From 7c8e7c6b6e16d4a26259a676db32d8776b99817e Mon Sep 17 00:00:00 2001 From: Henry Wilson Date: Wed, 10 Apr 2019 22:07:06 +0100 Subject: Codechange: Use null pointer literal instead of the NULL macro --- src/saveload/game_sl.cpp | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'src/saveload/game_sl.cpp') diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp index 52e8ac521..3602f0f29 100644 --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -52,19 +52,19 @@ static void SaveReal_GSDT(int *index_ptr) _game_saveload_settings[0] = '\0'; config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings)); - SlObject(NULL, _game_script); + SlObject(nullptr, _game_script); Game::Save(); } static void Load_GSDT() { /* Free all current data */ - GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME)->Change(NULL); + GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME)->Change(nullptr); if ((CompanyID)SlIterateArray() == (CompanyID)-1) return; _game_saveload_version = -1; - SlObject(NULL, _game_script); + SlObject(nullptr, _game_script); if (_networking && !_network_server) { GameInstance::LoadEmpty(); @@ -110,7 +110,7 @@ static void Load_GSDT() static void Save_GSDT() { SlSetArrayIndex(0); - SlAutolength((AutolengthProc *)SaveReal_GSDT, NULL); + SlAutolength((AutolengthProc *)SaveReal_GSDT, nullptr); } extern GameStrings *_current_data; @@ -134,10 +134,10 @@ static void SaveReal_GSTR(const LanguageStrings *ls) _game_saveload_string = ls->language; _game_saveload_strings = (uint)ls->lines.size(); - SlObject(NULL, _game_language_header); + SlObject(nullptr, _game_language_header); for (const auto &i : ls->lines) { _game_saveload_string = i.c_str(); - SlObject(NULL, _game_language_string); + SlObject(nullptr, _game_language_string); } } @@ -147,22 +147,22 @@ static void Load_GSTR() _current_data = new GameStrings(); while (SlIterateArray() != -1) { - _game_saveload_string = NULL; - SlObject(NULL, _game_language_header); + _game_saveload_string = nullptr; + SlObject(nullptr, _game_language_header); - std::unique_ptr ls(new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : "")); + std::unique_ptr ls(new LanguageStrings(_game_saveload_string != nullptr ? _game_saveload_string : "")); for (uint i = 0; i < _game_saveload_strings; i++) { - SlObject(NULL, _game_language_string); - ls->lines.emplace_back(_game_saveload_string != NULL ? _game_saveload_string : ""); + SlObject(nullptr, _game_language_string); + ls->lines.emplace_back(_game_saveload_string != nullptr ? _game_saveload_string : ""); } _current_data->raw_strings.push_back(std::move(ls)); } - /* If there were no strings in the savegame, set GameStrings to NULL */ + /* If there were no strings in the savegame, set GameStrings to nullptr */ if (_current_data->raw_strings.size() == 0) { delete _current_data; - _current_data = NULL; + _current_data = nullptr; return; } @@ -172,7 +172,7 @@ static void Load_GSTR() static void Save_GSTR() { - if (_current_data == NULL) return; + if (_current_data == nullptr) return; for (uint i = 0; i < _current_data->raw_strings.size(); i++) { SlSetArrayIndex(i); @@ -181,6 +181,6 @@ static void Save_GSTR() } extern const ChunkHandler _game_chunk_handlers[] = { - { 'GSTR', Save_GSTR, Load_GSTR, NULL, NULL, CH_ARRAY }, - { 'GSDT', Save_GSDT, Load_GSDT, NULL, NULL, CH_ARRAY | CH_LAST}, + { 'GSTR', Save_GSTR, Load_GSTR, nullptr, nullptr, CH_ARRAY }, + { 'GSDT', Save_GSDT, Load_GSDT, nullptr, nullptr, CH_ARRAY | CH_LAST}, }; -- cgit v1.2.3-54-g00ecf