From 95386dc2b8404519c91b9e0ad728c39fb1d9e118 Mon Sep 17 00:00:00 2001 From: rubidium42 Date: Wed, 28 Apr 2021 17:32:33 +0200 Subject: Codechange: move misc settings to std::string --- src/saveload/saveload.cpp | 46 ++++++++++++++++++++-------------------------- src/saveload/saveload.h | 2 +- 2 files changed, 21 insertions(+), 27 deletions(-) (limited to 'src/saveload') diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index f5e823a0d..504df30ab 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -61,11 +61,11 @@ extern const SaveLoadVersion SAVEGAME_VERSION = (SaveLoadVersion)(SL_MAX_VERSION SavegameType _savegame_type; ///< type of savegame we are loading FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop. -uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) -SaveLoadVersion _sl_version; ///< the major savegame version identifier -byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! -char _savegame_format[8]; ///< how to compress savegames -bool _do_autosave; ///< are we doing an autosave at the moment? +uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) +SaveLoadVersion _sl_version; ///< the major savegame version identifier +byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! +std::string _savegame_format; ///< how to compress savegames +bool _do_autosave; ///< are we doing an autosave at the moment? /** What are we currently doing? */ enum SaveLoadAction { @@ -2351,36 +2351,33 @@ static const SaveLoadFormat _saveload_formats[] = { /** * Return the savegameformat of the game. Whether it was created with ZLIB compression * uncompressed, or another type - * @param s Name of the savegame format. If nullptr it picks the first available one + * @param full_name Name of the savegame format. If empty it picks the first available one * @param compression_level Output for telling what compression level we want. * @return Pointer to SaveLoadFormat struct giving all characteristics of this type of savegame */ -static const SaveLoadFormat *GetSavegameFormat(char *s, byte *compression_level) +static const SaveLoadFormat *GetSavegameFormat(const std::string &full_name, byte *compression_level) { const SaveLoadFormat *def = lastof(_saveload_formats); /* find default savegame format, the highest one with which files can be written */ while (!def->init_write) def--; - if (!StrEmpty(s)) { + if (!full_name.empty()) { /* Get the ":..." of the compression level out of the way */ - char *complevel = strrchr(s, ':'); - if (complevel != nullptr) *complevel = '\0'; + size_t separator = full_name.find(':'); + bool has_comp_level = separator != std::string::npos; + const std::string name(full_name, 0, has_comp_level ? separator : full_name.size()); for (const SaveLoadFormat *slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) { - if (slf->init_write != nullptr && strcmp(s, slf->name) == 0) { + if (slf->init_write != nullptr && name.compare(slf->name) == 0) { *compression_level = slf->default_compression; - if (complevel != nullptr) { - /* There is a compression level in the string. - * First restore the : we removed to do proper name matching, - * then move the the begin of the actual version. */ - *complevel = ':'; - complevel++; - - /* Get the version and determine whether all went fine. */ - char *end; - long level = strtol(complevel, &end, 10); - if (end == complevel || level != Clamp(level, slf->min_compression, slf->max_compression)) { + if (has_comp_level) { + const std::string complevel(full_name, separator + 1); + + /* Get the level and determine whether all went fine. */ + size_t processed; + long level = std::stol(complevel, &processed, 10); + if (processed == 0 || level != Clamp(level, slf->min_compression, slf->max_compression)) { SetDParamStr(0, complevel); ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL, WL_CRITICAL); } else { @@ -2391,12 +2388,9 @@ static const SaveLoadFormat *GetSavegameFormat(char *s, byte *compression_level) } } - SetDParamStr(0, s); + SetDParamStr(0, name); SetDParamStr(1, def->name); ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM, WL_CRITICAL); - - /* Restore the string by adding the : back */ - if (complevel != nullptr) *complevel = ':'; } *compression_level = def->default_compression; return def; diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 28513c70c..50185902d 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -934,7 +934,7 @@ static inline void SlSkipBytes(size_t length) for (; length != 0; length--) SlReadByte(); } -extern char _savegame_format[8]; +extern std::string _savegame_format; extern bool _do_autosave; #endif /* SAVELOAD_H */ -- cgit v1.2.3-70-g09d2