From 59f94619c75be0ff4dc5f6edf8e0b365261dc9d6 Mon Sep 17 00:00:00 2001 From: smatz Date: Sun, 5 Jul 2009 13:21:51 +0000 Subject: (svn r16746) -Codechange: use Town::PostDestructor() instead of not very clean construct for invalidating nearest town for road tiles --- src/road_cmd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/road_cmd.cpp') diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index ef9206fde..19e390114 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -1248,7 +1248,7 @@ void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt) * @param ignore town that should be ignored (because we are deleting it now) * @pre invalidate == true implies _generating_world == true */ -void UpdateNearestTownForRoadTiles(bool invalidate, const Town *ignore) +void UpdateNearestTownForRoadTiles(bool invalidate) { assert(!invalidate || _generating_world); @@ -1256,7 +1256,7 @@ void UpdateNearestTownForRoadTiles(bool invalidate, const Town *ignore) if (IsTileType(t, MP_ROAD) && !HasTownOwnedRoad(t)) { TownID tid = (TownID)INVALID_TOWN; if (!invalidate) { - const Town *town = CalcClosestTownFromTile(t, UINT_MAX, ignore); + const Town *town = CalcClosestTownFromTile(t); if (town != NULL) tid = town->index; } SetTownIndex(t, tid); -- cgit v1.2.3-54-g00ecf