From 2664f2a2d95dbc2122ff1f9b96e8569ae401892f Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 6 May 2009 15:06:57 +0000 Subject: (svn r16242) -Codechange: rework pausing -Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join --- src/saveload/saveload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/saveload/saveload.cpp') diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index f0eb90bb1..3ac544a60 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -40,7 +40,7 @@ #include "saveload_internal.h" -extern const uint16 SAVEGAME_VERSION = 118; +extern const uint16 SAVEGAME_VERSION = 119; SavegameType _savegame_type; ///< type of savegame we are loading -- cgit v1.2.3-54-g00ecf