From c02ef3e4564b7b54d49f0827d2d7625cbc38f335 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Sat, 6 Apr 2019 07:46:15 +0100 Subject: Feature: Add NotRoadTypes (NRT) --- src/saveload/vehicle_sl.cpp | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) (limited to 'src/saveload/vehicle_sl.cpp') diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index c42e3938f..b08c1cb5e 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -410,6 +410,14 @@ void AfterLoadVehicles(bool part_of_load) RoadVehicle *rv = RoadVehicle::From(v); if (rv->IsFrontEngine()) { rv->gcache.last_speed = rv->cur_speed; // update displayed road vehicle speed + + rv->roadtype = Engine::Get(rv->engine_type)->u.road.roadtype; + rv->compatible_roadtypes = GetRoadTypeInfo(rv->roadtype)->powered_roadtypes; + for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) { + u->roadtype = rv->roadtype; + u->compatible_roadtypes = rv->compatible_roadtypes; + } + RoadVehUpdateCache(rv); if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) { rv->CargoChanged(); @@ -448,13 +456,7 @@ void AfterLoadVehicles(bool part_of_load) FOR_ALL_VEHICLES(v) { switch (v->type) { - case VEH_ROAD: { - RoadVehicle *rv = RoadVehicle::From(v); - rv->roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; - rv->compatible_roadtypes = RoadTypeToRoadTypes(rv->roadtype); - FALLTHROUGH; - } - + case VEH_ROAD: case VEH_TRAIN: case VEH_SHIP: v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq); -- cgit v1.2.3-70-g09d2