From 77e5b1e3b26320e7d66a3835424c95fcb77e43bb Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 25 Nov 2013 22:22:32 +0000 Subject: (svn r26115) -Fix: AfterLoadGame can throw an exception; from the old savegame load section this wouldn't be caught --- src/saveload/saveload.cpp | 54 +++++++++++++++++++++++------------------------ 1 file changed, 27 insertions(+), 27 deletions(-) (limited to 'src/saveload') diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index dc63abe5b..8bcf57119 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2720,36 +2720,36 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo } WaitTillSaved(); - /* Load a TTDLX or TTDPatch game */ - if (mode == SL_OLD_LOAD) { - InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused - - /* TTD/TTO savegames have no NewGRFs, TTDP savegame have them - * and if so a new NewGRF list will be made in LoadOldSaveGame. - * Note: this is done here because AfterLoadGame is also called - * for OTTD savegames which have their own NewGRF logic. */ - ClearGRFConfigList(&_grfconfig); - GamelogReset(); - if (!LoadOldSaveGame(filename)) return SL_REINIT; - _sl_version = 0; - _sl_minor_version = 0; - GamelogStartAction(GLAT_LOAD); - if (!AfterLoadGame()) { + try { + /* Load a TTDLX or TTDPatch game */ + if (mode == SL_OLD_LOAD) { + InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused + + /* TTD/TTO savegames have no NewGRFs, TTDP savegame have them + * and if so a new NewGRF list will be made in LoadOldSaveGame. + * Note: this is done here because AfterLoadGame is also called + * for OTTD savegames which have their own NewGRF logic. */ + ClearGRFConfigList(&_grfconfig); + GamelogReset(); + if (!LoadOldSaveGame(filename)) return SL_REINIT; + _sl_version = 0; + _sl_minor_version = 0; + GamelogStartAction(GLAT_LOAD); + if (!AfterLoadGame()) { + GamelogStopAction(); + return SL_REINIT; + } GamelogStopAction(); - return SL_REINIT; + return SL_OK; } - GamelogStopAction(); - return SL_OK; - } - switch (mode) { - case SL_LOAD_CHECK: _sl.action = SLA_LOAD_CHECK; break; - case SL_LOAD: _sl.action = SLA_LOAD; break; - case SL_SAVE: _sl.action = SLA_SAVE; break; - default: NOT_REACHED(); - } + switch (mode) { + case SL_LOAD_CHECK: _sl.action = SLA_LOAD_CHECK; break; + case SL_LOAD: _sl.action = SLA_LOAD; break; + case SL_SAVE: _sl.action = SLA_SAVE; break; + default: NOT_REACHED(); + } - try { FILE *fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb); /* Make it a little easier to load savegames from the console */ @@ -2779,7 +2779,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo if (mode != SL_LOAD_CHECK) DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3); /* A saver/loader exception!! reinitialize all variables to prevent crash! */ - return (mode == SL_LOAD) ? SL_REINIT : SL_ERROR; + return (mode == SL_LOAD || mode == SL_OLD_LOAD) ? SL_REINIT : SL_ERROR; } } -- cgit v1.2.3-70-g09d2