From 93ff7d78e17ca68684065924942e40a355b58670 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 12 May 2010 19:21:00 +0000 Subject: (svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named --- src/saveload/afterload.cpp | 8 ++++++++ src/saveload/depot_sl.cpp | 29 ++++++++++++++++++++++++----- src/saveload/oldloader_sl.cpp | 2 +- src/saveload/saveload.cpp | 2 +- 4 files changed, 34 insertions(+), 7 deletions(-) (limited to 'src/saveload') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 4ff915742..9ab519242 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2106,6 +2106,14 @@ bool AfterLoadGame() /* Reset tropic zone for VOID tiles, they shall not have any. */ if (IsTileType(t, MP_VOID)) SetTropicZone(t, TROPICZONE_NORMAL); } + + /* We need to properly number/name the depots. + * The first step is making sure none of the depots uses the + * 'default' names, after that we can assign the names. */ + Depot *d; + FOR_ALL_DEPOTS(d) d->town_cn = UINT16_MAX; + + FOR_ALL_DEPOTS(d) MakeDefaultName(d); } /* Road stops is 'only' updating some caches */ diff --git a/src/saveload/depot_sl.cpp b/src/saveload/depot_sl.cpp index 3ef999780..a0b32eaac 100644 --- a/src/saveload/depot_sl.cpp +++ b/src/saveload/depot_sl.cpp @@ -11,14 +11,20 @@ #include "../stdafx.h" #include "../depot_base.h" +#include "../town.h" #include "saveload.h" +static TownID _town_index; + static const SaveLoad _depot_desc[] = { - SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(Depot, town_index, SLE_UINT16), - SLE_END() + SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION), + SLEG_CONDVAR(_town_index, SLE_UINT16, 0, 140), + SLE_CONDREF(Depot, town, REF_TOWN, 141, SL_MAX_VERSION), + SLE_CONDVAR(Depot, town_cn, SLE_UINT16, 141, SL_MAX_VERSION), + SLE_CONDSTR(Depot, name, SLE_STR, 0, 141, SL_MAX_VERSION), + SLE_END() }; static void Save_DEPT() @@ -38,9 +44,22 @@ static void Load_DEPT() while ((index = SlIterateArray()) != -1) { Depot *depot = new (index) Depot(); SlObject(depot, _depot_desc); + + /* Set the town 'pointer' so we can restore it later. */ + if (CheckSavegameVersion(141)) depot->town = (Town *)_town_index; + } +} + +static void Ptrs_DEPT() +{ + Depot *depot; + + FOR_ALL_DEPOTS(depot) { + SlObject(depot, _depot_desc); + if (CheckSavegameVersion(141)) depot->town = Town::Get((size_t)depot->town); } } extern const ChunkHandler _depot_chunk_handlers[] = { - { 'DEPT', Save_DEPT, Load_DEPT, NULL, CH_ARRAY | CH_LAST}, + { 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, CH_ARRAY | CH_LAST}, }; diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index 68c3daf7a..cc49d10b8 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -662,7 +662,7 @@ static bool LoadOldDepot(LoadgameState *ls, int num) if (!LoadChunk(ls, d, depot_chunk)) return false; if (d->xy != 0) { - d->town_index = RemapTownIndex(_old_town_index); + d->town = Town::Get(RemapTownIndex(_old_town_index)); } else { delete d; } diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 329ca2a5c..4f48080c2 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -46,7 +46,7 @@ #include "saveload_internal.h" -extern const uint16 SAVEGAME_VERSION = 140; +extern const uint16 SAVEGAME_VERSION = 141; SavegameType _savegame_type; ///< type of savegame we are loading -- cgit v1.2.3-54-g00ecf