From cbad518bf3c7e6d05b62d8c1d063b89d974e5f33 Mon Sep 17 00:00:00 2001 From: rubidium42 Date: Tue, 27 Apr 2021 10:56:26 +0200 Subject: Codechange: [Network] Do not leak os_abstraction.h via network_func --- src/openttd.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/openttd.cpp') diff --git a/src/openttd.cpp b/src/openttd.cpp index b204ca5a2..016d48287 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -495,7 +495,7 @@ struct AfterNewGRFScan : NewGRFScanCallback { LoadIntroGame(); _switch_mode = SM_NONE; - NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password); + NetworkClientConnectGame(network_conn, rport, join_as, join_server_password, join_company_password); } /* After the scan we're not used anymore. */ @@ -779,7 +779,7 @@ int openttd_main(int argc, char *argv[]) ParseConnectionString(&port, debuglog_conn); if (port != nullptr) rport = atoi(port); - NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport)); + NetworkStartDebugLog(debuglog_conn, rport); } if (!HandleBootstrap()) { @@ -1491,7 +1491,7 @@ void GameLoop() if (_network_reconnect > 0 && --_network_reconnect == 0) { /* This means that we want to reconnect to the last host * We do this here, because it means that the network is really closed */ - NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR); + NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, COMPANY_SPECTATOR); } /* Singleplayer */ StateGameLoop(); -- cgit v1.2.3-54-g00ecf