From f52e27c688b00fd2b44887f0694717cd8449d31d Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 1 Dec 2009 22:45:39 +0000 Subject: (svn r18364) -Codechange: move the pathfinders and their related files into a separate directory --- src/queue.cpp | 577 ---------------------------------------------------------- 1 file changed, 577 deletions(-) delete mode 100644 src/queue.cpp (limited to 'src/queue.cpp') diff --git a/src/queue.cpp b/src/queue.cpp deleted file mode 100644 index f8427d12b..000000000 --- a/src/queue.cpp +++ /dev/null @@ -1,577 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file queue.cpp Implementation of the Queue/Hash. */ - -#include "stdafx.h" -#include "queue.h" -#include "core/alloc_func.hpp" - - -/* - * Insertion Sorter - */ - -static void InsSort_Clear(Queue *q, bool free_values) -{ - InsSortNode *node = q->data.inssort.first; - InsSortNode *prev; - - while (node != NULL) { - if (free_values) free(node->item); - prev = node; - node = node->next; - free(prev); - } - q->data.inssort.first = NULL; -} - -static void InsSort_Free(Queue *q, bool free_values) -{ - q->clear(q, free_values); -} - -static bool InsSort_Push(Queue *q, void *item, int priority) -{ - InsSortNode *newnode = MallocT(1); - - newnode->item = item; - newnode->priority = priority; - if (q->data.inssort.first == NULL || - q->data.inssort.first->priority >= priority) { - newnode->next = q->data.inssort.first; - q->data.inssort.first = newnode; - } else { - InsSortNode *node = q->data.inssort.first; - while (node != NULL) { - if (node->next == NULL || node->next->priority >= priority) { - newnode->next = node->next; - node->next = newnode; - break; - } - node = node->next; - } - } - return true; -} - -static void *InsSort_Pop(Queue *q) -{ - InsSortNode *node = q->data.inssort.first; - void *result; - - if (node == NULL) return NULL; - result = node->item; - q->data.inssort.first = q->data.inssort.first->next; - assert(q->data.inssort.first == NULL || q->data.inssort.first->priority >= node->priority); - free(node); - return result; -} - -static bool InsSort_Delete(Queue *q, void *item, int priority) -{ - return false; -} - -void init_InsSort(Queue *q) -{ - q->push = InsSort_Push; - q->pop = InsSort_Pop; - q->del = InsSort_Delete; - q->clear = InsSort_Clear; - q->free = InsSort_Free; - q->data.inssort.first = NULL; -} - - -/* - * Binary Heap - * For information, see: http://www.policyalmanac.org/games/binaryHeaps.htm - */ - -#define BINARY_HEAP_BLOCKSIZE (1 << BINARY_HEAP_BLOCKSIZE_BITS) -#define BINARY_HEAP_BLOCKSIZE_MASK (BINARY_HEAP_BLOCKSIZE - 1) - -/* To make our life easy, we make the next define - * Because Binary Heaps works with array from 1 to n, - * and C with array from 0 to n-1, and we don't like typing - * q->data.binaryheap.elements[i - 1] every time, we use this define. */ -#define BIN_HEAP_ARR(i) q->data.binaryheap.elements[((i) - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i) - 1) & BINARY_HEAP_BLOCKSIZE_MASK] - -static void BinaryHeap_Clear(Queue *q, bool free_values) -{ - /* Free all items if needed and free all but the first blocks of memory */ - uint i; - uint j; - - for (i = 0; i < q->data.binaryheap.blocks; i++) { - if (q->data.binaryheap.elements[i] == NULL) { - /* No more allocated blocks */ - break; - } - /* For every allocated block */ - if (free_values) { - for (j = 0; j < (1 << BINARY_HEAP_BLOCKSIZE_BITS); j++) { - /* For every element in the block */ - if ((q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS) == i && - (q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == j) { - break; // We're past the last element - } - free(q->data.binaryheap.elements[i][j].item); - } - } - if (i != 0) { - /* Leave the first block of memory alone */ - free(q->data.binaryheap.elements[i]); - q->data.binaryheap.elements[i] = NULL; - } - } - q->data.binaryheap.size = 0; - q->data.binaryheap.blocks = 1; -} - -static void BinaryHeap_Free(Queue *q, bool free_values) -{ - uint i; - - q->clear(q, free_values); - for (i = 0; i < q->data.binaryheap.blocks; i++) { - if (q->data.binaryheap.elements[i] == NULL) break; - free(q->data.binaryheap.elements[i]); - } - free(q->data.binaryheap.elements); -} - -static bool BinaryHeap_Push(Queue *q, void *item, int priority) -{ -#ifdef QUEUE_DEBUG - printf("[BinaryHeap] Pushing an element. There are %d elements left\n", q->data.binaryheap.size); -#endif - - if (q->data.binaryheap.size == q->data.binaryheap.max_size) return false; - assert(q->data.binaryheap.size < q->data.binaryheap.max_size); - - if (q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) { - /* The currently allocated blocks are full, allocate a new one */ - assert((q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == 0); - q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] = MallocT(BINARY_HEAP_BLOCKSIZE); - q->data.binaryheap.blocks++; -#ifdef QUEUE_DEBUG - printf("[BinaryHeap] Increasing size of elements to %d nodes\n", q->data.binaryheap.blocks * BINARY_HEAP_BLOCKSIZE); -#endif - } - - /* Add the item at the end of the array */ - BIN_HEAP_ARR(q->data.binaryheap.size + 1).priority = priority; - BIN_HEAP_ARR(q->data.binaryheap.size + 1).item = item; - q->data.binaryheap.size++; - - /* Now we are going to check where it belongs. As long as the parent is - * bigger, we switch with the parent */ - { - BinaryHeapNode temp; - int i; - int j; - - i = q->data.binaryheap.size; - while (i > 1) { - /* Get the parent of this object (divide by 2) */ - j = i / 2; - /* Is the parent bigger then the current, switch them */ - if (BIN_HEAP_ARR(i).priority <= BIN_HEAP_ARR(j).priority) { - temp = BIN_HEAP_ARR(j); - BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i); - BIN_HEAP_ARR(i) = temp; - i = j; - } else { - /* It is not, we're done! */ - break; - } - } - } - - return true; -} - -static bool BinaryHeap_Delete(Queue *q, void *item, int priority) -{ - uint i = 0; - -#ifdef QUEUE_DEBUG - printf("[BinaryHeap] Deleting an element. There are %d elements left\n", q->data.binaryheap.size); -#endif - - /* First, we try to find the item.. */ - do { - if (BIN_HEAP_ARR(i + 1).item == item) break; - i++; - } while (i < q->data.binaryheap.size); - /* We did not find the item, so we return false */ - if (i == q->data.binaryheap.size) return false; - - /* Now we put the last item over the current item while decreasing the size of the elements */ - q->data.binaryheap.size--; - BIN_HEAP_ARR(i + 1) = BIN_HEAP_ARR(q->data.binaryheap.size + 1); - - /* Now the only thing we have to do, is resort it.. - * On place i there is the item to be sorted.. let's start there */ - { - uint j; - BinaryHeapNode temp; - /* Because of the fact that Binary Heap uses array from 1 to n, we need to - * increase i by 1 - */ - i++; - - for (;;) { - j = i; - /* Check if we have 2 childs */ - if (2 * j + 1 <= q->data.binaryheap.size) { - /* Is this child smaller than the parent? */ - if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j; - /* Yes, we _need_ to use i here, not j, because we want to have the smallest child - * This way we get that straight away! */ - if (BIN_HEAP_ARR(i).priority >= BIN_HEAP_ARR(2 * j + 1).priority) i = 2 * j + 1; - /* Do we have one child? */ - } else if (2 * j <= q->data.binaryheap.size) { - if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j; - } - - /* One of our childs is smaller than we are, switch */ - if (i != j) { - temp = BIN_HEAP_ARR(j); - BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i); - BIN_HEAP_ARR(i) = temp; - } else { - /* None of our childs is smaller, so we stay here.. stop :) */ - break; - } - } - } - - return true; -} - -static void *BinaryHeap_Pop(Queue *q) -{ - void *result; - -#ifdef QUEUE_DEBUG - printf("[BinaryHeap] Popping an element. There are %d elements left\n", q->data.binaryheap.size); -#endif - - if (q->data.binaryheap.size == 0) return NULL; - - /* The best item is always on top, so give that as result */ - result = BIN_HEAP_ARR(1).item; - /* And now we should get rid of this item... */ - BinaryHeap_Delete(q, BIN_HEAP_ARR(1).item, BIN_HEAP_ARR(1).priority); - - return result; -} - -void init_BinaryHeap(Queue *q, uint max_size) -{ - assert(q != NULL); - q->push = BinaryHeap_Push; - q->pop = BinaryHeap_Pop; - q->del = BinaryHeap_Delete; - q->clear = BinaryHeap_Clear; - q->free = BinaryHeap_Free; - q->data.binaryheap.max_size = max_size; - q->data.binaryheap.size = 0; - /* We malloc memory in block of BINARY_HEAP_BLOCKSIZE - * It autosizes when it runs out of memory */ - q->data.binaryheap.elements = CallocT((max_size - 1) / BINARY_HEAP_BLOCKSIZE + 1); - q->data.binaryheap.elements[0] = MallocT(BINARY_HEAP_BLOCKSIZE); - q->data.binaryheap.blocks = 1; -#ifdef QUEUE_DEBUG - printf("[BinaryHeap] Initial size of elements is %d nodes\n", BINARY_HEAP_BLOCKSIZE); -#endif -} - -/* Because we don't want anyone else to bother with our defines */ -#undef BIN_HEAP_ARR - -/* - * Hash - */ - -void init_Hash(Hash *h, Hash_HashProc *hash, uint num_buckets) -{ - /* Allocate space for the Hash, the buckets and the bucket flags */ - uint i; - - assert(h != NULL); -#ifdef HASH_DEBUG - debug("Allocated hash: %p", h); -#endif - h->hash = hash; - h->size = 0; - h->num_buckets = num_buckets; - h->buckets = (HashNode*)MallocT(num_buckets * (sizeof(*h->buckets) + sizeof(*h->buckets_in_use))); -#ifdef HASH_DEBUG - debug("Buckets = %p", h->buckets); -#endif - h->buckets_in_use = (bool*)(h->buckets + num_buckets); - for (i = 0; i < num_buckets; i++) h->buckets_in_use[i] = false; -} - - -void delete_Hash(Hash *h, bool free_values) -{ - uint i; - - /* Iterate all buckets */ - for (i = 0; i < h->num_buckets; i++) { - if (h->buckets_in_use[i]) { - HashNode *node; - - /* Free the first value */ - if (free_values) free(h->buckets[i].value); - node = h->buckets[i].next; - while (node != NULL) { - HashNode *prev = node; - - node = node->next; - /* Free the value */ - if (free_values) free(prev->value); - /* Free the node */ - free(prev); - } - } - } - free(h->buckets); - /* No need to free buckets_in_use, it is always allocated in one - * malloc with buckets */ -#ifdef HASH_DEBUG - debug("Freeing Hash: %p", h); -#endif -} - -#ifdef HASH_STATS -static void stat_Hash(const Hash *h) -{ - uint used_buckets = 0; - uint max_collision = 0; - uint max_usage = 0; - uint usage[200]; - uint i; - - for (i = 0; i < lengthof(usage); i++) usage[i] = 0; - for (i = 0; i < h->num_buckets; i++) { - uint collision = 0; - if (h->buckets_in_use[i]) { - const HashNode *node; - - used_buckets++; - for (node = &h->buckets[i]; node != NULL; node = node->next) collision++; - if (collision > max_collision) max_collision = collision; - } - if (collision >= lengthof(usage)) collision = lengthof(usage) - 1; - usage[collision]++; - if (collision > 0 && usage[collision] >= max_usage) { - max_usage = usage[collision]; - } - } - printf( - "---\n" - "Hash size: %d\n" - "Nodes used: %d\n" - "Non empty buckets: %d\n" - "Max collision: %d\n", - h->num_buckets, h->size, used_buckets, max_collision - ); - printf("{ "); - for (i = 0; i <= max_collision; i++) { - if (usage[i] > 0) { - printf("%d:%d ", i, usage[i]); -#if 0 - if (i > 0) { - uint j; - - for (j = 0; j < usage[i] * 160 / 800; j++) putchar('#'); - } - printf("\n"); -#endif - } - } - printf ("}\n"); -} -#endif - -void clear_Hash(Hash *h, bool free_values) -{ - uint i; - -#ifdef HASH_STATS - if (h->size > 2000) stat_Hash(h); -#endif - - /* Iterate all buckets */ - for (i = 0; i < h->num_buckets; i++) { - if (h->buckets_in_use[i]) { - HashNode *node; - - h->buckets_in_use[i] = false; - /* Free the first value */ - if (free_values) free(h->buckets[i].value); - node = h->buckets[i].next; - while (node != NULL) { - HashNode *prev = node; - - node = node->next; - if (free_values) free(prev->value); - free(prev); - } - } - } - h->size = 0; -} - -/** Finds the node that that saves this key pair. If it is not - * found, returns NULL. If it is found, *prev is set to the - * node before the one found, or if the node found was the first in the bucket - * to NULL. If it is not found, *prev is set to the last HashNode in the - * bucket, or NULL if it is empty. prev can also be NULL, in which case it is - * not used for output. - */ -static HashNode *Hash_FindNode(const Hash *h, uint key1, uint key2, HashNode** prev_out) -{ - uint hash = h->hash(key1, key2); - HashNode *result = NULL; - -#ifdef HASH_DEBUG - debug("Looking for %u, %u", key1, key2); -#endif - /* Check if the bucket is empty */ - if (!h->buckets_in_use[hash]) { - if (prev_out != NULL) *prev_out = NULL; - result = NULL; - /* Check the first node specially */ - } else if (h->buckets[hash].key1 == key1 && h->buckets[hash].key2 == key2) { - /* Save the value */ - result = h->buckets + hash; - if (prev_out != NULL) *prev_out = NULL; -#ifdef HASH_DEBUG - debug("Found in first node: %p", result); -#endif - /* Check all other nodes */ - } else { - HashNode *prev = h->buckets + hash; - HashNode *node; - - for (node = prev->next; node != NULL; node = node->next) { - if (node->key1 == key1 && node->key2 == key2) { - /* Found it */ - result = node; -#ifdef HASH_DEBUG - debug("Found in other node: %p", result); -#endif - break; - } - prev = node; - } - if (prev_out != NULL) *prev_out = prev; - } -#ifdef HASH_DEBUG - if (result == NULL) debug("Not found"); -#endif - return result; -} - -void *Hash_Delete(Hash *h, uint key1, uint key2) -{ - void *result; - HashNode *prev; // Used as output var for below function call - HashNode *node = Hash_FindNode(h, key1, key2, &prev); - - if (node == NULL) { - /* not found */ - result = NULL; - } else if (prev == NULL) { - /* It is in the first node, we can't free that one, so we free - * the next one instead (if there is any)*/ - /* Save the value */ - result = node->value; - if (node->next != NULL) { - HashNode *next = node->next; - /* Copy the second to the first */ - *node = *next; - /* Free the second */ -#ifndef NOFREE - free(next); -#endif - } else { - /* This was the last in this bucket - * Mark it as empty */ - uint hash = h->hash(key1, key2); - h->buckets_in_use[hash] = false; - } - } else { - /* It is in another node - * Save the value */ - result = node->value; - /* Link previous and next nodes */ - prev->next = node->next; - /* Free the node */ -#ifndef NOFREE - free(node); -#endif - } - if (result != NULL) h->size--; - return result; -} - - -void *Hash_Set(Hash *h, uint key1, uint key2, void *value) -{ - HashNode *prev; - HashNode *node = Hash_FindNode(h, key1, key2, &prev); - - if (node != NULL) { - /* Found it */ - void *result = node->value; - - node->value = value; - return result; - } - /* It is not yet present, let's add it */ - if (prev == NULL) { - /* The bucket is still empty */ - uint hash = h->hash(key1, key2); - h->buckets_in_use[hash] = true; - node = h->buckets + hash; - } else { - /* Add it after prev */ - node = MallocT(1); - prev->next = node; - } - node->next = NULL; - node->key1 = key1; - node->key2 = key2; - node->value = value; - h->size++; - return NULL; -} - -void *Hash_Get(const Hash *h, uint key1, uint key2) -{ - HashNode *node = Hash_FindNode(h, key1, key2, NULL); - -#ifdef HASH_DEBUG - debug("Found node: %p", node); -#endif - return (node != NULL) ? node->value : NULL; -} - -uint Hash_Size(const Hash *h) -{ - return h->size; -} -- cgit v1.2.3-54-g00ecf