From 8808f3beea881af5652716c883a21c8031b5e390 Mon Sep 17 00:00:00 2001 From: smatz Date: Mon, 18 May 2009 16:21:28 +0000 Subject: (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() --- src/saveload/afterload.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/saveload/afterload.cpp') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 0a86b701d..e350b343e 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -698,8 +698,8 @@ bool AfterLoadGame() * becomes company 0, unless we are in the scenario editor where all the * companies are 'invalid'. */ - if (!_network_dedicated && Company::IsValidID(COMPANY_FIRST)) { - c = Company::Get(COMPANY_FIRST); + c = Company::GetIfValid(COMPANY_FIRST); + if (!_network_dedicated && c != NULL) { c->settings = _settings_client.company; } } -- cgit v1.2.3-70-g09d2