From c016eca97f8acbe95502404ff19c5644afb1b2ae Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 17 Jun 2007 20:09:05 +0000 Subject: (svn r10188) -Codechange: make it a little easier to load a savegame from the console: -g -g -g --- src/openttd.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/openttd.cpp') diff --git a/src/openttd.cpp b/src/openttd.cpp index 0ccb850c6..87e4d55c3 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -860,7 +860,7 @@ void SwitchMode(int new_mode) _opt_ptr = &_opt; ResetGRFConfig(true); - if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) { + if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) { LoadIntroGame(); ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0); } else { @@ -894,7 +894,7 @@ void SwitchMode(int new_mode) break; case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */ - if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, BASE_DIR)) { + if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) { _opt_ptr = &_opt; SetLocalPlayer(OWNER_NONE); @@ -910,7 +910,7 @@ void SwitchMode(int new_mode) break; case SM_SAVE: /* Save game */ - if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, BASE_DIR) != SL_OK) { + if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) { ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0); } else { DeleteWindowById(WC_SAVELOAD, 0); -- cgit v1.2.3-54-g00ecf