From b25a4f8231f3ded44038ea454a3d4c6a2dc9217d Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 15 Mar 2009 00:32:18 +0000 Subject: (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too --- src/saveload/saveload.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/saveload/saveload.cpp') diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index f904d45d1..04b6499e7 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1710,7 +1710,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) /* General tactic is to first save the game to memory, then use an available writer * to write it to file, either in threaded mode if possible, or single-threaded */ - if (mode == SL_SAVE) { /* SAVE game */ + if (mode == SL_SAVE) { // SAVE game DEBUG(desync, 1, "save: %s\n", filename); fmt = GetSavegameFormat("memory"); // write to memory @@ -1737,7 +1737,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) return result; } - } else { /* LOAD game */ + } else { // LOAD game assert(mode == SL_LOAD); DEBUG(desync, 1, "load: %s\n", filename); -- cgit v1.2.3-54-g00ecf