From 575a3a45630f2f8c782becfe5f9434549879b981 Mon Sep 17 00:00:00 2001 From: smatz Date: Sun, 18 Jan 2009 22:44:53 +0000 Subject: (svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name Note this can't happen in current code --- src/openttd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/openttd.cpp') diff --git a/src/openttd.cpp b/src/openttd.cpp index 8fd819aef..703bfdb7c 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -514,7 +514,7 @@ int ttd_main(int argc, char *argv[]) /* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */ const char *t = strrchr(_file_to_saveload.name, '.'); if (t != NULL) { - FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL); + FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL); if (ft != FIOS_TYPE_INVALID) SetFiosType(ft); } -- cgit v1.2.3-54-g00ecf