From 7c8e7c6b6e16d4a26259a676db32d8776b99817e Mon Sep 17 00:00:00 2001 From: Henry Wilson Date: Wed, 10 Apr 2019 22:07:06 +0100 Subject: Codechange: Use null pointer literal instead of the NULL macro --- src/script/api/script_sign.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/script/api/script_sign.hpp') diff --git a/src/script/api/script_sign.hpp b/src/script/api/script_sign.hpp index e5c2164da..4b0483e98 100644 --- a/src/script/api/script_sign.hpp +++ b/src/script/api/script_sign.hpp @@ -45,7 +45,7 @@ public: * @param sign_id The sign to set the name for. * @param name The name for the sign (can be either a raw string, or a ScriptText object). * @pre IsValidSign(sign_id). - * @pre name != NULL && len(name) != 0. + * @pre name != nullptr && len(name) != 0. * @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE * @return True if and only if the name was changed. */ @@ -81,7 +81,7 @@ public: * @param location The place to build the sign. * @param name The text to place on the sign (can be either a raw string, or a ScriptText object). * @pre ScriptMap::IsValidTile(location). - * @pre name != NULL && len(name) != 0. + * @pre name != nullptr && len(name) != 0. * @exception ScriptSign::ERR_SIGN_TOO_MANY_SIGNS * @return The SignID of the build sign (use IsValidSign() to check for validity). * In test-mode it returns 0 if successful, or any other value to indicate -- cgit v1.2.3-70-g09d2