From 9135f7130ec5d542ec5187d10eb41920ade4d0c2 Mon Sep 17 00:00:00 2001 From: alberth Date: Sun, 4 Sep 2016 12:45:40 +0000 Subject: (svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions. --- src/saveload/saveload.h | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/saveload/saveload.h') diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 72c51fa69..c4472237c 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -33,6 +33,22 @@ enum SaveOrLoadMode { SL_LOAD_CHECK = 5, ///< Load for game preview. }; +/** The different types of files that the system knows about. */ +enum FileType { + FT_NONE, ///< nothing to do + FT_SAVEGAME, ///< old or new savegame + FT_SCENARIO, ///< old or new scenario + FT_HEIGHTMAP, ///< heightmap file +}; + +/** Deals with the type of the savegame, independent of extension */ +struct FileToSaveLoad { + SaveOrLoadMode mode; ///< savegame/scenario type (old, new) + FileType filetype; ///< what type of file are we dealing with + char name[MAX_PATH]; ///< name + char title[255]; ///< internal name of the game +}; + /** Types of save games. */ enum SavegameType { SGT_TTD, ///< TTD savegame (can be detected incorrectly) @@ -43,6 +59,8 @@ enum SavegameType { SGT_INVALID = 0xFF, ///< broken savegame (used internally) }; +extern FileToSaveLoad _file_to_saveload; + void GenerateDefaultSaveName(char *buf, const char *last); void SetSaveLoadError(uint16 str); const char *GetSaveLoadErrorString(); -- cgit v1.2.3-54-g00ecf