From f41b55f0ff6ee71d8e40cd522ae175bcb28c35c5 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 21 Sep 2014 11:27:34 +0000 Subject: (svn r26880) -Add: stub settings for limiting bridge and map height --- src/saveload/afterload.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/saveload') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index cb3eae472..d16b34ddc 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -583,6 +583,8 @@ bool AfterLoadGame() } if (IsSavegameVersionBefore(194)) { + _settings_game.construction.max_heightlevel = 15; + /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */ for (TileIndex t = 0; t < map_size; t++) { _m[t].height = GB(_m[t].type, 0, 4); -- cgit v1.2.3-54-g00ecf