From 887a7724dc3f68cdd3d0c566c66adf00696e4bc0 Mon Sep 17 00:00:00 2001 From: smatz Date: Tue, 8 Feb 2011 18:34:13 +0000 Subject: (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames --- src/saveload/saveload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/saveload/saveload.cpp') diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index ce3281715..ae759f4d1 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -472,7 +472,7 @@ static void SlNullPointers() * @note This function does never return as it throws an exception to * break out of all the saveload code. */ -static void NORETURN SlError(StringID string, const char *extra_msg = NULL) +void NORETURN SlError(StringID string, const char *extra_msg) { /* Distinguish between loading into _load_check_data vs. normal save/load. */ if (_sl.action == SLA_LOAD_CHECK) { -- cgit v1.2.3-70-g09d2