From afdb67a3534f85b4efbd3327ece8137211042d7b Mon Sep 17 00:00:00 2001 From: truebrain Date: Tue, 29 Nov 2011 23:07:38 +0000 Subject: (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium) --- src/script/api/script_gamesettings.cpp | 45 ++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 src/script/api/script_gamesettings.cpp (limited to 'src/script/api/script_gamesettings.cpp') diff --git a/src/script/api/script_gamesettings.cpp b/src/script/api/script_gamesettings.cpp new file mode 100644 index 000000000..3dba54a00 --- /dev/null +++ b/src/script/api/script_gamesettings.cpp @@ -0,0 +1,45 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_gamesettings.cpp Implementation of AIGameSettings. */ + +#include "../../stdafx.h" +#include "script_gamesettings.hpp" +#include "../../settings_internal.h" + +/* static */ bool AIGameSettings::IsValid(const char *setting) +{ + uint i; + const SettingDesc *sd = GetSettingFromName(setting, &i); + return sd != NULL && sd->desc.cmd != SDT_STRING; +} + +/* static */ int32 AIGameSettings::GetValue(const char *setting) +{ + if (!IsValid(setting)) return -1; + + uint i; + const SettingDesc *sd = GetSettingFromName(setting, &i); + + void *ptr = GetVariableAddress(&_settings_game, &sd->save); + if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr; + + return (int32)ReadValue(ptr, sd->save.conv); +} + +/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type) +{ + switch (vehicle_type) { + case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train; + case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh; + case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship; + case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft; + default: return true; + } +} -- cgit v1.2.3-54-g00ecf