From d289464d69172a1048048aebe29bfd56250fc6fa Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 25 May 2008 22:36:44 +0000 Subject: (svn r13255) -Codechange: move _opt to _settings. --- src/rail_cmd.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/rail_cmd.cpp') diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 9e13017d2..6b8f6e4aa 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -1420,7 +1420,7 @@ static uint GetSaveSlopeZ(uint x, uint y, Track track) static void DrawSingleSignal(TileIndex tile, Track track, byte condition, uint image, uint pos) { - bool side = (_opt.road_side != 0) && _settings.construction.signal_side; + bool side = (_settings.vehicle.road_side != 0) && _settings.construction.signal_side; static const Point SignalPositions[2][12] = { { /* Signals on the left side */ /* LEFT LEFT RIGHT RIGHT UPPER UPPER */ @@ -1789,7 +1789,7 @@ static void DrawTile_Track(TileInfo *ti) /* adjust ground tile for desert * don't adjust for snow, because snow in depots looks weird */ - if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_TROPIC) { + if (IsSnowRailGround(ti->tile) && _settings.game_creation.landscape == LT_TROPIC) { if (image != SPR_FLAT_GRASS_TILE) { image += rti->snow_offset; // tile with tracks } else { @@ -1953,7 +1953,7 @@ static void TileLoop_Track(TileIndex tile) return; } - switch (_opt.landscape) { + switch (_settings.game_creation.landscape) { case LT_ARCTIC: { uint z; Slope slope = GetTileSlope(tile, &z); -- cgit v1.2.3-54-g00ecf