From 7c8474da13d295ddb6224fe66c41e4ba4ac0f050 Mon Sep 17 00:00:00 2001 From: smatz Date: Sun, 8 Mar 2009 01:20:11 +0000 Subject: (svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile --- src/saveload/afterload.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/saveload') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index de48d461a..eca68c5fd 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -624,13 +624,13 @@ bool AfterLoadGame() switch (GetTileType(t)) { case MP_HOUSE: _m[t].m4 = _m[t].m2; - SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index); + SetTownIndex(t, CalcClosestTownFromTile(t)->index); break; case MP_ROAD: _m[t].m4 |= (_m[t].m2 << 4); if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) { - SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index); + SetTownIndex(t, CalcClosestTownFromTile(t)->index); } else { SetTownIndex(t, 0); } @@ -775,7 +775,7 @@ bool AfterLoadGame() break; } if (!HasTownOwnedRoad(t)) { - const Town *town = CalcClosestTownFromTile(t, (uint)-1); + const Town *town = CalcClosestTownFromTile(t); if (town != NULL) SetTownIndex(t, town->index); } _m[t].m4 = 0; @@ -1273,7 +1273,7 @@ bool AfterLoadGame() if (CheckSavegameVersion(52)) { for (TileIndex t = 0; t < map_size; t++) { if (IsStatueTile(t)) { - _m[t].m2 = CalcClosestTownFromTile(t, UINT_MAX)->index; + _m[t].m2 = CalcClosestTownFromTile(t)->index; } } } -- cgit v1.2.3-54-g00ecf