From afdb67a3534f85b4efbd3327ece8137211042d7b Mon Sep 17 00:00:00 2001 From: truebrain Date: Tue, 29 Nov 2011 23:07:38 +0000 Subject: (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium) --- src/script/api/script_event.hpp | 114 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 114 insertions(+) create mode 100644 src/script/api/script_event.hpp (limited to 'src/script/api/script_event.hpp') diff --git a/src/script/api/script_event.hpp b/src/script/api/script_event.hpp new file mode 100644 index 000000000..449ee0361 --- /dev/null +++ b/src/script/api/script_event.hpp @@ -0,0 +1,114 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file script_event.hpp Everything to handle events from the game. */ + +#ifndef SCRIPT_EVENT_HPP +#define SCRIPT_EVENT_HPP + +#include "script_object.hpp" + +/** + * Class that handles all event related functions. + * You can lookup the type, and than convert it to the real event-class. + * That way you can request more detailed information about the event. + */ +class AIEvent : public AIObject { +public: + /** + * The type of event. Needed to lookup the detailed class. + */ + enum AIEventType { + AI_ET_INVALID = 0, + AI_ET_TEST, + AI_ET_SUBSIDY_OFFER, + AI_ET_SUBSIDY_OFFER_EXPIRED, + AI_ET_SUBSIDY_AWARDED, + AI_ET_SUBSIDY_EXPIRED, + AI_ET_ENGINE_PREVIEW, + AI_ET_COMPANY_NEW, + AI_ET_COMPANY_IN_TROUBLE, + AI_ET_COMPANY_ASK_MERGER, + AI_ET_COMPANY_MERGER, + AI_ET_COMPANY_BANKRUPT, + AI_ET_VEHICLE_CRASHED, + AI_ET_VEHICLE_LOST, + AI_ET_VEHICLE_WAITING_IN_DEPOT, + AI_ET_VEHICLE_UNPROFITABLE, + AI_ET_INDUSTRY_OPEN, + AI_ET_INDUSTRY_CLOSE, + AI_ET_ENGINE_AVAILABLE, + AI_ET_STATION_FIRST_VEHICLE, + AI_ET_DISASTER_ZEPPELINER_CRASHED, + AI_ET_DISASTER_ZEPPELINER_CLEARED, + AI_ET_TOWN_FOUNDED, + }; + + /** + * Constructor of AIEvent, to get the type of event. + */ + AIEvent(AIEvent::AIEventType type) : + type(type) + {} + + /** + * Get the event-type. + * @return The @c AIEventType. + */ + AIEventType GetEventType() { return this->type; } + +protected: + /** + * The type of this event. + */ + AIEventType type; +}; + +/** + * Class that handles all event related functions. + * @note it is not needed to create an instance of AIEvent to access it, as + * all members are static, and all data is stored AI-wide. + */ +class AIEventController : public AIObject { +public: + /** + * Check if there is an event waiting. + * @return true if there is an event on the stack. + */ + static bool IsEventWaiting(); + + /** + * Get the next event. + * @return a class of the event-child issues. + */ + static AIEvent *GetNextEvent(); + +#ifndef EXPORT_SKIP + /** + * Insert an event to the queue for the company. + * @param event The event to insert. + * @note DO NOT CALL YOURSELF; leave it to the internal AI programming. + */ + static void InsertEvent(AIEvent *event); + + /** + * Free the event pointer. + * @note DO NOT CALL YOURSELF; leave it to the internal AI programming. + */ + static void FreeEventPointer(); +#endif /* EXPORT_SKIP */ + +private: + /** + * Create the event pointer. + */ + static void CreateEventPointer(); +}; + +#endif /* SCRIPT_EVENT_HPP */ -- cgit v1.2.3-54-g00ecf