From 084f4e6aacc9b3ad8f6ac319a55027307cfa5f00 Mon Sep 17 00:00:00 2001 From: truebrain Date: Mon, 19 Dec 2011 21:02:33 +0000 Subject: (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript --- src/script/api/script_tunnel.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/script/api/script_tunnel.cpp') diff --git a/src/script/api/script_tunnel.cpp b/src/script/api/script_tunnel.cpp index 10b99d2f2..f851853c8 100644 --- a/src/script/api/script_tunnel.cpp +++ b/src/script/api/script_tunnel.cpp @@ -15,6 +15,7 @@ #include "../script_instance.hpp" #include "../../tunnel_map.h" #include "../../command_func.h" +#include "../../company_func.h" /* static */ bool ScriptTunnel::IsTunnelTile(TileIndex tile) { @@ -83,6 +84,7 @@ static void _DoCommandReturnBuildTunnel1(class ScriptInstance *instance) EnforcePrecondition(false, ::IsValidTile(start)); EnforcePrecondition(false, vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_ROAD); EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_RAIL || ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType())); + EnforcePrecondition(false, _current_company != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD); uint type = 0; if (vehicle_type == ScriptVehicle::VT_ROAD) { -- cgit v1.2.3-54-g00ecf