From 19dc31e0b3fdcf7f8b29b18747870cecacde85df Mon Sep 17 00:00:00 2001 From: Yexo Date: Mon, 4 May 2020 22:54:36 +0200 Subject: Fix #8108: always update tile_hash after updating v->tile --- src/saveload/afterload.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/saveload/afterload.cpp') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 32dd7c747..9fbccf65e 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1253,6 +1253,7 @@ bool AfterLoadGame() } } else if (v->z_pos > GetSlopePixelZ(v->x_pos, v->y_pos)) { v->tile = GetNorthernBridgeEnd(v->tile); + v->UpdatePosition(); } else { continue; } -- cgit v1.2.3-54-g00ecf