From 80e94b9bb15f846189e98f1f457afe2b96ba2b58 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 22 May 2009 22:22:46 +0000 Subject: (svn r16391) -Codechange: use Train instead of Vehicle where appropriate. --- src/saveload/afterload.cpp | 13 +++++++------ src/saveload/oldloader_sl.cpp | 2 +- src/saveload/vehicle_sl.cpp | 10 +++++----- 3 files changed, 13 insertions(+), 12 deletions(-) (limited to 'src/saveload') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 088aef84f..3e0309ac1 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -912,7 +912,7 @@ bool AfterLoadGame() continue; } if (v->type == VEH_TRAIN) { - v->u.rail.track = TRACK_BIT_WORMHOLE; + ((Train *)v)->u.rail.track = TRACK_BIT_WORMHOLE; } else { ((RoadVehicle *)v)->state = RVSB_WORMHOLE; } @@ -928,7 +928,7 @@ bool AfterLoadGame() if (v->type == VEH_TRAIN) { RailType rt = RailVehInfo(v->engine_type)->railtype; - v->u.rail.railtype = rt; + ((Train *)v)->u.rail.railtype = rt; if (rt == RAILTYPE_ELECTRIC) min_rail = RAILTYPE_RAIL; } } @@ -964,7 +964,7 @@ bool AfterLoadGame() } FOR_ALL_VEHICLES(v) { - if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v, true); + if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged((Train *)v, true); } } @@ -1700,9 +1700,10 @@ bool AfterLoadGame() /* Reserve all tracks trains are currently on. */ if (CheckSavegameVersion(101)) { - Vehicle *v; - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_TRAIN) { + Vehicle *u; + FOR_ALL_VEHICLES(u) { + if (u->type == VEH_TRAIN) { + Train *v = (Train *)u; if ((v->u.rail.track & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) { TryReserveRailTrack(v->tile, DiagDirToDiagTrack(GetTunnelBridgeDirection(v->tile))); } else if ((v->u.rail.track & TRACK_BIT_MASK) != TRACK_BIT_NONE) { diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index 842db05df..e95748807 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1315,7 +1315,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num) }; if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false; v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset - v->u.rail.railtype = type == 0x25 ? 1 : 0; // monorail / rail + ((Train *)v)->u.rail.railtype = type == 0x25 ? 1 : 0; // monorail / rail break; } diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index 10b7f3614..6901bef4f 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -24,7 +24,7 @@ void ConnectMultiheadedTrains() FOR_ALL_VEHICLES(v) { if (v->type == VEH_TRAIN) { - v->u.rail.other_multiheaded_part = NULL; + ((Train *)v)->u.rail.other_multiheaded_part = NULL; } } @@ -45,7 +45,7 @@ void ConnectMultiheadedTrains() bool sequential_matching = IsFrontEngine(v); - for (Vehicle *u = v; u != NULL; u = GetNextVehicle(u)) { + for (Train *u = (Train *)v; u != NULL; u = (Train *)GetNextVehicle(u)) { if (u->u.rail.other_multiheaded_part != NULL) continue; // we already linked this one if (IsMultiheaded(u)) { @@ -57,7 +57,7 @@ void ConnectMultiheadedTrains() /* Find a matching back part */ EngineID eid = u->engine_type; - Vehicle *w; + Train *w; if (sequential_matching) { for (w = GetNextVehicle(u); w != NULL; w = GetNextVehicle(w)) { if (w->engine_type != eid || w->u.rail.other_multiheaded_part != NULL || !IsMultiheaded(w)) continue; @@ -318,8 +318,8 @@ void AfterLoadVehicles(bool part_of_load) assert(v->first != NULL); if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) { - if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed - TrainConsistChanged(v, false); + if (IsFrontEngine(v)) ((Train *)v)->u.rail.last_speed = v->cur_speed; // update displayed train speed + TrainConsistChanged((Train *)v, false); } else if (v->type == VEH_ROAD && IsRoadVehFront(v)) { RoadVehUpdateCache((RoadVehicle *)v); } -- cgit v1.2.3-70-g09d2