From ef8cc49175ae8f97c6659c3acd13fdb4434cd535 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 2 Dec 2009 09:31:38 +0000 Subject: (svn r18370) -Codechange: push some constness/type strictness into the ship pathfinders --- src/pathfinder/npf/npf.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/pathfinder/npf/npf.cpp') diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp index 085a00053..13410a0f5 100644 --- a/src/pathfinder/npf/npf.cpp +++ b/src/pathfinder/npf/npf.cpp @@ -1100,7 +1100,7 @@ void InitializeNPF() _npf_aystar.max_search_nodes = _settings_game.pf.npf.npf_max_search_nodes; } -void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reserve_path) +void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, const Vehicle *v, bool reserve_path) { /* Ships don't really reach their stations, but the tile in front. So don't * save the station id for ships. For roadvehs we don't store it either, @@ -1122,7 +1122,7 @@ void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reser /*** Ships ***/ -Track NPFShipChooseTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) +Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) { NPFFindStationOrTileData fstd; Trackdir trackdir = v->GetVehicleTrackdir(); -- cgit v1.2.3-70-g09d2