From a4be4514c9206355af120106e00c18eca8b5d75a Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 12 Jan 2020 17:23:04 +0100 Subject: Fix #7925: Reset temporary saveload data at the start of loading a savegame instead of at the end. Otherwise temporary data may be passed from an aborted load action to the next load action. --- src/saveload/waypoint_sl.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/saveload/waypoint_sl.cpp') diff --git a/src/saveload/waypoint_sl.cpp b/src/saveload/waypoint_sl.cpp index 0cba4b8d0..5336d247b 100644 --- a/src/saveload/waypoint_sl.cpp +++ b/src/saveload/waypoint_sl.cpp @@ -155,6 +155,11 @@ void MoveWaypointsToBaseStations() UpdateWaypointOrder(&v->current_order); } + ResetOldWaypoints(); +} + +void ResetOldWaypoints() +{ _old_waypoints.clear(); _old_waypoints.shrink_to_fit(); } @@ -182,7 +187,7 @@ static const SaveLoad _old_waypoint_desc[] = { static void Load_WAYP() { /* Precaution for when loading failed and it didn't get cleared */ - _old_waypoints.clear(); + ResetOldWaypoints(); int index; -- cgit v1.2.3-70-g09d2