From fbfcbe06ec90777a514c42fd928cce2721718891 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 16 Dec 2009 16:23:44 +0000 Subject: (svn r18515) -Change: make it visible when you're to pass the next signal on danger and possible to cancel it -Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually. --- src/saveload/afterload.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/saveload') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index beba40d2d..8116b6d17 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1967,6 +1967,15 @@ bool AfterLoadGame() } } + /* The behaviour of force_proceed has been changed. Now + * it counts signals instead of some random time out. */ + if (CheckSavegameVersion(131)) { + Train *t; + FOR_ALL_TRAINS(t) { + t->force_proceed = min(t->force_proceed, 1); + } + } + /* Road stops is 'only' updating some caches */ AfterLoadRoadStops(); AfterLoadLabelMaps(); -- cgit v1.2.3-70-g09d2