From d751ce56cbd05a12d914016a51f62138eeaa826f Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 2 Aug 2007 23:40:19 +0000 Subject: (svn r10760) -Codechange: make the order struct use the pool item class as super class. --- src/order_cmd.cpp | 72 +++++++------------------------------------------------ 1 file changed, 8 insertions(+), 64 deletions(-) (limited to 'src/order_cmd.cpp') diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index 13f16ef8f..6669cc543 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -20,19 +20,7 @@ #include "cargotype.h" #include "strings.h" -/** - * Called if a new block is added to the order-pool - */ -static void OrderPoolNewBlock(uint start_item) -{ - Order *order; - - /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. - * TODO - This is just a temporary stage, this will be removed. */ - for (order = GetOrder(start_item); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) order->index = start_item++; -} - -DEFINE_OLD_POOL(Order, Order, OrderPoolNewBlock, NULL) +DEFINE_OLD_POOL_GENERIC(Order, Order) /** * @@ -111,41 +99,6 @@ static void SwapOrders(Order *order1, Order *order2) order2->next = temp_order.next; } -/** - * - * Allocate a new order - * - * @return Order* if a free space is found, else NULL. - * - */ -static Order *AllocateOrder() -{ - Order *order; - - /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. - * TODO - This is just a temporary stage, this will be removed. */ - for (order = GetOrder(0); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) { - if (!order->IsValid()) { - OrderID index = order->index; - - memset(order, 0, sizeof(*order)); - order->index = index; - order->next = NULL; - order->refit_cargo = CT_NO_REFIT; - order->refit_subtype = 0; - order->wait_time = 0; - order->travel_time = 0; - - return order; - } - } - - /* Check if we can add a block to the pool */ - if (AddBlockToPool(&_Order_pool)) return AllocateOrder(); - - return NULL; -} - /** * * Assign data to an order (from an other order) @@ -395,7 +348,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (flags & DC_EXEC) { Vehicle *u; - Order *new_o = AllocateOrder(); + Order *new_o = new Order(); AssignOrder(new_o, new_order); /* Create new order and link in list */ @@ -890,7 +843,7 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) order_dst = &dst->orders; FOR_VEHICLE_ORDERS(src, order) { - *order_dst = AllocateOrder(); + *order_dst = new Order(); AssignOrder(*order_dst, *order); order_dst = &(*order_dst)->next; } @@ -1367,10 +1320,8 @@ static void Load_ORDR() SlArray(orders, len, SLE_UINT16); for (i = 0; i < len; ++i) { - if (!AddBlockIfNeeded(&_Order_pool, i)) - error("Orders: failed loading savegame: too many orders"); - - AssignOrder(GetOrder(i), UnpackVersion4Order(orders[i])); + Order *order = new (i) Order(); + AssignOrder(order, UnpackVersion4Order(orders[i])); } } else if (CheckSavegameVersionOldStyle(5, 2)) { uint32 orders[5000]; @@ -1381,10 +1332,8 @@ static void Load_ORDR() SlArray(orders, len, SLE_UINT32); for (i = 0; i < len; ++i) { - if (!AddBlockIfNeeded(&_Order_pool, i)) - error("Orders: failed loading savegame: too many orders"); - - AssignOrder(GetOrder(i), UnpackOrder(orders[i])); + Order *order = new (i) Order(); + AssignOrder(order, UnpackOrder(orders[i])); } } @@ -1400,12 +1349,7 @@ static void Load_ORDR() int index; while ((index = SlIterateArray()) != -1) { - Order *order; - - if (!AddBlockIfNeeded(&_Order_pool, index)) - error("Orders: failed loading savegame: too many orders"); - - order = GetOrder(index); + Order *order = new (index) Order(); SlObject(order, _order_desc); } } -- cgit v1.2.3-54-g00ecf