From b668c24d463ca8059fd9be59efddb39298de9646 Mon Sep 17 00:00:00 2001 From: smatz Date: Fri, 26 Jun 2009 14:02:27 +0000 Subject: (svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[] --- src/saveload/town_sl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/saveload/town_sl.cpp') diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp index 98264382a..67e9486e2 100644 --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -35,7 +35,7 @@ void UpdateHousesAndTowns() if (!IsTileType(t, MP_HOUSE)) continue; house_id = GetHouseType(t); - if (!GetHouseSpecs(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) { + if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) { /* The specs for this type of house are not available any more, so * replace it with the substitute original house type. */ house_id = _house_mngr.GetSubstituteID(house_id); @@ -44,7 +44,7 @@ void UpdateHousesAndTowns() town = Town::GetByTile(t); IncreaseBuildingCount(town, house_id); - if (IsHouseCompleted(t)) town->population += GetHouseSpecs(house_id)->population; + if (IsHouseCompleted(t)) town->population += HouseSpec::Get(house_id)->population; /* Increase the number of houses for every house, but only once. */ if (GetHouseNorthPart(house_id) == 0) town->num_houses++; -- cgit v1.2.3-54-g00ecf