From 097880c5e221fc3d6f59383e30753ac728c9439f Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 20 Nov 2010 09:09:57 +0000 Subject: (svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could leave a non-drive through road stop at once --- src/saveload/afterload.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'src/saveload/afterload.cpp') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 7ed394d20..1b5b437aa 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2377,6 +2377,19 @@ bool AfterLoadGame() } } + if (CheckSavegameVersion(153)) { + RoadVehicle *rv; + FOR_ALL_ROADVEHICLES(rv) { + bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION); + if (HasBit(rv->state, RVS_IN_ROAD_STOP)) { + extern const byte _road_stop_stop_frame[]; + SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > _road_stop_stop_frame[rv->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)]); + } else if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) { + SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > RVC_DRIVE_THROUGH_STOP_FRAME); + } + } + } + /* Road stops is 'only' updating some caches */ AfterLoadRoadStops(); AfterLoadLabelMaps(); -- cgit v1.2.3-70-g09d2