From d8c8f4e72d8a8f9306bc4e6a86c012dee740c8ca Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Tue, 22 Dec 2020 10:44:07 +0100 Subject: Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411) Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions slightly higher than ours. Of course, as time went by, this caught up with us, and we are now almost pushing a new version that would conflict with them. To avoid users creating unneeded issues about "why can I not load my savegame", lets be ahead of the curve and flat-out refuse to load them. Version-wise, this is totally fine. We have ~32k versions to go before we run out (0x8000 is masked by JGRPP; we should avoid using that). At the rate we bump savegames, this is not going to happen in any sane reality. --- src/saveload/saveload.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/saveload/saveload.cpp') diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 5288f9047..4f3b7e991 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2689,6 +2689,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check) /* Is the version higher than the current? */ if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME); + if (_sl_version >= SLV_START_PATCHPACKS && _sl_version <= SLV_END_PATCHPACKS) SlError(STR_GAME_SAVELOAD_ERROR_PATCHPACK); break; } -- cgit v1.2.3-54-g00ecf