From ec63a0fc142b7013f249e762696e9cb662c1d3f2 Mon Sep 17 00:00:00 2001 From: yexo Date: Mon, 7 Sep 2009 13:38:57 +0000 Subject: (svn r17455) -Codechange: use sprite names instead of magic numbers in table/clear_land.h and change some names --- src/rail_cmd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/rail_cmd.cpp') diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 165afcc68..6b875f843 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -1733,7 +1733,7 @@ static void DrawTrackBits(TileInfo *ti, TrackBits track) } else { switch (rgt) { case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break; - case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOWY_TILE; break; + case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break; default: image = SPR_FLAT_GRASS_TILE; break; } image += _tileh_to_sprite[ti->tileh]; @@ -1927,7 +1927,7 @@ static void DrawTile_Track(TileInfo *ti) if (image != SPR_FLAT_GRASS_TILE) { image += rti->snow_offset; // tile with tracks } else { - image = SPR_FLAT_SNOWY_TILE; // flat ground + image = SPR_FLAT_SNOW_DESERT_TILE; // flat ground } } -- cgit v1.2.3-54-g00ecf