From b60a1326bf3ea9b9e0235cf18cdcd964c758a8bf Mon Sep 17 00:00:00 2001 From: glx Date: Thu, 5 Jun 2008 20:54:52 +0000 Subject: (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). --- src/os2.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/os2.cpp') diff --git a/src/os2.cpp b/src/os2.cpp index 3e54bb5ad..d57708e31 100644 --- a/src/os2.cpp +++ b/src/os2.cpp @@ -145,7 +145,7 @@ void ShowInfo(const char *str) WinTerminate(hab); } -void ShowOSErrorBox(const char *buf) +void ShowOSErrorBox(const char *buf, bool system) { HAB hab; HMQ hmq; -- cgit v1.2.3-70-g09d2