From 7c3ce5fc157975e32b7a7a8524d4b8d5097a3e56 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 25 Jun 2007 10:10:37 +0000 Subject: (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;) --- src/saveload.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'src/saveload.cpp') diff --git a/src/saveload.cpp b/src/saveload.cpp index 64d502b1d..4fe005941 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -31,7 +31,7 @@ #include #include -extern const uint16 SAVEGAME_VERSION = 68; +extern const uint16 SAVEGAME_VERSION = 69; uint16 _sl_version; ///< the major savegame version identifier byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! @@ -115,7 +115,7 @@ static inline byte SlCalcConvFileLen(VarType conv) } /** Return the size in bytes of a reference (pointer) */ -static inline size_t SlCalcRefLen() {return 2;} +static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;} /** Flush the output buffer by writing to disk with the given reader. * If the buffer pointer has not yet been set up, set it up now. Usually @@ -646,9 +646,10 @@ static inline size_t SlCalcListLen(const void *list) { std::list *l = (std::list *) list; - /* Each entry is saved as 2 bytes, plus 2 bytes are used for the length + int type_size = CheckSavegameVersion(69) ? 2 : 4; + /* Each entry is saved as type_size bytes, plus type_size bytes are used for the length * of the list */ - return l->size() * 2 + 2; + return l->size() * type_size + type_size; } @@ -669,19 +670,19 @@ void SlList(void *list, SLRefType conv) std::list *l = (std::list *) list; if (_sl.save) { - SlWriteUint16(l->size()); + SlWriteUint32(l->size()); std::list::iterator iter; for (iter = l->begin(); iter != l->end(); ++iter) { void *ptr = *iter; - SlWriteUint16(ReferenceToInt(ptr, conv)); + SlWriteUint32(ReferenceToInt(ptr, conv)); } } else { - uint length = SlReadUint16(); + uint length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(); /* Load each reference and push to the end of the list */ for (uint i = 0; i < length; i++) { - void *ptr = IntToReference(SlReadUint16(), conv); + void *ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), conv); l->push_back(ptr); } } @@ -773,11 +774,10 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld) switch (sld->cmd) { case SL_VAR: SlSaveLoadConv(ptr, conv); break; case SL_REF: // Reference variable, translate - /* @todo XXX - another artificial limitof 65K elements of pointers? */ - if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces? - SlWriteUint16(ReferenceToInt(*(void**)ptr, (SLRefType)conv)); + if (_sl.save) { + SlWriteUint32(ReferenceToInt(*(void**)ptr, (SLRefType)conv)); } else { - *(void**)ptr = IntToReference(SlReadUint16(), (SLRefType)conv); + *(void**)ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), (SLRefType)conv); } break; case SL_ARR: SlArray(ptr, sld->length, conv); break; -- cgit v1.2.3-54-g00ecf