From 2664f2a2d95dbc2122ff1f9b96e8569ae401892f Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 6 May 2009 15:06:57 +0000 Subject: (svn r16242) -Codechange: rework pausing -Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join --- src/saveload/afterload.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/saveload/afterload.cpp') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 7dca7a53a..87a5c9910 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -336,6 +336,10 @@ bool AfterLoadGame() if (CheckSavegameVersion(98)) GamelogGRFAddList(_grfconfig); + if (CheckSavegameVersion(119)) { + _pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED; + } + /* in very old versions, size of train stations was stored differently */ if (CheckSavegameVersion(2)) { Station *st; @@ -440,7 +444,7 @@ bool AfterLoadGame() switch (gcf_res) { case GLC_COMPATIBLE: _switch_mode_errorstr = STR_NEWGRF_COMPATIBLE_LOAD_WARNING; break; - case GLC_NOT_FOUND: _switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; _pause_game = -1; break; + case GLC_NOT_FOUND: _switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; _pause_mode = PM_PAUSED_ERROR; break; default: break; } -- cgit v1.2.3-54-g00ecf