From a4be4514c9206355af120106e00c18eca8b5d75a Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 12 Jan 2020 17:23:04 +0100 Subject: Fix #7925: Reset temporary saveload data at the start of loading a savegame instead of at the end. Otherwise temporary data may be passed from an aborted load action to the next load action. --- src/saveload/labelmaps_sl.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/saveload/labelmaps_sl.cpp') diff --git a/src/saveload/labelmaps_sl.cpp b/src/saveload/labelmaps_sl.cpp index 472a32881..542b85b9f 100644 --- a/src/saveload/labelmaps_sl.cpp +++ b/src/saveload/labelmaps_sl.cpp @@ -12,6 +12,7 @@ #include "../tunnelbridge_map.h" #include "saveload.h" +#include "saveload_internal.h" #include "../safeguards.h" @@ -79,6 +80,11 @@ void AfterLoadLabelMaps() } } + ResetLabelMaps(); +} + +void ResetLabelMaps() +{ _railtype_list.clear(); } @@ -106,7 +112,7 @@ static void Save_RAIL() static void Load_RAIL() { - _railtype_list.clear(); + ResetLabelMaps(); LabelObject lo; -- cgit v1.2.3-54-g00ecf