From f52e27c688b00fd2b44887f0694717cd8449d31d Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 1 Dec 2009 22:45:39 +0000 Subject: (svn r18364) -Codechange: move the pathfinders and their related files into a separate directory --- src/pathfinder/yapf/yapf_road.cpp | 631 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 631 insertions(+) create mode 100644 src/pathfinder/yapf/yapf_road.cpp (limited to 'src/pathfinder/yapf/yapf_road.cpp') diff --git a/src/pathfinder/yapf/yapf_road.cpp b/src/pathfinder/yapf/yapf_road.cpp new file mode 100644 index 000000000..3a5f80717 --- /dev/null +++ b/src/pathfinder/yapf/yapf_road.cpp @@ -0,0 +1,631 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file yapf_road.cpp The road pathfinding. */ + +#include "../../stdafx.h" +#include "../../roadstop_base.h" +#include "../../cargotype.h" + +#include "yapf.hpp" +#include "yapf_node_road.hpp" + + +template +class CYapfCostRoadT +{ +public: + typedef typename Types::Tpf Tpf; ///< pathfinder (derived from THIS class) + typedef typename Types::TrackFollower TrackFollower; ///< track follower helper + typedef typename Types::NodeList::Titem Node; ///< this will be our node type + typedef typename Node::Key Key; ///< key to hash tables + +protected: + /** to access inherited path finder */ + Tpf& Yapf() + { + return *static_cast(this); + } + + int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir) + { + /* height of the center of the current tile */ + int x1 = TileX(tile) * TILE_SIZE; + int y1 = TileY(tile) * TILE_SIZE; + int z1 = GetSlopeZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2); + + /* height of the center of the next tile */ + int x2 = TileX(next_tile) * TILE_SIZE; + int y2 = TileY(next_tile) * TILE_SIZE; + int z2 = GetSlopeZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2); + + if (z2 - z1 > 1) { + /* Slope up */ + return Yapf().PfGetSettings().road_slope_penalty; + } + return 0; + } + + /** return one tile cost */ + FORCEINLINE int OneTileCost(TileIndex tile, Trackdir trackdir) + { + int cost = 0; + /* set base cost */ + if (IsDiagonalTrackdir(trackdir)) { + cost += YAPF_TILE_LENGTH; + switch (GetTileType(tile)) { + case MP_ROAD: + /* Increase the cost for level crossings */ + if (IsLevelCrossing(tile)) { + cost += Yapf().PfGetSettings().road_crossing_penalty; + } + break; + + case MP_STATION: + if (IsDriveThroughStopTile(tile)) { + cost += Yapf().PfGetSettings().road_stop_penalty; + } + break; + + default: + break; + } + } else { + /* non-diagonal trackdir */ + cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty; + } + return cost; + } + +public: + /** Called by YAPF to calculate the cost from the origin to the given node. + * Calculates only the cost of given node, adds it to the parent node cost + * and stores the result into Node::m_cost member */ + FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf) + { + int segment_cost = 0; + /* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */ + TileIndex tile = n.m_key.m_tile; + Trackdir trackdir = n.m_key.m_td; + while (true) { + /* base tile cost depending on distance between edges */ + segment_cost += Yapf().OneTileCost(tile, trackdir); + + const Vehicle *v = Yapf().GetVehicle(); + /* we have reached the vehicle's destination - segment should end here to avoid target skipping */ + if (Yapf().PfDetectDestinationTile(tile, trackdir)) break; + + /* stop if we have just entered the depot */ + if (IsRoadDepotTile(tile) && trackdir == DiagDirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) { + /* next time we will reverse and leave the depot */ + break; + } + + /* if there are no reachable trackdirs on new tile, we have end of road */ + TrackFollower F(Yapf().GetVehicle()); + if (!F.Follow(tile, trackdir)) break; + + /* if there are more trackdirs available & reachable, we are at the end of segment */ + if (KillFirstBit(F.m_new_td_bits) != TRACKDIR_BIT_NONE) break; + + Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits); + + /* stop if RV is on simple loop with no junctions */ + if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false; + + /* if we skipped some tunnel tiles, add their cost */ + segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH; + + /* add hilly terrain penalty */ + segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir); + + /* add min/max speed penalties */ + int min_speed = 0; + int max_speed = F.GetSpeedLimit(&min_speed); + if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed); + if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed); + + /* move to the next tile */ + tile = F.m_new_tile; + trackdir = new_td; + }; + + /* save end of segment back to the node */ + n.m_segment_last_tile = tile; + n.m_segment_last_td = trackdir; + + /* save also tile cost */ + int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0; + n.m_cost = parent_cost + segment_cost; + return true; + } +}; + + +template +class CYapfDestinationAnyDepotRoadT +{ +public: + typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) + typedef typename Types::TrackFollower TrackFollower; + typedef typename Types::NodeList::Titem Node; ///< this will be our node type + typedef typename Node::Key Key; ///< key to hash tables + + /** to access inherited path finder */ + Tpf& Yapf() + { + return *static_cast(this); + } + + /** Called by YAPF to detect if node ends in the desired destination */ + FORCEINLINE bool PfDetectDestination(Node& n) + { + bool bDest = IsRoadDepotTile(n.m_segment_last_tile); + return bDest; + } + + FORCEINLINE bool PfDetectDestinationTile(TileIndex tile, Trackdir trackdir) + { + return IsRoadDepotTile(tile); + } + + /** Called by YAPF to calculate cost estimate. Calculates distance to the destination + * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ + FORCEINLINE bool PfCalcEstimate(Node& n) + { + n.m_estimate = n.m_cost; + return true; + } +}; + + +template +class CYapfDestinationAnyRoadVehicleCompatibleStopOfGivenStationT +{ +public: + typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) + typedef typename Types::TrackFollower TrackFollower; + typedef typename Types::NodeList::Titem Node; ///< this will be our node type + typedef typename Node::Key Key; ///< key to hash tables + + TileIndex m_destTile; + StationID m_dest_station; + bool m_bus; + bool m_non_artic; + + /** to access inherited path finder */ + Tpf& Yapf() + { + return *static_cast(this); + } + + void SetDestination(const RoadVehicle *v, StationID sid, TileIndex destTile) + { + m_dest_station = sid; + m_destTile = destTile; + m_bus = IsCargoInClass(v->cargo_type, CC_PASSENGERS); + m_non_artic = !v->HasArticulatedPart(); + } + + /** Called by YAPF to detect if node ends in the desired destination */ + FORCEINLINE bool PfDetectDestination(Node& n) + { + return PfDetectDestinationTile(n.m_segment_last_tile, INVALID_TRACKDIR); + } + + FORCEINLINE bool PfDetectDestinationTile(TileIndex tile, Trackdir trackdir) + { + return + IsTileType(tile, MP_STATION) && + GetStationIndex(tile) == m_dest_station && + (m_bus ? IsBusStop(tile) : IsTruckStop(tile)) && + (m_non_artic || IsDriveThroughStopTile(tile)); + } + + /** Called by YAPF to calculate cost estimate. Calculates distance to the destination + * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ + FORCEINLINE bool PfCalcEstimate(Node& n) + { + static const int dg_dir_to_x_offs[] = {-1, 0, 1, 0}; + static const int dg_dir_to_y_offs[] = {0, 1, 0, -1}; + if (PfDetectDestination(n)) { + n.m_estimate = n.m_cost; + return true; + } + + TileIndex tile = n.m_segment_last_tile; + DiagDirection exitdir = TrackdirToExitdir(n.m_segment_last_td); + int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir]; + int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir]; + int x2 = 2 * TileX(m_destTile); + int y2 = 2 * TileY(m_destTile); + int dx = abs(x1 - x2); + int dy = abs(y1 - y2); + int dmin = min(dx, dy); + int dxy = abs(dx - dy); + int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2); + n.m_estimate = n.m_cost + d; + assert(n.m_estimate >= n.m_parent->m_estimate); + return true; + } +}; + + +template +class CYapfDestinationTileRoadT +{ +public: + typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) + typedef typename Types::TrackFollower TrackFollower; + typedef typename Types::NodeList::Titem Node; ///< this will be our node type + typedef typename Node::Key Key; ///< key to hash tables + +protected: + TileIndex m_destTile; + TrackdirBits m_destTrackdirs; + +public: + void SetDestination(TileIndex tile, TrackdirBits trackdirs) + { + m_destTile = tile; + m_destTrackdirs = trackdirs; + } + +protected: + /** to access inherited path finder */ + Tpf& Yapf() + { + return *static_cast(this); + } + +public: + /** Called by YAPF to detect if node ends in the desired destination */ + FORCEINLINE bool PfDetectDestination(Node& n) + { + bool bDest = (n.m_segment_last_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.m_segment_last_td)) != TRACKDIR_BIT_NONE); + return bDest; + } + + FORCEINLINE bool PfDetectDestinationTile(TileIndex tile, Trackdir trackdir) + { + return tile == m_destTile && ((m_destTrackdirs & TrackdirToTrackdirBits(trackdir)) != TRACKDIR_BIT_NONE); + } + + /** Called by YAPF to calculate cost estimate. Calculates distance to the destination + * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ + inline bool PfCalcEstimate(Node& n) + { + static const int dg_dir_to_x_offs[] = {-1, 0, 1, 0}; + static const int dg_dir_to_y_offs[] = {0, 1, 0, -1}; + if (PfDetectDestination(n)) { + n.m_estimate = n.m_cost; + return true; + } + + TileIndex tile = n.m_segment_last_tile; + DiagDirection exitdir = TrackdirToExitdir(n.m_segment_last_td); + int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir]; + int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir]; + int x2 = 2 * TileX(m_destTile); + int y2 = 2 * TileY(m_destTile); + int dx = abs(x1 - x2); + int dy = abs(y1 - y2); + int dmin = min(dx, dy); + int dxy = abs(dx - dy); + int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2); + n.m_estimate = n.m_cost + d; + assert(n.m_estimate >= n.m_parent->m_estimate); + return true; + } +}; + + + +template +class CYapfFollowRoadT +{ +public: + typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) + typedef typename Types::TrackFollower TrackFollower; + typedef typename Types::NodeList::Titem Node; ///< this will be our node type + typedef typename Node::Key Key; ///< key to hash tables + +protected: + /** to access inherited path finder */ + FORCEINLINE Tpf& Yapf() + { + return *static_cast(this); + } + +public: + + /** Called by YAPF to move from the given node to the next tile. For each + * reachable trackdir on the new tile creates new node, initializes it + * and adds it to the open list by calling Yapf().AddNewNode(n) */ + inline void PfFollowNode(Node& old_node) + { + TrackFollower F(Yapf().GetVehicle()); + if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td)) { + Yapf().AddMultipleNodes(&old_node, F); + } + } + + /** return debug report character to identify the transportation type */ + FORCEINLINE char TransportTypeChar() const + { + return 'r'; + } + + static Trackdir stChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir) + { + Tpf pf; + return pf.ChooseRoadTrack(v, tile, enterdir); + } + + FORCEINLINE Trackdir ChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir) + { + /* handle special case - when next tile is destination tile */ + if (tile == v->dest_tile) { + /* choose diagonal trackdir reachable from enterdir */ + return DiagDirToDiagTrackdir(enterdir); + } + /* our source tile will be the next vehicle tile (should be the given one) */ + TileIndex src_tile = tile; + /* get available trackdirs on the start tile */ + TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, RoadVehicle::From(v)->compatible_roadtypes)); + /* select reachable trackdirs only */ + src_trackdirs &= DiagdirReachesTrackdirs(enterdir); + + /* get available trackdirs on the destination tile */ + TileIndex dest_tile = v->dest_tile; + TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, RoadVehicle::From(v)->compatible_roadtypes)); + + /* set origin and destination nodes */ + Yapf().SetOrigin(src_tile, src_trackdirs); + Yapf().SetDestination(dest_tile, dest_trackdirs); + + /* find the best path */ + Yapf().FindPath(v); + + /* if path not found - return INVALID_TRACKDIR */ + Trackdir next_trackdir = INVALID_TRACKDIR; + Node *pNode = Yapf().GetBestNode(); + if (pNode != NULL) { + /* path was found or at least suggested + * walk through the path back to its origin */ + while (pNode->m_parent != NULL) { + pNode = pNode->m_parent; + } + /* return trackdir from the best origin node (one of start nodes) */ + Node& best_next_node = *pNode; + assert(best_next_node.GetTile() == tile); + next_trackdir = best_next_node.GetTrackdir(); + } + return next_trackdir; + } + + static uint stDistanceToTile(const Vehicle *v, TileIndex tile) + { + Tpf pf; + return pf.DistanceToTile(v, tile); + } + + FORCEINLINE uint DistanceToTile(const Vehicle *v, TileIndex dst_tile) + { + /* handle special case - when current tile is the destination tile */ + if (dst_tile == v->tile) { + /* distance is zero in this case */ + return 0; + } + + if (!SetOriginFromVehiclePos(v)) return UINT_MAX; + + /* set destination tile, trackdir + * get available trackdirs on the destination tile */ + TrackdirBits dst_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, RoadVehicle::From(v)->compatible_roadtypes)); + Yapf().SetDestination(dst_tile, dst_td_bits); + + /* if path not found - return distance = UINT_MAX */ + uint dist = UINT_MAX; + + /* find the best path */ + if (!Yapf().FindPath(v)) return dist; + + Node *pNode = Yapf().GetBestNode(); + if (pNode != NULL) { + /* path was found + * get the path cost estimate */ + dist = pNode->GetCostEstimate(); + } + + return dist; + } + + /** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */ + FORCEINLINE bool SetOriginFromVehiclePos(const Vehicle *v) + { + /* set origin (tile, trackdir) */ + TileIndex src_tile = v->tile; + Trackdir src_td = v->GetVehicleTrackdir(); + if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, RoadVehicle::From(v)->compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) { + /* sometimes the roadveh is not on the road (it resides on non-existing track) + * how should we handle that situation? */ + return false; + } + Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td)); + return true; + } + + static bool stFindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile) + { + Tpf pf; + return pf.FindNearestDepot(v, tile, td, max_distance, depot_tile); + } + + FORCEINLINE bool FindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile) + { + /* set origin and destination nodes */ + Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td)); + + /* find the best path */ + bool bFound = Yapf().FindPath(v); + if (!bFound) return false; + + /* some path found + * get found depot tile */ + Node *n = Yapf().GetBestNode(); + + if (max_distance > 0 && n->m_cost > max_distance * YAPF_TILE_LENGTH) return false; + + *depot_tile = n->m_segment_last_tile; + return true; + } + + static bool stFindNearestRoadVehicleCompatibleStop(const RoadVehicle *v, TileIndex tile, TileIndex destTile, Trackdir td, StationID sid, TileIndex *stop_tile) + { + Tpf pf; + return pf.FindNearestRoadVehicleCompatibleStop(v, tile, destTile, td, sid, stop_tile); + } + + FORCEINLINE bool FindNearestRoadVehicleCompatibleStop(const RoadVehicle *v, TileIndex tile, TileIndex destTile, Trackdir td, StationID sid, TileIndex *stop_tile) + { + /* set origin and destination nodes */ + Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td)); + Yapf().SetDestination(v, sid, destTile); + + /* find the best path */ + bool bFound = Yapf().FindPath(v); + if (!bFound) return false; + + /* some path found + * get found depot tile */ + const Node *n = Yapf().GetBestNode(); + + *stop_tile = n->m_segment_last_tile; + return true; + } +}; + +template class Tdestination> +struct CYapfRoad_TypesT +{ + typedef CYapfRoad_TypesT Types; + + typedef Tpf_ Tpf; + typedef CFollowTrackRoad TrackFollower; + typedef Tnode_list NodeList; + typedef CYapfBaseT PfBase; + typedef CYapfFollowRoadT PfFollow; + typedef CYapfOriginTileT PfOrigin; + typedef Tdestination PfDestination; + typedef CYapfSegmentCostCacheNoneT PfCache; + typedef CYapfCostRoadT PfCost; +}; + +struct CYapfRoad1 : CYapfT > {}; +struct CYapfRoad2 : CYapfT > {}; + +struct CYapfRoadAnyDepot1 : CYapfT > {}; +struct CYapfRoadAnyDepot2 : CYapfT > {}; + +struct CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation1 : CYapfT > {}; +struct CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation2 : CYapfT > {}; + + +Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir) +{ + /* default is YAPF type 2 */ + typedef Trackdir (*PfnChooseRoadTrack)(const Vehicle*, TileIndex, DiagDirection); + PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg + + /* check if non-default YAPF type should be used */ + if (_settings_game.pf.yapf.disable_node_optimization) { + pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg + } + + Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir); + return td_ret; +} + +uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile) +{ + /* default is YAPF type 2 */ + typedef uint (*PfnDistanceToTile)(const Vehicle*, TileIndex); + PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg + + /* check if non-default YAPF type should be used */ + if (_settings_game.pf.yapf.disable_node_optimization) { + pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg + } + + /* measure distance in YAPF units */ + uint dist = pfnDistanceToTile(v, tile); + /* convert distance to tiles */ + if (dist != UINT_MAX) { + dist = (dist + YAPF_TILE_LENGTH - 1) / YAPF_TILE_LENGTH; + } + + return dist; +} + +bool YapfFindNearestRoadDepot(const Vehicle *v, int max_distance, TileIndex *depot_tile) +{ + *depot_tile = INVALID_TILE; + + TileIndex tile = v->tile; + Trackdir trackdir = v->GetVehicleTrackdir(); + if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, RoadVehicle::From(v)->compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) { + return false; + } + + /* handle the case when our vehicle is already in the depot tile */ + if (IsRoadDepotTile(tile)) { + /* only what we need to return is the Depot* */ + *depot_tile = tile; + return true; + } + + /* default is YAPF type 2 */ + typedef bool (*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir, int, TileIndex*); + PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot; + + /* check if non-default YAPF type should be used */ + if (_settings_game.pf.yapf.disable_node_optimization) { + pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg + } + + bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, depot_tile); + return ret; +} + +bool YapfFindNearestRoadVehicleCompatibleStop(const RoadVehicle *v, StationID station, TileIndex *stop_tile) +{ + *stop_tile = INVALID_TILE; + + const RoadStop *rs = Station::Get(station)->GetPrimaryRoadStop(v); + if (rs == NULL) return false; + + TileIndex tile = v->tile; + Trackdir trackdir = v->GetVehicleTrackdir(); + if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, RoadVehicle::From(v)->compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) { + return false; + } + + /* default is YAPF type 2 */ + typedef bool (*PfnFindNearestRoadVehicleCompatibleStop)(const RoadVehicle*, TileIndex, TileIndex, Trackdir, StationID, TileIndex*); + PfnFindNearestRoadVehicleCompatibleStop pfnFindNearestRoadVehicleCompatibleStop = &CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation2::stFindNearestRoadVehicleCompatibleStop; + + /* check if non-default YAPF type should be used */ + if (_settings_game.pf.yapf.disable_node_optimization) { + pfnFindNearestRoadVehicleCompatibleStop = &CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation1::stFindNearestRoadVehicleCompatibleStop; // Trackdir, allow 90-deg + } + + bool ret = pfnFindNearestRoadVehicleCompatibleStop(v, tile, rs->xy, trackdir, station, stop_tile); + return ret; +} -- cgit v1.2.3-54-g00ecf