From 3b8ede5ebe74bafba528f0bf40942c1367cbcaee Mon Sep 17 00:00:00 2001 From: alberth Date: Sun, 4 Sep 2016 12:46:29 +0000 Subject: (svn r27637) -Codechange: Don't use _saveload_mode for scenario loading detection. --- src/saveload/signs_sl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/saveload/signs_sl.cpp') diff --git a/src/saveload/signs_sl.cpp b/src/saveload/signs_sl.cpp index d5bacd509..077d34501 100644 --- a/src/saveload/signs_sl.cpp +++ b/src/saveload/signs_sl.cpp @@ -60,7 +60,7 @@ static void Load_SIGN() } /* Signs placed in scenario editor shall now be OWNER_DEITY */ - if (IsSavegameVersionBefore(171) && si->owner == OWNER_NONE && _saveload_mode == SLD_LOAD_SCENARIO) { + if (IsSavegameVersionBefore(171) && si->owner == OWNER_NONE && _file_to_saveload.filetype == FT_SCENARIO) { si->owner = OWNER_DEITY; } } -- cgit v1.2.3-70-g09d2