +} + + +/* static */ AIInstance *AIObject::ActiveInstance::active = NULL; + +AIObject::ActiveInstance::ActiveInstance(AIInstance *instance) +{ + this->last_active = AIObject::ActiveInstance::active; + AIObject::ActiveInstance::active = instance; +} + +AIObject::ActiveInstance::~ActiveInstance() +{ + AIObject::ActiveInstance::active = this->last_active; +} + +/* static */ AIInstance *AIObject::GetActiveInstance() +{ + assert(AIObject::ActiveInstance::active != NULL); + return AIObject::ActiveInstance::active; +} + + +/* static */ void AIObject::SetDoCommandDelay(uint ticks) +{ + assert(ticks > 0); + GetStorage()->delay = ticks; +} + +/* static */ uint AIObject::GetDoCommandDelay() +{ + return GetStorage()->delay; +} + +/* static */ void AIObject::SetDoCommandMode(AIModeProc *proc, AIObject *instance) +{ + GetStorage()->mode = proc; + GetStorage()->mode_instance = instance; +} + +/* static */ AIModeProc *AIObject::GetDoCommandMode() +{ + return GetStorage()->mode; +} + +/* static */ AIObject *AIObject::GetDoCommandModeInstance() +{ + return GetStorage()->mode_instance; +} + +/* static */ void AIObject::SetDoCommandCosts(Money value) +{ + GetStorage()->costs = CommandCost(value); +} + +/* static */ void AIObject::IncreaseDoCommandCosts(Money value) +{ + GetStorage()->costs.AddCost(value); +} + +/* static */ Money AIObject::GetDoCommandCosts() +{ + return GetStorage()->costs.GetCost(); +} + +/* static */ void AIObject::SetLastError(AIErrorType last_error) +{ + GetStorage()->last_error = last_error; +} + +/* static */ AIErrorType AIObject::GetLastError() +{ + return GetStorage()->last_error; +} + +/* static */ void AIObject::SetLastCost(Money last_cost) +{ + GetStorage()->last_cost = last_cost; +} + +/* static */ Money AIObject::GetLastCost() +{ + return GetStorage()->last_cost; +} + +/* static */ void AIObject::SetRoadType(RoadType road_type) +{ + GetStorage()->road_type = road_type; +} + +/* static */ RoadType AIObject::GetRoadType() +{ + return GetStorage()->road_type; +} + +/* static */ void AIObject::SetRailType(RailType rail_type) +{ + GetStorage()->rail_type = rail_type; +} + +/* static */ RailType AIObject::GetRailType() +{ + return GetStorage()->rail_type; +} + +/* static */ void AIObject::SetLastCommandRes(bool res) +{ + GetStorage()->last_command_res = res; + /* Also store the results of various global variables */ + SetNewVehicleID(_new_vehicle_id); + SetNewSignID(_new_sign_id); + SetNewTunnelEndtile(_build_tunnel_endtile); + SetNewGroupID(_new_group_id); +} + +/* static */ bool AIObject::GetLastCommandRes() +{ + return GetStorage()->last_command_res; +} + +/* static */ void AIObject::SetNewVehicleID(VehicleID vehicle_id) +{ + GetStorage()->new_vehicle_id = vehicle_id; +} + +/* static */ VehicleID AIObject::GetNewVehicleID() +{ + return GetStorage()->new_vehicle_id; +} + +/* static */ void AIObject::SetNewSignID(SignID sign_id) +{ + GetStorage()->new_sign_id = sign_id; +} + +/* static */ SignID AIObject::GetNewSignID() +{ + return GetStorage()->new_sign_id; +} + +/* static */ void AIObject::SetNewTunnelEndtile(TileIndex tile) +{ + GetStorage()->new_tunnel_endtile = tile; +} + +/* static */ TileIndex AIObject::GetNewTunnelEndtile() +{ + return GetStorage()->new_tunnel_endtile; +} + +/* static */ void AIObject::SetNewGroupID(GroupID group_id) +{ + GetStorage()->new_group_id = group_id; +} + +/* static */ GroupID AIObject::GetNewGroupID() +{ + return GetStorage()->new_group_id; +} + +/* static */ void AIObject::SetAllowDoCommand(bool allow) +{ + GetStorage()->allow_do_command = allow; +} + +/* static */ bool AIObject::GetAllowDoCommand() +{ + return GetStorage()->allow_do_command; +} + +/* static */ bool AIObject::CanSuspend() +{ + Squirrel *squirrel = AIObject::GetActiveInstance()->engine; + return GetStorage()->allow_do_command && squirrel->CanSuspend(); +} + +/* static */ void *&AIObject::GetEventPointer() +{ + return GetStorage()->event_data; +} + +/* static */ void *&AIObject::GetLogPointer() +{ + return GetStorage()->log_data; +} + +/* static */ void AIObject::SetCallbackVariable(int index, int value) +{ + if ((size_t)index >= GetStorage()->callback_value.size()) GetStorage()->callback_value.resize(index + 1); + GetStorage()->callback_value[index] = value; +} + +/* static */ int AIObject::GetCallbackVariable(int index) +{ + return GetStorage()->callback_value[index]; +} + +/* static */ bool AIObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, AISuspendCallbackProc *callback) +{ + if (!AIObject::CanSuspend()) { + throw AI_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator."); + } + + /* Set the default callback to return a true/false result of the DoCommand */ + if (callback == NULL) callback = &AIInstance::DoCommandReturn; + + /* Are we only interested in the estimate costs? */ + bool estimate_only = GetDoCommandMode() != NULL && !GetDoCommandMode()(); + +#ifdef ENABLE_NETWORK + /* Only set p2 when the command does not come from the network. */ + if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX; +#endif + + /* Try to perform the command. */ + CommandCost res = ::DoCommandPInternal(tile, p1, p2, cmd, _networking ? CcAI : NULL, text, false, estimate_only); + + /* We failed; set the error and bail out */ + if (res.Failed()) { + SetLastError(AIError::StringToError(res.GetErrorMessage())); + return false; + } + + /* No error, then clear it. */ + SetLastError(AIError::ERR_NONE); + + /* Estimates, update the cost for the estimate and be done */ + if (estimate_only) { + IncreaseDoCommandCosts(res.GetCost()); + return true; + } + + /* Costs of this operation. */ + SetLastCost(res.GetCost()); + SetLastCommandRes(true); + + if (_networking) { + /* Suspend the AI till the command is really executed. */ + throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback); + } else { + IncreaseDoCommandCosts(res.GetCost()); + + /* Suspend the AI player for 1+ ticks, so it simulates multiplayer. This + * both avoids confusion when a developer launched his AI in a + * multiplayer game, but also gives time for the GUI and human player + * to interact with the game. */ + throw AI_VMSuspend(GetDoCommandDelay(), callback); + } + + NOT_REACHED(); +} diff --git a/src/script/api/script_object.hpp b/src/script/api/script_object.hpp new file mode 100644 index 000000000..214d0e7cc --- /dev/null +++ b/src/script/api/script_object.hpp @@ -0,0 +1,249 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_object.hpp Main object, on which all objects depend. */ + +#ifndef SCRIPT_OBJECT_HPP +#define SCRIPT_OBJECT_HPP + +#include "../../misc/countedptr.hpp" +#include "../../road_type.h" +#include "../../rail_type.h" + +#include "script_types.hpp" + +/** + * The callback function when an AI suspends. + */ +typedef void (AISuspendCallbackProc)(class AIInstance *instance); + +/** + * The callback function for Mode-classes. + */ +typedef bool (AIModeProc)(); + +/** + * Uper-parent object of all API classes. You should never use this class in + * your AI, as it doesn't publish any public functions. It is used + * internally to have a common place to handle general things, like internal + * command processing, and command-validation checks. + */ +class AIObject : public SimpleCountedObject { +friend class AIInstance; +#ifndef DOXYGEN_AI_DOCS +protected: + /** + * A class that handles the current active instance. By instantiating it at + * the beginning of a function with the current active instance, it remains + * active till the scope of the variable closes. It then automatically + * reverts to the active instance it was before instantiating. + */ + class ActiveInstance { + friend class AIObject; + public: + ActiveInstance(AIInstance *instance); + ~ActiveInstance(); + private: + AIInstance *last_active; ///< The active instance before we go instantiated. + + static AIInstance *active; ///< The global current active instance. + }; + +public: + /** + * Store the latest result of a DoCommand per company. + * @param res The result of the last command. + */ + static void SetLastCommandRes(bool res); + + /** + * Get the currently active instance. + * @return The instance. + */ + static class AIInstance *GetActiveInstance(); + +protected: + /** + * Executes a raw DoCommand for the AI. + */ + static bool DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text = NULL, AISuspendCallbackProc *callback = NULL); + + /** + * Sets the DoCommand costs counter to a value. + */ + static void SetDoCommandCosts(Money value); + + /** + * Increase the current value of the DoCommand costs counter. + */ + static void IncreaseDoCommandCosts(Money value); + + /** + * Get the current DoCommand costs counter. + */ + static Money GetDoCommandCosts(); + + /** + * Set the DoCommand last error. + */ + static void SetLastError(AIErrorType last_error); + + /** + * Get the DoCommand last error. + */ + static AIErrorType GetLastError(); + + /** + * Set the road type. + */ + static void SetRoadType(RoadType road_type); + + /** + * Get the road type. + */ + static RoadType GetRoadType(); + + /** + * Set the rail type. + */ + static void SetRailType(RailType rail_type); + + /** + * Get the rail type. + */ + static RailType GetRailType(); + + /** + * Set the current mode of your AI to this proc. + */ + static void SetDoCommandMode(AIModeProc *proc, AIObject *instance); + + /** + * Get the current mode your AI is currently under. + */ + static AIModeProc *GetDoCommandMode(); + + /** + * Get the instance of the current mode your AI is currently under. + */ + static AIObject *GetDoCommandModeInstance(); + + /** + * Set the delay of the DoCommand. + */ + static void SetDoCommandDelay(uint ticks); + + /** + * Get the delay of the DoCommand. + */ + static uint GetDoCommandDelay(); + + /** + * Get the latest result of a DoCommand. + */ + static bool GetLastCommandRes(); + + /** + * Get the latest stored new_vehicle_id. + */ + static VehicleID GetNewVehicleID(); + + /** + * Get the latest stored new_sign_id. + */ + static SignID GetNewSignID(); + + /** + * Get the latest stored new_tunnel_endtile. + */ + static TileIndex GetNewTunnelEndtile(); + + /** + * Get the latest stored new_group_id. + */ + static GroupID GetNewGroupID(); + + /** + * Store a allow_do_command per company. + * @param allow The new allow. + */ + static void SetAllowDoCommand(bool allow); + + /** + * Get the internal value of allow_do_command. This can differ + * from CanSuspend() if the reason we are not allowed + * to execute a DoCommand is in squirrel and not the API. + * In that case use this function to restore the previous value. + * @return True iff DoCommands are allowed in the current scope. + */ + static bool GetAllowDoCommand(); + + /** + * Set the cost of the last command. + */ + static void SetLastCost(Money last_cost); + + /** + * Get the cost of the last command. + */ + static Money GetLastCost(); + + /** + * Set a variable that can be used by callback functions to pass information. + */ + static void SetCallbackVariable(int index, int value); + + /** + * Get the variable that is used by callback functions to pass information. + */ + static int GetCallbackVariable(int index); + + /** + * Can we suspend the AI at this moment? + */ + static bool CanSuspend(); + + /** + * Get the pointer to store event data in. + */ + static void *&GetEventPointer(); + + /** + * Get the pointer to store log message in. + */ + static void *&GetLogPointer(); + +private: + /** + * Store a new_vehicle_id per company. + * @param vehicle_id The new VehicleID. + */ + static void SetNewVehicleID(VehicleID vehicle_id); + + /** + * Store a new_sign_id per company. + * @param sign_id The new SignID. + */ + static void SetNewSignID(SignID sign_id); + + /** + * Store a new_tunnel_endtile per company. + * @param tile The new TileIndex. + */ + static void SetNewTunnelEndtile(TileIndex tile); + + /** + * Store a new_group_id per company. + * @param group_id The new GroupID. + */ + static void SetNewGroupID(GroupID group_id); +#endif /* DOXYGEN_AI_DOCS */ +}; + +#endif /* SCRIPT_OBJECT_HPP */ diff --git a/src/script/api/script_order.cpp b/src/script/api/script_order.cpp new file mode 100644 index 000000000..1811207cb --- /dev/null +++ b/src/script/api/script_order.cpp @@ -0,0 +1,657 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_order.cpp Implementation of AIOrder. */ + +#include "../../stdafx.h" +#include "script_order.hpp" +#include "script_vehicle.hpp" +#include "script_cargo.hpp" +#include "../../ai/ai_instance.hpp" +#include "../../debug.h" +#include "../../vehicle_base.h" +#include "../../roadstop_base.h" +#include "../../depot_base.h" +#include "../../station_base.h" +#include "../../waypoint_base.h" + +/** + * Gets the order type given a tile + * @param t the tile to get the order from + * @return the order type, or OT_END when there is no order + */ +static OrderType GetOrderTypeByTile(TileIndex t) +{ + if (!::IsValidTile(t)) return OT_END; + + switch (::GetTileType(t)) { + default: break; + case MP_STATION: + if (IsBuoy(t) || IsRailWaypoint(t)) return OT_GOTO_WAYPOINT; + if (IsHangar(t)) return OT_GOTO_DEPOT; + return OT_GOTO_STATION; + + case MP_WATER: if (::IsShipDepot(t)) return OT_GOTO_DEPOT; break; + case MP_ROAD: if (::GetRoadTileType(t) == ROAD_TILE_DEPOT) return OT_GOTO_DEPOT; break; + case MP_RAILWAY: + if (IsRailDepot(t)) return OT_GOTO_DEPOT; + break; + } + + return OT_END; +} + +/* static */ bool AIOrder::IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders() || order_position == ORDER_CURRENT); +} + +/** + * Get the current order the vehicle is executing. If the current order is in + * the order list, return the order from the orderlist. If the current order + * was a manual order, return the current order. + */ +static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position) +{ + const Vehicle *v = ::Vehicle::Get(vehicle_id); + if (order_position == AIOrder::ORDER_CURRENT) { + const Order *order = &v->current_order; + if (order->GetType() == OT_GOTO_DEPOT && !(order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return order; + order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + if (order_position == AIOrder::ORDER_INVALID) return NULL; + } + const Order *order = v->orders.list->GetFirstOrder(); + while (order->GetType() == OT_IMPLICIT) order = order->next; + while (order_position > 0) { + order_position = (AIOrder::OrderPosition)(order_position - 1); + order = order->next; + while (order->GetType() == OT_IMPLICIT) order = order->next; + } + return order; +} + +/** + * Convert an AIOrder::OrderPosition (which is the manual order index) to an order index + * as expected by the OpenTTD commands. + * @param order_position The OrderPosition to convert. + * @return An OpenTTD-internal index for the same order. + */ +static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::OrderPosition order_position) +{ + const Vehicle *v = ::Vehicle::Get(vehicle_id); + if (order_position == v->GetNumManualOrders()) return v->GetNumOrders(); + + assert(AIOrder::IsValidVehicleOrder(vehicle_id, order_position)); + + int res = (int)order_position; + const Order *order = v->orders.list->GetFirstOrder(); + for (; order->GetType() == OT_IMPLICIT; order = order->next) res++; + while (order_position > 0) { + order_position = (AIOrder::OrderPosition)(order_position - 1); + order = order->next; + for (; order->GetType() == OT_IMPLICIT; order = order->next) res++; + } + + return res; +} + +/* static */ bool AIOrder::IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order != NULL && order->GetType() == OT_GOTO_STATION; +} + +/* static */ bool AIOrder::IsGotoDepotOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order != NULL && order->GetType() == OT_GOTO_DEPOT; +} + +/* static */ bool AIOrder::IsGotoWaypointOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order != NULL && order->GetType() == OT_GOTO_WAYPOINT; +} + +/* static */ bool AIOrder::IsConditionalOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (order_position == ORDER_CURRENT) return false; + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(AIOrderPositionToRealOrderPosition(vehicle_id, order_position)); + return order->GetType() == OT_CONDITIONAL; +} + +/* static */ bool AIOrder::IsVoidOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (order_position == ORDER_CURRENT) return false; + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order->GetType() == OT_DUMMY; +} + +/* static */ bool AIOrder::IsRefitOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order != NULL && order->IsRefit(); +} + +/* static */ bool AIOrder::IsCurrentOrderPartOfOrderList(VehicleID vehicle_id) +{ + if (!AIVehicle::IsValidVehicle(vehicle_id)) return false; + if (GetOrderCount(vehicle_id) == 0) return false; + + const Order *order = &::Vehicle::Get(vehicle_id)->current_order; + if (order->GetType() != OT_GOTO_DEPOT) return true; + return (order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0; +} + +/* static */ AIOrder::OrderPosition AIOrder::ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID; + + if (order_position == ORDER_CURRENT) { + int cur_order_pos = ::Vehicle::Get(vehicle_id)->cur_real_order_index; + const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(0); + if (order == NULL) return ORDER_INVALID; + int num_implicit_orders = 0; + for (int i = 0; i < cur_order_pos; i++) { + if (order->GetType() == OT_IMPLICIT) num_implicit_orders++; + order = order->next; + } + return (AIOrder::OrderPosition)(cur_order_pos - num_implicit_orders); + } + return (order_position >= 0 && order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders()) ? order_position : ORDER_INVALID; +} + + +/* static */ bool AIOrder::AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags) +{ + OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination); + switch (ot) { + case OT_GOTO_STATION: + return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_UNLOAD_FLAGS | AIOF_LOAD_FLAGS)) == 0 && + /* Test the different mutual exclusive flags. */ + ((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_UNLOAD) == 0) && + ((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && + ((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && + ((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && + ((order_flags & AIOF_NO_UNLOAD) == 0 || (order_flags & AIOF_NO_LOAD) == 0) && + ((order_flags & AIOF_FULL_LOAD_ANY) == 0 || (order_flags & AIOF_NO_LOAD) == 0); + + case OT_GOTO_DEPOT: + return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_DEPOT_FLAGS)) == 0 && + ((order_flags & AIOF_SERVICE_IF_NEEDED) == 0 || (order_flags & AIOF_STOP_IN_DEPOT) == 0); + + case OT_GOTO_WAYPOINT: return (order_flags & ~(AIOF_NON_STOP_FLAGS)) == 0; + default: return false; + } +} + +/* static */ bool AIOrder::IsValidConditionalOrder(OrderCondition condition, CompareFunction compare) +{ + switch (condition) { + case OC_LOAD_PERCENTAGE: + case OC_RELIABILITY: + case OC_MAX_SPEED: + case OC_AGE: + case OC_REMAINING_LIFETIME: + return compare >= CF_EQUALS && compare <= CF_MORE_EQUALS; + + case OC_REQUIRES_SERVICE: + return compare == CF_IS_TRUE || compare == CF_IS_FALSE; + + case OC_UNCONDITIONALLY: + return true; + + default: return false; + } +} + +/* static */ int32 AIOrder::GetOrderCount(VehicleID vehicle_id) +{ + return AIVehicle::IsValidVehicle(vehicle_id) ? ::Vehicle::Get(vehicle_id)->GetNumManualOrders() : -1; +} + +/* static */ TileIndex AIOrder::GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return INVALID_TILE; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + if (order == NULL || order->GetType() == OT_CONDITIONAL) return INVALID_TILE; + const Vehicle *v = ::Vehicle::Get(vehicle_id); + + switch (order->GetType()) { + case OT_GOTO_DEPOT: { + /* We don't know where the nearest depot is... (yet) */ + if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) return INVALID_TILE; + + if (v->type != VEH_AIRCRAFT) return ::Depot::Get(order->GetDestination())->xy; + /* Aircraft's hangars are referenced by StationID, not DepotID */ + const Station *st = ::Station::Get(order->GetDestination()); + if (!st->airport.HasHangar()) return INVALID_TILE; + return st->airport.GetHangarTile(0); + } + + case OT_GOTO_STATION: { + const Station *st = ::Station::Get(order->GetDestination()); + if (st->train_station.tile != INVALID_TILE) { + TILE_AREA_LOOP(t, st->train_station) { + if (st->TileBelongsToRailStation(t)) return t; + } + } else if (st->dock_tile != INVALID_TILE) { + return st->dock_tile; + } else if (st->bus_stops != NULL) { + return st->bus_stops->xy; + } else if (st->truck_stops != NULL) { + return st->truck_stops->xy; + } else if (st->airport.tile != INVALID_TILE) { + TILE_AREA_LOOP(tile, st->airport) { + if (st->TileBelongsToAirport(tile) && !::IsHangar(tile)) return tile; + } + } + return INVALID_TILE; + } + + case OT_GOTO_WAYPOINT: { + const Waypoint *wp = ::Waypoint::Get(order->GetDestination()); + if (wp->train_station.tile != INVALID_TILE) { + TILE_AREA_LOOP(t, wp->train_station) { + if (wp->TileBelongsToRailStation(t)) return t; + } + } + /* If the waypoint has no rail waypoint tiles, it must have a buoy */ + return wp->xy; + } + default: return INVALID_TILE; + } +} + +/* static */ AIOrder::AIOrderFlags AIOrder::GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return AIOF_INVALID; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + if (order == NULL || order->GetType() == OT_CONDITIONAL || order->GetType() == OT_DUMMY) return AIOF_INVALID; + + AIOrderFlags order_flags = AIOF_NONE; + order_flags |= (AIOrderFlags)order->GetNonStopType(); + switch (order->GetType()) { + case OT_GOTO_DEPOT: + if (order->GetDepotOrderType() & ODTFB_SERVICE) order_flags |= AIOF_SERVICE_IF_NEEDED; + if (order->GetDepotActionType() & ODATFB_HALT) order_flags |= AIOF_STOP_IN_DEPOT; + if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) order_flags |= AIOF_GOTO_NEAREST_DEPOT; + break; + + case OT_GOTO_STATION: + order_flags |= (AIOrderFlags)(order->GetLoadType() << 5); + order_flags |= (AIOrderFlags)(order->GetUnloadType() << 2); + break; + + default: break; + } + + return order_flags; +} + +/* static */ AIOrder::OrderPosition AIOrder::GetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return ORDER_INVALID; + if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return ORDER_INVALID; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return (OrderPosition)order->GetConditionSkipToOrder(); +} + +/* static */ AIOrder::OrderCondition AIOrder::GetOrderCondition(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return OC_INVALID; + if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return OC_INVALID; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return (OrderCondition)order->GetConditionVariable(); +} + +/* static */ AIOrder::CompareFunction AIOrder::GetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return CF_INVALID; + if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return CF_INVALID; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return (CompareFunction)order->GetConditionComparator(); +} + +/* static */ int32 AIOrder::GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return -1; + if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return -1; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + int32 value = order->GetConditionValue(); + if (order->GetConditionVariable() == OCV_MAX_SPEED) value = value * 16 / 10; + return value; +} + +/* static */ AIOrder::StopLocation AIOrder::GetStopLocation(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID; + if (AIVehicle::GetVehicleType(vehicle_id) != AIVehicle::VT_RAIL) return STOPLOCATION_INVALID; + if (!IsGotoStationOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return (AIOrder::StopLocation)order->GetStopLocation(); +} + +/* static */ CargoID AIOrder::GetOrderRefit(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return CT_NO_REFIT; + if (order_position != ORDER_CURRENT && !IsGotoStationOrder(vehicle_id, order_position) && !IsGotoDepotOrder(vehicle_id, order_position)) return CT_NO_REFIT; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order->IsRefit() ? order->GetRefitCargo() : (CargoID)CT_NO_REFIT; +} + +/* static */ bool AIOrder::SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to) && jump_to != ORDER_CURRENT); + + return AIObject::DoCommand(0, vehicle_id | (order_position << 20), MOF_COND_DESTINATION | (jump_to << 4), CMD_MODIFY_ORDER); +} + +/* static */ bool AIOrder::SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); + EnforcePrecondition(false, condition >= OC_LOAD_PERCENTAGE && condition <= OC_REMAINING_LIFETIME); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_VARIABLE | (condition << 4), CMD_MODIFY_ORDER); +} + +/* static */ bool AIOrder::SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); + EnforcePrecondition(false, compare >= CF_EQUALS && compare <= CF_IS_FALSE); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_COMPARATOR | (compare << 4), CMD_MODIFY_ORDER); +} + +/* static */ bool AIOrder::SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); + EnforcePrecondition(false, value >= 0 && value < 2048); + if (GetOrderCondition(vehicle_id, order_position) == OC_MAX_SPEED) value = value * 10 / 16; + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_VALUE | (value << 4), CMD_MODIFY_ORDER); +} + +/* static */ bool AIOrder::SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL); + EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position)); + EnforcePrecondition(false, stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR); + + order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + uint32 p1 = vehicle_id | (order_pos << 20); + uint32 p2 = MOF_STOP_LOCATION | (stop_location << 4); + return AIObject::DoCommand(0, p1, p2, CMD_MODIFY_ORDER); +} + +/* static */ bool AIOrder::SetOrderRefit(VehicleID vehicle_id, OrderPosition order_position, CargoID refit_cargo) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position) || (IsGotoDepotOrder(vehicle_id, order_position) && refit_cargo != CT_AUTO_REFIT)); + EnforcePrecondition(false, AICargo::IsValidCargo(refit_cargo) || refit_cargo == CT_AUTO_REFIT || refit_cargo == CT_NO_REFIT); + + uint32 p1 = vehicle_id; + uint32 p2 = refit_cargo | AIOrderPositionToRealOrderPosition(vehicle_id, AIOrder::ResolveOrderPosition(vehicle_id, order_position)) << 16; + return AIObject::DoCommand(0, p1, p2, CMD_ORDER_REFIT); +} + +/* static */ bool AIOrder::AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags) +{ + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags)); + + return InsertOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumManualOrders(), destination, order_flags); +} + +/* static */ bool AIOrder::AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to) +{ + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to)); + + return InsertConditionalOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumManualOrders(), jump_to); +} + +/* static */ bool AIOrder::InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrder::AIOrderFlags order_flags) +{ + /* IsValidVehicleOrder is not good enough because it does not allow appending. */ + if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumManualOrders()); + EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags)); + + Order order; + OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination); + switch (ot) { + case OT_GOTO_DEPOT: { + OrderDepotTypeFlags odtf = (OrderDepotTypeFlags)(ODTFB_PART_OF_ORDERS | ((order_flags & AIOF_SERVICE_IF_NEEDED) ? ODTFB_SERVICE : 0)); + OrderDepotActionFlags odaf = (OrderDepotActionFlags)(ODATF_SERVICE_ONLY | ((order_flags & AIOF_STOP_IN_DEPOT) ? ODATFB_HALT : 0)); + if (order_flags & AIOF_GOTO_NEAREST_DEPOT) odaf |= ODATFB_NEAREST_DEPOT; + OrderNonStopFlags onsf = (OrderNonStopFlags)((order_flags & AIOF_NON_STOP_INTERMEDIATE) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE); + if (order_flags & AIOF_GOTO_NEAREST_DEPOT) { + order.MakeGoToDepot(0, odtf, onsf, odaf); + } else { + /* Check explicitly if the order is to a station (for aircraft) or + * to a depot (other vehicle types). */ + if (::Vehicle::Get(vehicle_id)->type == VEH_AIRCRAFT) { + if (!::IsTileType(destination, MP_STATION)) return false; + order.MakeGoToDepot(::GetStationIndex(destination), odtf, onsf, odaf); + } else { + if (::IsTileType(destination, MP_STATION)) return false; + order.MakeGoToDepot(::GetDepotIndex(destination), odtf, onsf, odaf); + } + } + break; + } + + case OT_GOTO_STATION: + order.MakeGoToStation(::GetStationIndex(destination)); + order.SetLoadType((OrderLoadFlags)GB(order_flags, 5, 3)); + order.SetUnloadType((OrderUnloadFlags)GB(order_flags, 2, 3)); + order.SetStopLocation(OSL_PLATFORM_FAR_END); + break; + + case OT_GOTO_WAYPOINT: + order.MakeGoToWaypoint(::GetStationIndex(destination)); + break; + + default: + return false; + } + + order.SetNonStopType((OrderNonStopFlags)GB(order_flags, 0, 2)); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), order.Pack(), CMD_INSERT_ORDER); +} + +/* static */ bool AIOrder::InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to) +{ + /* IsValidVehicleOrder is not good enough because it does not allow appending. */ + if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumManualOrders()); + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to) && jump_to != ORDER_CURRENT); + + Order order; + order.MakeConditional(jump_to); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), order.Pack(), CMD_INSERT_ORDER); +} + +/* static */ bool AIOrder::RemoveOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id, order_pos, CMD_DELETE_ORDER); +} + +/* static */ bool AIOrder::SkipToOrder(VehicleID vehicle_id, OrderPosition next_order) +{ + next_order = AIOrder::ResolveOrderPosition(vehicle_id, next_order); + + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, next_order)); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, next_order); + return AIObject::DoCommand(0, vehicle_id, order_pos, CMD_SKIP_TO_ORDER); +} + +/** + * Callback handler as SetOrderFlags possibly needs multiple DoCommand calls + * to be able to set all order flags correctly. As we need to wait till the + * command has completed before we know the next bits to change we need to + * call the function multiple times. Each time it'll reduce the difference + * between the wanted and the current order. + * @param instance The AI we are doing the callback for. + */ +static void _DoCommandReturnSetOrderFlags(class AIInstance *instance) +{ + AIObject::SetLastCommandRes(AIOrder::_SetOrderFlags()); + AIInstance::DoCommandReturn(instance); +} + +/* static */ bool AIOrder::_SetOrderFlags() +{ + /* Make sure we don't go into an infinite loop */ + int retry = AIObject::GetCallbackVariable(3) - 1; + if (retry < 0) { + DEBUG(ai, 0, "Possible infinite loop in SetOrderFlags() detected"); + return false; + } + AIObject::SetCallbackVariable(3, retry); + + VehicleID vehicle_id = (VehicleID)AIObject::GetCallbackVariable(0); + OrderPosition order_position = (OrderPosition)AIObject::GetCallbackVariable(1); + AIOrderFlags order_flags = (AIOrderFlags)AIObject::GetCallbackVariable(2); + + order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags)); + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + + AIOrderFlags current = GetOrderFlags(vehicle_id, order_position); + + EnforcePrecondition(false, (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (current & AIOF_GOTO_NEAREST_DEPOT)); + + if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) { + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); + } + + switch (order->GetType()) { + case OT_GOTO_DEPOT: + if ((current & AIOF_DEPOT_FLAGS) != (order_flags & AIOF_DEPOT_FLAGS)) { + uint data = DA_ALWAYS_GO; + if (order_flags & AIOF_SERVICE_IF_NEEDED) data = DA_SERVICE; + if (order_flags & AIOF_STOP_IN_DEPOT) data = DA_STOP; + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (data << 4) | MOF_DEPOT_ACTION, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); + } + break; + + case OT_GOTO_STATION: + if ((current & AIOF_UNLOAD_FLAGS) != (order_flags & AIOF_UNLOAD_FLAGS)) { + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_UNLOAD_FLAGS) << 2 | MOF_UNLOAD, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); + } + if ((current & AIOF_LOAD_FLAGS) != (order_flags & AIOF_LOAD_FLAGS)) { + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_LOAD_FLAGS) >> 1 | MOF_LOAD, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); + } + break; + + default: break; + } + + assert(GetOrderFlags(vehicle_id, order_position) == order_flags); + + return true; +} + +/* static */ bool AIOrder::SetOrderFlags(VehicleID vehicle_id, OrderPosition order_position, AIOrder::AIOrderFlags order_flags) +{ + AIObject::SetCallbackVariable(0, vehicle_id); + AIObject::SetCallbackVariable(1, order_position); + AIObject::SetCallbackVariable(2, order_flags); + /* In case another client(s) change orders at the same time we could + * end in an infinite loop. This stops that from happening ever. */ + AIObject::SetCallbackVariable(3, 8); + return AIOrder::_SetOrderFlags(); +} + +/* static */ bool AIOrder::MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target) +{ + order_position_move = AIOrder::ResolveOrderPosition(vehicle_id, order_position_move); + order_position_target = AIOrder::ResolveOrderPosition(vehicle_id, order_position_target); + + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_move)); + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_target)); + + int order_pos_move = AIOrderPositionToRealOrderPosition(vehicle_id, order_position_move); + int order_pos_target = AIOrderPositionToRealOrderPosition(vehicle_id, order_position_target); + return AIObject::DoCommand(0, vehicle_id, order_pos_move | (order_pos_target << 16), CMD_MOVE_ORDER); +} + +/* static */ bool AIOrder::CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id) +{ + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id)); + + return AIObject::DoCommand(0, vehicle_id | CO_COPY << 30, main_vehicle_id, CMD_CLONE_ORDER); +} + +/* static */ bool AIOrder::ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id) +{ + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id)); + + return AIObject::DoCommand(0, vehicle_id | CO_SHARE << 30, main_vehicle_id, CMD_CLONE_ORDER); +} + +/* static */ bool AIOrder::UnshareOrders(VehicleID vehicle_id) +{ + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + + return AIObject::DoCommand(0, vehicle_id | CO_UNSHARE << 30, 0, CMD_CLONE_ORDER); +} diff --git a/src/script/api/script_order.hpp b/src/script/api/script_order.hpp new file mode 100644 index 000000000..0f2372e77 --- /dev/null +++ b/src/script/api/script_order.hpp @@ -0,0 +1,561 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_order.hpp Everything to query and build orders. */ + +#ifndef SCRIPT_ORDER_HPP +#define SCRIPT_ORDER_HPP + +#include "script_error.hpp" + +/** + * Class that handles all order related functions. + */ +class AIOrder : public AIObject { +public: + /** + * All order related error messages. + */ + enum ErrorMessages { + /** Base for all order related errors */ + ERR_ORDER_BASE = AIError::ERR_CAT_ORDER << AIError::ERR_CAT_BIT_SIZE, + + /** No more space for orders */ + ERR_ORDER_TOO_MANY, // [STR_ERROR_NO_MORE_SPACE_FOR_ORDERS] + + /** Destination of new order is to far away from the previous order */ + ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION, // [STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION] + }; + + /** + * Flags that can be used to modify the behaviour of orders. + */ + enum AIOrderFlags { + /** Just go to the station/depot, stop unload if possible and load if needed. */ + AIOF_NONE = 0, + + /** Do not stop at the stations that are passed when going to the destination. Only for trains and road vehicles. */ + AIOF_NON_STOP_INTERMEDIATE = 1 << 0, + /** Do not stop at the destionation station. Only for trains and road vehicles. */ + AIOF_NON_STOP_DESTINATION = 1 << 1, + + /** Always unload the vehicle; only for stations. Cannot be set when AIOF_TRANSFER or AIOF_NO_UNLOAD is set. */ + AIOF_UNLOAD = 1 << 2, + /** Transfer instead of deliver the goods; only for stations. Cannot be set when AIOF_UNLOAD or AIOF_NO_UNLOAD is set. */ + AIOF_TRANSFER = 1 << 3, + /** Never unload the vehicle; only for stations. Cannot be set when AIOF_UNLOAD, AIOF_TRANSFER or AIOF_NO_LOAD is set. */ + AIOF_NO_UNLOAD = 1 << 4, + + /** Wait till the vehicle is fully loaded; only for stations. Cannot be set when AIOF_NO_LOAD is set. */ + AIOF_FULL_LOAD = 2 << 5, + /** Wait till at least one cargo of the vehicle is fully loaded; only for stations. Cannot be set when AIOF_NO_LOAD is set. */ + AIOF_FULL_LOAD_ANY = 3 << 5, + /** Do not load any cargo; only for stations. Cannot be set when AIOF_NO_UNLOAD, AIOF_FULL_LOAD or AIOF_FULL_LOAD_ANY is set. */ + AIOF_NO_LOAD = 1 << 7, + + /** Service the vehicle when needed, otherwise skip this order; only for depots. */ + AIOF_SERVICE_IF_NEEDED = 1 << 2, + /** Stop in the depot instead of only go there for servicing; only for depots. */ + AIOF_STOP_IN_DEPOT = 1 << 3, + /** Go to nearest depot. */ + AIOF_GOTO_NEAREST_DEPOT = 1 << 8, + + /** All flags related to non-stop settings. */ + AIOF_NON_STOP_FLAGS = AIOF_NON_STOP_INTERMEDIATE | AIOF_NON_STOP_DESTINATION, + /** All flags related to unloading. */ + AIOF_UNLOAD_FLAGS = AIOF_TRANSFER | AIOF_UNLOAD | AIOF_NO_UNLOAD, + /** All flags related to loading. */ + AIOF_LOAD_FLAGS = AIOF_FULL_LOAD | AIOF_FULL_LOAD_ANY | AIOF_NO_LOAD, + /** All flags related to depots. */ + AIOF_DEPOT_FLAGS = AIOF_SERVICE_IF_NEEDED | AIOF_STOP_IN_DEPOT | AIOF_GOTO_NEAREST_DEPOT, + + /** For marking invalid order flags */ + AIOF_INVALID = 0xFFFF, + }; + + /** + * All conditions a conditional order can depend on. + */ + enum OrderCondition { + /* Order _is_ important, as it's based on OrderConditionVariable in order_type.h. */ + OC_LOAD_PERCENTAGE, ///< Skip based on the amount of load, value is in tons. + OC_RELIABILITY, ///< Skip based on the reliability, value is percent (0..100). + OC_MAX_SPEED, ///< Skip based on the maximum speed, value is in OpenTTD's internal speed unit, see AIEngine::GetMaxSpeed. + OC_AGE, ///< Skip based on the age, value is in years. + OC_REQUIRES_SERVICE, ///< Skip when the vehicle requires service, no value. + OC_UNCONDITIONALLY, ///< Always skip, no compare function, no value. + OC_REMAINING_LIFETIME, ///< Skip based on the remaining lifetime + OC_INVALID = -1, ///< An invalid condition, do not use. + }; + + /** + * Comparators for conditional orders. + */ + enum CompareFunction { + /* Order _is_ important, as it's based on OrderConditionComparator in order_type.h. */ + CF_EQUALS, ///< Skip if both values are equal + CF_NOT_EQUALS, ///< Skip if both values are not equal + CF_LESS_THAN, ///< Skip if the value is less than the limit + CF_LESS_EQUALS, ///< Skip if the value is less or equal to the limit + CF_MORE_THAN, ///< Skip if the value is more than the limit + CF_MORE_EQUALS, ///< Skip if the value is more or equal to the limit + CF_IS_TRUE, ///< Skip if the variable is true + CF_IS_FALSE, ///< Skip if the variable is false + CF_INVALID = -1, ///< Invalid compare function, do not use. + }; + + /** + * Index in the list of orders for a vehicle. The first order has index 0, the second + * order index 1, etc. The current order can be queried by using ORDER_CURRENT. Do not + * use ORDER_INVALID yourself, it's used as return value by for example ResolveOrderPosition. + * @note Automatic orders are hidden from AIs, so OrderPosition 0 will always be the first + * manual order. + */ + enum OrderPosition { + ORDER_CURRENT = 0xFF, ///< Constant that gets resolved to the current order. + ORDER_INVALID = -1, ///< An invalid order. + }; + + /** Where to stop trains in a station that's longer than the train */ + enum StopLocation { + STOPLOCATION_NEAR, ///< Stop the train as soon as it's completely in the station + STOPLOCATION_MIDDLE, ///< Stop the train in the middle of the station + STOPLOCATION_FAR, ///< Stop the train at the far end of the station + STOPLOCATION_INVALID = -1, ///< An invalid stop location + }; + + /** + * Checks whether the given order id is valid for the given vehicle. + * @param vehicle_id The vehicle to check the order index for. + * @param order_position The order index to check. + * @pre AIVehicle::IsValidVehicle(vehicle_id). + * @return True if and only if the order_position is valid for the given vehicle. + */ + static bool IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Checks whether the given order is a goto-station order. + * @param vehicle_id The vehicle to check. + * @param order_position The order index to check. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @return True if and only if the order is a goto-station order. + */ + static bool IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Checks whether the given order is a goto-depot order. + * @param vehicle_id The vehicle to check. + * @param order_position The order index to check. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @return True if and only if the order is a goto-depot order. + */ + static bool IsGotoDepotOrder(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Checks whether the given order is a goto-waypoint order. + * @param vehicle_id The vehicle to check. + * @param order_position The order index to check. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @return True if and only if the order is a goto-waypoint order. + */ + static bool IsGotoWaypointOrder(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Checks whether the given order is a conditional order. + * @param vehicle_id The vehicle to check. + * @param order_position The order index to check. + * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position). + * @return True if and only if the order is a conditional order. + */ + static bool IsConditionalOrder(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Checks whether the given order is a void order. + * A void order is an order that used to be a goto station, depot or waypoint order but + * its destination got removed. In OpenTTD these orders as shown as "(Invalid Order)" + * in the order list of a vehicle. + * @param vehicle_id The vehicle to check. + * @param order_position The order index to check. + * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position). + * @return True if and only if the order is a void order. + */ + static bool IsVoidOrder(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Checks whether the given order has a valid refit cargo. + * @param vehicle_id The vehicle to check. + * @param order_position The order index to check. + * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position). + * @return True if and only if the order is has a valid refit cargo. + */ + static bool IsRefitOrder(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Checks whether the current order is part of the orderlist. + * @param vehicle_id The vehicle to check. + * @pre AIVehicle::IsValidVehicle(vehicle_id). + * @return True if and only if the current order is part of the order list. + * @note If the order is a non-'non-stop' order, and the vehicle is currently + * (un)loading at a station that is not the final destination, this function + * will still return true. + */ + static bool IsCurrentOrderPartOfOrderList(VehicleID vehicle_id); + + /** + * Resolves the given order index to the correct index for the given vehicle. + * If the order index was ORDER_CURRENT it will be resolved to the index of + * the current order (as shown in the order list). If the order with the + * given index does not exist it will return ORDER_INVALID. + * @param vehicle_id The vehicle to check the order index for. + * @param order_position The order index to resolve. + * @pre AIVehicle::IsValidVehicle(vehicle_id). + * @return The resolved order index. + */ + static OrderPosition ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Checks whether the given order flags are valid for the given destination. + * @param destination The destination of the order. + * @param order_flags The flags given to the order. + * @return True if and only if the order_flags are valid for the given location. + */ + static bool AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags); + + /** + * Checks whether the given combination of condition and compare function is valid. + * @param condition The condition to check. + * @param compare The compare function to check. + * @return True if and only if the combination of condition and compare function is valid. + */ + static bool IsValidConditionalOrder(OrderCondition condition, CompareFunction compare); + + /** + * Returns the number of orders for the given vehicle. + * @param vehicle_id The vehicle to get the order count of. + * @pre AIVehicle::IsValidVehicle(vehicle_id). + * @return The number of orders for the given vehicle or a negative + * value when the vehicle does not exist. + */ + static int32 GetOrderCount(VehicleID vehicle_id); + + /** + * Gets the destination of the given order for the given vehicle. + * @param vehicle_id The vehicle to get the destination for. + * @param order_position The order to get the destination for. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position). + * @note Giving ORDER_CURRENT as order_position will give the order that is + * currently being executed by the vehicle. This is not necessarily the + * current order as given by ResolveOrderPosition (the current index in the + * order list) as manual or autoservicing depot orders do not show up + * in the orderlist, but they can be the current order of a vehicle. + * @return The destination tile of the order. + */ + static TileIndex GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Gets the AIOrderFlags of the given order for the given vehicle. + * @param vehicle_id The vehicle to get the destination for. + * @param order_position The order to get the destination for. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre order_position == ORDER_CURRENT || (!IsConditionalOrder(vehicle_id, order_position) && !IsVoidOrder(vehicle_id, order_position)). + * @note Giving ORDER_CURRENT as order_position will give the order that is + * currently being executed by the vehicle. This is not necessarily the + * current order as given by ResolveOrderPosition (the current index in the + * order list) as manual or autoservicing depot orders do not show up + * in the orderlist, but they can be the current order of a vehicle. + * @return The AIOrderFlags of the order. + */ + static AIOrderFlags GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Gets the OrderPosition to jump to if the check succeeds of the given order for the given vehicle. + * @param vehicle_id The vehicle to get the OrderPosition for. + * @param order_position The order to get the OrderPosition for. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). + * @return The target of the conditional jump. + */ + static OrderPosition GetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Gets the OrderCondition of the given order for the given vehicle. + * @param vehicle_id The vehicle to get the condition type for. + * @param order_position The order to get the condition type for. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). + * @return The OrderCondition of the order. + */ + static OrderCondition GetOrderCondition(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Gets the CompareFunction of the given order for the given vehicle. + * @param vehicle_id The vehicle to get the compare function for. + * @param order_position The order to get the compare function for. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). + * @return The CompareFunction of the order. + */ + static CompareFunction GetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Gets the value to compare against of the given order for the given vehicle. + * @param vehicle_id The vehicle to get the value for. + * @param order_position The order to get the value for. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). + * @return The value to compare against of the order. + */ + static int32 GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Gets the stoplocation of the given order for the given train. + * @param vehicle_id The vehicle to get the value for. + * @param order_position The order to get the value for. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL. + * @pre IsGotoStationOrder(vehicle_id, order_position). + * @return The relative position where the train will stop inside a station. + */ + static StopLocation GetStopLocation(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Gets the refit cargo type of the given order for the given vehicle. + * @param vehicle_id The vehicle to get the refit cargo for. + * @param order_position The order to get the refit cargo for. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre order_position == ORDER_CURRENT || IsGotoStationOrder(vehicle_id, order_position) || IsGotoDepotOrder(vehicle_id, order_position). + * @note Giving ORDER_CURRENT as order_position will give the order that is + * currently being executed by the vehicle. This is not necessarily the + * current order as given by ResolveOrderPosition (the current index in the + * order list) as manual or autoservicing depot orders do not show up + * in the orderlist, but they can be the current order of a vehicle. + * @return The refit cargo of the order or CT_NO_REFIT if no refit is set. + */ + static CargoID GetOrderRefit(VehicleID vehicle_id, OrderPosition order_position); + + /** + * Sets the OrderPosition to jump to if the check succeeds of the given order for the given vehicle. + * @param vehicle_id The vehicle to set the OrderPosition for. + * @param order_position The order to set the OrderPosition for. + * @param jump_to The order to jump to if the check succeeds. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre IsValidVehicleOrder(vehicle_id, jump_to). + * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). + * @return Whether the order has been/can be changed. + */ + static bool SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to); + + /** + * Sets the OrderCondition of the given order for the given vehicle. + * @param vehicle_id The vehicle to set the condition type for. + * @param order_position The order to set the condition type for. + * @param condition The condition to compare on. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). + * @pre condition >= OC_LOAD_PERCENTAGE && condition <= OC_UNCONDITIONALLY. + * @return Whether the order has been/can be changed. + */ + static bool SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition); + + /** + * Sets the CompareFunction of the given order for the given vehicle. + * @param vehicle_id The vehicle to set the compare function for. + * @param order_position The order to set the compare function for. + * @param compare The new compare function of the order. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). + * @pre compare >= CF_EQUALS && compare <= CF_IS_FALSE. + * @return Whether the order has been/can be changed. + */ + static bool SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare); + + /** + * Sets the value to compare against of the given order for the given vehicle. + * @param vehicle_id The vehicle to set the value for. + * @param order_position The order to set the value for. + * @param value The value to compare against. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). + * @pre value >= 0 && value < 2048. + * @return Whether the order has been/can be changed. + */ + static bool SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value); + + /** + * Sets the stoplocation of the given order for the given train. + * @param vehicle_id The vehicle to get the value for. + * @param order_position The order to get the value for. + * @param stop_location The relative position where a train will stop inside a station. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL. + * @pre IsGotoStationOrder(vehicle_id, order_position). + * @pre stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR + * @return Whether the order has been/can be changed. + */ + static bool SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location); + + /** + * Sets the refit cargo type of the given order for the given vehicle. + * @param vehicle_id The vehicle to set the refit cargo for. + * @param order_position The order to set the refit cargo for. + * @param refit_cargo The cargo to refit to. The refit can be cleared by passing CT_NO_REFIT. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre IsGotoStationOrder(vehicle_id, order_position) || (IsGotoDepotOrder(vehicle_id, order_position) && refit_cargo != CT_AUTO_REFIT). + * @pre AICargo::IsValidCargo(refit_cargo) || refit_cargo == CT_AUTO_REFIT || refit_cargo == CT_NO_REFIT + * @return Whether the order has been/can be changed. + */ + static bool SetOrderRefit(VehicleID vehicle_id, OrderPosition order_position, CargoID refit_cargo); + + /** + * Appends an order to the end of the vehicle's order list. + * @param vehicle_id The vehicle to append the order to. + * @param destination The destination of the order. + * @param order_flags The flags given to the order. + * @pre AIVehicle::IsValidVehicle(vehicle_id). + * @pre AreOrderFlagsValid(destination, order_flags). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIOrder::ERR_ORDER_TOO_MANY + * @exception AIOrder::ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION + * @return True if and only if the order was appended. + */ + static bool AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags); + + /** + * Appends a conditional order to the end of the vehicle's order list. + * @param vehicle_id The vehicle to append the order to. + * @param jump_to The OrderPosition to jump to if the condition is true. + * @pre AIVehicle::IsValidVehicle(vehicle_id). + * @pre IsValidVehicleOrder(vehicle_id, jump_to). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIOrder::ERR_ORDER_TOO_MANY + * @return True if and only if the order was appended. + */ + static bool AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to); + + /** + * Inserts an order before the given order_position into the vehicle's order list. + * @param vehicle_id The vehicle to add the order to. + * @param order_position The order to place the new order before. + * @param destination The destination of the order. + * @param order_flags The flags given to the order. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre AreOrderFlagsValid(destination, order_flags). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIOrder::ERR_ORDER_TOO_MANY + * @exception AIOrder::ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION + * @return True if and only if the order was inserted. + */ + static bool InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrderFlags order_flags); + + /** + * Appends a conditional order before the given order_position into the vehicle's order list. + * @param vehicle_id The vehicle to add the order to. + * @param order_position The order to place the new order before. + * @param jump_to The OrderPosition to jump to if the condition is true. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre IsValidVehicleOrder(vehicle_id, jump_to). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIOrder::ERR_ORDER_TOO_MANY + * @return True if and only if the order was inserted. + */ + static bool InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to); + + /** + * Removes an order from the vehicle's order list. + * @param vehicle_id The vehicle to remove the order from. + * @param order_position The order to remove from the order list. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return True if and only if the order was removed. + */ + static bool RemoveOrder(VehicleID vehicle_id, OrderPosition order_position); + +#ifndef DOXYGEN_AI_DOCS + /** + * Internal function to help SetOrderFlags. + */ + static bool _SetOrderFlags(); +#endif /* DOXYGEN_AI_DOCS */ + + /** + * Changes the order flags of the given order. + * @param vehicle_id The vehicle to change the order of. + * @param order_position The order to change. + * @param order_flags The new flags given to the order. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @pre AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags). + * @pre (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (GetOrderFlags(vehicle_id, order_position) & AIOF_GOTO_NEAREST_DEPOT). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return True if and only if the order was changed. + */ + static bool SetOrderFlags(VehicleID vehicle_id, OrderPosition order_position, AIOrderFlags order_flags); + + /** + * Move an order inside the orderlist + * @param vehicle_id The vehicle to move the orders. + * @param order_position_move The order to move. + * @param order_position_target The target order + * @pre IsValidVehicleOrder(vehicle_id, order_position_move). + * @pre IsValidVehicleOrder(vehicle_id, order_position_target). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return True if and only if the order was moved. + * @note If the order is moved to a lower place (e.g. from 7 to 2) + * the target order is moved upwards (e.g. 3). If the order is moved + * to a higher place (e.g. from 7 to 9) the target will be moved + * downwards (e.g. 8). + */ + static bool MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target); + + /** + * Make a vehicle execute next_order instead of its current order. + * @param vehicle_id The vehicle that should skip some orders. + * @param next_order The order the vehicle should skip to. + * @pre IsValidVehicleOrder(vehicle_id, next_order). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return True if and only the current order was changed. + */ + static bool SkipToOrder(VehicleID vehicle_id, OrderPosition next_order); + + /** + * Copies the orders from another vehicle. The orders of the main vehicle + * are going to be the orders of the changed vehicle. + * @param vehicle_id The vehicle to copy the orders to. + * @param main_vehicle_id The vehicle to copy the orders from. + * @pre AIVehicle::IsValidVehicle(vehicle_id). + * @pre AIVehicle::IsValidVehicle(main_vehicle_id). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIOrder::ERR_ORDER_TOO_MANY + * @return True if and only if the copying succeeded. + */ + static bool CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id); + + /** + * Shares the orders between two vehicles. The orders of the main + * vehicle are going to be the orders of the changed vehicle. + * @param vehicle_id The vehicle to add to the shared order list. + * @param main_vehicle_id The vehicle to share the orders with. + * @pre AIVehicle::IsValidVehicle(vehicle_id). + * @pre AIVehicle::IsValidVehicle(main_vehicle_id). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return True if and only if the sharing succeeded. + */ + static bool ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id); + + /** + * Removes the given vehicle from a shared orders list. + * @param vehicle_id The vehicle to remove from the shared order list. + * @pre AIVehicle::IsValidVehicle(vehicle_id). + * @return True if and only if the unsharing succeeded. + */ + static bool UnshareOrders(VehicleID vehicle_id); +}; +DECLARE_ENUM_AS_BIT_SET(AIOrder::AIOrderFlags) + +#endif /* SCRIPT_ORDER_HPP */ diff --git a/src/script/api/script_rail.cpp b/src/script/api/script_rail.cpp new file mode 100644 index 000000000..236106d15 --- /dev/null +++ b/src/script/api/script_rail.cpp @@ -0,0 +1,494 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_rail.cpp Implementation of AIRail. */ + +#include "../../stdafx.h" +#include "script_rail.hpp" +#include "script_map.hpp" +#include "script_station.hpp" +#include "script_industrytype.hpp" +#include "script_cargo.hpp" +#include "../../debug.h" +#include "../../station_base.h" +#include "../../company_func.h" +#include "../../newgrf.h" +#include "../../newgrf_generic.h" +#include "../../newgrf_station.h" +#include "../../strings_func.h" + +/* static */ char *AIRail::GetName(RailType rail_type) +{ + if (!IsRailTypeAvailable(rail_type)) return NULL; + + static const int len = 64; + char *railtype_name = MallocT(len); + + ::GetString(railtype_name, GetRailTypeInfo((::RailType)rail_type)->strings.menu_text, &railtype_name[len - 1]); + return railtype_name; +} + +/* static */ bool AIRail::IsRailTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return (::IsTileType(tile, MP_RAILWAY) && !::IsRailDepot(tile)) || + (::HasStationTileRail(tile) && !::IsStationTileBlocked(tile)) || ::IsLevelCrossingTile(tile); +} + +/* static */ bool AIRail::IsLevelCrossingTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsLevelCrossingTile(tile); +} + +/* static */ bool AIRail::IsRailDepotTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsRailDepotTile(tile); +} + +/* static */ bool AIRail::IsRailStationTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsRailStationTile(tile); +} + +/* static */ bool AIRail::IsRailWaypointTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsRailWaypointTile(tile); +} + +/* static */ bool AIRail::IsRailTypeAvailable(RailType rail_type) +{ + if ((::RailType)rail_type < RAILTYPE_BEGIN || (::RailType)rail_type >= RAILTYPE_END) return false; + + return ::HasRailtypeAvail(_current_company, (::RailType)rail_type); +} + +/* static */ AIRail::RailType AIRail::GetCurrentRailType() +{ + return (RailType)AIObject::GetRailType(); +} + +/* static */ void AIRail::SetCurrentRailType(RailType rail_type) +{ + if (!IsRailTypeAvailable(rail_type)) return; + + AIObject::SetRailType((::RailType)rail_type); +} + +/* static */ bool AIRail::TrainCanRunOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type) +{ + if (!AIRail::IsRailTypeAvailable(engine_rail_type)) return false; + if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false; + + return ::IsCompatibleRail((::RailType)engine_rail_type, (::RailType)track_rail_type); +} + +/* static */ bool AIRail::TrainHasPowerOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type) +{\ + if (!AIRail::IsRailTypeAvailable(engine_rail_type)) return false; + if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false; + + return ::HasPowerOnRail((::RailType)engine_rail_type, (::RailType)track_rail_type); +} + +/* static */ AIRail::RailType AIRail::GetRailType(TileIndex tile) +{ + if (!AITile::HasTransportType(tile, AITile::TRANSPORT_RAIL)) return RAILTYPE_INVALID; + + return (RailType)::GetRailType(tile); +} + +/* static */ bool AIRail::ConvertRailType(TileIndex start_tile, TileIndex end_tile, AIRail::RailType convert_to) +{ + EnforcePrecondition(false, ::IsValidTile(start_tile)); + EnforcePrecondition(false, ::IsValidTile(end_tile)); + EnforcePrecondition(false, IsRailTypeAvailable(convert_to)); + + return AIObject::DoCommand(start_tile, end_tile, convert_to, CMD_CONVERT_RAIL); +} + +/* static */ TileIndex AIRail::GetRailDepotFrontTile(TileIndex depot) +{ + if (!IsRailDepotTile(depot)) return INVALID_TILE; + + return depot + ::TileOffsByDiagDir(::GetRailDepotDirection(depot)); +} + +/* static */ AIRail::RailTrack AIRail::GetRailStationDirection(TileIndex tile) +{ + if (!IsRailStationTile(tile)) return RAILTRACK_INVALID; + + return (RailTrack)::GetRailStationTrackBits(tile); +} + +/* static */ bool AIRail::BuildRailDepot(TileIndex tile, TileIndex front) +{ + EnforcePrecondition(false, tile != front); + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, ::IsValidTile(front)); + EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front)); + EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); + + uint entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0); + + return AIObject::DoCommand(tile, AIObject::GetRailType(), entrance_dir, CMD_BUILD_TRAIN_DEPOT); +} + +/* static */ bool AIRail::BuildRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW); + EnforcePrecondition(false, num_platforms > 0 && num_platforms <= 0xFF); + EnforcePrecondition(false, platform_length > 0 && platform_length <= 0xFF); + EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); + EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id)); + + uint32 p1 = GetCurrentRailType() | (platform_length << 16) | (num_platforms << 8); + if (direction == RAILTRACK_NW_SE) p1 |= (1 << 4); + if (station_id != AIStation::STATION_JOIN_ADJACENT) p1 |= (1 << 24); + return AIObject::DoCommand(tile, p1, (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16, CMD_BUILD_RAIL_STATION); +} + +/* static */ bool AIRail::BuildNewGRFRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id, CargoID cargo_id, IndustryType source_industry, IndustryType goal_industry, int distance, bool source_station) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW); + EnforcePrecondition(false, num_platforms > 0 && num_platforms <= 0xFF); + EnforcePrecondition(false, platform_length > 0 && platform_length <= 0xFF); + EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); + EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id)); + EnforcePrecondition(false, AICargo::IsValidCargo(cargo_id)); + EnforcePrecondition(false, source_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || source_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(source_industry)); + EnforcePrecondition(false, goal_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || goal_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(goal_industry)); + + uint32 p1 = GetCurrentRailType() | (platform_length << 16) | (num_platforms << 8); + if (direction == RAILTRACK_NW_SE) p1 |= 1 << 4; + if (station_id != AIStation::STATION_JOIN_ADJACENT) p1 |= (1 << 24); + + const GRFFile *file; + uint16 res = GetAiPurchaseCallbackResult(GSF_STATIONS, cargo_id, 0, source_industry, goal_industry, min(255, distance / 2), AICE_STATION_GET_STATION_ID, source_station ? 0 : 1, min(15, num_platforms) << 4 | min(15, platform_length), &file); + uint32 p2 = (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16; + if (res != CALLBACK_FAILED) { + int index = 0; + const StationSpec *spec = StationClass::GetByGrf(file->grfid, res, &index); + if (spec == NULL) { + DEBUG(grf, 1, "%s returned an invalid station ID for 'AI construction/purchase selection (18)' callback", file->filename); + } else { + p2 |= spec->cls_id | index << 8; + } + + } + return AIObject::DoCommand(tile, p1, p2, CMD_BUILD_RAIL_STATION); +} + +/* static */ bool AIRail::BuildRailWaypoint(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsRailTile(tile)); + EnforcePrecondition(false, GetRailTracks(tile) == RAILTRACK_NE_SW || GetRailTracks(tile) == RAILTRACK_NW_SE); + EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); + + return AIObject::DoCommand(tile, GetCurrentRailType() | (GetRailTracks(tile) == RAILTRACK_NE_SW ? AXIS_X : AXIS_Y) << 4 | 1 << 8 | 1 << 16, STAT_CLASS_WAYP | INVALID_STATION << 16, CMD_BUILD_RAIL_WAYPOINT); +} + +/* static */ bool AIRail::RemoveRailWaypointTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, ::IsValidTile(tile2)); + + return AIObject::DoCommand(tile, tile2, keep_rail ? 1 : 0, CMD_REMOVE_FROM_RAIL_WAYPOINT); +} + +/* static */ bool AIRail::RemoveRailStationTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, ::IsValidTile(tile2)); + + return AIObject::DoCommand(tile, tile2, keep_rail ? 1 : 0, CMD_REMOVE_FROM_RAIL_STATION); +} + +/* static */ uint AIRail::GetRailTracks(TileIndex tile) +{ + if (!IsRailTile(tile)) return RAILTRACK_INVALID; + + if (IsRailStationTile(tile) || IsRailWaypointTile(tile)) return ::TrackToTrackBits(::GetRailStationTrack(tile)); + if (IsLevelCrossingTile(tile)) return ::GetCrossingRailBits(tile); + if (IsRailDepotTile(tile)) return ::TRACK_BIT_NONE; + return ::GetTrackBits(tile); +} + +/* static */ bool AIRail::BuildRailTrack(TileIndex tile, RailTrack rail_track) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, rail_track != 0); + EnforcePrecondition(false, (rail_track & ~::TRACK_BIT_ALL) == 0); + EnforcePrecondition(false, KillFirstBit((uint)rail_track) == 0); + EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); + + return AIObject::DoCommand(tile, tile, GetCurrentRailType() | (FindFirstTrack((::TrackBits)rail_track) << 4), CMD_BUILD_RAILROAD_TRACK); +} + +/* static */ bool AIRail::RemoveRailTrack(TileIndex tile, RailTrack rail_track) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, ::IsPlainRailTile(tile) || ::IsLevelCrossingTile(tile)); + EnforcePrecondition(false, GetRailTracks(tile) & rail_track); + EnforcePrecondition(false, KillFirstBit((uint)rail_track) == 0); + + return AIObject::DoCommand(tile, tile, GetCurrentRailType() | (FindFirstTrack((::TrackBits)rail_track) << 4), CMD_REMOVE_RAILROAD_TRACK); +} + +/* static */ bool AIRail::AreTilesConnected(TileIndex from, TileIndex tile, TileIndex to) +{ + if (!IsRailTile(tile)) return false; + if (from == to || AIMap::DistanceManhattan(from, tile) != 1 || AIMap::DistanceManhattan(tile, to) != 1) return false; + + if (to < from) ::Swap(from, to); + + if (tile - from == 1) { + if (to - tile == 1) return (GetRailTracks(tile) & RAILTRACK_NE_SW) != 0; + if (to - tile == ::MapSizeX()) return (GetRailTracks(tile) & RAILTRACK_NE_SE) != 0; + } else if (tile - from == ::MapSizeX()) { + if (tile - to == 1) return (GetRailTracks(tile) & RAILTRACK_NW_NE) != 0; + if (to - tile == 1) return (GetRailTracks(tile) & RAILTRACK_NW_SW) != 0; + if (to - tile == ::MapSizeX()) return (GetRailTracks(tile) & RAILTRACK_NW_SE) != 0; + } else { + return (GetRailTracks(tile) & RAILTRACK_SW_SE) != 0; + } + + NOT_REACHED(); +} + +/** + * Prepare the second parameter for CmdBuildRailroadTrack and CmdRemoveRailroadTrack. The direction + * depends on all three tiles. Sometimes the third tile needs to be adjusted. + */ +static uint32 SimulateDrag(TileIndex from, TileIndex tile, TileIndex *to) +{ + int diag_offset = abs(abs((int)::TileX(*to) - (int)::TileX(tile)) - abs((int)::TileY(*to) - (int)::TileY(tile))); + uint32 p2 = AIRail::GetCurrentRailType(); + if (::TileY(from) == ::TileY(*to)) { + p2 |= (TRACK_X << 4); + *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); + } else if (::TileX(from) == ::TileX(*to)) { + p2 |= (TRACK_Y << 4); + *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1); + } else if (::TileY(from) < ::TileY(tile)) { + if (::TileX(*to) < ::TileX(tile)) { + p2 |= (TRACK_UPPER << 4); + } else { + p2 |= (TRACK_LEFT << 4); + } + if (diag_offset != 0) { + *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); + } else { + *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1); + } + } else if (::TileY(from) > ::TileY(tile)) { + if (::TileX(*to) < ::TileX(tile)) { + p2 |= (TRACK_RIGHT << 4); + } else { + p2 |= (TRACK_LOWER << 4); + } + if (diag_offset != 0) { + *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); + } else { + *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1); + } + } else if (::TileX(from) < ::TileX(tile)) { + if (::TileY(*to) < ::TileY(tile)) { + p2 |= (TRACK_UPPER << 4); + } else { + p2 |= (TRACK_RIGHT << 4); + } + if (diag_offset == 0) { + *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); + } else { + *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1); + } + } else if (::TileX(from) > ::TileX(tile)) { + if (::TileY(*to) < ::TileY(tile)) { + p2 |= (TRACK_LEFT << 4); + } else { + p2 |= (TRACK_LOWER << 4); + } + if (diag_offset == 0) { + *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); + } else { + *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1); + } + } + return p2; +} + +/* static */ bool AIRail::BuildRail(TileIndex from, TileIndex tile, TileIndex to) +{ + EnforcePrecondition(false, ::IsValidTile(from)); + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, ::IsValidTile(to)); + EnforcePrecondition(false, ::DistanceManhattan(from, tile) == 1); + EnforcePrecondition(false, ::DistanceManhattan(tile, to) >= 1); + EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); + int diag_offset = abs(abs((int)::TileX(to) - (int)::TileX(tile)) - abs((int)::TileY(to) - (int)::TileY(tile))); + EnforcePrecondition(false, diag_offset <= 1 || + (::TileX(from) == ::TileX(tile) && ::TileX(tile) == ::TileX(to)) || + (::TileY(from) == ::TileY(tile) && ::TileY(tile) == ::TileY(to))); + + uint32 p2 = SimulateDrag(from, tile, &to) | 1 << 8; + return AIObject::DoCommand(tile, to, p2, CMD_BUILD_RAILROAD_TRACK); +} + +/* static */ bool AIRail::RemoveRail(TileIndex from, TileIndex tile, TileIndex to) +{ + EnforcePrecondition(false, ::IsValidTile(from)); + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, ::IsValidTile(to)); + EnforcePrecondition(false, ::DistanceManhattan(from, tile) == 1); + EnforcePrecondition(false, ::DistanceManhattan(tile, to) >= 1); + int diag_offset = abs(abs((int)::TileX(to) - (int)::TileX(tile)) - abs((int)::TileY(to) - (int)::TileY(tile))); + EnforcePrecondition(false, diag_offset <= 1 || + (::TileX(from) == ::TileX(tile) && ::TileX(tile) == ::TileX(to)) || + (::TileY(from) == ::TileY(tile) && ::TileY(tile) == ::TileY(to))); + + if (!IsRailTypeAvailable(GetCurrentRailType())) SetCurrentRailType(GetRailType(tile)); + uint32 p2 = SimulateDrag(from, tile, &to); + return AIObject::DoCommand(tile, to, p2, CMD_REMOVE_RAILROAD_TRACK); +} + +/** + * Contains information about the trackdir that belongs to a track when entering + * from a specific direction. + */ +struct AIRailSignalData { + Track track; ///< The track that will be taken to travel. + Trackdir trackdir; ///< The Trackdir belonging to that track. + uint signal_cycles; ///< How many times the signal should be cycled in order to build it in the correct direction. +}; + +static const int NUM_TRACK_DIRECTIONS = 3; ///< The number of directions you can go when entering a tile. + +/** + * List information about the trackdir and number of needed cycles for building signals when + * entering a track from a specific direction. The first index is the difference between the + * TileIndex of the previous and current tile, where (-)MapSizeX is replaced with -2 / 2 and + * 2 it added. + */ +static const AIRailSignalData _possible_trackdirs[5][NUM_TRACK_DIRECTIONS] = { + {{TRACK_UPPER, TRACKDIR_UPPER_E, 0}, {TRACK_Y, TRACKDIR_Y_SE, 0}, {TRACK_LEFT, TRACKDIR_LEFT_S, 1}}, + {{TRACK_RIGHT, TRACKDIR_RIGHT_S, 1}, {TRACK_X, TRACKDIR_X_SW, 1}, {TRACK_UPPER, TRACKDIR_UPPER_W, 1}}, + {{INVALID_TRACK, INVALID_TRACKDIR, 0}, {INVALID_TRACK, INVALID_TRACKDIR, 0}, {INVALID_TRACK, INVALID_TRACKDIR, 0}}, + {{TRACK_LOWER, TRACKDIR_LOWER_E, 0}, {TRACK_X, TRACKDIR_X_NE, 0}, {TRACK_LEFT, TRACKDIR_LEFT_N, 0}}, + {{TRACK_RIGHT, TRACKDIR_RIGHT_N, 0}, {TRACK_Y, TRACKDIR_Y_NW, 1}, {TRACK_LOWER, TRACKDIR_LOWER_W, 1}} +}; + +/* static */ AIRail::SignalType AIRail::GetSignalType(TileIndex tile, TileIndex front) +{ + if (AIMap::DistanceManhattan(tile, front) != 1) return SIGNALTYPE_NONE; + if (!::IsTileType(tile, MP_RAILWAY) || !::HasSignals(tile)) return SIGNALTYPE_NONE; + + int data_index = 2 + (::TileX(front) - ::TileX(tile)) + 2 * (::TileY(front) - ::TileY(tile)); + + for (int i = 0; i < NUM_TRACK_DIRECTIONS; i++) { + const Track &track = _possible_trackdirs[data_index][i].track; + if (!(::TrackToTrackBits(track) & GetRailTracks(tile))) continue; + if (!HasSignalOnTrack(tile, track)) continue; + if (!HasSignalOnTrackdir(tile, _possible_trackdirs[data_index][i].trackdir)) continue; + SignalType st = (SignalType)::GetSignalType(tile, track); + if (HasSignalOnTrackdir(tile, ::ReverseTrackdir(_possible_trackdirs[data_index][i].trackdir))) st = (SignalType)(st | SIGNALTYPE_TWOWAY); + return st; + } + + return SIGNALTYPE_NONE; +} + +/** + * Check if signal_type is a valid SignalType. + */ +static bool IsValidSignalType(int signal_type) +{ + if (signal_type < AIRail::SIGNALTYPE_NORMAL || signal_type > AIRail::SIGNALTYPE_COMBO_TWOWAY) return false; + if (signal_type > AIRail::SIGNALTYPE_PBS_ONEWAY && signal_type < AIRail::SIGNALTYPE_NORMAL_TWOWAY) return false; + return true; +} + +/* static */ bool AIRail::BuildSignal(TileIndex tile, TileIndex front, SignalType signal) +{ + EnforcePrecondition(false, AIMap::DistanceManhattan(tile, front) == 1) + EnforcePrecondition(false, ::IsPlainRailTile(tile)); + EnforcePrecondition(false, ::IsValidSignalType(signal)); + + Track track = INVALID_TRACK; + uint signal_cycles; + + int data_index = 2 + (::TileX(front) - ::TileX(tile)) + 2 * (::TileY(front) - ::TileY(tile)); + for (int i = 0; i < NUM_TRACK_DIRECTIONS; i++) { + const Track &t = _possible_trackdirs[data_index][i].track; + if (!(::TrackToTrackBits(t) & GetRailTracks(tile))) continue; + track = t; + signal_cycles = _possible_trackdirs[data_index][i].signal_cycles; + break; + } + EnforcePrecondition(false, track != INVALID_TRACK); + + uint p1 = track; + if (signal < SIGNALTYPE_TWOWAY) { + if (signal != SIGNALTYPE_PBS && signal != SIGNALTYPE_PBS_ONEWAY) signal_cycles++; + p1 |= (signal_cycles << 15); + } + p1 |= ((signal >= SIGNALTYPE_TWOWAY ? signal ^ SIGNALTYPE_TWOWAY : signal) << 5); + + return AIObject::DoCommand(tile, p1, 0, CMD_BUILD_SIGNALS); +} + +/* static */ bool AIRail::RemoveSignal(TileIndex tile, TileIndex front) +{ + EnforcePrecondition(false, AIMap::DistanceManhattan(tile, front) == 1) + EnforcePrecondition(false, GetSignalType(tile, front) != SIGNALTYPE_NONE); + + Track track = INVALID_TRACK; + int data_index = 2 + (::TileX(front) - ::TileX(tile)) + 2 * (::TileY(front) - ::TileY(tile)); + for (int i = 0; i < NUM_TRACK_DIRECTIONS; i++) { + const Track &t = _possible_trackdirs[data_index][i].track; + if (!(::TrackToTrackBits(t) & GetRailTracks(tile))) continue; + track = t; + break; + } + EnforcePrecondition(false, track != INVALID_TRACK); + + return AIObject::DoCommand(tile, track, 0, CMD_REMOVE_SIGNALS); +} + +/* static */ Money AIRail::GetBuildCost(RailType railtype, BuildType build_type) +{ + if (!AIRail::IsRailTypeAvailable(railtype)) return -1; + + switch (build_type) { + case BT_TRACK: return ::RailBuildCost((::RailType)railtype); + case BT_SIGNAL: return ::GetPrice(PR_BUILD_SIGNALS, 1, NULL); + case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_TRAIN, 1, NULL); + case BT_STATION: return ::GetPrice(PR_BUILD_STATION_RAIL, 1, NULL) + ::GetPrice(PR_BUILD_STATION_RAIL_LENGTH, 1, NULL); + case BT_WAYPOINT: return ::GetPrice(PR_BUILD_WAYPOINT_RAIL, 1, NULL); + default: return -1; + } +} + +/* static */ int32 AIRail::GetMaxSpeed(RailType railtype) +{ + if (!AIRail::IsRailTypeAvailable(railtype)) return -1; + + return ::GetRailTypeInfo((::RailType)railtype)->max_speed; +} diff --git a/src/script/api/script_rail.hpp b/src/script/api/script_rail.hpp new file mode 100644 index 000000000..57b0fa42b --- /dev/null +++ b/src/script/api/script_rail.hpp @@ -0,0 +1,468 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_rail.hpp Everything to query and build rails. */ + +#ifndef SCRIPT_RAIL_HPP +#define SCRIPT_RAIL_HPP + +#include "script_tile.hpp" + +/** + * Class that handles all rail related functions. + */ +class AIRail : public AIObject { +public: + /** + * All rail related error messages. + */ + enum ErrorMessages { + /** Base for rail building / maintaining errors */ + ERR_RAIL_BASE = AIError::ERR_CAT_RAIL << AIError::ERR_CAT_BIT_SIZE, + + /** One-way roads cannot have crossings */ + ERR_CROSSING_ON_ONEWAY_ROAD, // [STR_ERROR_CROSSING_ON_ONEWAY_ROAD] + + /** Track not suitable for signals */ + ERR_UNSUITABLE_TRACK, // [STR_ERROR_NO_SUITABLE_RAILROAD_TRACK] + + /** This railtype cannot have crossings */ + ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED] + }; + + /** + * Types of rail known to the game. + */ + enum RailType { + /* Note: the values _are_ important as they represent an in-game value */ + RAILTYPE_INVALID = 0xFF, ///< Invalid RailType. + }; + + /** + * A bitmap with all possible rail tracks on a tile. + */ + enum RailTrack { + /* Note: the values _are_ important as they represent an in-game value */ + RAILTRACK_NE_SW = 1 << 0, ///< Track along the x-axis (north-east to south-west). + RAILTRACK_NW_SE = 1 << 1, ///< Track along the y-axis (north-west to south-east). + RAILTRACK_NW_NE = 1 << 2, ///< Track in the upper corner of the tile (north). + RAILTRACK_SW_SE = 1 << 3, ///< Track in the lower corner of the tile (south). + RAILTRACK_NW_SW = 1 << 4, ///< Track in the left corner of the tile (west). + RAILTRACK_NE_SE = 1 << 5, ///< Track in the right corner of the tile (east). + RAILTRACK_INVALID = 0xFF, ///< Flag for an invalid track. + }; + + /** + * Types of signal known to the game. + */ + enum SignalType { + /* Note: the values _are_ important as they represent an in-game value */ + SIGNALTYPE_NORMAL = 0, ///< Normal signal. + SIGNALTYPE_ENTRY = 1, ///< Entry presignal. + SIGNALTYPE_EXIT = 2, ///< Exit signal. + SIGNALTYPE_COMBO = 3, ///< Combo signal. + SIGNALTYPE_PBS = 4, ///< Normal PBS signal. + SIGNALTYPE_PBS_ONEWAY = 5, ///< No-entry PBS signal. + SIGNALTYPE_TWOWAY = 8, ///< Bit mask for twoway signal. + SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, ///< Normal twoway signal. + SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, ///< Entry twoway signal. + SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, ///< Exit twoway signal. + SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, ///< Combo twoway signal. + SIGNALTYPE_NONE = 0xFF, ///< No signal. + }; + + /** + * Types of rail-related objects in the game. + */ + enum BuildType { + BT_TRACK, ///< Build a track + BT_SIGNAL, ///< Build a signal + BT_DEPOT, ///< Build a depot + BT_STATION, ///< Build a station + BT_WAYPOINT, ///< Build a rail waypoint + }; + + /** + * Get the name of a rail type. + * @param rail_type The rail type to get the name of. + * @pre IsRailTypeAvailable(rail_type). + * @return The name the rail type has. + * @note Since there is no string with only the name of the track, the text which + * is shown in the dropdown where you can chose a track type is returned. This + * means that the name could be something like "Maglev construction" instead + * of just "Maglev". + */ + static char *GetName(RailType rail_type); + + /** + * Checks whether the given tile is actually a tile with rail that can be + * used to traverse a tile. This excludes rail depots but includes + * stations and waypoints. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has rail. + */ + static bool IsRailTile(TileIndex tile); + + /** + * Checks whether there is a road / rail crossing on a tile. + * @param tile The tile to check. + * @return True if and only if there is a road / rail crossing. + */ + static bool IsLevelCrossingTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a rail depot. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a rail depot. + */ + static bool IsRailDepotTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a rail station. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a rail station. + */ + static bool IsRailStationTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a rail waypoint. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a rail waypoint. + */ + static bool IsRailWaypointTile(TileIndex tile); + + /** + * Check if a given RailType is available. + * @param rail_type The RailType to check for. + * @return True if this RailType can be used. + */ + static bool IsRailTypeAvailable(RailType rail_type); + + /** + * Get the current RailType set for all AIRail functions. + * @return The RailType currently set. + */ + static RailType GetCurrentRailType(); + + /** + * Set the RailType for all further AIRail functions. + * @param rail_type The RailType to set. + */ + static void SetCurrentRailType(RailType rail_type); + + /** + * Check if a train build for a rail type can run on another rail type. + * @param engine_rail_type The rail type the train is build for. + * @param track_rail_type The type you want to check. + * @pre AIRail::IsRailTypeAvailable(engine_rail_type). + * @pre AIRail::IsRailTypeAvailable(track_rail_type). + * @return Whether a train build for 'engine_rail_type' can run on 'track_rail_type'. + * @note Even if a train can run on a RailType that doesn't mean that it'll be + * able to power the train. Use TrainHasPowerOnRail for that. + */ + static bool TrainCanRunOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type); + + /** + * Check if a train build for a rail type has power on another rail type. + * @param engine_rail_type The rail type the train is build for. + * @param track_rail_type The type you want to check. + * @pre AIRail::IsRailTypeAvailable(engine_rail_type). + * @pre AIRail::IsRailTypeAvailable(track_rail_type). + * @return Whether a train build for 'engine_rail_type' has power on 'track_rail_type'. + */ + static bool TrainHasPowerOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type); + + /** + * Get the RailType that is used on a tile. + * @param tile The tile to check. + * @pre AITile::HasTransportType(tile, AITile.TRANSPORT_RAIL). + * @return The RailType that is used on a tile. + */ + static RailType GetRailType(TileIndex tile); + + /** + * Convert the tracks on all tiles within a rectangle to another RailType. + * @param start_tile One corner of the rectangle. + * @param end_tile The opposite corner of the rectangle. + * @param convert_to The RailType you want to convert the rails to. + * @pre AIMap::IsValidTile(start_tile). + * @pre AIMap::IsValidTile(end_tile). + * @pre IsRailTypeAvailable(convert_to). + * @exception AIRail::ERR_UNSUITABLE_TRACK + * @return Whether at least some rail has been converted successfully. + */ + static bool ConvertRailType(TileIndex start_tile, TileIndex end_tile, AIRail::RailType convert_to); + + /** + * Gets the tile in front of a rail depot. + * @param depot The rail depot tile. + * @pre IsRailDepotTile(depot). + * @return The tile in front of the depot. + */ + static TileIndex GetRailDepotFrontTile(TileIndex depot); + + /** + * Gets the direction of a rail station tile. + * @param tile The rail station tile. + * @pre IsRailStationTile(tile). + * @return The direction of the station (either RAILTRACK_NE_SW or RAILTRACK_NW_SE). + */ + static RailTrack GetRailStationDirection(TileIndex tile); + + /** + * Builds a rail depot. + * @param tile Place to build the depot. + * @param front The tile exactly in front of the depot. + * @pre AIMap::IsValidTile(tile). + * @pre AIMap::IsValidTile(front). + * @pre 'tile' is not equal to 'front', but in a straight line of it. + * @pre IsRailTypeAvailable(GetCurrentRailType()). + * @exception AIError::ERR_FLAT_LAND_REQUIRED + * @exception AIError::ERR_AREA_NOT_CLEAR + * @return Whether the rail depot has been/can be build or not. + */ + static bool BuildRailDepot(TileIndex tile, TileIndex front); + + /** + * Build a rail station. + * @param tile Place to build the station. + * @param direction The direction to build the station. + * @param num_platforms The number of platforms to build. + * @param platform_length The length of each platform. + * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. + * @pre IsRailTypeAvailable(GetCurrentRailType()). + * @pre AIMap::IsValidTile(tile). + * @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW. + * @pre num_platforms > 0 && num_platforms <= 255. + * @pre platform_length > 0 && platform_length <= 255. + * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_FLAT_LAND_REQUIRED + * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN + * @return Whether the station has been/can be build or not. + */ + static bool BuildRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id); + + /** + * Build a NewGRF rail station. This calls callback 18 to let a NewGRF + * provide the station class / id to build, so we don't end up with + * only the default stations on the map. + * @param tile Place to build the station. + * @param direction The direction to build the station. + * @param num_platforms The number of platforms to build. + * @param platform_length The length of each platform. + * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. + * @param cargo_id The CargoID of the cargo that will be transported from / to this station. + * @param source_industry The IndustryType of the industry you'll transport goods from, AIIndustryType::INDUSTRYTYPE_UNKNOWN or AIIndustryType::INDUSTRYTYPE_TOWN. + * @param goal_industry The IndustryType of the industry you'll transport goods to, AIIndustryType::INDUSTRYTYPE_UNKNOWN or AIIndustryType::INDUSTRYTYPE_TOWN. + * @param distance The manhattan distance you'll transport the cargo over. + * @param source_station True if this is the source station, false otherwise. + * @pre IsRailTypeAvailable(GetCurrentRailType()). + * @pre AIMap::IsValidTile(tile). + * @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW. + * @pre num_platforms > 0 && num_platforms <= 255. + * @pre platform_length > 0 && platform_length <= 255. + * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). + * @pre AICargo::IsValidCargo(cargo_type) + * @pre source_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || source_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(source_industry). + * @pre goal_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || goal_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(goal_industry). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_FLAT_LAND_REQUIRED + * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN + * @return Whether the station has been/can be build or not. + */ + static bool BuildNewGRFRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id, CargoID cargo_id, IndustryType source_industry, IndustryType goal_industry, int distance, bool source_station); + + /** + * Build a rail waypoint. + * @param tile Place to build the waypoint. + * @pre AIMap::IsValidTile(tile). + * @pre IsRailTile(tile). + * @pre GetRailTracks(tile) == RAILTRACK_NE_SW || GetRailTracks(tile) == RAILTRACK_NW_SE. + * @pre IsRailTypeAvailable(GetCurrentRailType()). + * @exception AIError::ERR_FLAT_LAND_REQUIRED + * @return Whether the rail waypoint has been/can be build or not. + */ + static bool BuildRailWaypoint(TileIndex tile); + + /** + * Remove all rail waypoint pieces within a rectangle on the map. + * @param tile One corner of the rectangle to clear. + * @param tile2 The oppposite corner. + * @param keep_rail Whether to keep the rail after removal. + * @pre IsValidTile(tile). + * @pre IsValidTile(tile2). + * @return Whether at least one tile has been/can be cleared or not. + */ + static bool RemoveRailWaypointTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail); + + /** + * Remove all rail station platform pieces within a rectangle on the map. + * @param tile One corner of the rectangle to clear. + * @param tile2 The oppposite corner. + * @param keep_rail Whether to keep the rail after removal. + * @pre IsValidTile(tile). + * @pre IsValidTile(tile2). + * @return Whether at least one tile has been/can be cleared or not. + */ + static bool RemoveRailStationTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail); + + /** + * Get all RailTracks on the given tile. + * @note A depot has no railtracks. + * @param tile The tile to check. + * @pre IsRailTile(tile). + * @return A bitmask of RailTrack with all RailTracks on the tile. + */ + static uint GetRailTracks(TileIndex tile); + + /** + * Build rail on the given tile. + * @param tile The tile to build on. + * @param rail_track The RailTrack to build. + * @pre AIMap::IsValidTile(tile). + * @pre IsRailTypeAvailable(GetCurrentRailType()). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_LAND_SLOPED_WRONG + * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS + * @exception AIRail::ERR_CROSSING_ON_ONEWAY_ROAD + * @exception AIError::ERR_ALREADY_BUILT + * @return Whether the rail has been/can be build or not. + * @note You can only build a single track with this function so do not + * use the values from RailTrack as bitmask. + */ + static bool BuildRailTrack(TileIndex tile, RailTrack rail_track); + + /** + * Remove rail on the given tile. + * @param tile The tile to remove rail from. + * @param rail_track The RailTrack to remove. + * @pre AIMap::IsValidTile(tile). + * @pre (GetRailTracks(tile) & rail_track) != 0. + * @return Whether the rail has been/can be removed or not. + * @note You can only remove a single track with this function so do not + * use the values from RailTrack as bitmask. + */ + static bool RemoveRailTrack(TileIndex tile, RailTrack rail_track); + + /** + * Check if a tile connects two adjacent tiles. + * @param from The first tile to connect. + * @param tile The tile that is checked. + * @param to The second tile to connect. + * @pre from != to. + * @pre AIMap::DistanceManhattan(from, tile) == 1. + * @pre AIMap::DistanceManhattan(to, tile) == 1. + * @return True if 'tile' connects 'from' and 'to'. + */ + static bool AreTilesConnected(TileIndex from, TileIndex tile, TileIndex to); + + /** + * Build a rail connection between two tiles. + * @param from The tile just before the tile to build on. + * @param tile The first tile to build on. + * @param to The tile just after the last tile to build on. + * @pre from != to. + * @pre AIMap::DistanceManhattan(from, tile) == 1. + * @pre AIMap::DistanceManhattan(to, tile) >= 1. + * @pre (abs(abs(AIMap::GetTileX(to) - AIMap::GetTileX(tile)) - + * abs(AIMap::GetTileY(to) - AIMap::GetTileY(tile))) <= 1) || + * (AIMap::GetTileX(from) == AIMap::GetTileX(tile) && AIMap::GetTileX(tile) == AIMap::GetTileX(to)) || + * (AIMap::GetTileY(from) == AIMap::GetTileY(tile) && AIMap::GetTileY(tile) == AIMap::GetTileY(to)). + * @pre IsRailTypeAvailable(GetCurrentRailType()). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_LAND_SLOPED_WRONG + * @exception AIRail::ERR_CROSSING_ON_ONEWAY_ROAD + * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS + * @exception AIError::ERR_ALREADY_BUILT + * @note Construction will fail if an obstacle is found between the start and end tiles. + * @return Whether the rail has been/can be build or not. + */ + static bool BuildRail(TileIndex from, TileIndex tile, TileIndex to); + + /** + * Remove a rail connection between two tiles. + * @param from The tile just before the tile to remove rail from. + * @param tile The first tile to remove rail from. + * @param to The tile just after the last tile to remove rail from. + * @pre from != to. + * @pre AIMap::DistanceManhattan(from, tile) == 1. + * @pre AIMap::DistanceManhattan(to, tile) >= 1. + * @pre (abs(abs(AIMap::GetTileX(to) - AIMap::GetTileX(tile)) - + * abs(AIMap::GetTileY(to) - AIMap::GetTileY(tile))) <= 1) || + * (AIMap::GetTileX(from) == AIMap::GetTileX(tile) && AIMap::GetTileX(tile) == AIMap::GetTileX(to)) || + * (AIMap::GetTileY(from) == AIMap::GetTileY(tile) && AIMap::GetTileY(tile) == AIMap::GetTileY(to)). + * @return Whether the rail has been/can be removed or not. + */ + static bool RemoveRail(TileIndex from, TileIndex tile, TileIndex to); + + /** + * Get the SignalType of the signal on a tile or SIGNALTYPE_NONE if there is no signal. + * @pre AIMap::DistanceManhattan(tile, front) == 1. + * @param tile The tile that might have a signal. + * @param front The tile in front of 'tile'. + * @return The SignalType of the signal on 'tile' facing to 'front'. + */ + static SignalType GetSignalType(TileIndex tile, TileIndex front); + + /** + * Build a signal on a tile. + * @param tile The tile to build on. + * @param front The tile in front of the signal. + * @param signal The SignalType to build. + * @pre AIMap::DistanceManhattan(tile, front) == 1. + * @pre IsRailTile(tile) && !IsRailStationTile(tile) && !IsRailWaypointTile(tile). + * @exception AIRail::ERR_UNSUITABLE_TRACK + * @return Whether the signal has been/can be build or not. + */ + static bool BuildSignal(TileIndex tile, TileIndex front, SignalType signal); + + /** + * Remove a signal. + * @param tile The tile to remove the signal from. + * @param front The tile in front of the signal. + * @pre AIMap::DistanceManhattan(tile, front) == 1. + * @pre GetSignalType(tile, front) != SIGNALTYPE_NONE. + * @return Whether the signal has been/can be removed or not. + */ + static bool RemoveSignal(TileIndex tile, TileIndex front); + + /** + * Get the baseprice of building a rail-related object. + * @param railtype the railtype that is build (on) + * @param build_type the type of object to build + * @pre IsRailTypeAvailable(railtype) + * @return The baseprice of building the given object. + */ + static Money GetBuildCost(RailType railtype, BuildType build_type); + + /** + * Get the maximum speed of trains running on this railtype. + * @param railtype The railtype to get the maximum speed of. + * @pre IsRailTypeAvailable(railtype) + * @return The maximum speed trains can run on this railtype + * or 0 if there is no limit. + * @note The speed is in OpenTTD's internal speed unit. + * This is mph / 1.6, which is roughly km/h. + * To get km/h multiply this number by 1.00584. + */ + static int32 GetMaxSpeed(RailType railtype); +}; + +#endif /* SCRIPT_RAIL_HPP */ diff --git a/src/script/api/script_railtypelist.cpp b/src/script/api/script_railtypelist.cpp new file mode 100644 index 000000000..7052f7551 --- /dev/null +++ b/src/script/api/script_railtypelist.cpp @@ -0,0 +1,22 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_railtypelist.cpp Implementation of AIRailTypeList and friends. */ + +#include "../../stdafx.h" +#include "script_railtypelist.hpp" +#include "../../rail.h" +#include "../../company_func.h" + +AIRailTypeList::AIRailTypeList() +{ + for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { + if (::HasRailtypeAvail(_current_company, rt)) this->AddItem(rt); + } +} diff --git a/src/script/api/script_railtypelist.hpp b/src/script/api/script_railtypelist.hpp new file mode 100644 index 000000000..fcc7595cf --- /dev/null +++ b/src/script/api/script_railtypelist.hpp @@ -0,0 +1,26 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_railtypelist.hpp List all available railtypes. */ + +#ifndef SCRIPT_RAILTYPELIST_HPP +#define SCRIPT_RAILTYPELIST_HPP + +#include "script_list.hpp" + +/** + * Creates a list of all available railtypes. + * @ingroup AIList + */ +class AIRailTypeList : public AIList { +public: + AIRailTypeList(); +}; + +#endif /* SCRIPT_RAILTYPELIST_HPP */ diff --git a/src/script/api/script_road.cpp b/src/script/api/script_road.cpp new file mode 100644 index 000000000..a60f99480 --- /dev/null +++ b/src/script/api/script_road.cpp @@ -0,0 +1,583 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_road.cpp Implementation of AIRoad. */ + +#include "../../stdafx.h" +#include "script_map.hpp" +#include "script_station.hpp" +#include "script_cargo.hpp" +#include "../../station_base.h" +#include "../../company_func.h" +#include "../../script/squirrel_helper_type.hpp" + +/* static */ AIRoad::RoadVehicleType AIRoad::GetRoadVehicleTypeForCargo(CargoID cargo_type) +{ + return AICargo::HasCargoClass(cargo_type, AICargo::CC_PASSENGERS) ? ROADVEHTYPE_BUS : ROADVEHTYPE_TRUCK; +} + +/* static */ bool AIRoad::IsRoadTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return (::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) != ROAD_TILE_DEPOT) || + IsDriveThroughRoadStationTile(tile); +} + +/* static */ bool AIRoad::IsRoadDepotTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) == ROAD_TILE_DEPOT && + (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0; +} + +/* static */ bool AIRoad::IsRoadStationTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsRoadStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0; +} + +/* static */ bool AIRoad::IsDriveThroughRoadStationTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsDriveThroughStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0; +} + +/* static */ bool AIRoad::IsRoadTypeAvailable(RoadType road_type) +{ + return ::HasRoadTypesAvail(_current_company, ::RoadTypeToRoadTypes((::RoadType)road_type)); +} + +/* static */ AIRoad::RoadType AIRoad::GetCurrentRoadType() +{ + return (RoadType)AIObject::GetRoadType(); +} + +/* static */ void AIRoad::SetCurrentRoadType(RoadType road_type) +{ + if (!IsRoadTypeAvailable(road_type)) return; + + AIObject::SetRoadType((::RoadType)road_type); +} + +/* static */ bool AIRoad::HasRoadType(TileIndex tile, RoadType road_type) +{ + if (!AIMap::IsValidTile(tile)) return false; + if (!IsRoadTypeAvailable(road_type)) return false; + return ::GetAnyRoadBits(tile, (::RoadType)road_type, false) != ROAD_NONE; +} + +/* static */ bool AIRoad::AreRoadTilesConnected(TileIndex t1, TileIndex t2) +{ + if (!::IsValidTile(t1)) return false; + if (!::IsValidTile(t2)) return false; + if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false; + + /* Tiles not neighbouring */ + if ((abs((int)::TileX(t1) - (int)::TileX(t2)) + abs((int)::TileY(t1) - (int)::TileY(t2))) != 1) return false; + + RoadBits r1 = ::GetAnyRoadBits(t1, AIObject::GetRoadType()); + RoadBits r2 = ::GetAnyRoadBits(t2, AIObject::GetRoadType()); + + uint dir_1 = (::TileX(t1) == ::TileX(t2)) ? (::TileY(t1) < ::TileY(t2) ? 2 : 0) : (::TileX(t1) < ::TileX(t2) ? 1 : 3); + uint dir_2 = 2 ^ dir_1; + + DisallowedRoadDirections drd2 = IsNormalRoadTile(t2) ? GetDisallowedRoadDirections(t2) : DRD_NONE; + + return HasBit(r1, dir_1) && HasBit(r2, dir_2) && drd2 != DRD_BOTH && drd2 != (dir_1 > dir_2 ? DRD_SOUTHBOUND : DRD_NORTHBOUND); +} + +/* Helper functions for AIRoad::CanBuildConnectedRoadParts(). */ + +/** + * Check whether the given existing bits the start and end part can be build. + * As the function assumes the bits being build on a slope that does not + * allow level foundations all of the existing parts will always be in + * a straight line. This also needs to hold for the start and end parts, + * otherwise it is for sure not valid. Finally a check will be done to + * determine whether the existing road parts match the to-be-build parts. + * As they can only be placed in one direction, just checking the start + * part with the first existing part is enough. + * @param existing The existing road parts. + * @param start The part that should be build first. + * @param end The part that will be build second. + * @return True if and only if the road bits can be build. + */ +static bool CheckAutoExpandedRoadBits(const Array *existing, int32 start, int32 end) +{ + return (start + end == 0) && (existing->size == 0 || existing->array[0] == start || existing->array[0] == end); +} + +/** + * Lookup function for building road parts when building on slopes is disabled. + * @param slope The slope of the tile to examine. + * @param existing The existing road parts. + * @param start The part that should be build first. + * @param end The part that will be build second. + * @return 0 when the build parts do not connect, 1 when they do connect once + * they are build or 2 when building the first part automatically + * builds the second part. + */ +static int32 LookupWithoutBuildOnSlopes(::Slope slope, const Array *existing, int32 start, int32 end) +{ + switch (slope) { + /* Flat slopes can always be build. */ + case SLOPE_FLAT: + return 1; + + /* Only 4 of the slopes can be build upon. Testing the existing bits is + * necessary because these bits can be something else when the settings + * in the game have been changed. + */ + case SLOPE_NE: case SLOPE_SW: + return (CheckAutoExpandedRoadBits(existing, start, end) && (start == 1 || end == 1)) ? (existing->size == 0 ? 2 : 1) : 0; + case SLOPE_SE: case SLOPE_NW: + return (CheckAutoExpandedRoadBits(existing, start, end) && (start != 1 && end != 1)) ? (existing->size == 0 ? 2 : 1) : 0; + + /* Any other tile cannot be built on. */ + default: + return 0; + } +} + +/** + * Rotate a neighbour bit a single time clockwise. + * @param neighbour The neighbour. + * @return The rotate neighbour data. + */ +static int32 RotateNeighbour(int32 neighbour) +{ + switch (neighbour) { + case -2: return -1; + case -1: return 2; + case 1: return -2; + case 2: return 1; + default: NOT_REACHED(); + } +} + +/** + * Convert a neighbour to a road bit representation for easy internal use. + * @param neighbour The neighbour. + * @return The bits representing the direction. + */ +static RoadBits NeighbourToRoadBits(int32 neighbour) +{ + switch (neighbour) { + case -2: return ROAD_NW; + case -1: return ROAD_NE; + case 2: return ROAD_SE; + case 1: return ROAD_SW; + default: NOT_REACHED(); + } +} + +/** + * Lookup function for building road parts when building on slopes is enabled. + * @param slope The slope of the tile to examine. + * @param existing The existing neighbours. + * @param start The part that should be build first. + * @param end The part that will be build second. + * @return 0 when the build parts do not connect, 1 when they do connect once + * they are build or 2 when building the first part automatically + * builds the second part. + */ +static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start, int32 end) +{ + /* Steep slopes behave the same as slopes with one corner raised. */ + if (IsSteepSlope(slope)) { + slope = SlopeWithOneCornerRaised(GetHighestSlopeCorner(slope)); + } + + /* The slope is not steep. Furthermore lots of slopes are generally the + * same but are only rotated. So to reduce the amount of lookup work that + * needs to be done the data is made uniform. This means rotating the + * existing parts and updating the slope. */ + static const ::Slope base_slopes[] = { + SLOPE_FLAT, SLOPE_W, SLOPE_W, SLOPE_SW, + SLOPE_W, SLOPE_EW, SLOPE_SW, SLOPE_WSE, + SLOPE_W, SLOPE_SW, SLOPE_EW, SLOPE_WSE, + SLOPE_SW, SLOPE_WSE, SLOPE_WSE}; + static const byte base_rotates[] = {0, 0, 1, 0, 2, 0, 1, 0, 3, 3, 2, 3, 2, 2, 1}; + + if (slope >= (::Slope)lengthof(base_slopes)) { + /* This slope is an invalid slope, so ignore it. */ + return -1; + } + byte base_rotate = base_rotates[slope]; + slope = base_slopes[slope]; + + /* Some slopes don't need rotating, so return early when we know we do + * not need to rotate. */ + switch (slope) { + case SLOPE_FLAT: + /* Flat slopes can always be build. */ + return 1; + + case SLOPE_EW: + case SLOPE_WSE: + /* A slope similar to a SLOPE_EW or SLOPE_WSE will always cause + * foundations which makes them accessible from all sides. */ + return 1; + + case SLOPE_W: + case SLOPE_SW: + /* A slope for which we need perform some calculations. */ + break; + + default: + /* An invalid slope. */ + return -1; + } + + /* Now perform the actual rotation. */ + for (int j = 0; j < base_rotate; j++) { + for (int i = 0; i < existing->size; i++) { + existing->array[i] = RotateNeighbour(existing->array[i]); + } + start = RotateNeighbour(start); + end = RotateNeighbour(end); + } + + /* Create roadbits out of the data for easier handling. */ + RoadBits start_roadbits = NeighbourToRoadBits(start); + RoadBits new_roadbits = start_roadbits | NeighbourToRoadBits(end); + RoadBits existing_roadbits = ROAD_NONE; + for (int i = 0; i < existing->size; i++) { + existing_roadbits |= NeighbourToRoadBits(existing->array[i]); + } + + switch (slope) { + case SLOPE_W: + /* A slope similar to a SLOPE_W. */ + switch (new_roadbits) { + case ROAD_N: + case ROAD_E: + case ROAD_S: + /* Cannot build anything with a turn from the low side. */ + return 0; + + case ROAD_X: + case ROAD_Y: + /* A 'sloped' tile is going to be build. */ + if ((existing_roadbits | new_roadbits) != new_roadbits) { + /* There is already a foundation on the tile, or at least + * another slope that is not compatible with the new one. */ + return 0; + } + /* If the start is in the low part, it is automatically + * building the second part too. */ + return ((start_roadbits & ROAD_E) && !(existing_roadbits & ROAD_W)) ? 2 : 1; + + default: + /* Roadbits causing a foundation are going to be build. + * When the existing roadbits are slopes (the lower bits + * are used), this cannot be done. */ + if ((existing_roadbits | new_roadbits) == new_roadbits) return 1; + return (existing_roadbits & ROAD_E) ? 0 : 1; + } + + case SLOPE_SW: + /* A slope similar to a SLOPE_SW. */ + switch (new_roadbits) { + case ROAD_N: + case ROAD_E: + /* Cannot build anything with a turn from the low side. */ + return 0; + + case ROAD_X: + /* A 'sloped' tile is going to be build. */ + if ((existing_roadbits | new_roadbits) != new_roadbits) { + /* There is already a foundation on the tile, or at least + * another slope that is not compatible with the new one. */ + return 0; + } + /* If the start is in the low part, it is automatically + * building the second part too. */ + return ((start_roadbits & ROAD_NE) && !(existing_roadbits & ROAD_SW)) ? 2 : 1; + + default: + /* Roadbits causing a foundation are going to be build. + * When the existing roadbits are slopes (the lower bits + * are used), this cannot be done. */ + return (existing_roadbits & ROAD_NE) ? 0 : 1; + } + + default: + NOT_REACHED(); + } +} + +/** + * Normalise all input data so we can easily handle it without needing + * to call the API lots of times or create large if-elseif-elseif-else + * constructs. + * In this case it means that a TileXY(0, -1) becomes -2 and TileXY(0, 1) + * becomes 2. TileXY(-1, 0) and TileXY(1, 0) stay respectively -1 and 1. + * Any other value means that it is an invalid tile offset. + * @param tile The tile to normalise. + * @return True if and only if the tile offset is valid. + */ +static bool NormaliseTileOffset(int32 *tile) +{ + if (*tile == 1 || *tile == -1) return true; + if (*tile == ::TileDiffXY(0, -1)) { + *tile = -2; + return true; + } + if (*tile == ::TileDiffXY(0, 1)) { + *tile = 2; + return true; + } + return false; +} + +/* static */ int32 AIRoad::CanBuildConnectedRoadParts(AITile::Slope slope_, Array *existing, TileIndex start_, TileIndex end_) +{ + ::Slope slope = (::Slope)slope_; + int32 start = start_; + int32 end = end_; + + /* The start tile and end tile cannot be the same tile either. */ + if (start == end) return -1; + + for (int i = 0; i < existing->size; i++) { + if (!NormaliseTileOffset(&existing->array[i])) return -1; + } + + if (!NormaliseTileOffset(&start)) return -1; + if (!NormaliseTileOffset(&end)) return -1; + + /* Without build on slopes the characteristics are vastly different, so use + * a different helper function (one that is much simpler). */ + return _settings_game.construction.build_on_slopes ? LookupWithBuildOnSlopes(slope, existing, start, end) : LookupWithoutBuildOnSlopes(slope, existing, start, end); +} + +/* static */ int32 AIRoad::CanBuildConnectedRoadPartsHere(TileIndex tile, TileIndex start, TileIndex end) +{ + if (!::IsValidTile(tile) || !::IsValidTile(start) || !::IsValidTile(end)) return -1; + if (::DistanceManhattan(tile, start) != 1 || ::DistanceManhattan(tile, end) != 1) return -1; + + /* ROAD_NW ROAD_SW ROAD_SE ROAD_NE */ + static const TileIndex neighbours[] = {::TileDiffXY(0, -1), ::TileDiffXY(1, 0), ::TileDiffXY(0, 1), ::TileDiffXY(-1, 0)}; + Array *existing = (Array*)alloca(sizeof(Array) + lengthof(neighbours) * sizeof(int32)); + existing->size = 0; + + ::RoadBits rb = ::ROAD_NONE; + if (::IsNormalRoadTile(tile)) { + rb = ::GetAllRoadBits(tile); + } else { + for (::RoadType rt = ::ROADTYPE_BEGIN; rt < ::ROADTYPE_END; rt++) rb |= ::GetAnyRoadBits(tile, rt); + } + for (uint i = 0; i < lengthof(neighbours); i++) { + if (HasBit(rb, i)) existing->array[existing->size++] = neighbours[i]; + } + + return AIRoad::CanBuildConnectedRoadParts(AITile::GetSlope(tile), existing, start - tile, end - tile); +} + +/** + * Check whether one can reach (possibly by building) a road piece the center + * of the neighbouring tile. This includes roads and (drive through) stations. + * @param rts The road type we want to know reachability for + * @param start_tile The tile to "enter" the neighbouring tile. + * @param neighbour The direction to the neighbouring tile to "enter". + * @return true if and only if the tile is reachable. + */ +static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, DiagDirection neighbour) +{ + TileIndex neighbour_tile = ::TileAddByDiagDir(start_tile, neighbour); + if ((rts & ::GetRoadTypes(neighbour_tile)) == 0) return false; + + switch (::GetTileType(neighbour_tile)) { + case MP_ROAD: + return (::GetRoadTileType(neighbour_tile) != ROAD_TILE_DEPOT); + + case MP_STATION: + if (::IsDriveThroughStopTile(neighbour_tile)) { + return (::DiagDirToAxis(neighbour) == ::DiagDirToAxis(::GetRoadStopDir(neighbour_tile))); + } + return false; + + default: + return false; + } +} + +/* static */ int32 AIRoad::GetNeighbourRoadCount(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false; + + ::RoadTypes rts = ::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()); + int32 neighbour = 0; + + if (TileX(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NE)) neighbour++; + if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SE)) neighbour++; + if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SW)) neighbour++; + if (TileY(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NW)) neighbour++; + + return neighbour; +} + +/* static */ TileIndex AIRoad::GetRoadDepotFrontTile(TileIndex depot) +{ + if (!IsRoadDepotTile(depot)) return INVALID_TILE; + + return depot + ::TileOffsByDiagDir(::GetRoadDepotDirection(depot)); +} + +/* static */ TileIndex AIRoad::GetRoadStationFrontTile(TileIndex station) +{ + if (!IsRoadStationTile(station)) return INVALID_TILE; + + return station + ::TileOffsByDiagDir(::GetRoadStopDir(station)); +} + +/* static */ TileIndex AIRoad::GetDriveThroughBackTile(TileIndex station) +{ + if (!IsDriveThroughRoadStationTile(station)) return INVALID_TILE; + + return station + ::TileOffsByDiagDir(::ReverseDiagDir(::GetRoadStopDir(station))); +} + +/* static */ bool AIRoad::_BuildRoadInternal(TileIndex start, TileIndex end, bool one_way, bool full) +{ + EnforcePrecondition(false, start != end); + EnforcePrecondition(false, ::IsValidTile(start)); + EnforcePrecondition(false, ::IsValidTile(end)); + EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end)); + EnforcePrecondition(false, !one_way || AIObject::GetRoadType() == ::ROADTYPE_ROAD); + EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType())); + + return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5) | 1 << 6, CMD_BUILD_LONG_ROAD); +} + +/* static */ bool AIRoad::BuildRoad(TileIndex start, TileIndex end) +{ + return _BuildRoadInternal(start, end, false, false); +} + +/* static */ bool AIRoad::BuildOneWayRoad(TileIndex start, TileIndex end) +{ + return _BuildRoadInternal(start, end, true, false); +} + +/* static */ bool AIRoad::BuildRoadFull(TileIndex start, TileIndex end) +{ + return _BuildRoadInternal(start, end, false, true); +} + +/* static */ bool AIRoad::BuildOneWayRoadFull(TileIndex start, TileIndex end) +{ + return _BuildRoadInternal(start, end, true, true); +} + +/* static */ bool AIRoad::BuildRoadDepot(TileIndex tile, TileIndex front) +{ + EnforcePrecondition(false, tile != front); + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, ::IsValidTile(front)); + EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front)); + EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType())); + + uint entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0); + + return AIObject::DoCommand(tile, entrance_dir | (AIObject::GetRoadType() << 2), 0, CMD_BUILD_ROAD_DEPOT); +} + +/* static */ bool AIRoad::_BuildRoadStationInternal(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, bool drive_through, StationID station_id) +{ + EnforcePrecondition(false, tile != front); + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, ::IsValidTile(front)); + EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front)); + EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id)); + EnforcePrecondition(false, road_veh_type == ROADVEHTYPE_BUS || road_veh_type == ROADVEHTYPE_TRUCK); + EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType())); + + uint entrance_dir; + if (drive_through) { + entrance_dir = ::TileY(tile) != ::TileY(front); + } else { + entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0); + } + + uint p2 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 32; + p2 |= drive_through ? 2 : 0; + p2 |= road_veh_type == ROADVEHTYPE_TRUCK ? 1 : 0; + p2 |= ::RoadTypeToRoadTypes(AIObject::GetRoadType()) << 2; + p2 |= entrance_dir << 6; + p2 |= (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16; + return AIObject::DoCommand(tile, 1 | 1 << 8, p2, CMD_BUILD_ROAD_STOP); +} + +/* static */ bool AIRoad::BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id) +{ + return _BuildRoadStationInternal(tile, front, road_veh_type, false, station_id); +} + +/* static */ bool AIRoad::BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id) +{ + return _BuildRoadStationInternal(tile, front, road_veh_type, true, station_id); +} + +/* static */ bool AIRoad::RemoveRoad(TileIndex start, TileIndex end) +{ + EnforcePrecondition(false, ::IsValidTile(start)); + EnforcePrecondition(false, ::IsValidTile(end)); + EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end)); + EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType())); + + return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 1 : 2) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD); +} + +/* static */ bool AIRoad::RemoveRoadFull(TileIndex start, TileIndex end) +{ + EnforcePrecondition(false, ::IsValidTile(start)); + EnforcePrecondition(false, ::IsValidTile(end)); + EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end)); + EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType())); + + return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 2 : 1) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD); +} + +/* static */ bool AIRoad::RemoveRoadDepot(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsTileType(tile, MP_ROAD)) + EnforcePrecondition(false, GetRoadTileType(tile) == ROAD_TILE_DEPOT); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ bool AIRoad::RemoveRoadStation(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsTileType(tile, MP_STATION)); + EnforcePrecondition(false, IsRoadStop(tile)); + + return AIObject::DoCommand(tile, 1 | 1 << 8, GetRoadStopType(tile), CMD_REMOVE_ROAD_STOP); +} + +/* static */ Money AIRoad::GetBuildCost(RoadType roadtype, BuildType build_type) +{ + if (!AIRoad::IsRoadTypeAvailable(roadtype)) return -1; + + switch (build_type) { + case BT_ROAD: return ::GetPrice(PR_BUILD_ROAD, 1, NULL); + case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_ROAD, 1, NULL); + case BT_BUS_STOP: return ::GetPrice(PR_BUILD_STATION_BUS, 1, NULL); + case BT_TRUCK_STOP: return ::GetPrice(PR_BUILD_STATION_TRUCK, 1, NULL); + default: return -1; + } +} diff --git a/src/script/api/script_road.hpp b/src/script/api/script_road.hpp new file mode 100644 index 000000000..8e6757499 --- /dev/null +++ b/src/script/api/script_road.hpp @@ -0,0 +1,486 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_road.hpp Everything to query and build roads. */ + +#ifndef SCRIPT_ROAD_HPP +#define SCRIPT_ROAD_HPP + +#include "script_tile.hpp" + +/** + * Class that handles all road related functions. + */ +class AIRoad : public AIObject { +public: + /** + * All road related error messages. + */ + enum ErrorMessages { + /** Base for road building / maintaining errors */ + ERR_ROAD_BASE = AIError::ERR_CAT_ROAD << AIError::ERR_CAT_BIT_SIZE, + + /** Road works are in progress */ + ERR_ROAD_WORKS_IN_PROGRESS, // [STR_ERROR_ROAD_WORKS_IN_PROGRESS] + + /** Drive through is in the wrong direction */ + ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION, // [STR_ERROR_DRIVE_THROUGH_DIRECTION] + + /** Drive through roads can't be build on town owned roads */ + ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD, // [STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD] + + + /** One way roads can't have junctions */ + ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS, // [STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION] + }; + + /** + * Types of road known to the game. + */ + enum RoadType { + /* Values are important, as they represent the internal state of the game. */ + ROADTYPE_ROAD = 0, ///< Build road objects. + ROADTYPE_TRAM = 1, ///< Build tram objects. + + ROADTYPE_INVALID = -1, ///< Invalid RoadType. + }; + + /** + * Type of road station. + */ + enum RoadVehicleType { + ROADVEHTYPE_BUS, ///< Build objects useable for busses and passenger trams + ROADVEHTYPE_TRUCK, ///< Build objects useable for trucks and cargo trams + }; + + /** + * Types of road-related objects in the game. + */ + enum BuildType { + BT_ROAD, ///< Build a piece of road + BT_DEPOT, ///< Build a road depot + BT_BUS_STOP, ///< Build a bus stop + BT_TRUCK_STOP, ///< Build a truck stop + }; + + /** + * Determines whether a busstop or a truckstop is needed to transport a certain cargo. + * @param cargo_type The cargo to test. + * @pre AICargo::IsValidCargo(cargo_type). + * @return The road vehicle type needed to transport the cargo. + */ + static RoadVehicleType GetRoadVehicleTypeForCargo(CargoID cargo_type); + + /** + * Checks whether the given tile is actually a tile with road that can be + * used to traverse a tile. This excludes road depots and 'normal' road + * stations, but includes drive through stations. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has road. + */ + static bool IsRoadTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a road depot. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a road depot. + */ + static bool IsRoadDepotTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a road station. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a road station. + */ + static bool IsRoadStationTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a drive through + * road station. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a drive through road station. + */ + static bool IsDriveThroughRoadStationTile(TileIndex tile); + + /** + * Check if a given RoadType is available. + * @param road_type The RoadType to check for. + * @return True if this RoadType can be used. + */ + static bool IsRoadTypeAvailable(RoadType road_type); + + /** + * Get the current RoadType set for all AIRoad functions. + * @return The RoadType currently set. + */ + static RoadType GetCurrentRoadType(); + + /** + * Set the RoadType for all further AIRoad functions. + * @param road_type The RoadType to set. + */ + static void SetCurrentRoadType(RoadType road_type); + + /** + * Check if a given tile has RoadType. + * @param tile The tile to check. + * @param road_type The RoadType to check for. + * @pre AIMap::IsValidTile(tile). + * @pre IsRoadTypeAvailable(road_type). + * @return True if the tile contains a RoadType object. + */ + static bool HasRoadType(TileIndex tile, RoadType road_type); + + /** + * Checks whether the given tiles are directly connected, i.e. whether + * a road vehicle can travel from the center of the first tile to the + * center of the second tile. + * @param tile_from The source tile. + * @param tile_to The destination tile. + * @pre IsRoadTypeAvailable(GetCurrentRoadType()). + * @pre AIMap::IsValidTile(tile_from). + * @pre AIMap::IsValidTile(tile_to). + * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles. + * @return True if and only if a road vehicle can go from tile_from to tile_to. + */ + static bool AreRoadTilesConnected(TileIndex tile_from, TileIndex tile_to); + + /** + * Lookup function for building road parts independend on whether the + * "building on slopes" setting is enabled or not. + * This implementation can be used for abstract reasoning about a tile as + * it needs the slope and existing road parts of the tile as information. + * @param slope The slope of the tile to examine. + * @param existing An array with the existing neighbours in the same format + * as "start" and "end", e.g. AIMap.GetTileIndex(0, 1). + * As a result of this all values of the existing array + * must be of type integer. + * @param start The tile from where the 'tile to be considered' will be + * entered. This is a relative tile, so valid parameters are: + * AIMap.GetTileIndex(0, 1), AIMap.GetTileIndex(0, -1), + * AIMap.GetTileIndex(1, 0) and AIMap.GetTileIndex(-1, 0). + * @param end The tile from where the 'tile to be considered' will be + * exited. This is a relative tile, sovalid parameters are: + * AIMap.GetTileIndex(0, 1), AIMap.GetTileIndex(0, -1), + * AIMap.GetTileIndex(1, 0) and AIMap.GetTileIndex(-1, 0). + * @pre start != end. + * @pre slope must be a valid slope, i.e. one specified in AITile::Slope. + * @note Passing data that would be invalid in-game, e.g. existing containing + * road parts that can not be build on a tile with the given slope, + * does not necessarily means that -1 is returned, i.e. not all + * preconditions written here or assumed by the game are extensively + * checked to make sure the data entered is valid. + * @return 0 when the build parts do not connect, 1 when they do connect once + * they are build or 2 when building the first part automatically + * builds the second part. -1 means the preconditions are not met. + */ + static int32 CanBuildConnectedRoadParts(AITile::Slope slope, struct Array *existing, TileIndex start, TileIndex end); + + /** + * Lookup function for building road parts independend on whether the + * "building on slopes" setting is enabled or not. + * This implementation can be used for reasoning about an existing tile. + * @param tile The the tile to examine. + * @param start The tile from where "tile" will be entered. + * @param end The tile from where "tile" will be exited. + * @pre start != end. + * @pre tile != start. + * @pre tile != end. + * @pre AIMap.IsValidTile(tile). + * @pre AIMap.IsValidTile(start). + * @pre AIMap.IsValidTile(end). + * @pre AIMap.GetDistanceManhattanToTile(tile, start) == 1. + * @pre AIMap.GetDistanceManhattanToTile(tile, end) == 1. + * @return 0 when the build parts do not connect, 1 when they do connect once + * they are build or 2 when building the first part automatically + * builds the second part. -1 means the preconditions are not met. + */ + static int32 CanBuildConnectedRoadPartsHere(TileIndex tile, TileIndex start, TileIndex end); + + /** + * Count how many neighbours are road. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @pre IsRoadTypeAvailable(GetCurrentRoadType()). + * @return 0 means no neighbour road; max value is 4. + */ + static int32 GetNeighbourRoadCount(TileIndex tile); + + /** + * Gets the tile in front of a road depot. + * @param depot The road depot tile. + * @pre IsRoadDepotTile(depot). + * @return The tile in front of the depot. + */ + static TileIndex GetRoadDepotFrontTile(TileIndex depot); + + /** + * Gets the tile in front of a road station. + * @param station The road station tile. + * @pre IsRoadStationTile(station). + * @return The tile in front of the road station. + */ + static TileIndex GetRoadStationFrontTile(TileIndex station); + + /** + * Gets the tile at the back of a drive through road station. + * So, one side of the drive through station is retrieved with + * GetTileInFrontOfStation, the other with this function. + * @param station The road station tile. + * @pre IsDriveThroughRoadStationTile(station). + * @return The tile at the back of the drive through road station. + */ + static TileIndex GetDriveThroughBackTile(TileIndex station); + + /** + * Builds a road from the center of tile start to the center of tile end. + * @param start The start tile of the road. + * @param end The end tile of the road. + * @pre 'start' is not equal to 'end'. + * @pre AIMap::IsValidTile(start). + * @pre AIMap::IsValidTile(end). + * @pre 'start' and 'end' are in a straight line, i.e. + * AIMap::GetTileX(start) == AIMap::GetTileX(end) or + * AIMap::GetTileY(start) == AIMap::GetTileY(end). + * @pre IsRoadTypeAvailable(GetCurrentRoadType()). + * @exception AIError::ERR_ALREADY_BUILT + * @exception AIError::ERR_LAND_SLOPED_WRONG + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS + * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS + * @exception AIError::ERR_VEHICLE_IN_THE_WAY + * @note Construction will fail if an obstacle is found between the start and end tiles. + * @return Whether the road has been/can be build or not. + */ + static bool BuildRoad(TileIndex start, TileIndex end); + + /** + * Builds a one-way road from the center of tile start to the center + * of tile end. If the road already exists, it is made one-way road. + * If the road already exists and is already one-way in this direction, + * the road is made two-way again. If the road already exists but is + * one-way in the other direction, it's made a 'no'-way road (it's + * forbidden to enter the tile from any direction). + * @param start The start tile of the road. + * @param end The end tile of the road. + * @pre 'start' is not equal to 'end'. + * @pre AIMap::IsValidTile(start). + * @pre AIMap::IsValidTile(end). + * @pre 'start' and 'end' are in a straight line, i.e. + * AIMap::GetTileX(start) == AIMap::GetTileX(end) or + * AIMap::GetTileY(start) == AIMap::GetTileY(end). + * @pre GetCurrentRoadType() == ROADTYPE_ROAD. + * @exception AIError::ERR_ALREADY_BUILT + * @exception AIError::ERR_LAND_SLOPED_WRONG + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS + * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS + * @exception AIError::ERR_VEHICLE_IN_THE_WAY + * @note Construction will fail if an obstacle is found between the start and end tiles. + * @return Whether the road has been/can be build or not. + */ + static bool BuildOneWayRoad(TileIndex start, TileIndex end); + + /** + * Builds a road from the edge of tile start to the edge of tile end (both + * included). + * @param start The start tile of the road. + * @param end The end tile of the road. + * @pre 'start' is not equal to 'end'. + * @pre AIMap::IsValidTile(start). + * @pre AIMap::IsValidTile(end). + * @pre 'start' and 'end' are in a straight line, i.e. + * AIMap::GetTileX(start) == AIMap::GetTileX(end) or + * AIMap::GetTileY(start) == AIMap::GetTileY(end). + * @pre IsRoadTypeAvailable(GetCurrentRoadType()). + * @exception AIError::ERR_ALREADY_BUILT + * @exception AIError::ERR_LAND_SLOPED_WRONG + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS + * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS + * @exception AIError::ERR_VEHICLE_IN_THE_WAY + * @note Construction will fail if an obstacle is found between the start and end tiles. + * @return Whether the road has been/can be build or not. + */ + static bool BuildRoadFull(TileIndex start, TileIndex end); + + /** + * Builds a one-way road from the edge of tile start to the edge of tile end + * (both included). If the road already exists, it is made one-way road. + * If the road already exists and is already one-way in this direction, + * the road is made two-way again. If the road already exists but is + * one-way in the other direction, it's made a 'no'-way road (it's + * forbidden to enter the tile from any direction). + * @param start The start tile of the road. + * @param start The start tile of the road. + * @param end The end tile of the road. + * @pre 'start' is not equal to 'end'. + * @pre AIMap::IsValidTile(start). + * @pre AIMap::IsValidTile(end). + * @pre 'start' and 'end' are in a straight line, i.e. + * AIMap::GetTileX(start) == AIMap::GetTileX(end) or + * AIMap::GetTileY(start) == AIMap::GetTileY(end). + * @pre GetCurrentRoadType() == ROADTYPE_ROAD. + * @exception AIError::ERR_ALREADY_BUILT + * @exception AIError::ERR_LAND_SLOPED_WRONG + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS + * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS + * @exception AIError::ERR_VEHICLE_IN_THE_WAY + * @note Construction will fail if an obstacle is found between the start and end tiles. + * @return Whether the road has been/can be build or not. + */ + static bool BuildOneWayRoadFull(TileIndex start, TileIndex end); + + /** + * Builds a road depot. + * @param tile Place to build the depot. + * @param front The tile exactly in front of the depot. + * @pre AIMap::IsValidTile(tile). + * @pre AIMap::IsValidTile(front). + * @pre 'tile' is not equal to 'front', but in a straight line of it. + * @pre IsRoadTypeAvailable(GetCurrentRoadType()). + * @exception AIError::ERR_FLAT_LAND_REQUIRED + * @exception AIError::ERR_AREA_NOT_CLEAR + * @return Whether the road depot has been/can be build or not. + */ + static bool BuildRoadDepot(TileIndex tile, TileIndex front); + + /** + * Builds a road bus or truck station. + * @param tile Place to build the station. + * @param front The tile exactly in front of the station. + * @param road_veh_type Whether to build a truck or bus station. + * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. + * @pre AIMap::IsValidTile(tile). + * @pre AIMap::IsValidTile(front). + * @pre 'tile' is not equal to 'front', but in a straight line of it. + * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). + * @pre GetCurrentRoadType() == ROADTYPE_ROAD. + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_FLAT_LAND_REQUIRED + * @exception AIRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION + * @exception AIRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD + * @exception AIError::ERR_VEHICLE_IN_THE_WAY + * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN + * @return Whether the station has been/can be build or not. + */ + static bool BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id); + + /** + * Builds a drive-through road bus or truck station. + * @param tile Place to build the station. + * @param front A tile on the same axis with 'tile' as the station shall be oriented. + * @param road_veh_type Whether to build a truck or bus station. + * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. + * @pre AIMap::IsValidTile(tile). + * @pre AIMap::IsValidTile(front). + * @pre 'tile' is not equal to 'front', but in a straight line of it. + * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). + * @pre IsRoadTypeAvailable(GetCurrentRoadType()). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_FLAT_LAND_REQUIRED + * @exception AIRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION + * @exception AIRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD + * @exception AIError::ERR_VEHICLE_IN_THE_WAY + * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN + * @return Whether the station has been/can be build or not. + */ + static bool BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id); + + /** + * Removes a road from the center of tile start to the center of tile end. + * @param start The start tile of the road. + * @param end The end tile of the road. + * @pre AIMap::IsValidTile(start). + * @pre AIMap::IsValidTile(end). + * @pre 'start' and 'end' are in a straight line, i.e. + * AIMap::GetTileX(start) == AIMap::GetTileX(end) or + * AIMap::GetTileY(start) == AIMap::GetTileY(end). + * @pre IsRoadTypeAvailable(GetCurrentRoadType()). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIError::ERR_VEHICLE_IN_THE_WAY + * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS + * @return Whether the road has been/can be removed or not. + */ + static bool RemoveRoad(TileIndex start, TileIndex end); + + /** + * Removes a road from the edge of tile start to the edge of tile end (both + * included). + * @param start The start tile of the road. + * @param end The end tile of the road. + * @pre AIMap::IsValidTile(start). + * @pre AIMap::IsValidTile(end). + * @pre 'start' and 'end' are in a straight line, i.e. + * AIMap::GetTileX(start) == AIMap::GetTileX(end) or + * AIMap::GetTileY(start) == AIMap::GetTileY(end). + * @pre IsRoadTypeAvailable(GetCurrentRoadType()). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIError::ERR_VEHICLE_IN_THE_WAY + * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS + * @return Whether the road has been/can be removed or not. + */ + static bool RemoveRoadFull(TileIndex start, TileIndex end); + + /** + * Removes a road depot. + * @param tile Place to remove the depot from. + * @pre AIMap::IsValidTile(tile). + * @pre Tile is a road depot. + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIError::ERR_VEHICLE_IN_THE_WAY + * @return Whether the road depot has been/can be removed or not. + */ + static bool RemoveRoadDepot(TileIndex tile); + + /** + * Removes a road bus or truck station. + * @param tile Place to remove the station from. + * @pre AIMap::IsValidTile(tile). + * @pre Tile is a road station. + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIError::ERR_VEHICLE_IN_THE_WAY + * @return Whether the station has been/can be removed or not. + */ + static bool RemoveRoadStation(TileIndex tile); + + /** + * Get the baseprice of building a road-related object. + * @param roadtype the roadtype that is build (on) + * @param build_type the type of object to build + * @pre IsRoadTypeAvailable(railtype) + * @return The baseprice of building the given object. + */ + static Money GetBuildCost(RoadType roadtype, BuildType build_type); + +private: + + /** + * Internal function used by Build(OneWay)Road(Full). + */ + static bool _BuildRoadInternal(TileIndex start, TileIndex end, bool one_way, bool full); + + /** + * Internal function used by Build(DriveThrough)RoadStation. + */ + static bool _BuildRoadStationInternal(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, bool drive_through, StationID station_id); +}; + +#endif /* SCRIPT_ROAD_HPP */ diff --git a/src/script/api/script_sign.cpp b/src/script/api/script_sign.cpp new file mode 100644 index 000000000..2178f3846 --- /dev/null +++ b/src/script/api/script_sign.cpp @@ -0,0 +1,76 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_sign.cpp Implementation of AISign. */ + +#include "../../stdafx.h" +#include "script_sign.hpp" +#include "table/strings.h" +#include "../../ai/ai_instance.hpp" +#include "../../command_func.h" +#include "../../core/alloc_func.hpp" +#include "../../signs_base.h" +#include "../../string_func.h" +#include "../../strings_func.h" +#include "../../tile_map.h" +#include "../../company_func.h" + +/* static */ bool AISign::IsValidSign(SignID sign_id) +{ + const Sign *si = ::Sign::GetIfValid(sign_id); + return si != NULL && si->owner == _current_company; +} + +/* static */ bool AISign::SetName(SignID sign_id, const char *name) +{ + EnforcePrecondition(false, IsValidSign(sign_id)); + EnforcePrecondition(false, !::StrEmpty(name)); + EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_SIGN_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); + + return AIObject::DoCommand(0, sign_id, 0, CMD_RENAME_SIGN, name); +} + +/* static */ char *AISign::GetName(SignID sign_id) +{ + if (!IsValidSign(sign_id)) return NULL; + + static const int len = 64; + char *sign_name = MallocT(len); + + ::SetDParam(0, sign_id); + ::GetString(sign_name, STR_SIGN_NAME, &sign_name[len - 1]); + + return sign_name; +} + +/* static */ TileIndex AISign::GetLocation(SignID sign_id) +{ + if (!IsValidSign(sign_id)) return INVALID_TILE; + + const Sign *sign = ::Sign::Get(sign_id); + return ::TileVirtXY(sign->x, sign->y); +} + +/* static */ bool AISign::RemoveSign(SignID sign_id) +{ + EnforcePrecondition(false, IsValidSign(sign_id)); + return AIObject::DoCommand(0, sign_id, 0, CMD_RENAME_SIGN, ""); +} + +/* static */ SignID AISign::BuildSign(TileIndex location, const char *text) +{ + EnforcePrecondition(INVALID_SIGN, ::IsValidTile(location)); + EnforcePrecondition(INVALID_SIGN, !::StrEmpty(text)); + EnforcePreconditionCustomError(false, ::Utf8StringLength(text) < MAX_LENGTH_SIGN_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); + + if (!AIObject::DoCommand(location, 0, 0, CMD_PLACE_SIGN, text, &AIInstance::DoCommandReturnSignID)) return INVALID_SIGN; + + /* In case of test-mode, we return SignID 0 */ + return 0; +} diff --git a/src/script/api/script_sign.hpp b/src/script/api/script_sign.hpp new file mode 100644 index 000000000..385e24f68 --- /dev/null +++ b/src/script/api/script_sign.hpp @@ -0,0 +1,92 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_sign.hpp Everything to query and build signs. */ + +#ifndef SCRIPT_SIGN_HPP +#define SCRIPT_SIGN_HPP + +#include "script_error.hpp" + +/** + * Class that handles all sign related functions. + */ +class AISign : public AIObject { +public: + /** + * All sign related error messages. + */ + enum ErrorMessages { + + /** Base for sign building related errors */ + ERR_SIGN_BASE = AIError::ERR_CAT_SIGN << AIError::ERR_CAT_BIT_SIZE, + + /** Too many signs have been placed */ + ERR_SIGN_TOO_MANY_SIGNS, // [STR_ERROR_TOO_MANY_SIGNS] + }; + + /** + * Checks whether the given sign index is valid. + * @param sign_id The index to check. + * @return True if and only if the sign is valid. + */ + static bool IsValidSign(SignID sign_id); + + /** + * Set the name of a sign. + * @param sign_id The sign to set the name for. + * @param name The name for the sign. + * @pre IsValidSign(sign_id). + * @pre 'name' must have at least one character. + * @pre 'name' must have at most 30 characters. + * @exception AIError::ERR_NAME_IS_NOT_UNIQUE + * @return True if and only if the name was changed. + */ + static bool SetName(SignID sign_id, const char *name); + + /** + * Get the name of the sign. + * @param sign_id The sign to get the name of. + * @pre IsValidSign(sign_id). + * @return The name of the sign. + */ + static char *GetName(SignID sign_id); + + /** + * Gets the location of the sign. + * @param sign_id The sign to get the location of. + * @pre IsValidSign(sign_id). + * @return The location of the sign. + */ + static TileIndex GetLocation(SignID sign_id); + + /** + * Builds a sign on the map. + * @param location The place to build the sign. + * @param text The text to place on the sign. + * @pre AIMap::IsValidTile(location). + * @pre 'text' must have at least one character. + * @pre 'text' must have at most 30 characters. + * @exception AISign::ERR_SIGN_TOO_MANY_SIGNS + * @return The SignID of the build sign (use IsValidSign() to check for validity). + * In test-mode it returns 0 if successful, or any other value to indicate + * failure. + */ + static SignID BuildSign(TileIndex location, const char *text); + + /** + * Removes a sign from the map. + * @param sign_id The sign to remove. + * @pre IsValidSign(sign_id). + * @return True if and only if the sign has been removed. + */ + static bool RemoveSign(SignID sign_id); +}; + +#endif /* SCRIPT_SIGN_HPP */ diff --git a/src/script/api/script_signlist.cpp b/src/script/api/script_signlist.cpp new file mode 100644 index 000000000..3d7b228f3 --- /dev/null +++ b/src/script/api/script_signlist.cpp @@ -0,0 +1,23 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_signlist.cpp Implementation of AISignList and friends. */ + +#include "../../stdafx.h" +#include "script_signlist.hpp" +#include "script_sign.hpp" +#include "../../signs_base.h" + +AISignList::AISignList() +{ + Sign *s; + FOR_ALL_SIGNS(s) { + if (AISign::IsValidSign(s->index)) this->AddItem(s->index); + } +} diff --git a/src/script/api/script_signlist.hpp b/src/script/api/script_signlist.hpp new file mode 100644 index 000000000..af6a9614b --- /dev/null +++ b/src/script/api/script_signlist.hpp @@ -0,0 +1,26 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_signlist.hpp List all the signs of your company. */ + +#ifndef SCRIPT_SIGNLIST_HPP +#define SCRIPT_SIGNLIST_HPP + +#include "script_list.hpp" + +/** + * Create a list of signs your company has created. + * @ingroup AIList + */ +class AISignList : public AIList { +public: + AISignList(); +}; + +#endif /* SCRIPT_SIGNLIST_HPP */ diff --git a/src/script/api/script_station.cpp b/src/script/api/script_station.cpp new file mode 100644 index 000000000..6dc0c009d --- /dev/null +++ b/src/script/api/script_station.cpp @@ -0,0 +1,120 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_station.cpp Implementation of AIStation. */ + +#include "../../stdafx.h" +#include "script_station.hpp" +#include "script_cargo.hpp" +#include "script_map.hpp" +#include "script_town.hpp" +#include "../../debug.h" +#include "../../station_base.h" +#include "../../roadstop_base.h" +#include "../../company_func.h" +#include "../../town.h" + +/* static */ bool AIStation::IsValidStation(StationID station_id) +{ + const Station *st = ::Station::GetIfValid(station_id); + return st != NULL && (st->owner == _current_company || st->owner == OWNER_NONE); +} + +/* static */ StationID AIStation::GetStationID(TileIndex tile) +{ + if (!::IsValidTile(tile) || !::IsTileType(tile, MP_STATION)) return INVALID_STATION; + return ::GetStationIndex(tile); +} + +/* static */ int32 AIStation::GetCargoWaiting(StationID station_id, CargoID cargo_id) +{ + if (!IsValidStation(station_id)) return -1; + if (!AICargo::IsValidCargo(cargo_id)) return -1; + + return ::Station::Get(station_id)->goods[cargo_id].cargo.Count(); +} + +/* static */ int32 AIStation::GetCargoRating(StationID station_id, CargoID cargo_id) +{ + if (!IsValidStation(station_id)) return -1; + if (!AICargo::IsValidCargo(cargo_id)) return -1; + + return ::ToPercent8(::Station::Get(station_id)->goods[cargo_id].rating); +} + +/* static */ int32 AIStation::GetCoverageRadius(AIStation::StationType station_type) +{ + if (station_type == STATION_AIRPORT) { + DEBUG(ai, 0, "GetCoverageRadius(): coverage radius of airports needs to be requested via AIAirport::GetAirportCoverageRadius(), as it requires AirportType"); + return -1; + } + if (!HasExactlyOneBit(station_type)) return -1; + if (!_settings_game.station.modified_catchment) return CA_UNMODIFIED; + + switch (station_type) { + case STATION_TRAIN: return CA_TRAIN; + case STATION_TRUCK_STOP: return CA_TRUCK; + case STATION_BUS_STOP: return CA_BUS; + case STATION_DOCK: return CA_DOCK; + default: return CA_NONE; + } +} + +/* static */ int32 AIStation::GetDistanceManhattanToTile(StationID station_id, TileIndex tile) +{ + if (!IsValidStation(station_id)) return -1; + + return AIMap::DistanceManhattan(tile, GetLocation(station_id)); +} + +/* static */ int32 AIStation::GetDistanceSquareToTile(StationID station_id, TileIndex tile) +{ + if (!IsValidStation(station_id)) return -1; + + return AIMap::DistanceSquare(tile, GetLocation(station_id)); +} + +/* static */ bool AIStation::IsWithinTownInfluence(StationID station_id, TownID town_id) +{ + if (!IsValidStation(station_id)) return false; + + return AITown::IsWithinTownInfluence(town_id, GetLocation(station_id)); +} + +/* static */ bool AIStation::HasStationType(StationID station_id, StationType station_type) +{ + if (!IsValidStation(station_id)) return false; + if (!HasExactlyOneBit(station_type)) return false; + + return (::Station::Get(station_id)->facilities & station_type) != 0; +} + +/* static */ bool AIStation::HasRoadType(StationID station_id, AIRoad::RoadType road_type) +{ + if (!IsValidStation(station_id)) return false; + if (!AIRoad::IsRoadTypeAvailable(road_type)) return false; + + ::RoadTypes r = RoadTypeToRoadTypes((::RoadType)road_type); + + for (const RoadStop *rs = ::Station::Get(station_id)->GetPrimaryRoadStop(ROADSTOP_BUS); rs != NULL; rs = rs->next) { + if ((::GetRoadTypes(rs->xy) & r) != 0) return true; + } + for (const RoadStop *rs = ::Station::Get(station_id)->GetPrimaryRoadStop(ROADSTOP_TRUCK); rs != NULL; rs = rs->next) { + if ((::GetRoadTypes(rs->xy) & r) != 0) return true; + } + + return false; +} + +/* static */ TownID AIStation::GetNearestTown(StationID station_id) +{ + if (!IsValidStation(station_id)) return INVALID_TOWN; + + return ::Station::Get(station_id)->town->index; +} diff --git a/src/script/api/script_station.hpp b/src/script/api/script_station.hpp new file mode 100644 index 000000000..b9266c7d3 --- /dev/null +++ b/src/script/api/script_station.hpp @@ -0,0 +1,158 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_station.hpp Everything to query and build stations. */ + +#ifndef SCRIPT_STATION_HPP +#define SCRIPT_STATION_HPP + +#include "script_road.hpp" +#include "script_basestation.hpp" + +/** + * Class that handles all station related functions. + */ +class AIStation : public AIBaseStation { +public: + /** + * All station related error messages. + */ + enum ErrorMessages { + /** Base for station related errors */ + ERR_STATION_BASE = AIError::ERR_CAT_STATION << AIError::ERR_CAT_BIT_SIZE, + + /** The station is build too close to another station, airport or dock */ + ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT, STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION, STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK] + + /** There are too many stations, airports and docks in the game */ + ERR_STATION_TOO_MANY_STATIONS, // [STR_ERROR_TOO_MANY_STATIONS_LOADING, STR_ERROR_TOO_MANY_TRUCK_STOPS, STR_ERROR_TOO_MANY_BUS_STOPS] + + /** There are too many stations, airports of docks in a town */ + ERR_STATION_TOO_MANY_STATIONS_IN_TOWN, // [STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT] + }; + + /** + * Type of stations known in the game. + */ + enum StationType { + /* Values are important, as they represent the internal state of the game. */ + STATION_TRAIN = 0x01, ///< Train station + STATION_TRUCK_STOP = 0x02, ///< Truck station + STATION_BUS_STOP = 0x04, ///< Bus station + STATION_AIRPORT = 0x08, ///< Airport + STATION_DOCK = 0x10, ///< Dock + STATION_ANY = 0x1F, ///< All station types + }; + + /** + * Checks whether the given station is valid and owned by you. + * @param station_id The station to check. + * @return True if and only if the station is valid. + */ + static bool IsValidStation(StationID station_id); + + /** + * Get the StationID of a tile, if there is a station. + * @param tile The tile to find the stationID of + * @return StationID of the station. + * @post Use IsValidStation() to see if the station is valid. + */ + static StationID GetStationID(TileIndex tile); + + /** + * See how much cargo there is waiting on a station. + * @param station_id The station to get the cargo-waiting of. + * @param cargo_id The cargo to get the cargo-waiting of. + * @pre IsValidStation(station_id). + * @pre IsValidCargo(cargo_id). + * @return The amount of units waiting at the station. + */ + static int32 GetCargoWaiting(StationID station_id, CargoID cargo_id); + + /** + * See how high the rating is of a cargo on a station. + * @param station_id The station to get the cargo-rating of. + * @param cargo_id The cargo to get the cargo-rating of. + * @pre IsValidStation(station_id). + * @pre IsValidCargo(cargo_id). + * @return The rating in percent of the cargo on the station. + */ + static int32 GetCargoRating(StationID station_id, CargoID cargo_id); + + /** + * Get the coverage radius of this type of station. + * @param station_type The type of station. + * @return The radius in tiles. + */ + static int32 GetCoverageRadius(AIStation::StationType station_type); + + /** + * Get the manhattan distance from the tile to the AIStation::GetLocation() + * of the station. + * @param station_id The station to get the distance to. + * @param tile The tile to get the distance to. + * @pre IsValidStation(station_id). + * @return The distance between station and tile. + */ + static int32 GetDistanceManhattanToTile(StationID station_id, TileIndex tile); + + /** + * Get the square distance from the tile to the AIStation::GetLocation() + * of the station. + * @param station_id The station to get the distance to. + * @param tile The tile to get the distance to. + * @pre IsValidStation(station_id). + * @return The distance between station and tile. + */ + static int32 GetDistanceSquareToTile(StationID station_id, TileIndex tile); + + /** + * Find out if this station is within the rating influence of a town. + * The service quality of stations with signs within this radius + * influences the rating of the town. + * @param station_id The station to check. + * @param town_id The town to check. + * @return True if the tile is within the rating influence of the town. + */ + static bool IsWithinTownInfluence(StationID station_id, TownID town_id); + + /** + * Check if any part of the station contains a station of the type + * StationType + * @param station_id The station to look at. + * @param station_type The StationType to look for. + * @return True if the station has a station part of the type StationType. + */ + static bool HasStationType(StationID station_id, StationType station_type); + + /** + * Check if any part of the station contains a station of the type + * RoadType. + * @param station_id The station to look at. + * @param road_type The RoadType to look for. + * @return True if the station has a station part of the type RoadType. + */ + static bool HasRoadType(StationID station_id, AIRoad::RoadType road_type); + + /** + * Get the town that was nearest to the given station when the station was built. + * @param station_id The station to look at. + * @return The TownID of the town whose center tile was closest to the station + * at the time the station was built. + * @note There is no guarantee that the station is even near the returned town + * nor that the returns town is closest to the station now. A station that was + * 'walked' to the other end of the map will still return the same town. Also, + * towns grow, towns change. So don't depend on this value too much. + */ + static TownID GetNearestTown(StationID station_id); +}; + +DECLARE_ENUM_AS_BIT_SET(AIStation::StationType) + +#endif /* SCRIPT_STATION_HPP */ diff --git a/src/script/api/script_stationlist.cpp b/src/script/api/script_stationlist.cpp new file mode 100644 index 000000000..46394851f --- /dev/null +++ b/src/script/api/script_stationlist.cpp @@ -0,0 +1,36 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_stationlist.cpp Implementation of AIStationList and friends. */ + +#include "../../stdafx.h" +#include "script_stationlist.hpp" +#include "script_vehicle.hpp" +#include "../../company_func.h" +#include "../../station_base.h" +#include "../../vehicle_base.h" + +AIStationList::AIStationList(AIStation::StationType station_type) +{ + Station *st; + FOR_ALL_STATIONS(st) { + if (st->owner == _current_company && (st->facilities & station_type) != 0) this->AddItem(st->index); + } +} + +AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id) +{ + if (!AIVehicle::IsValidVehicle(vehicle_id)) return; + + Vehicle *v = ::Vehicle::Get(vehicle_id); + + for (Order *o = v->GetFirstOrder(); o != NULL; o = o->next) { + if (o->IsType(OT_GOTO_STATION)) this->AddItem(o->GetDestination()); + } +} diff --git a/src/script/api/script_stationlist.hpp b/src/script/api/script_stationlist.hpp new file mode 100644 index 000000000..6894ecf41 --- /dev/null +++ b/src/script/api/script_stationlist.hpp @@ -0,0 +1,42 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_stationlist.hpp List all the stations (you own). */ + +#ifndef SCRIPT_STATIONLIST_HPP +#define SCRIPT_STATIONLIST_HPP + +#include "script_list.hpp" +#include "script_station.hpp" + +/** + * Creates a list of stations of which you are the owner. + * @ingroup AIList + */ +class AIStationList : public AIList { +public: + /** + * @param station_type The type of station to make a list of stations for. + */ + AIStationList(AIStation::StationType station_type); +}; + +/** + * Creates a list of stations which the vehicle has in its orders. + * @ingroup AIList + */ +class AIStationList_Vehicle : public AIList { +public: + /** + * @param vehicle_id The vehicle to get the list of stations he has in its orders from. + */ + AIStationList_Vehicle(VehicleID vehicle_id); +}; + +#endif /* SCRIPT_STATIONLIST_HPP */ diff --git a/src/script/api/script_subsidy.cpp b/src/script/api/script_subsidy.cpp new file mode 100644 index 000000000..f770d29f7 --- /dev/null +++ b/src/script/api/script_subsidy.cpp @@ -0,0 +1,85 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_subsidy.cpp Implementation of AISubsidy. */ + +#include "../../stdafx.h" +#include "script_subsidy.hpp" +#include "script_date.hpp" +#include "../../subsidy_base.h" +#include "../../station_base.h" + +/* static */ bool AISubsidy::IsValidSubsidy(SubsidyID subsidy_id) +{ + return ::Subsidy::IsValidID(subsidy_id); +} + +/* static */ bool AISubsidy::IsAwarded(SubsidyID subsidy_id) +{ + if (!IsValidSubsidy(subsidy_id)) return false; + + return ::Subsidy::Get(subsidy_id)->IsAwarded(); +} + +/* static */ AICompany::CompanyID AISubsidy::GetAwardedTo(SubsidyID subsidy_id) +{ + if (!IsAwarded(subsidy_id)) return AICompany::COMPANY_INVALID; + + return (AICompany::CompanyID)((byte)::Subsidy::Get(subsidy_id)->awarded); +} + +/* static */ int32 AISubsidy::GetExpireDate(SubsidyID subsidy_id) +{ + if (!IsValidSubsidy(subsidy_id)) return -1; + + int year = AIDate::GetYear(AIDate::GetCurrentDate()); + int month = AIDate::GetMonth(AIDate::GetCurrentDate()); + + month += ::Subsidy::Get(subsidy_id)->remaining; + + year += (month - 1) / 12; + month = ((month - 1) % 12) + 1; + + return AIDate::GetDate(year, month, 1); +} + +/* static */ CargoID AISubsidy::GetCargoType(SubsidyID subsidy_id) +{ + if (!IsValidSubsidy(subsidy_id)) return CT_INVALID; + + return ::Subsidy::Get(subsidy_id)->cargo_type; +} + +/* static */ AISubsidy::SubsidyParticipantType AISubsidy::GetSourceType(SubsidyID subsidy_id) +{ + if (!IsValidSubsidy(subsidy_id)) return SPT_INVALID; + + return (SubsidyParticipantType)(uint)::Subsidy::Get(subsidy_id)->src_type; +} + +/* static */ int32 AISubsidy::GetSourceIndex(SubsidyID subsidy_id) +{ + if (!IsValidSubsidy(subsidy_id)) return INVALID_STATION; + + return ::Subsidy::Get(subsidy_id)->src; +} + +/* static */ AISubsidy::SubsidyParticipantType AISubsidy::GetDestinationType(SubsidyID subsidy_id) +{ + if (!IsValidSubsidy(subsidy_id)) return SPT_INVALID; + + return (SubsidyParticipantType)(uint)::Subsidy::Get(subsidy_id)->dst_type; +} + +/* static */ int32 AISubsidy::GetDestinationIndex(SubsidyID subsidy_id) +{ + if (!IsValidSubsidy(subsidy_id)) return INVALID_STATION; + + return ::Subsidy::Get(subsidy_id)->dst; +} diff --git a/src/script/api/script_subsidy.hpp b/src/script/api/script_subsidy.hpp new file mode 100644 index 000000000..3e7ac3ee0 --- /dev/null +++ b/src/script/api/script_subsidy.hpp @@ -0,0 +1,113 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_subsidy.hpp Everything to query subsidies. */ + +#ifndef SCRIPT_SUBSIDY_HPP +#define SCRIPT_SUBSIDY_HPP + +#include "script_company.hpp" + +/** + * Class that handles all subsidy related functions. + */ +class AISubsidy : public AIObject { +public: + /** + * Enumeration for source and destination of a subsidy. + * @note The list of values may grow in future. + */ + enum SubsidyParticipantType { + SPT_INDUSTRY = 0, ///< Subsidy participant is an industry + SPT_TOWN = 1, ///< Subsidy participant is a town + SPT_INVALID = 0xFF, ///< Invalid/unknown participant type + }; + + /** + * Check whether this is a valid SubsidyID. + * @param subsidy_id The SubsidyID to check. + * @return True if and only if this subsidy is still valid. + */ + static bool IsValidSubsidy(SubsidyID subsidy_id); + + /** + * Checks whether this subsidy is already awarded to some company. + * @param subsidy_id The SubsidyID to check. + * @pre IsValidSubsidy(subsidy). + * @return True if and only if this subsidy is already awarded. + */ + static bool IsAwarded(SubsidyID subsidy_id); + + /** + * Get the company index of the company this subsidy is awarded to. + * @param subsidy_id The SubsidyID to check. + * @pre IsAwarded(subsidy_id). + * @return The companyindex of the company this subsidy is awarded to. + */ + static AICompany::CompanyID GetAwardedTo(SubsidyID subsidy_id); + + /** + * Get the date this subsidy expires. In case the subsidy is already + * awarded, return the date the subsidy expires, else, return the date the + * offer expires. + * @param subsidy_id The SubsidyID to check. + * @pre IsValidSubsidy(subsidy_id). + * @return The last valid date of this subsidy. + * @note The return value of this function will change if the subsidy is + * awarded. + */ + static int32 GetExpireDate(SubsidyID subsidy_id); + + /** + * Get the cargo type that has to be transported in order to be awarded this + * subsidy. + * @param subsidy_id The SubsidyID to check. + * @pre IsValidSubsidy(subsidy_id). + * @return The cargo type to transport. + */ + static CargoID GetCargoType(SubsidyID subsidy_id); + + /** + * Returns the type of source of subsidy. + * @param subsidy_id The SubsidyID to check. + * @pre IsValidSubsidy(subsidy_id). + * @return Type of source of subsidy. + */ + static SubsidyParticipantType GetSourceType(SubsidyID subsidy_id); + + /** + * Return the source IndustryID/TownID the subsidy is for. + * \li GetSourceType(subsidy_id) == SPT_INDUSTRY -> return the IndustryID. + * \li GetSourceType(subsidy_id) == SPT_TOWN -> return the TownID. + * @param subsidy_id The SubsidyID to check. + * @pre IsValidSubsidy(subsidy_id). + * @return One of TownID/IndustryID. + */ + static int32 GetSourceIndex(SubsidyID subsidy_id); + + /** + * Returns the type of destination of subsidy. + * @param subsidy_id The SubsidyID to check. + * @pre IsValidSubsidy(subsidy_id). + * @return Type of destination of subsidy. + */ + static SubsidyParticipantType GetDestinationType(SubsidyID subsidy_id); + + /** + * Return the destination IndustryID/TownID the subsidy is for. + * \li GetDestinationType(subsidy_id) == SPT_INDUSTRY -> return the IndustryID. + * \li GetDestinationType(subsidy_id) == SPT_TOWN -> return the TownID. + * @param subsidy_id the SubsidyID to check. + * @pre IsValidSubsidy(subsidy_id). + * @return One of TownID/IndustryID. + */ + static int32 GetDestinationIndex(SubsidyID subsidy_id); +}; + +#endif /* SCRIPT_SUBSIDY_HPP */ diff --git a/src/script/api/script_subsidylist.cpp b/src/script/api/script_subsidylist.cpp new file mode 100644 index 000000000..f694b9870 --- /dev/null +++ b/src/script/api/script_subsidylist.cpp @@ -0,0 +1,22 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_subsidylist.cpp Implementation of AISubsidyList. */ + +#include "../../stdafx.h" +#include "script_subsidylist.hpp" +#include "../../subsidy_base.h" + +AISubsidyList::AISubsidyList() +{ + const Subsidy *s; + FOR_ALL_SUBSIDIES(s) { + this->AddItem(s->index); + } +} diff --git a/src/script/api/script_subsidylist.hpp b/src/script/api/script_subsidylist.hpp new file mode 100644 index 000000000..332412c9d --- /dev/null +++ b/src/script/api/script_subsidylist.hpp @@ -0,0 +1,26 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_subsidylist.hpp List all the subsidies. */ + +#ifndef SCRIPT_SUBSIDYLIST_HPP +#define SCRIPT_SUBSIDYLIST_HPP + +#include "script_list.hpp" + +/** + * Creates a list of all current subsidies. + * @ingroup AIList + */ +class AISubsidyList : public AIList { +public: + AISubsidyList(); +}; + +#endif /* SCRIPT_SUBSIDYLIST_HPP */ diff --git a/src/script/api/script_testmode.cpp b/src/script/api/script_testmode.cpp new file mode 100644 index 000000000..a2e696f59 --- /dev/null +++ b/src/script/api/script_testmode.cpp @@ -0,0 +1,41 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_testmode.cpp Implementation of AITestMode. */ + +#include "../../stdafx.h" +#include "script_testmode.hpp" +#include "../../company_base.h" +#include "../../company_func.h" +#include "../../ai/ai_instance.hpp" + +bool AITestMode::ModeProc() +{ + /* In test mode we only return 'false', telling the DoCommand it + * should stop after testing the command and return with that result. */ + return false; +} + +AITestMode::AITestMode() +{ + this->last_mode = this->GetDoCommandMode(); + this->last_instance = this->GetDoCommandModeInstance(); + this->SetDoCommandMode(&AITestMode::ModeProc, this); +} + +AITestMode::~AITestMode() +{ + if (this->GetDoCommandModeInstance() != this) { + /* Ignore this error if the AI already died. */ + if (!AIObject::GetActiveInstance()->IsDead()) { + throw AI_FatalError("AITestmode object was removed while it was not the latest AI*Mode object created."); + } + } + this->SetDoCommandMode(this->last_mode, this->last_instance); +} diff --git a/src/script/api/script_testmode.hpp b/src/script/api/script_testmode.hpp new file mode 100644 index 000000000..a6a3c8da8 --- /dev/null +++ b/src/script/api/script_testmode.hpp @@ -0,0 +1,52 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_testmode.hpp Switch the AI to Test Mode. */ + +#ifndef SCRIPT_TESTMODE_HPP +#define SCRIPT_TESTMODE_HPP + +#include "script_object.hpp" + +/** + * Class to switch current mode to Test Mode. + * If you create an instance of this class, the mode will be switched to + * Testing. The original mode is stored and recovered from when ever the + * instance is destroyed. + * In Test mode all the commands you execute aren't really executed. The + * system only checks if it would be able to execute your requests, and what + * the cost would be. + */ +class AITestMode : public AIObject { +private: + AIModeProc *last_mode; ///< The previous mode we were in. + AIObject *last_instance; ///< The previous instace of the mode. + +protected: + /** + * The callback proc for Testing mode. + */ + static bool ModeProc(); + +public: + /** + * Creating instance of this class switches the build mode to Testing. + * @note When the instance is destroyed, he restores the mode that was + * current when the instance was created! + */ + AITestMode(); + + /** + * Destroying this instance reset the building mode to the mode it was + * in when the instance was created. + */ + ~AITestMode(); +}; + +#endif /* SCRIPT_TESTMODE_HPP */ diff --git a/src/script/api/script_tile.cpp b/src/script/api/script_tile.cpp new file mode 100644 index 000000000..c395aa516 --- /dev/null +++ b/src/script/api/script_tile.cpp @@ -0,0 +1,298 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_tile.cpp Implementation of AITile. */ + +#include "../../stdafx.h" +#include "script_tile.hpp" +#include "script_map.hpp" +#include "script_town.hpp" +#include "script_cargo.hpp" +#include "../../station_func.h" +#include "../../company_func.h" +#include "../../water_map.h" +#include "../../clear_map.h" +#include "../../tree_map.h" +#include "../../town.h" +#include "../../landscape.h" +#include "../../economy_func.h" + +/* static */ bool AITile::IsBuildable(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + switch (::GetTileType(tile)) { + default: return false; + case MP_CLEAR: return true; + case MP_TREES: return true; + case MP_WATER: return IsCoast(tile); + case MP_ROAD: + /* Tram bits aren't considered buildable */ + if (::GetRoadTypes(tile) != ROADTYPES_ROAD) return false; + /* Depots and crossings aren't considered buildable */ + if (::GetRoadTileType(tile) != ROAD_TILE_NORMAL) return false; + if (!HasExactlyOneBit(::GetRoadBits(tile, ROADTYPE_ROAD))) return false; + if (::IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN)) return true; + if (::IsRoadOwner(tile, ROADTYPE_ROAD, _current_company)) return true; + return false; + } +} + +/* static */ bool AITile::IsBuildableRectangle(TileIndex tile, uint width, uint height) +{ + uint tx, ty; + + tx = AIMap::GetTileX(tile); + ty = AIMap::GetTileY(tile); + + for (uint x = tx; x < width + tx; x++) { + for (uint y = ty; y < height + ty; y++) { + if (!IsBuildable(AIMap::GetTileIndex(x, y))) return false; + } + } + + return true; +} + +/* static */ bool AITile::IsWaterTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_WATER) && !::IsCoast(tile); +} + +/* static */ bool AITile::IsCoastTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return (::IsTileType(tile, MP_WATER) && ::IsCoast(tile)) || + (::IsTileType(tile, MP_TREES) && ::GetTreeGround(tile) == TREE_GROUND_SHORE); +} + +/* static */ bool AITile::IsStationTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_STATION); +} + +/* static */ bool AITile::IsSteepSlope(Slope slope) +{ + if ((slope & ~(SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK)) != 0) return false; + + return ::IsSteepSlope((::Slope)slope); +} + +/* static */ bool AITile::IsHalftileSlope(Slope slope) +{ + if ((slope & ~(SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK)) != 0) return false; + + return ::IsHalftileSlope((::Slope)slope); +} + +/* static */ bool AITile::HasTreeOnTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_TREES); +} + +/* static */ bool AITile::IsFarmTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return (::IsTileType(tile, MP_CLEAR) && ::IsClearGround(tile, CLEAR_FIELDS)); +} + +/* static */ bool AITile::IsRockTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return (::IsTileType(tile, MP_CLEAR) && ::GetRawClearGround(tile) == ::CLEAR_ROCKS); +} + +/* static */ bool AITile::IsRoughTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return (::IsTileType(tile, MP_CLEAR) && ::GetRawClearGround(tile) == ::CLEAR_ROUGH); +} + +/* static */ bool AITile::IsSnowTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return (::IsTileType(tile, MP_CLEAR) && ::IsSnowTile(tile)); +} + +/* static */ bool AITile::IsDesertTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return (::IsTileType(tile, MP_CLEAR) && ::IsClearGround(tile, CLEAR_DESERT)); +} + +/* static */ AITile::Slope AITile::GetSlope(TileIndex tile) +{ + if (!::IsValidTile(tile)) return SLOPE_INVALID; + + return (Slope)::GetTileSlope(tile); +} + +/* static */ AITile::Slope AITile::GetComplementSlope(Slope slope) +{ + if ((slope & ~SLOPE_ELEVATED) != 0) return SLOPE_INVALID; + + return (Slope)::ComplementSlope((::Slope)slope); +} + +/* static */ int32 AITile::GetMinHeight(TileIndex tile) +{ + if (!::IsValidTile(tile)) return -1; + + return ::GetTileZ(tile); +} + +/* static */ int32 AITile::GetMaxHeight(TileIndex tile) +{ + if (!::IsValidTile(tile)) return -1; + + return ::GetTileMaxZ(tile); +} + +/* static */ int32 AITile::GetCornerHeight(TileIndex tile, Corner corner) +{ + if (!::IsValidTile(tile) || !::IsValidCorner((::Corner)corner)) return -1; + + int z; + ::Slope slope = ::GetTileSlope(tile, &z); + return (z + ::GetSlopeZInCorner(slope, (::Corner)corner)); +} + +/* static */ AICompany::CompanyID AITile::GetOwner(TileIndex tile) +{ + if (!::IsValidTile(tile)) return AICompany::COMPANY_INVALID; + if (::IsTileType(tile, MP_HOUSE)) return AICompany::COMPANY_INVALID; + if (::IsTileType(tile, MP_INDUSTRY)) return AICompany::COMPANY_INVALID; + + return AICompany::ResolveCompanyID((AICompany::CompanyID)(byte)::GetTileOwner(tile)); +} + +/* static */ bool AITile::HasTransportType(TileIndex tile, TransportType transport_type) +{ + if (!::IsValidTile(tile)) return false; + + return ::TrackStatusToTrackdirBits(::GetTileTrackStatus(tile, (::TransportType)transport_type, UINT32_MAX)) != TRACKDIR_BIT_NONE; +} + +/* static */ int32 AITile::GetCargoAcceptance(TileIndex tile, CargoID cargo_type, int width, int height, int radius) +{ + if (!::IsValidTile(tile) || width <= 0 || height <= 0 || radius < 0 || !AICargo::IsValidCargo(cargo_type)) return -1; + + CargoArray acceptance = ::GetAcceptanceAroundTiles(tile, width, height, _settings_game.station.modified_catchment ? radius : (int)CA_UNMODIFIED); + return acceptance[cargo_type]; +} + +/* static */ int32 AITile::GetCargoProduction(TileIndex tile, CargoID cargo_type, int width, int height, int radius) +{ + if (!::IsValidTile(tile) || width <= 0 || height <= 0 || radius < 0 || !AICargo::IsValidCargo(cargo_type)) return -1; + + CargoArray produced = ::GetProductionAroundTiles(tile, width, height, _settings_game.station.modified_catchment ? radius : (int)CA_UNMODIFIED); + return produced[cargo_type]; +} + +/* static */ int32 AITile::GetDistanceManhattanToTile(TileIndex tile_from, TileIndex tile_to) +{ + return AIMap::DistanceManhattan(tile_from, tile_to); +} + +/* static */ int32 AITile::GetDistanceSquareToTile(TileIndex tile_from, TileIndex tile_to) +{ + return AIMap::DistanceSquare(tile_from, tile_to); +} + +/* static */ bool AITile::RaiseTile(TileIndex tile, int32 slope) +{ + EnforcePrecondition(false, tile < ::MapSize()); + + return AIObject::DoCommand(tile, slope, 1, CMD_TERRAFORM_LAND); +} + +/* static */ bool AITile::LowerTile(TileIndex tile, int32 slope) +{ + EnforcePrecondition(false, tile < ::MapSize()); + + return AIObject::DoCommand(tile, slope, 0, CMD_TERRAFORM_LAND); +} + +/* static */ bool AITile::LevelTiles(TileIndex start_tile, TileIndex end_tile) +{ + EnforcePrecondition(false, start_tile < ::MapSize()); + EnforcePrecondition(false, end_tile < ::MapSize()); + + return AIObject::DoCommand(end_tile, start_tile, LM_LEVEL << 1, CMD_LEVEL_LAND); +} + +/* static */ bool AITile::DemolishTile(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ bool AITile::PlantTree(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + + return AIObject::DoCommand(tile, TREE_INVALID, tile, CMD_PLANT_TREE); +} + +/* static */ bool AITile::PlantTreeRectangle(TileIndex tile, uint width, uint height) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, width >= 1 && width <= 20); + EnforcePrecondition(false, height >= 1 && height <= 20); + TileIndex end_tile = tile + ::TileDiffXY(width - 1, height - 1); + + return AIObject::DoCommand(tile, TREE_INVALID, end_tile, CMD_PLANT_TREE); +} + +/* static */ bool AITile::IsWithinTownInfluence(TileIndex tile, TownID town_id) +{ + return AITown::IsWithinTownInfluence(town_id, tile); +} + +/* static */ TownID AITile::GetTownAuthority(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority)->index; +} + +/* static */ TownID AITile::GetClosestTown(TileIndex tile) +{ + if (!::IsValidTile(tile)) return INVALID_TOWN; + + return ::ClosestTownFromTile(tile, UINT_MAX)->index; +} + +/* static */ Money AITile::GetBuildCost(BuildType build_type) +{ + switch (build_type) { + case BT_FOUNDATION: return ::GetPrice(PR_BUILD_FOUNDATION, 1, NULL); + case BT_TERRAFORM: return ::GetPrice(PR_TERRAFORM, 1, NULL); + case BT_BUILD_TREES: return ::GetPrice(PR_BUILD_TREES, 1, NULL); + case BT_CLEAR_GRASS: return ::GetPrice(PR_CLEAR_GRASS, 1, NULL); + case BT_CLEAR_ROUGH: return ::GetPrice(PR_CLEAR_ROUGH, 1, NULL); + case BT_CLEAR_ROCKY: return ::GetPrice(PR_CLEAR_ROCKS, 1, NULL); + case BT_CLEAR_FIELDS: return ::GetPrice(PR_CLEAR_FIELDS, 1, NULL); + case BT_CLEAR_HOUSE: return ::GetPrice(PR_CLEAR_HOUSE, 1, NULL); + default: return -1; + } +} diff --git a/src/script/api/script_tile.hpp b/src/script/api/script_tile.hpp new file mode 100644 index 000000000..0e9205d3c --- /dev/null +++ b/src/script/api/script_tile.hpp @@ -0,0 +1,474 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_tile.hpp Everything to query and manipulate tiles. */ + +#ifndef SCRIPT_TILE_HPP +#define SCRIPT_TILE_HPP + +#include "script_error.hpp" +#include "script_company.hpp" + +/** + * Class that handles all tile related functions. + */ +class AITile : public AIObject { +public: + /** + * Error messages related to modifying tiles. + */ + enum ErrorMessages { + + /** Base for tile related errors */ + ERR_TILE_BASE = AIError::ERR_CAT_TILE << AIError::ERR_CAT_BIT_SIZE, + + /** Tile can't be raised any higher */ + ERR_TILE_TOO_HIGH, // [STR_ERROR_ALREADY_AT_SEA_LEVEL] + + /** Tile can't be lowered any lower */ + ERR_TILE_TOO_LOW, // [STR_ERROR_ALREADY_AT_SEA_LEVEL] + + /** The area was already flat */ + ERR_AREA_ALREADY_FLAT, // [STR_ERROR_ALREADY_LEVELLED] + + /** There is a tunnel underneed */ + ERR_EXCAVATION_WOULD_DAMAGE, // [STR_ERROR_EXCAVATION_WOULD_DAMAGE] + }; + + /** + * Enumeration for corners of tiles. + */ + enum Corner { + CORNER_W = 0, ///< West corner + CORNER_S = 1, ///< South corner + CORNER_E = 2, ///< East corner + CORNER_N = 3, ///< North corner + + CORNER_INVALID = 0xFF, + }; + + /** + * Enumeration for the slope-type. + * + * This enumeration use the chars N, E, S, W corresponding the + * direction North, East, South and West. The top corner of a tile + * is the north-part of the tile. + */ + enum Slope { + /* Values are important, as they represent the internal state of the game. */ + SLOPE_FLAT = 0x00, ///< A flat tile + SLOPE_W = 1 << CORNER_W, ///< The west corner of the tile is raised + SLOPE_S = 1 << CORNER_S, ///< The south corner of the tile is raised + SLOPE_E = 1 << CORNER_E, ///< The east corner of the tile is raised + SLOPE_N = 1 << CORNER_N, ///< The north corner of the tile is raised + SLOPE_STEEP = 0x10, ///< Indicates the slope is steep (The corner opposite of the not-raised corner is raised two times) + SLOPE_NW = SLOPE_N | SLOPE_W, ///< North and west corner are raised + SLOPE_SW = SLOPE_S | SLOPE_W, ///< South and west corner are raised + SLOPE_SE = SLOPE_S | SLOPE_E, ///< South and east corner are raised + SLOPE_NE = SLOPE_N | SLOPE_E, ///< North and east corner are raised + SLOPE_EW = SLOPE_E | SLOPE_W, ///< East and west corner are raised + SLOPE_NS = SLOPE_N | SLOPE_S, ///< North and south corner are raised + SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, ///< Bit mask containing all 'simple' slopes. Does not appear as a slope. + SLOPE_NWS = SLOPE_N | SLOPE_W | SLOPE_S, ///< North, west and south corner are raised + SLOPE_WSE = SLOPE_W | SLOPE_S | SLOPE_E, ///< West, south and east corner are raised + SLOPE_SEN = SLOPE_S | SLOPE_E | SLOPE_N, ///< South, east and north corner are raised + SLOPE_ENW = SLOPE_E | SLOPE_N | SLOPE_W, ///< East, north and west corner are raised + SLOPE_STEEP_W = SLOPE_STEEP | SLOPE_NWS, ///< A steep slope falling to east (from west) + SLOPE_STEEP_S = SLOPE_STEEP | SLOPE_WSE, ///< A steep slope falling to north (from south) + SLOPE_STEEP_E = SLOPE_STEEP | SLOPE_SEN, ///< A steep slope falling to west (from east) + SLOPE_STEEP_N = SLOPE_STEEP | SLOPE_ENW, ///< A steep slope falling to south (from north) + + SLOPE_INVALID = 0xFFFF, ///< An invalid slope + }; + + /** + * The different transport types a tile can have. + */ + enum TransportType { + /* Values are important, as they represent the internal state of the game. */ + TRANSPORT_RAIL = 0, ///< Tile with rail. + TRANSPORT_ROAD = 1, ///< Tile with road. + TRANSPORT_WATER = 2, ///< Tile with navigable waterways. + TRANSPORT_AIR = 3, ///< Tile with airport. + + TRANSPORT_INVALID = -1, ///< Tile without any transport type. + }; + + /** + * Get the base cost for building/clearing several things. + */ + enum BuildType { + BT_FOUNDATION, ///< Build a foundation under something + BT_TERRAFORM, ///< Terraform + BT_BUILD_TREES, ///< Build trees + BT_CLEAR_GRASS, ///< Clear a tile with just grass + BT_CLEAR_ROUGH, ///< Clear a rough tile + BT_CLEAR_ROCKY, ///< Clear a tile with rocks + BT_CLEAR_FIELDS, ///< Clear a tile with farm fields + BT_CLEAR_HOUSE, ///< Clear a tile with a house + }; + + /** + * Check if this tile is buildable, i.e. no things on it that needs + * demolishing. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @return True if it is buildable, false if not. + * @note For trams you also might want to check for AIRoad::IsRoad(), + * as you can build tram-rails on road-tiles. + * @note For rail you also might want to check for AIRoad::IsRoad(), + * as in some cases you can build rails on road-tiles. + */ + static bool IsBuildable(TileIndex tile); + + /** + * Check if this tile is buildable in a rectangle around a tile, with the + * entry in the list as top-left. + * @param tile The tile to check on. + * @param width The width of the rectangle. + * @param height The height of the rectangle. + * @pre AIMap::IsValidTile(tile). + * @return True if it is buildable, false if not. + */ + static bool IsBuildableRectangle(TileIndex tile, uint width, uint height); + + /** + * Checks whether the given tile is actually a water tile. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile is a water tile. + */ + static bool IsWaterTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a coast tile. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile is a coast tile. + * @note Building on coast tiles in general is more expensive. This is not + * true if there are also trees on the tile, see #HasTreeOnTile. + */ + static bool IsCoastTile(TileIndex tile); + + /** + * Checks whether the given tile is a station tile of any station. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile is a station tile. + */ + static bool IsStationTile(TileIndex tile); + + /** + * Check if a tile has a steep slope. + * Steep slopes are slopes with a height difference of 2 across one diagonal of the tile. + * @param slope The slope to check on. + * @pre slope != SLOPE_INVALID. + * @return True if the slope is a steep slope. + */ + static bool IsSteepSlope(Slope slope); + + /** + * Check if a tile has a halftile slope. + * Halftile slopes appear on top of halftile foundations. E.g. the slope you get when building a horizontal railtrack on the top of a SLOPE_N or SLOPE_STEEP_N. + * @param slope The slope to check on. + * @pre slope != SLOPE_INVALID. + * @return True if the slope is a halftile slope. + * @note Currently there is no API function that would return or accept a halftile slope. + */ + static bool IsHalftileSlope(Slope slope); + + /** + * Check if the tile has any tree on it. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if there is a tree on the tile. + */ + static bool HasTreeOnTile(TileIndex tile); + + /** + * Check if the tile is a farmland tile. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile is farmland. + */ + static bool IsFarmTile(TileIndex tile); + + /** + * Check if the tile is a rock tile. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile is rock tile. + */ + static bool IsRockTile(TileIndex tile); + + /** + * Check if the tile is a rough tile. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile is rough tile. + */ + static bool IsRoughTile(TileIndex tile); + + /** + * Check if the tile is a snow tile. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile is snow tile. + */ + static bool IsSnowTile(TileIndex tile); + + /** + * Check if the tile is a desert tile. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile is desert tile. + */ + static bool IsDesertTile(TileIndex tile); + + /** + * Get the slope of a tile. + * This is the slope of the bare tile. A possible foundation on the tile does not influence this slope. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @return Bit mask encoding the slope. See #Slope for a description of the returned values. + */ + static Slope GetSlope(TileIndex tile); + + /** + * Get the complement of the slope. + * @param slope The slope to get the complement of. + * @pre slope != SLOPE_INVALID. + * @pre !IsSteepSlope(slope). + * @pre !IsHalftileSlope(slope). + * @return The complement of a slope. This means that all corners that + * weren't raised, are raised, and visa versa. + */ + static Slope GetComplementSlope(Slope slope); + + /** + * Get the minimal height on a tile. + * The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @return The height of the lowest corner of the tile, ranging from 0 to 15. + */ + static int32 GetMinHeight(TileIndex tile); + + /** + * Get the maximal height on a tile. + * The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height. + * @param tile The tile to check on. + * @pre AIMap::IsValidTile(tile). + * @return The height of the highest corner of the tile, ranging from 0 to 15. + */ + static int32 GetMaxHeight(TileIndex tile); + + /** + * Get the height of a certain corner of a tile. + * The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height. + * @param tile The tile to check on. + * @param corner The corner to query. + * @pre AIMap::IsValidTile(tile). + * @return The height of the lowest corner of the tile, ranging from 0 to 15. + */ + static int32 GetCornerHeight(TileIndex tile, Corner corner); + + /** + * Get the owner of the tile. + * @param tile The tile to get the owner from. + * @pre AIMap::IsValidTile(tile). + * @return The CompanyID of the owner of the tile, or COMPANY_INVALID if + * there is no owner (grass/industry/water tiles, etc.). + */ + static AICompany::CompanyID GetOwner(TileIndex tile); + + /** + * Checks whether the given tile contains parts suitable for the given + * TransportType. + * @param tile The tile to check. + * @param transport_type The TransportType to check against. + * @pre AIMap::IsValidTile(tile). + * @pre transport_type != TRANSPORT_AIR. + * @note Returns false on tiles with roadworks and on road tiles with only + * a single piece of road as these tiles cannot be used to transport + * anything on. It furthermore returns true on some coast tile for + * TRANSPORT_WATER because ships can navigate over them. + * @note Use AIAirport.IsAirportTile to check for airport tiles. Aircraft + * can fly over every tile on the map so using HasTransportType + * doesn't make sense for TRANSPORT_AIR. + * @return True if and only if the tile has the given TransportType. + */ + static bool HasTransportType(TileIndex tile, TransportType transport_type); + + /** + * Check how much cargo this tile accepts. + * It creates a radius around the tile, and adds up all acceptance of this + * cargo. + * @param tile The tile to check on. + * @param cargo_type The cargo to check the acceptance of. + * @param width The width of the station. + * @param height The height of the station. + * @param radius The radius of the station. + * @pre AIMap::IsValidTile(tile). + * @pre AICargo::IsValidCargo(cargo_type) + * @pre width > 0. + * @pre height > 0. + * @pre radius >= 0. + * @return Value below 8 means no acceptance; the more the better. + */ + static int32 GetCargoAcceptance(TileIndex tile, CargoID cargo_type, int width, int height, int radius); + + /** + * Checks how many producers in the radius produces this cargo. + * It creates a radius around the tile, and counts all producer of this cargo. + * @param tile The tile to check on. + * @param cargo_type The cargo to check the production of. + * @param width The width of the station. + * @param height The height of the station. + * @param radius The radius of the station. + * @pre AIMap::IsValidTile(tile). + * @pre AICargo::IsValidCargo(cargo_type) + * @pre width > 0. + * @pre height > 0. + * @pre radius >= 0. + * @return The number of producers that produce this cargo within radius of the tile. + */ + static int32 GetCargoProduction(TileIndex tile, CargoID cargo_type, int width, int height, int radius); + + /** + * Get the manhattan distance from the tile to the tile. + * @param tile_from The tile to get the distance to. + * @param tile_to The tile to get the distance to. + * @return The distance between the two tiles. + */ + static int32 GetDistanceManhattanToTile(TileIndex tile_from, TileIndex tile_to); + + /** + * Get the square distance from the tile to the tile. + * @param tile_from The tile to get the distance to. + * @param tile_to The tile to get the distance to. + * @return The distance between the two tiles. + */ + static int32 GetDistanceSquareToTile(TileIndex tile_from, TileIndex tile_to); + + /** + * Raise the given corners of the tile. The corners can be combined, + * for example: SLOPE_N | SLOPE_W (= SLOPE_NW) will raise the west and the north corner. + * @note The corners will be modified in the order west (first), south, east, north (last). + * Changing one corner might cause another corner to be changed too. So modifiing + * multiple corners may result in changing some corners by multiple steps. + * @param tile The tile to raise. + * @param slope Corners to raise (SLOPE_xxx). + * @pre tile < AIMap::GetMapSize(). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_TOO_CLOSE_TO_EDGE + * @exception AITile::ERR_TILE_TOO_HIGH + * @return 0 means failed, 1 means success. + */ + static bool RaiseTile(TileIndex tile, int32 slope); + + /** + * Lower the given corners of the tile. The corners can be combined, + * for example: SLOPE_N | SLOPE_W (= SLOPE_NW) will lower the west and the north corner. + * @note The corners will be modified in the order west (first), south, east, north (last). + * Changing one corner might cause another corner to be changed too. So modifiing + * multiple corners may result in changing some corners by multiple steps. + * @param tile The tile to lower. + * @param slope Corners to lower (SLOPE_xxx). + * @pre tile < AIMap::GetMapSize(). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_TOO_CLOSE_TO_EDGE + * @exception AITile::ERR_TILE_TOO_LOW + * @return 0 means failed, 1 means success. + */ + static bool LowerTile(TileIndex tile, int32 slope); + + /** + * Level all tiles in the rectangle between start_tile and end_tile so they + * are at the same height. All tiles will be raised or lowered until + * they are at height AITile::GetHeight(start_tile). + * @param start_tile One corner of the rectangle to level. + * @param end_tile The opposite corner of the rectangle. + * @pre start_tile < AIMap::GetMapSize(). + * @pre end_tile < AIMap::GetMapSize(). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_TOO_CLOSE_TO_EDGE + * @return True if one or more tiles were leveled. + * @note Even if leveling some part fails, some other part may have been + * successfully leveled already. + * @note This function may return true in AITestMode, although it fails in + * AIExecMode. + */ + static bool LevelTiles(TileIndex start_tile, TileIndex end_tile); + + /** + * Destroy everything on the given tile. + * @param tile The tile to demolish. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @return True if and only if the tile was demolished. + */ + static bool DemolishTile(TileIndex tile); + + /** + * Create a random tree on a tile. + * @param tile The tile to build a tree on. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if a tree was added on the tile. + */ + static bool PlantTree(TileIndex tile); + + /** + * Create a random tree on a rectangle of tiles. + * @param tile The top left tile of the rectangle. + * @param width The width of the rectangle. + * @param height The height of the rectangle. + * @pre AIMap::IsValidTile(tile). + * @pre width >= 1 && width <= 20. + * @pre height >= 1 && height <= 20. + * @return True if and only if a tree was added on any of the tiles in the rectangle. + */ + static bool PlantTreeRectangle(TileIndex tile, uint width, uint height); + + /** + * Find out if this tile is within the rating influence of a town. + * If a station sign would be on this tile, the servicing quality of the station would + * influence the rating of the town. + * @param tile The tile to check. + * @param town_id The town to check. + * @return True if the tile is within the rating influence of the town. + */ + static bool IsWithinTownInfluence(TileIndex tile, TownID town_id); + + /** + * Find the town which has authority for the tile. + * The rating of your company in this town will be checked and affected when + * building stations, trees etc. + * @param tile The tile to check. + * @return The TownID of the town which has authority on this tile. + */ + static TownID GetTownAuthority(TileIndex tile); + + /** + * Find the town that is closest to a tile. Stations you build at this tile + * will belong to this town. + * @param tile The tile to check. + * @return The TownID of the town closest to the tile. + */ + static TownID GetClosestTown(TileIndex tile); + + /** + * Get the baseprice of building/clearing various tile-related things. + * @param build_type the type to build + * @return The baseprice of building or removing the given object. + */ + static Money GetBuildCost(BuildType build_type); +}; + +#endif /* SCRIPT_TILE_HPP */ diff --git a/src/script/api/script_tilelist.cpp b/src/script/api/script_tilelist.cpp new file mode 100644 index 000000000..75b5c438e --- /dev/null +++ b/src/script/api/script_tilelist.cpp @@ -0,0 +1,135 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_tilelist.cpp Implementation of AITileList and friends. */ + +#include "../../stdafx.h" +#include "script_tilelist.hpp" +#include "script_industry.hpp" +#include "../../industry.h" +#include "../../station_base.h" + +void AITileList::AddRectangle(TileIndex t1, TileIndex t2) +{ + if (!::IsValidTile(t1)) return; + if (!::IsValidTile(t2)) return; + + TileArea ta(t1, t2); + TILE_AREA_LOOP(t, ta) this->AddItem(t); +} + +void AITileList::AddTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return; + + this->AddItem(tile); +} + +void AITileList::RemoveRectangle(TileIndex t1, TileIndex t2) +{ + if (!::IsValidTile(t1)) return; + if (!::IsValidTile(t2)) return; + + TileArea ta(t1, t2); + TILE_AREA_LOOP(t, ta) this->RemoveItem(t); +} + +void AITileList::RemoveTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return; + + this->RemoveItem(tile); +} + +AITileList_IndustryAccepting::AITileList_IndustryAccepting(IndustryID industry_id, int radius) +{ + if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return; + + const Industry *i = ::Industry::Get(industry_id); + + /* Check if this industry accepts anything */ + { + bool cargo_accepts = false; + for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { + if (i->accepts_cargo[j] != CT_INVALID) cargo_accepts = true; + } + if (!cargo_accepts) return; + } + + if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED; + + TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2); + TILE_AREA_LOOP(cur_tile, ta) { + if (!::IsValidTile(cur_tile)) continue; + /* Exclude all tiles that belong to this industry */ + if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue; + + /* Only add the tile if it accepts the cargo (sometimes just 1 tile of an + * industry triggers the acceptance). */ + CargoArray acceptance = ::GetAcceptanceAroundTiles(cur_tile, 1, 1, radius); + { + bool cargo_accepts = false; + for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { + if (i->accepts_cargo[j] != CT_INVALID && acceptance[i->accepts_cargo[j]] != 0) cargo_accepts = true; + } + if (!cargo_accepts) continue; + } + + this->AddTile(cur_tile); + } +} + +AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_id, int radius) +{ + if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return; + + const Industry *i = ::Industry::Get(industry_id); + + /* Check if this industry produces anything */ + bool cargo_produces = false; + for (byte j = 0; j < lengthof(i->produced_cargo); j++) { + if (i->produced_cargo[j] != CT_INVALID) cargo_produces = true; + } + if (!cargo_produces) return; + + if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED; + + TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2); + TILE_AREA_LOOP(cur_tile, ta) { + if (!::IsValidTile(cur_tile)) continue; + /* Exclude all tiles that belong to this industry */ + if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue; + + this->AddTile(cur_tile); + } +} + +AITileList_StationType::AITileList_StationType(StationID station_id, AIStation::StationType station_type) +{ + if (!AIStation::IsValidStation(station_id)) return; + + const StationRect *rect = &::Station::Get(station_id)->rect; + + uint station_type_value = 0; + /* Convert AIStation::StationType to ::StationType, but do it in a + * bitmask, so we can scan for multiple entries at the same time. */ + if ((station_type & AIStation::STATION_TRAIN) != 0) station_type_value |= (1 << ::STATION_RAIL); + if ((station_type & AIStation::STATION_TRUCK_STOP) != 0) station_type_value |= (1 << ::STATION_TRUCK); + if ((station_type & AIStation::STATION_BUS_STOP) != 0) station_type_value |= (1 << ::STATION_BUS); + if ((station_type & AIStation::STATION_AIRPORT) != 0) station_type_value |= (1 << ::STATION_AIRPORT) | (1 << ::STATION_OILRIG); + if ((station_type & AIStation::STATION_DOCK) != 0) station_type_value |= (1 << ::STATION_DOCK) | (1 << ::STATION_OILRIG); + + TileArea ta(::TileXY(rect->left, rect->top), rect->right - rect->left + 1, rect->bottom - rect->top + 1); + TILE_AREA_LOOP(cur_tile, ta) { + if (!::IsTileType(cur_tile, MP_STATION)) continue; + if (::GetStationIndex(cur_tile) != station_id) continue; + if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue; + this->AddTile(cur_tile); + } +} diff --git a/src/script/api/script_tilelist.hpp b/src/script/api/script_tilelist.hpp new file mode 100644 index 000000000..ea0f241bb --- /dev/null +++ b/src/script/api/script_tilelist.hpp @@ -0,0 +1,103 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_tilelist.hpp List tiles. */ + +#ifndef SCRIPT_TILELIST_HPP +#define SCRIPT_TILELIST_HPP + +#include "script_station.hpp" +#include "script_list.hpp" + +/** + * Creates an empty list, in which you can add tiles. + * @ingroup AIList + */ +class AITileList : public AIList { +public: + /** + * Adds the rectangle between tile_from and tile_to to the to-be-evaluated tiles. + * @param tile_from One corner of the tiles to add. + * @param tile_to The other corner of the tiles to add. + * @pre AIMap::IsValidTile(tile_from). + * @pre AIMap::IsValidTile(tile_to). + */ + void AddRectangle(TileIndex tile_from, TileIndex tile_to); + + /** + * Add a tile to the to-be-evaluated tiles. + * @param tile The tile to add. + * @pre AIMap::IsValidTile(tile). + */ + void AddTile(TileIndex tile); + + /** + * Remove the tiles inside the rectangle between tile_from and tile_to form the list. + * @param tile_from One corner of the tiles to remove. + * @param tile_to The other corner of the files to remove. + * @pre AIMap::IsValidTile(tile_from). + * @pre AIMap::IsValidTile(tile_to). + */ + void RemoveRectangle(TileIndex tile_from, TileIndex tile_to); + + /** + * Remove a tile from the list. + * @param tile The tile to remove. + * @pre AIMap::IsValidTile(tile). + */ + void RemoveTile(TileIndex tile); +}; + +/** + * Creates a list of tiles that will accept cargo for the given industry. + * @note If a simular industry is close, it might happen that this industry receives the cargo. + * @ingroup AIList + */ +class AITileList_IndustryAccepting : public AITileList { +public: + /** + * @param industry_id The industry to create the AITileList around. + * @param radius The radius of the station you will be using. + * @pre AIIndustry::IsValidIndustry(industry_id). + * @pre radius > 0. + */ + AITileList_IndustryAccepting(IndustryID industry_id, int radius); +}; + +/** + * Creates a list of tiles which the industry checks to see if a station is + * there to receive cargo produced by this industry. + * @ingroup AIList + */ +class AITileList_IndustryProducing : public AITileList { +public: + /** + * @param industry_id The industry to create the AITileList around. + * @param radius The radius of the station you will be using. + * @pre AIIndustry::IsValidIndustry(industry_id). + * @pre radius > 0. + */ + AITileList_IndustryProducing(IndustryID industry_id, int radius); +}; + +/** + * Creates a list of tiles which have the requested StationType of the + * StationID. + * @ingroup AIList + */ +class AITileList_StationType : public AITileList { +public: + /** + * @param station_id The station to create the AITileList for. + * @param station_type The StationType to create the AIList for. + */ + AITileList_StationType(StationID station_id, AIStation::StationType station_type); +}; + +#endif /* SCRIPT_TILELIST_HPP */ diff --git a/src/script/api/script_town.cpp b/src/script/api/script_town.cpp new file mode 100644 index 000000000..acde58e18 --- /dev/null +++ b/src/script/api/script_town.cpp @@ -0,0 +1,253 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_town.cpp Implementation of AITown. */ + +#include "../../stdafx.h" +#include "script_town.hpp" +#include "script_map.hpp" +#include "script_cargo.hpp" +#include "script_error.hpp" +#include "../../town.h" +#include "../../strings_func.h" +#include "../../company_func.h" +#include "../../station_base.h" +#include "../../landscape.h" +#include "table/strings.h" + +/* static */ int32 AITown::GetTownCount() +{ + return (int32)::Town::GetNumItems(); +} + +/* static */ bool AITown::IsValidTown(TownID town_id) +{ + return ::Town::IsValidID(town_id); +} + +/* static */ char *AITown::GetName(TownID town_id) +{ + if (!IsValidTown(town_id)) return NULL; + static const int len = 64; + char *town_name = MallocT(len); + + ::SetDParam(0, town_id); + ::GetString(town_name, STR_TOWN_NAME, &town_name[len - 1]); + + return town_name; +} + +/* static */ int32 AITown::GetPopulation(TownID town_id) +{ + if (!IsValidTown(town_id)) return -1; + const Town *t = ::Town::Get(town_id); + return t->population; +} + +/* static */ int32 AITown::GetHouseCount(TownID town_id) +{ + if (!IsValidTown(town_id)) return -1; + const Town *t = ::Town::Get(town_id); + return t->num_houses; +} + +/* static */ TileIndex AITown::GetLocation(TownID town_id) +{ + if (!IsValidTown(town_id)) return INVALID_TILE; + const Town *t = ::Town::Get(town_id); + return t->xy; +} + +/* static */ int32 AITown::GetLastMonthProduction(TownID town_id, CargoID cargo_id) +{ + if (!IsValidTown(town_id)) return -1; + if (!AICargo::IsValidCargo(cargo_id)) return -1; + + const Town *t = ::Town::Get(town_id); + + return t->supplied[cargo_id].old_max; +} + +/* static */ int32 AITown::GetLastMonthSupplied(TownID town_id, CargoID cargo_id) +{ + if (!IsValidTown(town_id)) return -1; + if (!AICargo::IsValidCargo(cargo_id)) return -1; + + const Town *t = ::Town::Get(town_id); + + return t->supplied[cargo_id].old_act; +} + +/* static */ int32 AITown::GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id) +{ + if (!IsValidTown(town_id)) return -1; + if (!AICargo::IsValidCargo(cargo_id)) return -1; + + const Town *t = ::Town::Get(town_id); + return ::ToPercent8(t->GetPercentTransported(cargo_id)); +} + +/* static */ int32 AITown::GetLastMonthReceived(TownID town_id, AICargo::TownEffect towneffect_id) +{ + if (!IsValidTown(town_id)) return -1; + if (!AICargo::IsValidTownEffect(towneffect_id)) return -1; + + const Town *t = ::Town::Get(town_id); + + return t->received[towneffect_id].old_act; +} + +/* static */ uint32 AITown::GetCargoGoal(TownID town_id, AICargo::TownEffect towneffect_id) +{ + if (!IsValidTown(town_id)) return -1; + if (!AICargo::IsValidTownEffect(towneffect_id)) return -1; + + const Town *t = ::Town::Get(town_id); + + switch (t->goal[towneffect_id]) { + case TOWN_GROWTH_WINTER: + if (TileHeight(t->xy) >= GetSnowLine() && t->population > 90) return 1; + return 0; + + case TOWN_GROWTH_DESERT: + if (GetTropicZone(t->xy) == TROPICZONE_DESERT && t->population > 60) return 1; + return 0; + + default: return t->goal[towneffect_id]; + } +} + +/* static */ int32 AITown::GetGrowthRate(TownID town_id) +{ + if (!IsValidTown(town_id)) return false; + + const Town *t = ::Town::Get(town_id); + + return (t->growth_rate * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS; +} + +/* static */ int32 AITown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile) +{ + return AIMap::DistanceManhattan(tile, GetLocation(town_id)); +} + +/* static */ int32 AITown::GetDistanceSquareToTile(TownID town_id, TileIndex tile) +{ + return AIMap::DistanceSquare(tile, GetLocation(town_id)); +} + +/* static */ bool AITown::IsWithinTownInfluence(TownID town_id, TileIndex tile) +{ + if (!IsValidTown(town_id)) return false; + + const Town *t = ::Town::Get(town_id); + return ((uint32)GetDistanceSquareToTile(town_id, tile) <= t->squared_town_zone_radius[0]); +} + +/* static */ bool AITown::HasStatue(TownID town_id) +{ + if (!IsValidTown(town_id)) return false; + + return ::HasBit(::Town::Get(town_id)->statues, _current_company); +} + +/* static */ bool AITown::IsCity(TownID town_id) +{ + if (!IsValidTown(town_id)) return false; + + return ::Town::Get(town_id)->larger_town; +} + +/* static */ int AITown::GetRoadReworkDuration(TownID town_id) +{ + if (!IsValidTown(town_id)) return -1; + + return ::Town::Get(town_id)->road_build_months; +} + +/* static */ AICompany::CompanyID AITown::GetExclusiveRightsCompany(TownID town_id) +{ + if (!IsValidTown(town_id)) return AICompany::COMPANY_INVALID; + + return (AICompany::CompanyID)(int8)::Town::Get(town_id)->exclusivity; +} + +/* static */ int32 AITown::GetExclusiveRightsDuration(TownID town_id) +{ + if (!IsValidTown(town_id)) return -1; + + return ::Town::Get(town_id)->exclusive_counter; +} + +/* static */ bool AITown::IsActionAvailable(TownID town_id, TownAction town_action) +{ + if (!IsValidTown(town_id)) return false; + + return HasBit(::GetMaskOfTownActions(NULL, _current_company, ::Town::Get(town_id)), town_action); +} + +/* static */ bool AITown::PerformTownAction(TownID town_id, TownAction town_action) +{ + EnforcePrecondition(false, IsValidTown(town_id)); + EnforcePrecondition(false, IsActionAvailable(town_id, town_action)); + + return AIObject::DoCommand(::Town::Get(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION); +} + +/* static */ AITown::TownRating AITown::GetRating(TownID town_id, AICompany::CompanyID company_id) +{ + if (!IsValidTown(town_id)) return TOWN_RATING_INVALID; + AICompany::CompanyID company = AICompany::ResolveCompanyID(company_id); + if (company == AICompany::COMPANY_INVALID) return TOWN_RATING_INVALID; + + const Town *t = ::Town::Get(town_id); + if (!HasBit(t->have_ratings, company)) { + return TOWN_RATING_NONE; + } else if (t->ratings[company] <= RATING_APPALLING) { + return TOWN_RATING_APPALLING; + } else if (t->ratings[company] <= RATING_VERYPOOR) { + return TOWN_RATING_VERY_POOR; + } else if (t->ratings[company] <= RATING_POOR) { + return TOWN_RATING_POOR; + } else if (t->ratings[company] <= RATING_MEDIOCRE) { + return TOWN_RATING_MEDIOCRE; + } else if (t->ratings[company] <= RATING_GOOD) { + return TOWN_RATING_GOOD; + } else if (t->ratings[company] <= RATING_VERYGOOD) { + return TOWN_RATING_VERY_GOOD; + } else if (t->ratings[company] <= RATING_EXCELLENT) { + return TOWN_RATING_EXCELLENT; + } else { + return TOWN_RATING_OUTSTANDING; + } +} + +/* static */ int AITown::GetAllowedNoise(TownID town_id) +{ + if (!IsValidTown(town_id)) return -1; + + const Town *t = ::Town::Get(town_id); + if (_settings_game.economy.station_noise_level) { + return t->MaxTownNoise() - t->noise_reached; + } + + int num = 0; + const Station *st; + FOR_ALL_STATIONS(st) { + if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++; + } + return max(0, 2 - num); +} + +/* static */ AITown::RoadLayout AITown::GetRoadLayout(TownID town_id) +{ + if (!IsValidTown(town_id)) return ROAD_LAYOUT_INVALID; + + return (AITown::RoadLayout)((TownLayout)::Town::Get(town_id)->layout); +} diff --git a/src/script/api/script_town.hpp b/src/script/api/script_town.hpp new file mode 100644 index 000000000..e2efb2888 --- /dev/null +++ b/src/script/api/script_town.hpp @@ -0,0 +1,332 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_town.hpp Everything to query towns. */ + +#ifndef SCRIPT_TOWN_HPP +#define SCRIPT_TOWN_HPP + +#include "script_cargo.hpp" +#include "script_company.hpp" + +/** + * Class that handles all town related functions. + */ +class AITown : public AIObject { +public: + /** + * Actions that one can perform on a town. + */ + enum TownAction { + /* Values are important, as they represent the internal state of the game. */ + + /** + * The cargo ratings temporary gains 25% of rating (in + * absolute percentage, so 10% becomes 35%, with a max of 99%) + * for all stations within 10 tiles. + */ + TOWN_ACTION_ADVERTISE_SMALL = 0, + + /** + * The cargo ratings temporary gains 44% of rating (in + * absolute percentage, so 10% becomes 54%, with a max of 99%) + * for all stations within 15 tiles. + */ + TOWN_ACTION_ADVERTISE_MEDIUM = 1, + + /** + * The cargo ratings temporary gains 63% of rating (in + * absolute percentage, so 10% becomes 73%, with a max of 99%) + * for all stations within 20 tiles. + */ + TOWN_ACTION_ADVERTISE_LARGE = 2, + + /** + * Rebuild the roads of this town for 6 months. + */ + TOWN_ACTION_ROAD_REBUILD = 3, + + /** + * Build a statue in this town. + */ + TOWN_ACTION_BUILD_STATUE = 4, + + /** + * Fund the creation of extra buildings for 3 months. + */ + TOWN_ACTION_FUND_BUILDINGS = 5, + + /** + * Buy exclusive rights for this town for 12 months. + */ + TOWN_ACTION_BUY_RIGHTS = 6, + + /** + * Bribe the town in order to get a higher rating. + */ + TOWN_ACTION_BRIBE = 7, + }; + + /** + * Different ratings one could have in a town. + */ + enum TownRating { + TOWN_RATING_NONE, ///< The company got no rating in the town. + TOWN_RATING_APPALLING, ///< The company got an appalling rating in the town . + TOWN_RATING_VERY_POOR, ///< The company got an very poor rating in the town. + TOWN_RATING_POOR, ///< The company got an poor rating in the town. + TOWN_RATING_MEDIOCRE, ///< The company got an mediocre rating in the town. + TOWN_RATING_GOOD, ///< The company got an good rating in the town. + TOWN_RATING_VERY_GOOD, ///< The company got an very good rating in the town. + TOWN_RATING_EXCELLENT, ///< The company got an excellent rating in the town. + TOWN_RATING_OUTSTANDING, ///< The company got an outstanding rating in the town. + TOWN_RATING_INVALID = -1, ///< The town rating for invalid towns/companies. + }; + + /** + * Possible layouts for the roads in a town. + */ + enum RoadLayout { + /* Order IS important, as it matches an in-game value */ + ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads). + ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads). + ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm + ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm + ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns. + }; + + /** + * Gets the number of towns. + * @return The number of towns. + */ + static int32 GetTownCount(); + + /** + * Checks whether the given town index is valid. + * @param town_id The index to check. + * @return True if and only if the town is valid. + */ + static bool IsValidTown(TownID town_id); + + /** + * Get the name of the town. + * @param town_id The town to get the name of. + * @pre IsValidTown(town_id). + * @return The name of the town. + */ + static char *GetName(TownID town_id); + + /** + * Gets the number of inhabitants in the town. + * @param town_id The town to get the population of. + * @pre IsValidTown(town_id). + * @return The number of inhabitants. + */ + static int32 GetPopulation(TownID town_id); + + /** + * Gets the number of houses in the town. + * @param town_id The town to get the number of houses of. + * @pre IsValidTown(town_id). + * @return The number of houses. + */ + static int32 GetHouseCount(TownID town_id); + + /** + * Gets the location of the town. + * @param town_id The town to get the location of. + * @pre IsValidTown(town_id). + * @return The location of the town. + */ + static TileIndex GetLocation(TownID town_id); + + /** + * Get the total last month's production of the given cargo at a town. + * @param town_id The index of the town. + * @param cargo_id The index of the cargo. + * @pre IsValidTown(town_id). + * @pre AICargo::IsValidCargo(cargo_id). + * @return The last month's production of the given cargo for this town. + */ + static int32 GetLastMonthProduction(TownID town_id, CargoID cargo_id); + + /** + * Get the total amount of cargo supplied from a town last month. + * @param town_id The index of the town. + * @param cargo_id The index of the cargo. + * @pre IsValidTown(town_id). + * @pre AICargo::IsValidCargo(cargo_id). + * @return The amount of cargo supplied for transport from this town last month. + */ + static int32 GetLastMonthSupplied(TownID town_id, CargoID cargo_id); + + /** + * Get the percentage of transported production of the given cargo at a town. + * @param town_id The index of the town. + * @param cargo_id The index of the cargo. + * @pre IsValidTown(town_id). + * @pre AICargo::IsValidCargo(cargo_id). + * @return The percentage of given cargo transported from this town last month. + */ + static int32 GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id); + + /** + * Get the total amount of cargo effects received by a town last month. + * @param town_id The index of the town. + * @param towneffect_id The index of the cargo. + * @pre IsValidTown(town_id). + * @pre AICargo::IsValidTownEffect(cargo_id). + * @return The amount of cargo received by this town last month for this cargo effect. + */ + static int32 GetLastMonthReceived(TownID town_id, AICargo::TownEffect towneffect_id); + + /** + * Get the amount of cargo that needs to be delivered (per TownEffect) for a + * town to grow. All goals need to be reached before a town will grow. + * @param town_id The index of the town. + * @param towneffect_id The index of the towneffect. + * @pre IsValidTown(town_id). + * @pre AICargo::IsValidTownEffect(cargo_id). + * @return The goal of the cargo. + * @note Goals can change over time. For example with a changing snowline, or + * with a growing town. + */ + static uint32 GetCargoGoal(TownID town_id, AICargo::TownEffect towneffect_id); + + /** + * Get the amount of days between town growth. + * @param town_id The index of the town. + * @pre IsValidTown(town_id). + * @return True if the action succeeded. + * @note This function does not indicate when it will grow next. It only tells you the time between growths. + */ + static int32 GetGrowthRate(TownID town_id); + + /** + * Get the manhattan distance from the tile to the AITown::GetLocation() + * of the town. + * @param town_id The town to get the distance to. + * @param tile The tile to get the distance to. + * @pre IsValidTown(town_id). + * @return The distance between town and tile. + */ + static int32 GetDistanceManhattanToTile(TownID town_id, TileIndex tile); + + /** + * Get the square distance from the tile to the AITown::GetLocation() + * of the town. + * @param town_id The town to get the distance to. + * @param tile The tile to get the distance to. + * @pre IsValidTown(town_id). + * @return The distance between town and tile. + */ + static int32 GetDistanceSquareToTile(TownID town_id, TileIndex tile); + + /** + * Find out if this tile is within the rating influence of a town. + * If a station sign would be on this tile, the servicing quality of the station would + * influence the rating of the town. + * @param town_id The town to check. + * @param tile The tile to check. + * @pre IsValidTown(town_id). + * @return True if the tile is within the rating influence of the town. + */ + static bool IsWithinTownInfluence(TownID town_id, TileIndex tile); + + /** + * Find out if this town has a statue for the current company. + * @param town_id The town to check. + * @pre IsValidTown(town_id). + * @return True if the town has a statue. + */ + static bool HasStatue(TownID town_id); + + /** + * Find out if the town is a city. + * @param town_id The town to check. + * @pre IsValidTown(town_id). + * @return True if the town is a city. + */ + static bool IsCity(TownID town_id); + + /** + * Find out how long the town is undergoing road reconstructions. + * @param town_id The town to check. + * @pre IsValidTown(town_id). + * @return The number of months the road reworks are still going to take. + * The value 0 means that there are currently no road reworks. + */ + static int GetRoadReworkDuration(TownID town_id); + + /** + * Find out which company currently has the exclusive rights of this town. + * @param town_id The town to check. + * @pre IsValidTown(town_id). + * @return The company that has the exclusive rights. The value + * AICompany::COMPANY_INVALID means that there are currently no + * exclusive rights given out to anyone. + */ + static AICompany::CompanyID GetExclusiveRightsCompany(TownID town_id); + + /** + * Find out how long the town is under influence of the exclusive rights. + * @param town_id The town to check. + * @pre IsValidTown(town_id). + * @return The number of months the exclusive rights hold. + * The value 0 means that there are currently no exclusive rights + * given out to anyone. + */ + static int32 GetExclusiveRightsDuration(TownID town_id); + + /** + * Find out if an action can currently be performed on the town. + * @param town_id The town to perform the action on. + * @param town_action The action to perform on the town. + * @pre IsValidTown(town_id). + * @return True if and only if the action can performed. + */ + static bool IsActionAvailable(TownID town_id, TownAction town_action); + + /** + * Perform a town action on this town. + * @param town_id The town to perform the action on. + * @param town_action The action to perform on the town. + * @pre IsValidTown(town_id). + * @pre IsActionAvailable(town_id, town_action). + * @return True if the action succeeded. + */ + static bool PerformTownAction(TownID town_id, TownAction town_action); + + /** + * Get the rating of a company within a town. + * @param town_id The town to get the rating for. + * @param company_id The company to get the rating for. + * @pre IsValidTown(town_id). + * @pre AICompany.ResolveCompanyID(company) != AICompany::COMPANY_INVALID. + * @return The rating as shown to humans. + */ + static TownRating GetRating(TownID town_id, AICompany::CompanyID company_id); + + /** + * Get the maximum level of noise that still can be added by airports + * before the town start to refuse building a new airport. + * @param town_id The town to get the allowed noise from. + * @return The noise that still can be added. + */ + static int GetAllowedNoise(TownID town_id); + + /** + * Get the road layout for a town. + * @param town_id The town to get the road layout from. + * @return The RoadLayout for the town. + */ + static RoadLayout GetRoadLayout(TownID town_id); +}; + +#endif /* SCRIPT_TOWN_HPP */ diff --git a/src/script/api/script_townlist.cpp b/src/script/api/script_townlist.cpp new file mode 100644 index 000000000..749555722 --- /dev/null +++ b/src/script/api/script_townlist.cpp @@ -0,0 +1,29 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_townlist.cpp Implementation of AITownList and friends. */ + +#include "../../stdafx.h" +#include "script_townlist.hpp" +#include "../../town.h" + +AITownList::AITownList() +{ + Town *t; + FOR_ALL_TOWNS(t) { + this->AddItem(t->index); + } +} + +AITownEffectList::AITownEffectList() +{ + for (int i = TE_BEGIN; i < TE_END; i++) { + this->AddItem(i); + } +} diff --git a/src/script/api/script_townlist.hpp b/src/script/api/script_townlist.hpp new file mode 100644 index 000000000..6b3ba4ebc --- /dev/null +++ b/src/script/api/script_townlist.hpp @@ -0,0 +1,35 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_townlist.hpp List all the towns. */ + +#ifndef SCRIPT_TOWNLIST_HPP +#define SCRIPT_TOWNLIST_HPP + +#include "script_list.hpp" + +/** + * Creates a list of towns that are currently on the map. + * @ingroup AIList + */ +class AITownList : public AIList { +public: + AITownList(); +}; + +/** + * Creates a list of all TownEffects known in the game. + * @ingroup AIList + */ +class AITownEffectList : public AIList { +public: + AITownEffectList(); +}; + +#endif /* SCRIPT_TOWNLIST_HPP */ diff --git a/src/script/api/script_tunnel.cpp b/src/script/api/script_tunnel.cpp new file mode 100644 index 000000000..1d03eae79 --- /dev/null +++ b/src/script/api/script_tunnel.cpp @@ -0,0 +1,134 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_tunnel.cpp Implementation of AITunnel. */ + +#include "../../stdafx.h" +#include "script_tunnel.hpp" +#include "script_rail.hpp" +#include "../../ai/ai_instance.hpp" +#include "../../tunnel_map.h" +#include "../../command_func.h" + +/* static */ bool AITunnel::IsTunnelTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + return ::IsTunnelTile(tile); +} + +/* static */ TileIndex AITunnel::GetOtherTunnelEnd(TileIndex tile) +{ + if (!::IsValidTile(tile)) return INVALID_TILE; + + /* If it's a tunnel already, take the easy way out! */ + if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile); + + int start_z; + Slope start_tileh = ::GetTileSlope(tile, &start_z); + DiagDirection direction = ::GetInclinedSlopeDirection(start_tileh); + if (direction == INVALID_DIAGDIR) return INVALID_TILE; + + TileIndexDiff delta = ::TileOffsByDiagDir(direction); + int end_z; + do { + tile += delta; + if (!::IsValidTile(tile)) return INVALID_TILE; + + ::GetTileSlope(tile, &end_z); + } while (start_z != end_z); + + return tile; +} + +/** + * Helper function to connect a just built tunnel to nearby roads. + * @param instance The AI we have to built the road for. + */ +static void _DoCommandReturnBuildTunnel2(class AIInstance *instance) +{ + if (!AITunnel::_BuildTunnelRoad2()) { + AIInstance::DoCommandReturn(instance); + return; + } + + /* This can never happen, as in test-mode this callback is never executed, + * and in execute-mode, the other callback is called. */ + NOT_REACHED(); +} + +/** + * Helper function to connect a just built tunnel to nearby roads. + * @param instance The AI we have to built the road for. + */ +static void _DoCommandReturnBuildTunnel1(class AIInstance *instance) +{ + if (!AITunnel::_BuildTunnelRoad1()) { + AIInstance::DoCommandReturn(instance); + return; + } + + /* This can never happen, as in test-mode this callback is never executed, + * and in execute-mode, the other callback is called. */ + NOT_REACHED(); +} + +/* static */ bool AITunnel::BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start) +{ + EnforcePrecondition(false, ::IsValidTile(start)); + EnforcePrecondition(false, vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_ROAD); + EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())); + + uint type = 0; + if (vehicle_type == AIVehicle::VT_ROAD) { + type |= (TRANSPORT_ROAD << 8); + type |= ::RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()); + } else { + type |= (TRANSPORT_RAIL << 8); + type |= AIRail::GetCurrentRailType(); + } + + /* For rail we do nothing special */ + if (vehicle_type == AIVehicle::VT_RAIL) { + return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL); + } + + AIObject::SetCallbackVariable(0, start); + return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL, NULL, &::_DoCommandReturnBuildTunnel1); +} + +/* static */ bool AITunnel::_BuildTunnelRoad1() +{ + /* Build the piece of road on the 'start' side of the tunnel */ + TileIndex end = AIObject::GetCallbackVariable(0); + TileIndex start = AITunnel::GetOtherTunnelEnd(end); + + DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start); + DiagDirection dir_2 = ::ReverseDiagDir(dir_1); + + return AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &::_DoCommandReturnBuildTunnel2); +} + +/* static */ bool AITunnel::_BuildTunnelRoad2() +{ + /* Build the piece of road on the 'end' side of the tunnel */ + TileIndex end = AIObject::GetCallbackVariable(0); + TileIndex start = AITunnel::GetOtherTunnelEnd(end); + + DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start); + DiagDirection dir_2 = ::ReverseDiagDir(dir_1); + + return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD); +} + +/* static */ bool AITunnel::RemoveTunnel(TileIndex tile) +{ + EnforcePrecondition(false, IsTunnelTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} diff --git a/src/script/api/script_tunnel.hpp b/src/script/api/script_tunnel.hpp new file mode 100644 index 000000000..86def379d --- /dev/null +++ b/src/script/api/script_tunnel.hpp @@ -0,0 +1,111 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_tunnel.hpp Everything to query and build tunnels. */ + +#ifndef SCRIPT_TUNNEL_HPP +#define SCRIPT_TUNNEL_HPP + +#include "script_vehicle.hpp" + +/** + * Class that handles all tunnel related functions. + */ +class AITunnel : public AIObject { +public: + /** + * All tunnel related errors. + */ + enum ErrorMessages { + + /** Base for bridge related errors */ + ERR_TUNNEL_BASE = AIError::ERR_CAT_TUNNEL << AIError::ERR_CAT_BIT_SIZE, + + /** Can't build tunnels on water */ + ERR_TUNNEL_CANNOT_BUILD_ON_WATER, // [STR_ERROR_CAN_T_BUILD_ON_WATER] + + /** The start tile must slope either North, South, West or East */ + ERR_TUNNEL_START_SITE_UNSUITABLE, // [STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL] + + /** Another tunnel is in the way */ + ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY, // [STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY] + + /** Unable to excavate land at the end to create the tunnel's exit */ + ERR_TUNNEL_END_SITE_UNSUITABLE, // [STR_ERROR_UNABLE_TO_EXCAVATE_LAND] + }; + + /** + * Check whether the tile is an entrance to a tunnel. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile is the beginning or end of a tunnel. + */ + static bool IsTunnelTile(TileIndex tile); + + /** + * Get the tile that exits on the other end of a (would be) tunnel starting + * at tile. If there is no 'simple' inclined slope at the start tile, + * this function will return AIMap::TILE_INVALID. + * @param tile The tile that is an entrance to a tunnel or the tile where you may want to build a tunnel. + * @pre AIMap::IsValidTile(tile). + * @return The TileIndex that is the other end of the (would be) tunnel, or + * AIMap::TILE_INVALID if no other end was found (can't build tunnel). + * @note Even if this function returns a valid tile, that is no guarantee + * that building a tunnel will succeed. Use BuildTunnel in AITestMode to + * check whether a tunnel can actually be build. + */ + static TileIndex GetOtherTunnelEnd(TileIndex tile); + +#ifndef DOXYGEN_AI_DOCS + /** + * Internal function to help BuildTunnel in case of road. + */ + static bool _BuildTunnelRoad1(); + + /** + * Internal function to help BuildTunnel in case of road. + */ + static bool _BuildTunnelRoad2(); +#endif /* DOXYGEN_AI_DOCS */ + + /** + * Builds a tunnel starting at start. The direction of the tunnel depends + * on the slope of the start tile. Tunnels can be created for either + * rails or roads; use the appropriate AIVehicle::VehicleType. + * As an extra for road, this functions builds two half-pieces of road on + * each end of the tunnel, making it easier for you to connect it to your + * network. + * @param start Where to start the tunnel. + * @param vehicle_type The vehicle-type of tunnel to build. + * @pre AIMap::IsValidTile(start). + * @pre vehicle_type == AIVehicle::VT_ROAD || (vehicle_type == AIVehicle::VT_RAIL && + * AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AITunnel::ERR_TUNNEL_CANNOT_BUILD_ON_WATER + * @exception AITunnel::ERR_TUNNEL_START_SITE_UNSUITABLE + * @exception AITunnel::ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY + * @exception AITunnel::ERR_TUNNEL_END_SITE_UNSUITABLE + * @return Whether the tunnel has been/can be build or not. + * @note The slope of a tile can be determined by AITile::GetSlope(TileIndex). + * @note No matter if the road pieces were build or not, if building the + * tunnel succeeded, this function returns true. + */ + static bool BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start); + + /** + * Remove the tunnel whose entrance is located at tile. + * @param tile The tile that is an entrance to a tunnel. + * @pre AIMap::IsValidTile(tile) && IsTunnelTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the tunnel has been/can be removed or not. + */ + static bool RemoveTunnel(TileIndex tile); +}; + +#endif /* SCRIPT_TUNNEL_HPP */ diff --git a/src/script/api/script_types.hpp b/src/script/api/script_types.hpp new file mode 100644 index 000000000..a797d3e29 --- /dev/null +++ b/src/script/api/script_types.hpp @@ -0,0 +1,106 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** + * @file script_types.hpp Defines all the types of the game, like IDs of various objects. + * + * IDs are used to identify certain objects. They are only unique within the object type, so for example a vehicle may have VehicleID 2009, + * while a station has StationID 2009 at the same time. Also IDs are assigned arbitrary, you cannot assume them to be consecutive. + * Also note that some IDs are static and never change, while others are allocated dynamically and might be + * reused for other objects once they are released. So be careful, which IDs you store for which purpose and whether they stay valid all the time. + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + *
type object acquired released reused
#BridgeID bridge type introduction \ref newgrf_changes "(1)" never \ref newgrf_changes "(1)" no \ref newgrf_changes "(1)"
#CargoID cargo type game start \ref newgrf_changes "(1)" never \ref newgrf_changes "(1)" no \ref newgrf_changes "(1)"
#EngineID engine type introduction, preview \ref dynamic_engines "(2)" engines retires \ref dynamic_engines "(2)" no \ref dynamic_engines "(2)"
#GroupID vehicle group creation deletion yes
#IndustryID industry construction closure yes
#IndustryType industry type game start \ref newgrf_changes "(1)" never \ref newgrf_changes "(1)" no
#SignID sign construction deletion yes
#StationID station construction expiration of 'grey' station sign after deletion yes
#SubsidyID subsidy offer announcement (offer) expiration yes
#TileIndex tile on map game start never no
#TownID town game start never no
#VehicleID vehicle construction, autorenew, autoreplace destruction, autorenew, autoreplace yes
+ * + * @remarks + * \li \anchor newgrf_changes (1) in-game changes of newgrfs may reassign/invalidate IDs (will also cause other trouble though). + * \li \anchor dynamic_engines (2) engine IDs are reassigned/invalidated on changing 'allow multiple newgrf engine sets' (only allowed as long as no vehicles are built). + */ + +#ifndef SCRIPT_TYPES_HPP +#define SCRIPT_TYPES_HPP + +#include "../../core/overflowsafe_type.hpp" +#include "../../company_type.h" +#include + +/* Define all types here, so we don't have to include the whole _type.h maze */ +typedef uint BridgeType; ///< Internal name, not of any use for you. +typedef byte CargoID; ///< The ID of a cargo. +class CommandCost; ///< The cost of a command. +typedef uint16 EngineID; ///< The ID of an engine. +typedef uint16 GroupID; ///< The ID of a group. +typedef uint16 IndustryID; ///< The ID of an industry. +typedef uint8 IndustryType; ///< The ID of an industry-type. +typedef OverflowSafeInt64 Money; ///< Money, stored in a 32bit/64bit safe way. For AIs money is always in pounds. +typedef uint16 SignID; ///< The ID of a sign. +typedef uint16 StationID; ///< The ID of a station. +typedef uint16 StringID; ///< The ID of a string. +typedef uint16 SubsidyID; ///< The ID of a subsidy. +typedef uint32 TileIndex; ///< The ID of a tile (just named differently). +typedef uint16 TownID; ///< The ID of a town. +typedef uint32 VehicleID; ///< The ID of a vehicle. + +/* Types we defined ourself, as the OpenTTD core doesn't have them (yet) */ +typedef uint AIErrorType; ///< The types of errors inside the NoAI framework. +typedef BridgeType BridgeID; ///< The ID of a bridge. + +#endif /* SCRIPT_TYPES_HPP */ diff --git a/src/script/api/script_vehicle.cpp b/src/script/api/script_vehicle.cpp new file mode 100644 index 000000000..e1b997252 --- /dev/null +++ b/src/script/api/script_vehicle.cpp @@ -0,0 +1,423 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_vehicle.cpp Implementation of AIVehicle. */ + +#include "../../stdafx.h" +#include "script_engine.hpp" +#include "script_cargo.hpp" +#include "script_gamesettings.hpp" +#include "script_group.hpp" +#include "../../ai/ai_instance.hpp" +#include "../../company_func.h" +#include "../../string_func.h" +#include "../../strings_func.h" +#include "../../command_func.h" +#include "../../roadveh.h" +#include "../../train.h" +#include "../../vehicle_func.h" +#include "table/strings.h" + +/* static */ bool AIVehicle::IsValidVehicle(VehicleID vehicle_id) +{ + const Vehicle *v = ::Vehicle::GetIfValid(vehicle_id); + return v != NULL && v->owner == _current_company && (v->IsPrimaryVehicle() || (v->type == VEH_TRAIN && ::Train::From(v)->IsFreeWagon())); +} + +/* static */ int32 AIVehicle::GetNumWagons(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + int num = 1; + + const Train *v = ::Train::GetIfValid(vehicle_id); + if (v != NULL) { + while ((v = v->GetNextUnit()) != NULL) num++; + } + + return num; +} + +/* static */ int AIVehicle::GetLength(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + const Vehicle *v = ::Vehicle::Get(vehicle_id); + return v->IsGroundVehicle() ? v->GetGroundVehicleCache()->cached_total_length : -1; +} + +/* static */ VehicleID AIVehicle::BuildVehicle(TileIndex depot, EngineID engine_id) +{ + EnforcePrecondition(VEHICLE_INVALID, AIEngine::IsBuildable(engine_id)); + + ::VehicleType type = ::Engine::Get(engine_id)->type; + + EnforcePreconditionCustomError(VEHICLE_INVALID, !AIGameSettings::IsDisabledVehicleType((AIVehicle::VehicleType)type), AIVehicle::ERR_VEHICLE_BUILD_DISABLED); + + if (!AIObject::DoCommand(depot, engine_id, 0, ::GetCmdBuildVeh(type), NULL, &AIInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID; + + /* In case of test-mode, we return VehicleID 0 */ + return 0; +} + +/* static */ VehicleID AIVehicle::CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders) +{ + EnforcePrecondition(false, IsValidVehicle(vehicle_id)); + + if (!AIObject::DoCommand(depot, vehicle_id, share_orders, CMD_CLONE_VEHICLE, NULL, &AIInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID; + + /* In case of test-mode, we return VehicleID 0 */ + return 0; +} + +/* static */ bool AIVehicle::_MoveWagonInternal(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon) +{ + EnforcePrecondition(false, IsValidVehicle(source_vehicle_id) && source_wagon < GetNumWagons(source_vehicle_id)); + EnforcePrecondition(false, dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id))); + EnforcePrecondition(false, ::Vehicle::Get(source_vehicle_id)->type == VEH_TRAIN); + EnforcePrecondition(false, dest_vehicle_id == -1 || ::Vehicle::Get(dest_vehicle_id)->type == VEH_TRAIN); + + const Train *v = ::Train::Get(source_vehicle_id); + while (source_wagon-- > 0) v = v->GetNextUnit(); + const Train *w = NULL; + if (dest_vehicle_id != -1) { + w = ::Train::Get(dest_vehicle_id); + while (dest_wagon-- > 0) w = w->GetNextUnit(); + } + + return AIObject::DoCommand(0, v->index | (move_attached_wagons ? 1 : 0) << 20, w == NULL ? ::INVALID_VEHICLE : w->index, CMD_MOVE_RAIL_VEHICLE); +} + +/* static */ bool AIVehicle::MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon) +{ + return _MoveWagonInternal(source_vehicle_id, source_wagon, false, dest_vehicle_id, dest_wagon); +} + +/* static */ bool AIVehicle::MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon) +{ + return _MoveWagonInternal(source_vehicle_id, source_wagon, true, dest_vehicle_id, dest_wagon); +} + +/* static */ int AIVehicle::GetRefitCapacity(VehicleID vehicle_id, CargoID cargo) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + if (!AICargo::IsValidCargo(cargo)) return -1; + + CommandCost res = ::DoCommand(0, vehicle_id, cargo, DC_QUERY_COST, GetCmdRefitVeh(::Vehicle::Get(vehicle_id))); + return res.Succeeded() ? _returned_refit_capacity : -1; +} + +/* static */ bool AIVehicle::RefitVehicle(VehicleID vehicle_id, CargoID cargo) +{ + EnforcePrecondition(false, IsValidVehicle(vehicle_id) && AICargo::IsValidCargo(cargo)); + + return AIObject::DoCommand(0, vehicle_id, cargo, GetCmdRefitVeh(::Vehicle::Get(vehicle_id))); +} + + +/* static */ bool AIVehicle::SellVehicle(VehicleID vehicle_id) +{ + EnforcePrecondition(false, IsValidVehicle(vehicle_id)); + + const Vehicle *v = ::Vehicle::Get(vehicle_id); + return AIObject::DoCommand(0, vehicle_id | (v->type == VEH_TRAIN ? 1 : 0) << 20, 0, GetCmdSellVeh(v)); +} + +/* static */ bool AIVehicle::_SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons) +{ + EnforcePrecondition(false, IsValidVehicle(vehicle_id) && wagon < GetNumWagons(vehicle_id)); + EnforcePrecondition(false, ::Vehicle::Get(vehicle_id)->type == VEH_TRAIN); + + const Train *v = ::Train::Get(vehicle_id); + while (wagon-- > 0) v = v->GetNextUnit(); + + return AIObject::DoCommand(0, v->index | (sell_attached_wagons ? 1 : 0) << 20, 0, CMD_SELL_VEHICLE); +} + +/* static */ bool AIVehicle::SellWagon(VehicleID vehicle_id, int wagon) +{ + return _SellWagonInternal(vehicle_id, wagon, false); +} + +/* static */ bool AIVehicle::SellWagonChain(VehicleID vehicle_id, int wagon) +{ + return _SellWagonInternal(vehicle_id, wagon, true); +} + +/* static */ bool AIVehicle::SendVehicleToDepot(VehicleID vehicle_id) +{ + EnforcePrecondition(false, IsValidVehicle(vehicle_id)); + + return AIObject::DoCommand(0, vehicle_id, 0, GetCmdSendToDepot(::Vehicle::Get(vehicle_id))); +} + +/* static */ bool AIVehicle::SendVehicleToDepotForServicing(VehicleID vehicle_id) +{ + EnforcePrecondition(false, IsValidVehicle(vehicle_id)); + + return AIObject::DoCommand(0, vehicle_id | DEPOT_SERVICE, 0, GetCmdSendToDepot(::Vehicle::Get(vehicle_id))); +} + +/* static */ bool AIVehicle::IsInDepot(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return false; + return ::Vehicle::Get(vehicle_id)->IsInDepot(); +} + +/* static */ bool AIVehicle::IsStoppedInDepot(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return false; + return ::Vehicle::Get(vehicle_id)->IsStoppedInDepot(); +} + +/* static */ bool AIVehicle::StartStopVehicle(VehicleID vehicle_id) +{ + EnforcePrecondition(false, IsValidVehicle(vehicle_id)); + + return AIObject::DoCommand(0, vehicle_id, 0, CMD_START_STOP_VEHICLE); +} + +/* static */ bool AIVehicle::ReverseVehicle(VehicleID vehicle_id) +{ + EnforcePrecondition(false, IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, ::Vehicle::Get(vehicle_id)->type == VEH_ROAD || ::Vehicle::Get(vehicle_id)->type == VEH_TRAIN); + + switch (::Vehicle::Get(vehicle_id)->type) { + case VEH_ROAD: return AIObject::DoCommand(0, vehicle_id, 0, CMD_TURN_ROADVEH); + case VEH_TRAIN: return AIObject::DoCommand(0, vehicle_id, 0, CMD_REVERSE_TRAIN_DIRECTION); + default: NOT_REACHED(); + } +} + +/* static */ bool AIVehicle::SetName(VehicleID vehicle_id, const char *name) +{ + EnforcePrecondition(false, IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, !::StrEmpty(name)); + EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_VEHICLE_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); + + return AIObject::DoCommand(0, vehicle_id, 0, CMD_RENAME_VEHICLE, name); +} + +/* static */ TileIndex AIVehicle::GetLocation(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return INVALID_TILE; + + const Vehicle *v = ::Vehicle::Get(vehicle_id); + if (v->type == VEH_AIRCRAFT) { + uint x = Clamp(v->x_pos / TILE_SIZE, 0, ::MapSizeX() - 2); + uint y = Clamp(v->y_pos / TILE_SIZE, 0, ::MapSizeY() - 2); + return ::TileXY(x, y); + } + + return v->tile; +} + +/* static */ EngineID AIVehicle::GetEngineType(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE; + + return ::Vehicle::Get(vehicle_id)->engine_type; +} + +/* static */ EngineID AIVehicle::GetWagonEngineType(VehicleID vehicle_id, int wagon) +{ + if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE; + if (wagon >= GetNumWagons(vehicle_id)) return INVALID_ENGINE; + + const Vehicle *v = ::Vehicle::Get(vehicle_id); + if (v->type == VEH_TRAIN) { + while (wagon-- > 0) v = ::Train::From(v)->GetNextUnit(); + } + return v->engine_type; +} + +/* static */ int32 AIVehicle::GetUnitNumber(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + return ::Vehicle::Get(vehicle_id)->unitnumber; +} + +/* static */ char *AIVehicle::GetName(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return NULL; + + static const int len = 64; + char *vehicle_name = MallocT(len); + + ::SetDParam(0, vehicle_id); + ::GetString(vehicle_name, STR_VEHICLE_NAME, &vehicle_name[len - 1]); + return vehicle_name; +} + +/* static */ int32 AIVehicle::GetAge(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + return ::Vehicle::Get(vehicle_id)->age; +} + +/* static */ int32 AIVehicle::GetWagonAge(VehicleID vehicle_id, int wagon) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + if (wagon >= GetNumWagons(vehicle_id)) return -1; + + const Vehicle *v = ::Vehicle::Get(vehicle_id); + if (v->type == VEH_TRAIN) { + while (wagon-- > 0) v = ::Train::From(v)->GetNextUnit(); + } + return v->age; +} + +/* static */ int32 AIVehicle::GetMaxAge(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + return ::Vehicle::Get(vehicle_id)->max_age; +} + +/* static */ int32 AIVehicle::GetAgeLeft(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + return ::Vehicle::Get(vehicle_id)->max_age - ::Vehicle::Get(vehicle_id)->age; +} + +/* static */ int32 AIVehicle::GetCurrentSpeed(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + return ::Vehicle::Get(vehicle_id)->GetDisplaySpeed(); // km-ish/h +} + +/* static */ AIVehicle::VehicleState AIVehicle::GetState(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return AIVehicle::VS_INVALID; + + const Vehicle *v = ::Vehicle::Get(vehicle_id); + byte vehstatus = v->vehstatus; + + if (vehstatus & ::VS_CRASHED) return AIVehicle::VS_CRASHED; + if (v->breakdown_ctr != 0) return AIVehicle::VS_BROKEN; + if (v->IsStoppedInDepot()) return AIVehicle::VS_IN_DEPOT; + if (vehstatus & ::VS_STOPPED) return AIVehicle::VS_STOPPED; + if (v->current_order.IsType(OT_LOADING)) return AIVehicle::VS_AT_STATION; + return AIVehicle::VS_RUNNING; +} + +/* static */ Money AIVehicle::GetRunningCost(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + return ::Vehicle::Get(vehicle_id)->GetRunningCost() >> 8; +} + +/* static */ Money AIVehicle::GetProfitThisYear(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + return ::Vehicle::Get(vehicle_id)->GetDisplayProfitThisYear(); +} + +/* static */ Money AIVehicle::GetProfitLastYear(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + return ::Vehicle::Get(vehicle_id)->GetDisplayProfitLastYear(); +} + +/* static */ Money AIVehicle::GetCurrentValue(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + return ::Vehicle::Get(vehicle_id)->value; +} + +/* static */ AIVehicle::VehicleType AIVehicle::GetVehicleType(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return VT_INVALID; + + switch (::Vehicle::Get(vehicle_id)->type) { + case VEH_ROAD: return VT_ROAD; + case VEH_TRAIN: return VT_RAIL; + case VEH_SHIP: return VT_WATER; + case VEH_AIRCRAFT: return VT_AIR; + default: return VT_INVALID; + } +} + +/* static */ AIRoad::RoadType AIVehicle::GetRoadType(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return AIRoad::ROADTYPE_INVALID; + if (GetVehicleType(vehicle_id) != VT_ROAD) return AIRoad::ROADTYPE_INVALID; + + return (AIRoad::RoadType)(::RoadVehicle::Get(vehicle_id))->roadtype; +} + +/* static */ int32 AIVehicle::GetCapacity(VehicleID vehicle_id, CargoID cargo) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + if (!AICargo::IsValidCargo(cargo)) return -1; + + uint32 amount = 0; + for (const Vehicle *v = ::Vehicle::Get(vehicle_id); v != NULL; v = v->Next()) { + if (v->cargo_type == cargo) amount += v->cargo_cap; + } + + return amount; +} + +/* static */ int32 AIVehicle::GetCargoLoad(VehicleID vehicle_id, CargoID cargo) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + if (!AICargo::IsValidCargo(cargo)) return -1; + + uint32 amount = 0; + for (const Vehicle *v = ::Vehicle::Get(vehicle_id); v != NULL; v = v->Next()) { + if (v->cargo_type == cargo) amount += v->cargo.Count(); + } + + return amount; +} + +/* static */ GroupID AIVehicle::GetGroupID(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return AIGroup::GROUP_INVALID; + + return ::Vehicle::Get(vehicle_id)->group_id; +} + +/* static */ bool AIVehicle::IsArticulated(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return false; + if (GetVehicleType(vehicle_id) != VT_ROAD && GetVehicleType(vehicle_id) != VT_RAIL) return false; + + const Vehicle *v = ::Vehicle::Get(vehicle_id); + switch (v->type) { + case VEH_ROAD: return ::RoadVehicle::From(v)->HasArticulatedPart(); + case VEH_TRAIN: return ::Train::From(v)->HasArticulatedPart(); + default: NOT_REACHED(); + } +} + +/* static */ bool AIVehicle::HasSharedOrders(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return false; + + Vehicle *v = ::Vehicle::Get(vehicle_id); + return v->orders.list != NULL && v->orders.list->GetNumVehicles() > 1; +} + +/* static */ int AIVehicle::GetReliability(VehicleID vehicle_id) +{ + if (!IsValidVehicle(vehicle_id)) return -1; + + const Vehicle *v = ::Vehicle::Get(vehicle_id); + return ::ToPercent16(v->reliability); +} diff --git a/src/script/api/script_vehicle.hpp b/src/script/api/script_vehicle.hpp new file mode 100644 index 000000000..e9b403f54 --- /dev/null +++ b/src/script/api/script_vehicle.hpp @@ -0,0 +1,541 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_vehicle.hpp Everything to query and build vehicles. */ + +#ifndef SCRIPT_VEHICLE_HPP +#define SCRIPT_VEHICLE_HPP + +#include "script_road.hpp" + +/** + * Class that handles all vehicle related functions. + */ +class AIVehicle : public AIObject { +public: + /** + * All vehicle related error messages. + */ + enum ErrorMessages { + /** Base for vehicle related errors */ + ERR_VEHICLE_BASE = AIError::ERR_CAT_VEHICLE << AIError::ERR_CAT_BIT_SIZE, + + /** Too many vehicles in the game, can't build any more. */ + ERR_VEHICLE_TOO_MANY, // [STR_ERROR_TOO_MANY_VEHICLES_IN_GAME] + + /** Vehicle is not available */ + ERR_VEHICLE_NOT_AVAILABLE, // [STR_ERROR_AIRCRAFT_NOT_AVAILABLE, STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE, STR_ERROR_SHIP_NOT_AVAILABLE, STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE] + + /** Vehicle can't be build due to game settigns */ + ERR_VEHICLE_BUILD_DISABLED, // [STR_ERROR_CAN_T_BUY_TRAIN, STR_ERROR_CAN_T_BUY_ROAD_VEHICLE, STR_ERROR_CAN_T_BUY_SHIP, STR_ERROR_CAN_T_BUY_AIRCRAFT] + + /** Vehicle can't be build in the selected depot */ + ERR_VEHICLE_WRONG_DEPOT, // [STR_ERROR_DEPOT_WRONG_DEPOT_TYPE] + + /** Vehicle can't return to the depot */ + ERR_VEHICLE_CANNOT_SEND_TO_DEPOT, // [STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT, STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT, STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR] + + /** Vehicle can't start / stop */ + ERR_VEHICLE_CANNOT_START_STOP, // [STR_ERROR_CAN_T_STOP_START_TRAIN, STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE, STR_ERROR_CAN_T_STOP_START_SHIP, STR_ERROR_CAN_T_STOP_START_AIRCRAFT] + + /** Vehicle can't turn */ + ERR_VEHICLE_CANNOT_TURN, // [STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN, STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN, STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE, STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS] + + /** Vehicle can't be refit */ + ERR_VEHICLE_CANNOT_REFIT, // [STR_ERROR_CAN_T_REFIT_TRAIN, STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE, STR_ERROR_CAN_T_REFIT_SHIP, STR_ERROR_CAN_T_REFIT_AIRCRAFT] + + /** Vehicle is destroyed */ + ERR_VEHICLE_IS_DESTROYED, // [STR_ERROR_VEHICLE_IS_DESTROYED] + + /** Vehicle is not in a depot */ + ERR_VEHICLE_NOT_IN_DEPOT, // [STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR, STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT, STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT, STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT] + + /** Vehicle is flying */ + ERR_VEHICLE_IN_FLIGHT, // [STR_ERROR_AIRCRAFT_IS_IN_FLIGHT] + + /** Vehicle is without power */ + ERR_VEHICLE_NO_POWER, // [STR_ERROR_TRAIN_START_NO_POWER] + + /** Vehicle would get too long during construction. */ + ERR_VEHICLE_TOO_LONG, // [STR_ERROR_TRAIN_TOO_LONG] + }; + + /** + * The type of a vehicle available in the game. Trams for example are + * road vehicles, as maglev is a rail vehicle. + */ + enum VehicleType { + /* Order IS important, as it now matches the internal state of the game for vehicle type */ + VT_RAIL, ///< Rail type vehicle. + VT_ROAD, ///< Road type vehicle (bus / truck). + VT_WATER, ///< Water type vehicle. + VT_AIR, ///< Air type vehicle. + VT_INVALID = 0xFF, ///< Invalid vehicle type. + }; + + /** + * The different states a vehicle can be in. + */ + enum VehicleState { + VS_RUNNING, ///< The vehicle is currently running. + VS_STOPPED, ///< The vehicle is stopped manually. + VS_IN_DEPOT, ///< The vehicle is stopped in the depot. + VS_AT_STATION, ///< The vehicle is stopped at a station and is currently loading or unloading. + VS_BROKEN, ///< The vehicle has broken down and will start running again in a while. + VS_CRASHED, ///< The vehicle is crashed (and will never run again). + + VS_INVALID = 0xFF, ///< An invalid vehicle state. + }; + + static const VehicleID VEHICLE_INVALID = 0xFFFFF; ///< Invalid VehicleID. + + /** + * Checks whether the given vehicle is valid and owned by you. + * @param vehicle_id The vehicle to check. + * @return True if and only if the vehicle is valid. + */ + static bool IsValidVehicle(VehicleID vehicle_id); + + /** + * Get the number of wagons a vehicle has. + * @param vehicle_id The vehicle to get the number of wagons from. + * @pre IsValidVehicle(vehicle_id). + * @return The number of wagons the vehicle has. + */ + static int32 GetNumWagons(VehicleID vehicle_id); + + /** + * Set the name of a vehicle. + * @param vehicle_id The vehicle to set the name for. + * @param name The name for the vehicle. + * @pre IsValidVehicle(vehicle_id). + * @pre 'name' must have at least one character. + * @pre 'name' must have at most 30 characters. + * @exception AIError::ERR_NAME_IS_NOT_UNIQUE + * @return True if and only if the name was changed. + */ + static bool SetName(VehicleID vehicle_id, const char *name); + + /** + * Get the name of a vehicle. + * @param vehicle_id The vehicle to get the name of. + * @pre IsValidVehicle(vehicle_id). + * @return The name the vehicle has. + */ + static char *GetName(VehicleID vehicle_id); + + /** + * Get the current location of a vehicle. + * @param vehicle_id The vehicle to get the location of. + * @pre IsValidVehicle(vehicle_id). + * @return The tile the vehicle is currently on. + */ + static TileIndex GetLocation(VehicleID vehicle_id); + + /** + * Get the engine-type of a vehicle. + * @param vehicle_id The vehicle to get the engine-type of. + * @pre IsValidVehicle(vehicle_id). + * @return The engine type the vehicle has. + */ + static EngineID GetEngineType(VehicleID vehicle_id); + + /** + * Get the engine-type of a wagon. + * @param vehicle_id The vehicle to get the engine-type of. + * @param wagon The wagon in the vehicle to get the engine-type of. + * @pre IsValidVehicle(vehicle_id). + * @pre wagon < GetNumWagons(vehicle_id). + * @return The engine type the vehicle has. + */ + static EngineID GetWagonEngineType(VehicleID vehicle_id, int wagon); + + /** + * Get the unitnumber of a vehicle. + * @param vehicle_id The vehicle to get the unitnumber of. + * @pre IsValidVehicle(vehicle_id). + * @return The unitnumber the vehicle has. + */ + static int32 GetUnitNumber(VehicleID vehicle_id); + + /** + * Get the current age of a vehicle. + * @param vehicle_id The vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @return The current age the vehicle has. + * @note The age is in days. + */ + static int32 GetAge(VehicleID vehicle_id); + + /** + * Get the current age of a second (or third, etc.) engine in a train vehicle. + * @param vehicle_id The vehicle to get the age of. + * @param wagon The wagon in the vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @pre wagon < GetNumWagons(vehicle_id). + * @return The current age the vehicle has. + * @note The age is in days. + */ + static int32 GetWagonAge(VehicleID vehicle_id, int wagon); + + /** + * Get the maximum age of a vehicle. + * @param vehicle_id The vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @return The maximum age the vehicle has. + * @note The age is in days. + */ + static int32 GetMaxAge(VehicleID vehicle_id); + + /** + * Get the age a vehicle has left (maximum - current). + * @param vehicle_id The vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @return The age the vehicle has left. + * @note The age is in days. + */ + static int32 GetAgeLeft(VehicleID vehicle_id); + + /** + * Get the current speed of a vehicle. + * @param vehicle_id The vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @return The current speed of the vehicle. + * @note The speed is in OpenTTD's internal speed unit. + * This is mph / 1.6, which is roughly km/h. + * To get km/h multiply this number by 1.00584. + */ + static int32 GetCurrentSpeed(VehicleID vehicle_id); + + /** + * Get the current state of a vehicle. + * @param vehicle_id The vehicle to get the state of. + * @pre IsValidVehicle(vehicle_id). + * @return The current state of the vehicle. + */ + static VehicleState GetState(VehicleID vehicle_id); + + /** + * Get the running cost of this vehicle. + * @param vehicle_id The vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @return The running cost of the vehicle per year. + * @note Cost is per year; divide by 365 to get per day. + * @note This is not equal to AIEngine::GetRunningCost for Trains, because + * wagons and second engines can add up in the calculation too. + */ + static Money GetRunningCost(VehicleID vehicle_id); + + /** + * Get the current profit of a vehicle. + * @param vehicle_id The vehicle to get the profit of. + * @pre IsValidVehicle(vehicle_id). + * @return The current profit the vehicle has. + */ + static Money GetProfitThisYear(VehicleID vehicle_id); + + /** + * Get the profit of last year of a vehicle. + * @param vehicle_id The vehicle to get the profit of. + * @pre IsValidVehicle(vehicle_id). + * @return The profit the vehicle had last year. + */ + static Money GetProfitLastYear(VehicleID vehicle_id); + + + /** + * Get the current value of a vehicle. + * @param vehicle_id The vehicle to get the value of. + * @pre IsValidVehicle(vehicle_id). + * @return The value the vehicle currently has (the amount you should get + * when you would sell the vehicle right now). + */ + static Money GetCurrentValue(VehicleID vehicle_id); + + /** + * Get the type of vehicle. + * @param vehicle_id The vehicle to get the type of. + * @pre IsValidVehicle(vehicle_id). + * @return The vehicle type. + */ + static AIVehicle::VehicleType GetVehicleType(VehicleID vehicle_id); + + /** + * Get the RoadType of the vehicle. + * @param vehicle_id The vehicle to get the RoadType of. + * @pre IsValidVehicle(vehicle_id). + * @pre GetVehicleType(vehicle_id) == VT_ROAD. + * @return The RoadType the vehicle has. + */ + static AIRoad::RoadType GetRoadType(VehicleID vehicle_id); + + /** + * Check if a vehicle is in a depot. + * @param vehicle_id The vehicle to check. + * @pre IsValidVehicle(vehicle_id). + * @return True if and only if the vehicle is in a depot. + */ + static bool IsInDepot(VehicleID vehicle_id); + + /** + * Check if a vehicle is in a depot and stopped. + * @param vehicle_id The vehicle to check. + * @pre IsValidVehicle(vehicle_id). + * @return True if and only if the vehicle is in a depot and stopped. + */ + static bool IsStoppedInDepot(VehicleID vehicle_id); + + /** + * Builds a vehicle with the given engine at the given depot. + * @param depot The depot where the vehicle will be build. + * @param engine_id The engine to use for this vehicle. + * @pre The tile at depot has a depot that can build the engine and + * is owned by you. + * @pre AIEngine::IsBuildable(engine_id). + * @exception AIVehicle::ERR_VEHICLE_TOO_MANY + * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED + * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT + * @return The VehicleID of the new vehicle, or an invalid VehicleID when + * it failed. Check the return value using IsValidVehicle. In test-mode + * 0 is returned if it was successful; any other value indicates failure. + * @note In Test Mode it means you can't assign orders yet to this vehicle, + * as the vehicle isn't really built yet. Build it for real first before + * assigning orders. + */ + static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id); + + /** + * Clones a vehicle at the given depot, copying or cloning its orders. + * @param depot The depot where the vehicle will be build. + * @param vehicle_id The vehicle to use as example for the new vehicle. + * @param share_orders Should the orders be copied or shared? + * @pre The tile 'depot' has a depot on it, allowing 'vehicle_id'-type vehicles. + * @pre IsValidVehicle(vehicle_id). + * @exception AIVehicle::ERR_VEHICLE_TOO_MANY + * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED + * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT + * @return The VehicleID of the new vehicle, or an invalid VehicleID when + * it failed. Check the return value using IsValidVehicle. In test-mode + * 0 is returned if it was successful; any other value indicates failure. + */ + static VehicleID CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders); + + /** + * Move a wagon after another wagon. + * @param source_vehicle_id The vehicle to move a wagon away from. + * @param source_wagon The wagon in source_vehicle to move. + * @param dest_vehicle_id The vehicle to move the wagon to, or -1 to create a new vehicle. + * @param dest_wagon The wagon in dest_vehicle to place source_wagon after. + * @pre IsValidVehicle(source_vehicle_id). + * @pre source_wagon < GetNumWagons(source_vehicle_id). + * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)). + * @pre GetVehicleType(source_vehicle_id) == VT_RAIL. + * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL. + * @return Whether or not moving the wagon succeeded. + */ + static bool MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon); + + /** + * Move a chain of wagons after another wagon. + * @param source_vehicle_id The vehicle to move a wagon away from. + * @param source_wagon The first wagon in source_vehicle to move. + * @param dest_vehicle_id The vehicle to move the wagons to, or -1 to create a new vehicle. + * @param dest_wagon The wagon in dest_vehicle to place source_wagon and following wagons after. + * @pre IsValidVehicle(source_vehicle_id). + * @pre source_wagon < GetNumWagons(source_vehicle_id). + * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)). + * @pre GetVehicleType(source_vehicle_id) == VT_RAIL. + * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL. + * @return Whether or not moving the wagons succeeded. + */ + static bool MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon); + + /** + * Gets the capacity of the given vehicle when refited to the given cargo type. + * @param vehicle_id The vehicle to refit. + * @param cargo The cargo to refit to. + * @pre IsValidVehicle(vehicle_id). + * @pre AICargo::IsValidCargo(cargo). + * @pre You must own the vehicle. + * @pre The vehicle must be stopped in the depot. + * @return The capacity the vehicle will have when refited. + */ + static int GetRefitCapacity(VehicleID vehicle_id, CargoID cargo); + + /** + * Refits a vehicle to the given cargo type. + * @param vehicle_id The vehicle to refit. + * @param cargo The cargo to refit to. + * @pre IsValidVehicle(vehicle_id). + * @pre AICargo::IsValidCargo(cargo). + * @pre You must own the vehicle. + * @pre The vehicle must be stopped in the depot. + * @exception AIVehicle::ERR_VEHICLE_CANNOT_REFIT + * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED + * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT + * @return True if and only if the refit succeeded. + */ + static bool RefitVehicle(VehicleID vehicle_id, CargoID cargo); + + /** + * Sells the given vehicle. + * @param vehicle_id The vehicle to sell. + * @pre IsValidVehicle(vehicle_id). + * @pre You must own the vehicle. + * @pre The vehicle must be stopped in the depot. + * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED + * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT + * @return True if and only if the vehicle has been sold. + */ + static bool SellVehicle(VehicleID vehicle_id); + + /** + * Sells the given wagon from the vehicle. + * @param vehicle_id The vehicle to sell a wagon from. + * @param wagon The wagon to sell. + * @pre IsValidVehicle(vehicle_id). + * @pre wagon < GetNumWagons(vehicle_id). + * @pre You must own the vehicle. + * @pre The vehicle must be stopped in the depot. + * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED + * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT + * @return True if and only if the wagon has been sold. + */ + static bool SellWagon(VehicleID vehicle_id, int wagon); + + /** + * Sells all wagons from the vehicle starting from a given position. + * @param vehicle_id The vehicle to sell a wagon from. + * @param wagon The wagon to sell. + * @pre IsValidVehicle(vehicle_id). + * @pre wagon < GetNumWagons(vehicle_id). + * @pre You must own the vehicle. + * @pre The vehicle must be stopped in the depot. + * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED + * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT + * @return True if and only if the wagons have been sold. + */ + static bool SellWagonChain(VehicleID vehicle_id, int wagon); + + /** + * Sends the given vehicle to a depot. If the vehicle has already been + * sent to a depot it continues with its normal orders instead. + * @param vehicle_id The vehicle to send to a depot. + * @pre IsValidVehicle(vehicle_id). + * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT + * @return True if the current order was changed. + */ + static bool SendVehicleToDepot(VehicleID vehicle_id); + + /** + * Sends the given vehicle to a depot for servicing. If the vehicle has + * already been sent to a depot it continues with its normal orders instead. + * @param vehicle_id The vehicle to send to a depot for servicing. + * @pre IsValidVehicle(vehicle_id). + * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT + * @return True if the current order was changed. + */ + static bool SendVehicleToDepotForServicing(VehicleID vehicle_id); + + /** + * Starts or stops the given vehicle depending on the current state. + * @param vehicle_id The vehicle to start/stop. + * @pre IsValidVehicle(vehicle_id). + * @exception AIVehicle::ERR_VEHICLE_CANNOT_START_STOP + * @exception (For aircraft only): AIVehicle::ERR_VEHICLE_IN_FLIGHT + * @exception (For trains only): AIVehicle::ERR_VEHICLE_NO_POWER + * @return True if and only if the vehicle has been started or stopped. + */ + static bool StartStopVehicle(VehicleID vehicle_id); + + /** + * Turn the given vehicle so it'll drive the other way. + * @param vehicle_id The vehicle to turn. + * @pre IsValidVehicle(vehicle_id). + * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. + * @return True if and only if the vehicle has started to turn. + * @note Vehicles cannot always be reversed. For example busses and trucks need to be running + * and not be inside a depot. + */ + static bool ReverseVehicle(VehicleID vehicle_id); + + /** + * Get the maximum amount of a specific cargo the given vehicle can transport. + * @param vehicle_id The vehicle to get the capacity of. + * @param cargo The cargo to get the capacity for. + * @pre IsValidVehicle(vehicle_id). + * @pre AICargo::IsValidCargo(cargo). + * @return The maximum amount of the given cargo the vehicle can transport. + */ + static int32 GetCapacity(VehicleID vehicle_id, CargoID cargo); + + /** + * Get the length of a the total vehicle in 1/16's of a tile. + * @param vehicle_id The vehicle to get the length of. + * @pre IsValidVehicle(vehicle_id). + * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. + * @return The length of the engine. + */ + static int GetLength(VehicleID vehicle_id); + + /** + * Get the amount of a specific cargo the given vehicle transports. + * @param vehicle_id The vehicle to get the load amount of. + * @param cargo The cargo to get the load amount for. + * @pre IsValidVehicle(vehicle_id). + * @pre AICargo::IsValidCargo(cargo). + * @return The amount of the given cargo the vehicle currently transports. + */ + static int32 GetCargoLoad(VehicleID vehicle_id, CargoID cargo); + + /** + * Get the group of a given vehicle. + * @param vehicle_id The vehicle to get the group from. + * @return The group of the given vehicle. + */ + static GroupID GetGroupID(VehicleID vehicle_id); + + /** + * Check if the vehicle is articulated. + * @param vehicle_id The vehicle to check. + * @pre IsValidVehicle(vehicle_id). + * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. + * @return True if the vehicle is articulated. + */ + static bool IsArticulated(VehicleID vehicle_id); + + /** + * Check if the vehicle has shared orders. + * @param vehicle_id The vehicle to check. + * @pre IsValidVehicle(vehicle_id). + * @return True if the vehicle has shared orders. + */ + static bool HasSharedOrders(VehicleID vehicle_id); + + /** + * Get the current reliability of a vehicle. + * @param vehicle_id The vehicle to check. + * @pre IsValidVehicle(vehicle_id). + * @return The current reliability (0-100%). + */ + static int GetReliability(VehicleID vehicle_id); + +private: + /** + * Internal function used by SellWagon(Chain). + */ + static bool _SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons); + + /** + * Internal function used by MoveWagon(Chain). + */ + static bool _MoveWagonInternal(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon); +}; + +#endif /* SCRIPT_VEHICLE_HPP */ diff --git a/src/script/api/script_vehiclelist.cpp b/src/script/api/script_vehiclelist.cpp new file mode 100644 index 000000000..dde717e30 --- /dev/null +++ b/src/script/api/script_vehiclelist.cpp @@ -0,0 +1,130 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_vehiclelist.cpp Implementation of AIVehicleList and friends. */ + +#include "../../stdafx.h" +#include "script_vehiclelist.hpp" +#include "script_group.hpp" +#include "script_map.hpp" +#include "script_station.hpp" +#include "../../company_func.h" +#include "../../depot_map.h" +#include "../../vehicle_base.h" + +AIVehicleList::AIVehicleList() +{ + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->owner == _current_company && v->IsPrimaryVehicle()) this->AddItem(v->index); + } +} + +AIVehicleList_Station::AIVehicleList_Station(StationID station_id) +{ + if (!AIBaseStation::IsValidBaseStation(station_id)) return; + + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->owner == _current_company && v->IsPrimaryVehicle()) { + const Order *order; + + FOR_VEHICLE_ORDERS(v, order) { + if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station_id) { + this->AddItem(v->index); + break; + } + } + } + } +} + +AIVehicleList_Depot::AIVehicleList_Depot(TileIndex tile) +{ + if (!AIMap::IsValidTile(tile)) return; + + DestinationID dest; + VehicleType type; + + switch (GetTileType(tile)) { + case MP_STATION: // Aircraft + if (!IsAirport(tile)) return; + type = VEH_AIRCRAFT; + dest = GetStationIndex(tile); + break; + + case MP_RAILWAY: + if (!IsRailDepot(tile)) return; + type = VEH_TRAIN; + dest = GetDepotIndex(tile); + break; + + case MP_ROAD: + if (!IsRoadDepot(tile)) return; + type = VEH_ROAD; + dest = GetDepotIndex(tile); + break; + + case MP_WATER: + if (!IsShipDepot(tile)) return; + type = VEH_SHIP; + dest = GetDepotIndex(tile); + break; + + default: // No depot + return; + } + + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->owner == _current_company && v->IsPrimaryVehicle() && v->type == type) { + const Order *order; + + FOR_VEHICLE_ORDERS(v, order) { + if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == dest) { + this->AddItem(v->index); + break; + } + } + } + } +} + +AIVehicleList_SharedOrders::AIVehicleList_SharedOrders(VehicleID vehicle_id) +{ + if (!AIVehicle::IsValidVehicle(vehicle_id)) return; + + for (const Vehicle *v = Vehicle::Get(vehicle_id)->FirstShared(); v != NULL; v = v->NextShared()) { + this->AddItem(v->index); + } +} + +AIVehicleList_Group::AIVehicleList_Group(GroupID group_id) +{ + if (!AIGroup::IsValidGroup((AIGroup::GroupID)group_id)) return; + + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->owner == _current_company && v->IsPrimaryVehicle()) { + if (v->group_id == group_id) this->AddItem(v->index); + } + } +} + +AIVehicleList_DefaultGroup::AIVehicleList_DefaultGroup(AIVehicle::VehicleType vehicle_type) +{ + if (vehicle_type < AIVehicle::VT_RAIL || vehicle_type > AIVehicle::VT_AIR) return; + + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->owner == _current_company && v->IsPrimaryVehicle()) { + if (v->type == vehicle_type && v->group_id == AIGroup::GROUP_DEFAULT) this->AddItem(v->index); + } + } +} diff --git a/src/script/api/script_vehiclelist.hpp b/src/script/api/script_vehiclelist.hpp new file mode 100644 index 000000000..059041f3b --- /dev/null +++ b/src/script/api/script_vehiclelist.hpp @@ -0,0 +1,92 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_vehiclelist.hpp List all the vehicles (you own). */ + +#ifndef SCRIPT_VEHICLELIST_HPP +#define SCRIPT_VEHICLELIST_HPP + +#include "script_list.hpp" +#include "script_vehicle.hpp" + +/** + * Creates a list of vehicles of which you are the owner. + * @ingroup AIList + */ +class AIVehicleList : public AIList { +public: + AIVehicleList(); +}; + +/** + * Creates a list of vehicles that have orders to a given station. + * @ingroup AIList + */ +class AIVehicleList_Station : public AIList { +public: + /** + * @param station_id The station to get the list of vehicles from, which have orders to it. + * @pre AIBaseStation::IsValidBaseStation(station_id) + */ + AIVehicleList_Station(StationID station_id); +}; + +/** + * Creates a list of vehicles that have orders to a given depot. + * The list is created with a tile. If the tile is part of an airport all + * aircraft having a depot order on a hangar of that airport will be + * returned. For all other vehicle types the tile has to be a depot or + * an empty list will be returned. + * @ingroup AIList + */ +class AIVehicleList_Depot : public AIList { +public: + /** + * @param tile The tile of the depot to get the list of vehicles from, which have orders to it. + */ + AIVehicleList_Depot(TileIndex tile); +}; + +/** + * Creates a list of vehicles that share orders. + * @ingroup AIList + */ +class AIVehicleList_SharedOrders : public AIList { +public: + /** + * @param vehicle_id The vehicle that the rest shared orders with. + */ + AIVehicleList_SharedOrders(VehicleID vehicle_id); +}; + +/** + * Creates a list of vehicles that are in a group. + * @ingroup AIList + */ +class AIVehicleList_Group : public AIList { +public: + /** + * @param group_id The ID of the group the vehicles are in. + */ + AIVehicleList_Group(GroupID group_id); +}; + +/** + * Creates a list of vehicles that are in the default group. + * @ingroup AIList + */ +class AIVehicleList_DefaultGroup : public AIList { +public: + /** + * @param vehicle_type The VehicleType to get the list of vehicles for. + */ + AIVehicleList_DefaultGroup(AIVehicle::VehicleType vehicle_type); +}; + +#endif /* SCRIPT_VEHICLELIST_HPP */ diff --git a/src/script/api/script_waypoint.cpp b/src/script/api/script_waypoint.cpp new file mode 100644 index 000000000..29357cd1d --- /dev/null +++ b/src/script/api/script_waypoint.cpp @@ -0,0 +1,38 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_waypoint.cpp Implementation of AIWaypoint. */ + +#include "../../stdafx.h" +#include "script_waypoint.hpp" +#include "script_rail.hpp" +#include "script_marine.hpp" +#include "../../company_func.h" +#include "../../waypoint_base.h" + +/* static */ bool AIWaypoint::IsValidWaypoint(StationID waypoint_id) +{ + const Waypoint *wp = ::Waypoint::GetIfValid(waypoint_id); + return wp != NULL && (wp->owner == _current_company || wp->owner == OWNER_NONE); +} + +/* static */ StationID AIWaypoint::GetWaypointID(TileIndex tile) +{ + if (!AIRail::IsRailWaypointTile(tile) && !AIMarine::IsBuoyTile(tile)) return STATION_INVALID; + + return ::GetStationIndex(tile); +} + +/* static */ bool AIWaypoint::HasWaypointType(StationID waypoint_id, WaypointType waypoint_type) +{ + if (!IsValidWaypoint(waypoint_id)) return false; + if (!HasExactlyOneBit(waypoint_type)) return false; + + return (::Waypoint::Get(waypoint_id)->facilities & waypoint_type) != 0; +} diff --git a/src/script/api/script_waypoint.hpp b/src/script/api/script_waypoint.hpp new file mode 100644 index 000000000..b42c33487 --- /dev/null +++ b/src/script/api/script_waypoint.hpp @@ -0,0 +1,72 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_waypoint.hpp Everything to query and build waypoints. */ + +#ifndef SCRIPT_WAYPOINT_HPP +#define SCRIPT_WAYPOINT_HPP + +#include "script_basestation.hpp" + +/** + * Class that handles all waypoint related functions. + */ +class AIWaypoint : public AIBaseStation { +public: + /** + * Type of waypoints known in the game. + */ + enum WaypointType { + /* Values are important, as they represent the internal state of the game. */ + WAYPOINT_RAIL = 0x01, ///< Rail waypoint + WAYPOINT_BUOY = 0x10, ///< Buoy + WAYPOINT_ANY = 0x11, ///< All waypoint types + }; + + /** + * All waypoint related error messages. + */ + enum ErrorMessages { + /** Base for waypoint related errors */ + ERR_WAYPOINT_BASE = AIError::ERR_CAT_WAYPOINT << AIError::ERR_CAT_BIT_SIZE, + + /** The waypoint is build too close to another waypoint */ + ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT] + + /** The waypoint would join more than one existing waypoint together. */ + ERR_WAYPOINT_ADJOINS_MULTIPLE_WAYPOINTS, // [STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING] + }; + + /** + * Checks whether the given waypoint is valid and owned by you. + * @param waypoint_id The waypoint to check. + * @return True if and only if the waypoint is valid. + */ + static bool IsValidWaypoint(StationID waypoint_id); + + /** + * Get the StationID of a tile. + * @param tile The tile to find the StationID of. + * @pre AIRail::IsRailWaypointTile(tile). + * @return StationID of the waypoint. + */ + static StationID GetWaypointID(TileIndex tile); + + /** + * Check if any part of the waypoint contains a waypoint of the type waypoint_type + * @param waypoint_id The waypoint to look at. + * @param waypoint_type The WaypointType to look for. + * @return True if the waypoint has a waypoint part of the type waypoint_type. + */ + static bool HasWaypointType(StationID waypoint_id, WaypointType waypoint_type); +}; + +DECLARE_ENUM_AS_BIT_SET(AIWaypoint::WaypointType) + +#endif /* SCRIPT_WAYPOINT_HPP */ diff --git a/src/script/api/script_waypointlist.cpp b/src/script/api/script_waypointlist.cpp new file mode 100644 index 000000000..83db15cb3 --- /dev/null +++ b/src/script/api/script_waypointlist.cpp @@ -0,0 +1,37 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_waypointlist.cpp Implementation of AIWaypointList and friends. */ + +#include "../../stdafx.h" +#include "script_waypointlist.hpp" +#include "script_vehicle.hpp" +#include "../../company_func.h" +#include "../../vehicle_base.h" +#include "../../waypoint_base.h" + +AIWaypointList::AIWaypointList(AIWaypoint::WaypointType waypoint_type) +{ + const Waypoint *wp; + FOR_ALL_WAYPOINTS(wp) { + if ((wp->facilities & waypoint_type) && + (wp->owner == _current_company || wp->owner == OWNER_NONE)) this->AddItem(wp->index); + } +} + +AIWaypointList_Vehicle::AIWaypointList_Vehicle(VehicleID vehicle_id) +{ + if (!AIVehicle::IsValidVehicle(vehicle_id)) return; + + const Vehicle *v = ::Vehicle::Get(vehicle_id); + + for (const Order *o = v->GetFirstOrder(); o != NULL; o = o->next) { + if (o->IsType(OT_GOTO_WAYPOINT)) this->AddItem(o->GetDestination()); + } +} diff --git a/src/script/api/script_waypointlist.hpp b/src/script/api/script_waypointlist.hpp new file mode 100644 index 000000000..9bbbd2731 --- /dev/null +++ b/src/script/api/script_waypointlist.hpp @@ -0,0 +1,42 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_waypointlist.hpp List all the waypoints (you own). */ + +#ifndef SCRIPT_WAYPOINTLIST_HPP +#define SCRIPT_WAYPOINTLIST_HPP + +#include "script_list.hpp" +#include "script_waypoint.hpp" + +/** + * Creates a list of waypoints of which you are the owner. + * @ingroup AIList + */ +class AIWaypointList : public AIList { +public: + /** + * @param waypoint_type The type of waypoint to make a list of waypoints for. + */ + AIWaypointList(AIWaypoint::WaypointType waypoint_type); +}; + +/** + * Creates a list of waypoints which the vehicle has in its orders. + * @ingroup AIList + */ +class AIWaypointList_Vehicle : public AIList { +public: + /** + * @param vehicle_id The vehicle to get the list of waypoints he has in its orders from. + */ + AIWaypointList_Vehicle(VehicleID vehicle_id); +}; + +#endif /* SCRIPT_WAYPOINTLIST_HPP */ -- cgit v1.2.3-54-g00ecf