From 134ad63b803ca160aa4aaf943cf28bbc58fa381b Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 22 Aug 2014 17:11:59 +0000 Subject: (svn r26753) -Fix: desync due to not always properly restoring game state from the savegame --- src/saveload/station_sl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/saveload') diff --git a/src/saveload/station_sl.cpp b/src/saveload/station_sl.cpp index a6de95dd0..17fcc58bd 100644 --- a/src/saveload/station_sl.cpp +++ b/src/saveload/station_sl.cpp @@ -541,7 +541,7 @@ static void Load_STNN() for (uint32 j = 0; j < _num_flows; ++j) { SlObject(&flow, _flow_desc); if (fs == NULL || prev_source != flow.source) { - fs = &(st->goods[i].flows.insert(std::make_pair(flow.source, FlowStat(flow.via, flow.share))).first->second); + fs = &(st->goods[i].flows.insert(std::make_pair(flow.source, FlowStat(flow.via, flow.share, flow.restricted))).first->second); } else { fs->AppendShare(flow.via, flow.share, flow.restricted); } -- cgit v1.2.3-70-g09d2