From dbc4a8b331ed1bb37f234cfaafb8ff23588730bb Mon Sep 17 00:00:00 2001 From: smatz Date: Sat, 24 Jan 2009 15:31:48 +0000 Subject: (svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore --- src/saveload/company_sl.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/saveload/company_sl.cpp') diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp index c53b4a5df..8231e9f3d 100644 --- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -130,7 +130,7 @@ static const SaveLoad _company_desc[] = { SLE_CONDARR(Company, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION), SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION), - SLE_CONDVAR(Company, is_noai, SLE_BOOL, 107, SL_MAX_VERSION), + SLE_CONDNULL(1, 107, 111), ///< is_noai SLE_CONDNULL(1, 4, 99), /* Engine renewal settings */ @@ -221,7 +221,7 @@ static void SaveLoad_PLYR(Company *c) SlObject(c, _company_desc); /* Keep backwards compatible for savegames, so load the old AI block */ - if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) { + if (CheckSavegameVersion(107) && !IsHumanCompany(c->index)) { CompanyOldAI old_ai; char nothing; @@ -275,7 +275,6 @@ static void Load_PLYR() Company *c = new (index) Company(); SaveLoad_PLYR(c); _company_colours[index] = c->colour; - c->is_noai = true; } } -- cgit v1.2.3-54-g00ecf