From fcbe53d204ae2f66054c2f93ada1eda46e2ef6b9 Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 29 Jul 2012 16:45:56 +0000 Subject: (svn r24445) -Fix: Do not load order backups when loading a server-saved game in single player. --- src/saveload/order_sl.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/saveload') diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp index ce3582ed8..4637d4a80 100644 --- a/src/saveload/order_sl.cpp +++ b/src/saveload/order_sl.cpp @@ -282,10 +282,11 @@ void Load_BKOR() SlObject(ob, GetOrderBackupDescription()); } - /* If we are a network server, then we just loaded + /* Only load order-backups for network clients. + * If we are a network server or not networking, then we just loaded * a previously saved-by-server savegame. There are * no clients with a backup anymore, so clear it. */ - if (_networking && _network_server) { + if (!_networking || _network_server) { _order_backup_pool.CleanPool(); } } -- cgit v1.2.3-54-g00ecf