From 71c4325c50ae594a5adf01cac7c9e527b239cdcb Mon Sep 17 00:00:00 2001 From: skidd13 Date: Mon, 19 Nov 2007 21:02:30 +0000 Subject: (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style --- src/player_face.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/player_face.h') diff --git a/src/player_face.h b/src/player_face.h index f28a880f6..aceec8c4b 100644 --- a/src/player_face.h +++ b/src/player_face.h @@ -169,7 +169,7 @@ static inline void ScaleAllPlayerFaceBits(PlayerFace &pf) GenderEthnicity ge = (GenderEthnicity)GB(pf, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // gender & ethnicity of the face /* Is a male face with moustache. Need to reduce CPU load in the loop. */ - bool is_moust_male = !HASBIT(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; + bool is_moust_male = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; for (PlayerFaceVariable pfv = PFV_EYE_COLOUR; pfv < PFV_END; pfv++) { // scales all other variables @@ -202,7 +202,7 @@ static inline void RandomPlayerFaceBits(PlayerFace &pf, GenderEthnicity ge, bool if (adv) { SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge); } else { - SetPlayerFaceBits(pf, PFV_GENDER, ge, HASBIT(ge, GENDER_FEMALE)); + SetPlayerFaceBits(pf, PFV_GENDER, ge, HasBit(ge, GENDER_FEMALE)); } /* scales all player face bits to the correct scope */ -- cgit v1.2.3-54-g00ecf