From 33e3d7f6a22c938e4ed39183fa80bd13aa66b006 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 23 Nov 2010 18:26:02 +0000 Subject: (svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game --- src/saveload/afterload.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/saveload/afterload.cpp') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 982c3254a..8be8e2861 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2380,6 +2380,8 @@ bool AfterLoadGame() if (IsSavegameVersionBefore(153)) { RoadVehicle *rv; FOR_ALL_ROADVEHICLES(rv) { + if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue; + bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION); if (HasBit(rv->state, RVS_IN_ROAD_STOP)) { extern const byte _road_stop_stop_frame[]; -- cgit v1.2.3-70-g09d2