From 923e21129c94c36bb403e955a1f334ef34722e8b Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/saveload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/saveload.cpp') diff --git a/src/saveload.cpp b/src/saveload.cpp index 83bec4e77..9d734a835 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1776,7 +1776,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) } } -/** Do a save when exiting the game (patch option) _settings.gui.autosave_on_exit */ +/** Do a save when exiting the game (patch option) _settings_client.gui.autosave_on_exit */ void DoExitSave() { SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR); -- cgit v1.2.3-54-g00ecf