From 97d6e0e6c0bdada386ac68ffb95719721f1c54ce Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 11 Jan 2008 00:30:32 +0000 Subject: (svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area'). --- src/saveload.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/saveload.cpp') diff --git a/src/saveload.cpp b/src/saveload.cpp index cf34fbcb4..0a627a0dd 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1655,9 +1655,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) } } else { /* LOAD game */ assert(mode == SL_LOAD); - #ifdef DEBUG_DUMP_COMMANDS - debug_dump_commands("ddc:load:%s\n", filename); - #endif /* DUMP_COMMANDS */ + DebugDumpCommands("ddc:load:%s\n", filename); if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE); -- cgit v1.2.3-54-g00ecf