From 7133887ed66a55527037b2c314cf3dfb048e10cd Mon Sep 17 00:00:00 2001 From: frosch Date: Mon, 3 Oct 2011 17:19:54 +0000 Subject: (svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load. --- src/saveload/group_sl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/saveload') diff --git a/src/saveload/group_sl.cpp b/src/saveload/group_sl.cpp index f1620a968..ec05d7280 100644 --- a/src/saveload/group_sl.cpp +++ b/src/saveload/group_sl.cpp @@ -17,7 +17,7 @@ static const SaveLoad _group_desc[] = { SLE_CONDVAR(Group, name, SLE_NAME, 0, 83), SLE_CONDSTR(Group, name, SLE_STR, 0, 84, SL_MAX_VERSION), - SLE_VAR(Group, num_vehicle, SLE_UINT16), + SLE_CONDNULL(2, 0, 163), // num_vehicle SLE_VAR(Group, owner, SLE_UINT8), SLE_VAR(Group, vehicle_type, SLE_UINT8), SLE_VAR(Group, replace_protection, SLE_BOOL), -- cgit v1.2.3-54-g00ecf