From 424770d6623d5accf2edfd7a99980ada8dc28ae7 Mon Sep 17 00:00:00 2001 From: SamuXarick <43006711+SamuXarick@users.noreply.github.com> Date: Tue, 3 Mar 2020 20:46:54 +0000 Subject: Fix: [AI/GS] Consider neutral station setting when creating tile lists --- src/script/api/script_tilelist.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/script/api') diff --git a/src/script/api/script_tilelist.cpp b/src/script/api/script_tilelist.cpp index b9a2ed529..7f4e3ca5c 100644 --- a/src/script/api/script_tilelist.cpp +++ b/src/script/api/script_tilelist.cpp @@ -79,6 +79,9 @@ ScriptTileList_IndustryAccepting::ScriptTileList_IndustryAccepting(IndustryID in const Industry *i = ::Industry::Get(industry_id); + /* Check if this industry is only served by its neutral station */ + if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return; + /* Check if this industry accepts anything */ { bool cargo_accepts = false; @@ -116,6 +119,9 @@ ScriptTileList_IndustryProducing::ScriptTileList_IndustryProducing(IndustryID in const Industry *i = ::Industry::Get(industry_id); + /* Check if this industry is only served by its neutral station */ + if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return; + /* Check if this industry produces anything */ bool cargo_produces = false; for (byte j = 0; j < lengthof(i->produced_cargo); j++) { -- cgit v1.2.3-54-g00ecf