From bf0e7c34e6b2031135eccd9f8a68f4f2157bccbb Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 8 Dec 2013 15:44:09 +0000 Subject: (svn r26149) -Fix [FS#5825]: [Script] Various API functions did not check whether ScrtipRoad::SetCurrentRoadType was called appropiately. --- src/script/api/script_tunnel.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/script/api/script_tunnel.hpp') diff --git a/src/script/api/script_tunnel.hpp b/src/script/api/script_tunnel.hpp index 9911361f7..74fdaabc5 100644 --- a/src/script/api/script_tunnel.hpp +++ b/src/script/api/script_tunnel.hpp @@ -85,8 +85,8 @@ public: * @param start Where to start the tunnel. * @param vehicle_type The vehicle-type of tunnel to build. * @pre ScriptMap::IsValidTile(start). - * @pre vehicle_type == ScriptVehicle::VT_ROAD || (vehicle_type == ScriptVehicle::VT_RAIL && - * ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType())). + * @pre (vehicle_type == ScriptVehicle::VT_ROAD && ScriptRoad::IsRoadTypeAvailable(ScriptRoad::GetCurrentRoadType())) || + * (vehicle_type == ScriptVehicle::VT_RAIL && ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType())). * @game @pre Outside CompanyMode: vehicle_type == ScriptVehicle::VT_ROAD. * @exception ScriptError::ERR_AREA_NOT_CLEAR * @exception ScriptTunnel::ERR_TUNNEL_CANNOT_BUILD_ON_WATER -- cgit v1.2.3-54-g00ecf